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IT'S THE UPDATE OBAMA DOESN'T WANT YOU TO SEE! CLICK HERE TO WATCH THIS BANNED UPDATE! TEXT LOGS - The Hatch - Hatch Hint (Unplayed) - Lockdown - Antiquated - Death Trap (Unplayed) - Stross' Episode Changelog - Updated Stross, Isaac, Ellie, and Nicole entries in the Humans section Again, there are a couple of hint audio logs that I don't stick (or float) around for. SaigonTimeMD fucked around with this message at 14:57 on Jun 6, 2013 |
# ? Jun 6, 2013 14:45 |
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# ? Mar 29, 2024 10:07 |
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Holy hell, I totally forgot to add linkbacks to the original post. Whoops! That's done now.
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# ? Jun 6, 2013 22:30 |
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Someone should make fanart of Ellie running up to hug Isaac, then noticing a giant bloodstain on his crotch and slowly pulling back.
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# ? Jun 6, 2013 23:59 |
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The line gun and plasma cutter combo was my arsenal of choice in both DS1 and 2. They're just so good together, it's tough to beat 'em. That said, next time I play through the games, I'll make a note to try some of the other weapons...
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# ? Jun 7, 2013 14:37 |
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The Force Gun in DS1 is a ridiculously powerful weapon and will pretty much blow all the limbs off any but the biggest necromorphs at close range. It's less ridiculous in DS2 but still very good. The contact beam wasn't good in DS1 IMO, whereas in DS2 fully-upgraded you don't even really need to aim it. Just so long as you HIT a necromorph a fully-upgraded contact beam is pretty much a 1-hit kill. The alt-fire is sickeningly useful as well in DS2. And of course the Plasma Cutter is pretty much the best weapon in the game for overall use since there's nothing it's not effective against. Other than that the rest of the weapons are pretty playstyle dependent or situational. Didn't like the mine launcher, the javelin, flamethrower (useless), the assault rifle (had some uses in DS1...), seeker rifle, or Line Gun really. The line gun has its uses and the seeker rifle is apparently ridiculous when upgraded however. Fabricated fucked around with this message at 15:00 on Jun 7, 2013 |
# ? Jun 7, 2013 14:53 |
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KieranWalker posted:The line gun and plasma cutter combo was my arsenal of choice in both DS1 and 2. They're just so good together, it's tough to beat 'em. That said, next time I play through the games, I'll make a note to try some of the other weapons... The steam version of DS2 is great since you get all the DLC for free so you can literally have any weapon you want when you get to the first store. I actually have a save there so I can just pop in and play space-zombie-shooter with the crazy weapon of my choice. My experience with weapons:
Spoilered because Saigon may or may not want me ranting about guns and I don't want to steal the LPer's thunder. I know he's showed off most of these, but he hasn't showed off fully upgraded versions, and some of them have special upgrades or foibles that can drastically change how they work or are used.
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# ? Jun 9, 2013 04:43 |
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KieranWalker posted:The line gun and plasma cutter combo was my arsenal of choice in both DS1 and 2. They're just so good together, it's tough to beat 'em. That said, next time I play through the games, I'll make a note to try some of the other weapons... My usual setup is Cutter, Line Gun, Force Gun, then whatever. I fall into the 'boring, yet practical' mindset most of the time. I'm actually really enjoying how I pretty much HAVE to use new and different weapons when I show them off because it means I have to stretch my brain a bit.
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# ? Jun 12, 2013 02:43 |
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Holy poo poo it's been a while. I've been struggling with virus stupidity on my laptop since last week and just got it fixed, so expect two episodes this week!
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# ? Jun 18, 2013 18:51 |
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Huzzah! Hope you got that virus thing worked out without too much trouble...
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# ? Jun 19, 2013 01:51 |
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It was actually what was causing those momentary hang-ups in the video. The one I'm working on now has a few of those moments too unfortunately, but everything after that should be smooth sailing. In theory.
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# ? Jun 20, 2013 20:25 |
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gently caress, nevermind about those updates. Now Adobe Premiere is being a cock.
