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Ahhhh yeeahh. I like the setting of DS 2- obviously won't spoil anything here but it's fun to go traipsing about different environments than a dirty old Alien/Event Horizon-Ship while twisted mockeries of the human form attempt to slaughter you. Great lighting effects, too. Can't wait! I also love Issac's "engineering" in this game. "Hacking? Just jam your hand up in all them wires and fiddle around with it, it's bound to work!" Monkey Fracas fucked around with this message at 01:20 on Feb 14, 2013 |
# ¿ Feb 14, 2013 00:58 |
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# ¿ Apr 25, 2024 05:44 |
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One of the things that always kills the dire mood in this game is when you have the occasion to walk through a gigantic pile of dismembered Necromorphs and the game plays that flopping noise for all of the individual body parts that you move by walking through them. Then sometimes one gets sorta hung up on Issac's leg and follows you around like toilet paper caught on someone's shoe. *flop flop flop flop flop* "Ah, dammit."
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# ¿ Feb 18, 2013 18:56 |
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How does Stross keep surviving on Titan? He has neither a protective suit or any weapons- and he is also not Issac Clarke. Maybe the Necromorphs are weirded out by his crazy talk and just leave him alone? "Have you heard about The Marker??!?" "Whoa there, eaaaasy freak." Monkey Fracas fucked around with this message at 20:20 on Feb 25, 2013 |
# ¿ Feb 25, 2013 20:16 |
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Re: Singing It went on long enough for me to laugh, cringe, and then laugh again. It went around the world, so to speak. Try working in some upbeat show tunes, people here love those But seriously, good job on everything so far! Monkey Fracas fucked around with this message at 19:41 on Mar 5, 2013 |
# ¿ Mar 4, 2013 16:45 |
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I love how the Stalkers poke their heads out from behind cover. "Is he looking at me? Oh god he's looking at me."
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# ¿ Mar 5, 2013 20:08 |
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David D. Davidson posted:They know what Isaac can do to them. In reality they're actually terrified of Issac. They probably refer to him by some stomping-related-folk-monster-sounding name in private Necromorph conversation and tell campfire horror stories about giant boot indentations.
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# ¿ Mar 5, 2013 22:56 |
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Ahhh, yes- the freezer. I love how they build tension by making you walk through a room where nothing happens and two rooms where you see a broken casket (but nothing happens) before the party starts. Also the text log where they say the freezers are prone to malfunctioning and thawing out. Even playing it a second time I was kinda like "Did they make any enemy placement changes on Hard Mode? "
Monkey Fracas fucked around with this message at 23:29 on Mar 14, 2013 |
# ¿ Mar 14, 2013 23:25 |
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I like how Stross calls you right after you get thrown back in through the window. "Not now, Stross! Stop calling me!"
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# ¿ Mar 26, 2013 17:21 |
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The Ripper Crank is also one of the most satisfying reload animations in the game. *Crank That Ripper*
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# ¿ Mar 27, 2013 03:01 |
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Yeah, once you get the Force Gun the game goes from Dirty SciFi EventHorizon-Alien Horror (never was much of a horror game, as has been discussed) to Issac the Heavily Armed Stompy Badass. As if the Ripper wasn't enough. (I love this game.)
Monkey Fracas fucked around with this message at 19:06 on Apr 30, 2013 |
# ¿ Apr 30, 2013 18:15 |
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Man, that computer has a sick case. Look at all those fans! Also it kinda reminds me a bit of the computer from Event Horizon: EDIT: Oh, you said that in the video. Oh, well! Monkey Fracas fucked around with this message at 17:49 on May 9, 2013 |
# ¿ May 9, 2013 17:47 |
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Geostomp posted:The Necros aren't a bad idea, being hideous mutated monstrosities made out of nearly anyone, but they're not used that well for horror. You should definitely not play Dead Space 3.
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# ¿ May 10, 2013 16:39 |
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Yessss the mile-high super stomp may be my favorite part in the game. If only there happened to be a necromorph directly under that vent Issac comes back into the station through.... ha ha, you stay away from the vents, biological space monstrosities!
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# ¿ May 24, 2013 18:32 |
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Ah, the Vintage Suit- I always just feel safer with that big ol' bulky thing on.
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# ¿ Jun 3, 2013 19:35 |
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SaigonTimeMD posted:Well technically you ARE safer. A little bit, at least. At this point in the game I suppose so! The store discount is still baffling to me though. "Oh man, that suit looks so cool. You get a discount."
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# ¿ Jun 4, 2013 03:25 |
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Well, Issac is an engineer. Fitting that he should have to fix everyone's goddamn stupid problems all the time. "Issac, I think my computer has a virus or something on it. Could you take a look at it?"
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# ¿ Jul 31, 2013 05:57 |
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This was the only segment of the game where I felt genuinely unsettled. They really need to learn to space out their monster ambushes a little better- the game could certainly be a legitimate horror game if they did that. In addition to the already mentioned fantastic sound design, I think the Dead Space series makes really good use of lighting for both ambiance and increasing the game's challenge.
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# ¿ Aug 16, 2013 17:30 |
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# ¿ Apr 25, 2024 05:44 |
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KieranWalker posted:Sorry to hear you're not feeling well, but glad to see you're feeling somewhat better(?). My favorite goddamn thing in this game is when you walk through a pile of dismembered NecroParts and they all just start jiggling and flopping about like mad- it defuses whatever tension is occurring pretty quickly. Monkey Fracas fucked around with this message at 18:10 on Oct 18, 2013 |
# ¿ Oct 18, 2013 04:11 |