|
I miss this series so much. It was criminally under advertised, even if the sunlight gimmick was kind of a pain.
|
# ¿ Feb 16, 2013 13:47 |
|
|
# ¿ Apr 25, 2024 22:27 |
|
Glazius posted:I expected the Solar Tree to be maybe withered or something, not yanked bodily from the earth. Yeah, the Immortals didn't play around with their attack. You find (what's left of) the Solar Tree in the Immortal's city in the first game, using it as a source of items and eventually restoring it. Lacking tree-moving heavy machinery, you're apparently forced to just leave it there after the game ends to hopefully remove their undeadening curse from the land as well. Geostomp fucked around with this message at 11:14 on Feb 24, 2013 |
# ¿ Feb 24, 2013 11:11 |
|
Glazius posted:Do these weapons have different like attack arcs or speed/power ratios, or are they just used for solving different puzzles? They do. Swords are fast with an arc, clubs are the "powerful-but-slow" close range ones, and fists are almost a joke until you grind them up. There are other weapons and lenses that have their own effects as well as other properties for what I already listed, but I don't want to spoil.
|
# ¿ Mar 2, 2013 02:30 |
|
I love the Pile Driver. None of that weak "drive a steak into their heart" stuff. Just dragging them off to be completely incinerated by four giant lasers. Now that's some professional vampire hunting.
|
# ¿ Mar 9, 2013 15:08 |
|
Gotta go for Iron Coffin.
|
# ¿ Mar 26, 2013 21:59 |
|
Elfan today, Elfan tomorrow, Elfan FOREVER!!! We will never let this incredibly cute and silly corpse-holder go!
|
# ¿ Apr 28, 2013 03:28 |
|
I can't see that guy making a huge red scarf work. Why isn't Django that cowboy-themed?
|
# ¿ May 1, 2013 14:25 |
|
Speedball posted:The only downside is that the transform spell has to be manually equipped from a spell slot. Yeah, Django's got the best of both worlds from here on in. Good since the vampires themselves have somehow learned to harness the power of the Sun so all of these new tricks will be needed. That's why you shouldn't think about either mode as better given that they cover for most of each other's weaknesses. All he needs now is the Gun Del Sol and a certain chatty sunflower spirit and he'll be golden. Edit: Oh, yeah. Uh, Treasury sounds good. Geostomp fucked around with this message at 16:45 on May 20, 2013 |
# ¿ May 20, 2013 16:33 |
|
Is sticking with Elfan an option?
|
# ¿ May 28, 2013 22:30 |
|
Are we pretending that anything other than Elfan has a chance? We must defeat this vile, father-napping shadow with the light of the most adorable corpse box ever.
|
# ¿ Jul 14, 2013 20:36 |
|
Sounds like an abandoned game mechanic to me.
|
# ¿ Aug 3, 2013 01:45 |
|
|
# ¿ Apr 25, 2024 22:27 |
|
Iceclaw posted:Django keeps the power of Darkness, even in the next game. More accurately, they tried to get rid of it, but it seems half-vampirism isn't quite that easy to remove so it comes back stronger than ever when Django technically dies at the start of the game. To balance it out, he also gets a super-sun mode as well. That showed up in the fifth Battle Network game. Since they decided not to import the game, they decided to scrub every Boktai reference from Lunar Knights (and from BN6, which resulted in them gutting a good portion of the game for no real reason) in hopes of making it sell better. It didn't work, so this series is basically dead. Geostomp fucked around with this message at 01:09 on Feb 5, 2014 |
# ¿ Feb 5, 2014 01:03 |