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# ? Jun 23, 2013 02:56 |
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HOLY poo poo THE NEW YOUTUBE LAYOUT IS TERRIBLE BUT AT LEAST THERE'S AN UPDATE TEXT LOGS - Ellie's Story 3 - Ellie's Story 4 - Gear Puzzle 01 - Gear Puzzle 02 (Unplayed) - Come Meet Me Changelog - Updated Isaac and Nicole's bios I just hit a Bench at the end of this update, so expect huge Arsenal section updates next time!
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# ? Jun 30, 2013 23:33 |
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I laughed way harder than I should have at the ME3 comment. Also, why is it that flamethrowers are almost invariably terrible in videogames? It defies logic, or at least statistical odds.
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# ? Jul 1, 2013 00:45 |
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KieranWalker posted:I laughed way harder than I should have at the ME3 comment.
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# ? Jul 1, 2013 01:06 |
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KieranWalker posted:I laughed way harder than I should have at the ME3 comment. The painful truth is that the Flamethrower is a very specialized weapon, and against certain types of enemies (Swarmers, Dividers, and the Pack specifically) it can be pretty nasty, but that's only after you've dumped quite a few Power Nodes into it. It's not like the Seeker Rifle which SEEMS specialized but can really gib just about anything, so there's very little to justify keeping it around, let alone upgrading it, unless you just can't get enough of burning things.
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# ? Jul 1, 2013 01:47 |
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KieranWalker posted:Also, why is it that flamethrowers are almost invariably terrible in videogames? It defies logic, or at least statistical odds. Actually it's totally logical; flamethrowers look really really cool but are actually terrible as weapons. Add in that videogames lack the neccessary fluid simulations to create rivers of flowing fire and smoke and the one use for flamethrowers (clearing out tunnels) isn't even viable. Basically flamethrowers are only good for a very small number of things that videogames are bad at doing and are basically useless or even actively hampering for anything else. There's a very good reason why you don't see them in modern military forces very often, if at all. Unfortunately Flamethrowers are simply awesome but impractical.
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# ? Jul 1, 2013 04:36 |
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Neruz posted:There's a very good reason why you don't see them in modern military forces very often, if at all. Good reason here meaning the Geneva Convention, I assume? I think the only games I've personally seen do flames and flamethrowers right was Far Cry 2 (whoops, I burnt down the island) and Return to Castle Wolfenstein (whoops, I burnt down myself).
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# ? Jul 1, 2013 06:56 |
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SaigonTimeMD posted:Good reason here meaning the Geneva Convention, I assume? Well yeah that too; but if you look at the times in the past where they were employed (I believe they saw use in both World Wars at least) all the soldiers involved in using them said pretty much the same thing; awesome but impractical. Weighty, annoying, prone to malfunction, prone to exploding, prone to friendly fire and so on; great fun when firing and loving amazing when they work right but any benefit is massively outweighed by the costs. Now a tank mounted flamethrower would be a totally different story and would be highly effective in urban warfare as being on a vehicle eliminates the unwieldlyness issue and being inside a tank significantly reduces the friendly fire issue.
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# ? Jul 1, 2013 08:00 |
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STOP UPDATING AT ME! TEXT LOG - Ellie's Story 5 Changelog - Added Force Gun and Line Gun entries to the Arsenal
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# ? Jul 16, 2013 01:25 |
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Oops, looks like I'm two weeks late for an update and flamethrower chat, but I'll add my :2cents: anyway. Even Tvtropes will point out that one of the bigg reasons the flamethrowers we get to pla with in games aren;t the good kind. What we get is most often the hollywood "propane tank with a lighter" style rather than real world flamethrowers which have a decent range (as in tens of meters rather than one if you're lucky). Also the flames don't spread to destry everything in enemy fortifications (if that were more useful than killing enemies in the first place). Also, check that page if only for the image of what a real world flamethrower's fire looks like. It's pretty sweet, honestly, and pretty much the only reason I linked the page.
