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PurpleXVI posted:Man, I realize that it would be boring if EVERYTHING went to plan, but at this point NOTHING ever goes to plan, EVERYTHING has a last-minute complication, or several, so you pretty much just keep expecting it and it has no impact whatsoever. "Isaac, we need you to get the engines on." "Isaac, we need you to turn on the asteroid bug zappers so we don't get perforated with our engines on." "Isaac, the greenhouse is covered in pond scum and you need to squeegee it so we don't choke on our own farts." "Isaac, the captain's stash is at the other end of the ship and I'm jonesin' at the controls, could you get that for me before I freak out and think the command deck is covered in spiders."
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# ¿ Jul 31, 2013 05:21 |
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# ¿ Apr 29, 2024 13:26 |
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PurpleXVI posted:Well yeah, I suppose it's thematic for the series, it just gets really annoyingly predictable when a game pulls it all the time. I forget if it was the original FEAR or one of the expansions which had literally every helicopter flight bar the very first or so, end in a crash, or had every helicopter shot down just before it could pick you up, etc. it just sort of became a theme that you expected. Monkey Fracas posted:Well, Issac is an engineer. Fitting that he should have to fix everyone's goddamn stupid problems all the time.
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# ¿ Jul 31, 2013 06:11 |