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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Man, I realize that it would be boring if EVERYTHING went to plan, but at this point NOTHING ever goes to plan, EVERYTHING has a last-minute complication, or several, so you pretty much just keep expecting it and it has no impact whatsoever.

Also, what is the point of the vent-crawling? I mean, nothing attacks you in there, there are never any branching paths, a straight corridor with no necromorphs would have served the same purpose.

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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Drakyn posted:

To be fair, that happened in the first one too.
"Isaac, we need you to get the engines on."
"Isaac, we need you to turn on the asteroid bug zappers so we don't get perforated with our engines on."
"Isaac, the greenhouse is covered in pond scum and you need to squeegee it so we don't choke on our own farts."
"Isaac, the captain's stash is at the other end of the ship and I'm jonesin' at the controls, could you get that for me before I freak out and think the command deck is covered in spiders."

Well yeah, I suppose it's thematic for the series, it just gets really annoyingly predictable when a game pulls it all the time. I forget if it was the original FEAR or one of the expansions which had literally every helicopter flight bar the very first or so, end in a crash, or had every helicopter shot down just before it could pick you up, etc. it just sort of became a theme that you expected.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Jump scares are pretty good at actually making me jump and making me unwilling to go down a corridor, but it has no lasting effect. As soon as I'm away from the game, I'm done being worried, more slow-burn, mood-reliant horror is the stuff that makes me twitch awake at night wondering if it's just the wind outside or something horrible and person-eating.

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