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KillerQueen posted:Did you know that there was a Firefly ttrpg? Because there was! Honestly if it's talking about travel just within the show's solar system, that doesn't actually sound like a bad way of handwaving how you would actually travel within a solar system. Gravity slingshots within a solar system are a real thing, it's how we send unmanned probes around for less fuel than they'd otherwise need, and get them to reach faster speeds than we could from just their engines alone: http://en.wikipedia.org/wiki/Gravity_assist
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# ¿ Feb 16, 2013 09:55 |
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# ¿ Apr 27, 2024 15:46 |
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Well, if we're going to get fancy here, let's get really fancy. Magic the Gathering is Turing complete. That is, it's possible to implement a two-state Turing machine in Magic that uses nothing but in-game mechanics, without modifying the rules of Magic. (Though it would probably be fairly difficult to set up in-play. )
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# ¿ Feb 25, 2013 04:45 |
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Gau posted:The design was abysmal, too, in keeping with all nineties TCGs. The first set had an infinite fetch loop AND a way to win the game and lose the game at the same time. I vaguely remember this game, but I never knew either of those. I have to ask, how'd they work?
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# ¿ Feb 27, 2013 07:32 |
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LightWarden posted:Your Angel Summoner may not be able to summon a horde of celestial super-beings at-will, but you can certainly make one hell of a show at it. That's pretty good, but now I want to see what kind of amazing wheelies a Pathfinder BMX Bandit can do. For real though, regarding the last paragraph, the spell does specifically say that it has to be someone you know by name. It has to be a specific NPC, you can't just name a build and choose that even by RAW.
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# ¿ Mar 2, 2013 01:14 |
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Jedit posted:Only if they're an idiot, because there's nothing stopping them sacrificing the Coupon on your turn and asking for a glass of tap water. R&D's lair would interact with Mindslaver to make you literally control them to make that impossible, I assume. Edit: Oh, wait, no, you're right. I missed that Mindslaver doesn't take effect until their turn.
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# ¿ Mar 18, 2013 17:52 |
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Spoilers Below posted:So, could I grab that giant sized Chaos Orb from Inquest? Apparently so! quote:108.2. When a rule or text on a card refers to a “card,” it means only a Magic card. Most Magic games use only traditional Magic cards, which measure approximately 2.5 inches (6.3 cm) by 3.5 inches (8.8 cm). Certain formats also use nontraditional Magic cards, oversized cards that may have different backs. Tokens aren’t considered cards — even a card that represents a token isn’t considered a card for rules purposes.
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# ¿ Mar 19, 2013 06:17 |
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Lemon Curdistan posted:Pun-Pun was never meant to actually be done in play, and is a purely theoretical construct from the theoretical charop boards, who did it for fun. His point is that even theoretically it doesn't actually work, because it ignores some of the setting-based restrictions on the components of the build.
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# ¿ Apr 8, 2013 09:04 |
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# ¿ Apr 27, 2024 15:46 |
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Arivia posted:Not being able to breathe air under that spell isn't a nerf. It's actually a horrific side effect of aboleth mind control noted as far back as 1999 in Drizzt Do'Urden's Guide to the Underdark. Also that spell is restricted to a specific race transformed by and enslaved to the aboleth.
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# ¿ Apr 16, 2013 01:05 |