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# ? Jul 16, 2013 02:59 |
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Real-world flamethrowers basically shoot a stream of sticky liquid fire that burns hot and with lots of smoke. They're brilliant if you need to flush an enclosed space but can't risk running into enemy ambushes, but outside of that their uses are limited. It's worth noting that the US Military is developing a kind of rubberized napalm bouncy ball that you shoot in through the windows of a structure you want to clear and then it turns into a ball of fire that ricochets around the inside of the building setting the whole thing on fire. These would be much easier to use than flamethrowers and substantially cooler.
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# ? Jul 16, 2013 03:07 |
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Regarding today's update, seeing the Ishimura in drydock there was a serious "oh poo poo" moment for me when I played through the game. The very idea of having to board the ship later filled me with dread.
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# ? Jul 16, 2013 23:51 |
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KieranWalker posted:Regarding today's update, seeing the Ishimura in drydock there was a serious "oh poo poo" moment for me when I played through the game. The very idea of having to board the ship later filled me with dread. Yeah, I understated my reaction in the video. The first time I played DS2 and hit that moment, I pretty much stood up at my desk, put my hands on my head, and shouted "ARE YOU loving SERIOUS." The thought of going onto it hadn't even occurred to me at that point, it was just the presence of the thing. I thought it would've been destroyed along with Aegis VIII, but nope, there it is, like a goddamn astro-necropolis.
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# ? Jul 20, 2013 05:41 |
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A running theme in the Dead Space series seems to be that nobody knows how to leave eldrich abominations the gently caress alone.
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# ? Jul 20, 2013 05:46 |
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SaigonTimeMD posted:Yeah, I understated my reaction in the video. The first time I played DS2 and hit that moment, I pretty much stood up at my desk, put my hands on my head, and shouted "ARE YOU loving SERIOUS." The thought of going onto it hadn't even occurred to me at that point, it was just the presence of the thing. I thought it would've been destroyed along with Aegis VIII, but nope, there it is, like a goddamn astro-necropolis. You didn't think a mining corporation would leave a multibillion dollar ship just sitting out there collecting dust when there's planets to be cracked, did you?
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# ? Jul 20, 2013 06:30 |
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They're from the Umbrella school of business: basic logic and sanity is a weakness. Anyways there is a Dead Space movie in the works. And it's being written by the guy who wrote Street Fighter: The Legend of Chun Li.
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# ? Jul 20, 2013 07:01 |
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DerpAlert posted:You didn't think a mining corporation would leave a multibillion dollar ship just sitting out there collecting dust when there's planets to be cracked, did you? Oh no, I actually thought that it had been destroyed in the impact at the end of DS1. Whoops.
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# ? Jul 20, 2013 16:26 |
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PUNS IN VIDEO TITLES, HO! UPDATE. TEXT LOGS - Tanks Go Boom - Obstruction Gone - Tanks Two - Tripod Hint - CEC Escape
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# ? Jul 27, 2013 22:22 |
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SaigonTimeMD posted:Oh no, I actually thought that it had been destroyed in the impact at the end of DS1. Whoops. Nope, that's nothing that some primer and a little paint can't completely cover up. Look, they're already masking off and everything, although I'm concerned that the geometry will be really strange when they're finished.
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# ? Jul 28, 2013 03:18 |
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DerpAlert posted:You didn't think a mining corporation would leave a multibillion dollar ship just sitting out there collecting dust when there's planets to be cracked, did you? Considering that A) most people considered it destroyed and B) it was on its final run before being decommissioned on DS1, it was quite a surprise to see it in DS2. I guess EarthGov wanted it as a museum...with fully working equipment? Or they thought they could do a complete strip-down and overhaul and put it back in planet-cracking business now that everyone on board it was horribly murdered and turned into zombie-slurry-tentacles? Alkydere fucked around with this message at 05:42 on Jul 28, 2013 |
# ? Jul 28, 2013 05:32 |
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Oh please they clearly recovered it for more Marker research; goddamn Humans just cannot leave well enough alone. Oh noes we accidentally mined out an eldrich horrorterror that ate an entire ship! Wellp better bring it right the gently caress back to earth so we can look at it and wonder where all the face eating monsters came from
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# ? Jul 28, 2013 06:09 |
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I do like that your elevator music that was reversed as you were heading up to Ishimura. I thought it was very clever and I chuckled.
