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Countblanc
Apr 20, 2005

Help a hero out!
Yeah the problem is that a lot of the broken things are really broken, to the point where they invalidate anything that you could possibly do for fun. When you're able to do literally anything as often as you want then even "slay the gods" loses its luster. It's fun to theorycraft and joke about, but not really play.

Of course some games have done a good job making "broken" mean "does twice as much damage" rather than "wills all the universe's evil out of existence and then back again in a 12 second time span," but even those systems aren't always immune (see the warlock who could teleport the sun in 4e).

e: like consider cheat codes in video games; The fun ones are poo poo that lets you have the super cool weapons at the start of the game, makes enemies behave in weird ways, or things like that. Beyond the novelty of seeing the credits, a "warp to the end boss and be invincible" code wouldn't really be fun to use, and even that isn't really an accurate portrayal of some of these characters since you still have to actually aim your gun.

Countblanc fucked around with this message at 23:15 on Feb 25, 2013

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