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# ? Jul 28, 2013 11:25 |
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Neruz posted:Oh please they clearly recovered it for more Marker research; goddamn Humans just cannot leave well enough alone. Oh noes we accidentally mined out an eldrich horrorterror that ate an entire ship! Wellp better bring it right the gently caress back to earth so we can look at it and wonder where all the face eating monsters came from Is it ever really explained why there's such a hard on for the Marker's that they're constantly willing to turn thousands of people into a fleshy lego set? The unitoligists keep going on about convergence which is very bad and others about unlocking the secrets of humanity or such, but nothing concrete like "Hey! We could cure cancer with this!" Never seen the movie shorts or touched the third one and from what I've heard about the gameplay, doubt I will.
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# ? Jul 29, 2013 04:48 |
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thiswayliesmadness posted:Is it ever really explained why there's such a hard on for the Marker's that they're constantly willing to turn thousands of people into a fleshy lego set? The unitoligists keep going on about convergence which is very bad and others about unlocking the secrets of humanity or such, but nothing concrete like "Hey! We could cure cancer with this!" Never seen the movie shorts or touched the third one and from what I've heard about the gameplay, doubt I will. Nope, not really. Humans in the Dead Space universe just do not know how to leave poo poo alone.
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# ? Jul 29, 2013 04:53 |
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Neruz posted:Nope, not really. Humans in the Dead Space universe just do not know how to leave poo poo alone. If worst comes to worst, we'll just come out and say it later.
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# ? Jul 29, 2013 05:26 |
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Neruz posted:Humans If there is one constant, universal truth, it is this: If a man sees a blinking red button saying "DO NOT PRESS", he will feel an overwhelming urge to press it.
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# ? Jul 29, 2013 05:29 |
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Man, I realize that it would be boring if EVERYTHING went to plan, but at this point NOTHING ever goes to plan, EVERYTHING has a last-minute complication, or several, so you pretty much just keep expecting it and it has no impact whatsoever. Also, what is the point of the vent-crawling? I mean, nothing attacks you in there, there are never any branching paths, a straight corridor with no necromorphs would have served the same purpose.
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# ? Jul 31, 2013 02:19 |
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PurpleXVI posted:Man, I realize that it would be boring if EVERYTHING went to plan, but at this point NOTHING ever goes to plan, EVERYTHING has a last-minute complication, or several, so you pretty much just keep expecting it and it has no impact whatsoever. I think the sole purpose of the vent crawls is just to pack in a few more cheap jump scares. "Gah! Something moved around the corner ahead of me! Oh. It's gone." "Well that was a boring crawl through... Gah! No needles to my face! Oh. I'm just crazy."
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# ? Jul 31, 2013 03:36 |
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PurpleXVI posted:Man, I realize that it would be boring if EVERYTHING went to plan, but at this point NOTHING ever goes to plan, EVERYTHING has a last-minute complication, or several, so you pretty much just keep expecting it and it has no impact whatsoever. "Isaac, we need you to get the engines on." "Isaac, we need you to turn on the asteroid bug zappers so we don't get perforated with our engines on." "Isaac, the greenhouse is covered in pond scum and you need to squeegee it so we don't choke on our own farts." "Isaac, the captain's stash is at the other end of the ship and I'm jonesin' at the controls, could you get that for me before I freak out and think the command deck is covered in spiders."
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# ? Jul 31, 2013 05:21 |
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# ? Mar 29, 2024 10:07 |
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Drakyn posted:To be fair, that happened in the first one too. Well yeah, I suppose it's thematic for the series, it just gets really annoyingly predictable when a game pulls it all the time. I forget if it was the original FEAR or one of the expansions which had literally every helicopter flight bar the very first or so, end in a crash, or had every helicopter shot down just before it could pick you up, etc. it just sort of became a theme that you expected.
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# ? Jul 31, 2013 05:25 |