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Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

When you haven't had a new recruitment thread for a Dungeon World game for about 24 hours...

Since the 17th Century, The League of Extraordinary Gentlemen has operated in secret, keeping the world safe from a host of monstrous fates. Based in The United Kingdom, but with similar branches operating world wide, time and again The League has been called into action to defend crown and country, fighting off threats both human, alien and supernatural. With a continually changing roster, and secretive leadership (from James Bond to Myrcroft Holmes), the League remains a mystery to all but the most senior rulers. Whilst mixing great power with large egos has often led to disaster, one thing is for sure – when the time comes, these powerful men and women must be gathered.


The 1898 league featuring Allan Quartermaine (The Mines of Solomon), Wilhelmina Murray (Dracula), Dr Jekyll (Strange Case of Dr Jekyll and Mr Hyde), Captain Nemo (Twenty Thousand Leagues Under the Sea)and Hawley Griffin (The Invisible Man).

Now that time has come again. The Year is 2013, and a new generation of heroes is needed. Threats loom on the horizon, threats far too great for a United Kingdom League alone to handle. Exemplary men and women are gathered from all over the world to form The League of Extraordinary Gentlemen: New Millennium, code named “League M”.

Personally addressed envelopes find their way to every corner of the globe, containing a single handwritten invitation.

“You are hereby cordially invited to join League M and protect the world from unmitigated peril. Please contact us at Seattle 555-Numbers.

Signed
The Brothers Crane”


Who will take up the call?

The League of Extraordinary Gentlemen
Is a series of graphic novels written by Alan Moore. They feature teams of heroes and villains borrowed from popular Victorian (and before and after) fiction, combined into a single setting. Read the books if it's your sort of thing, don't watch the 2003 movie because it's dreadful.

Rules

Make a character cribbed from popular fiction. This character must appear in a work published after 2000. That does not mean they cannot appear in works before then, only that they MUST appear in works afterwards, and those works should be influential in their character. There is space on the team for some older characters with newer twists, but the majority will likely be made up of modern works.

Bare in mind, the characters as they appear in League M should not be exactly as they appear in their own work. The stories and legends are fiction based on fact. And facts are exaggerated, glossed-over or forgotten altogether. In practice that means you should BASE your character off of the work and act like the work is based off of your character.

Your character should be human, or at least humanoid. Monstrous humans are especially good. The Hulk is perfect. Pikachu is not. Part of the reason the first League works so well is the mishmash of body types. A game of six Jack Bauer types will work, but a varied group will be better.

Characters should be level 2. You are Extraordinary after all!

Refluff everything. If you want Dwarf racial powers then have them and label them human. Want a shotgun? Great, your bow and arrow is one.

All playbooks (Core and custom) are available for use, but preference will be given to submissions which quote their abilities and skills in full. It makes it a whole bunch easier for me to look stuff up without having to search through PDFs if I can just reference what you are doing against your character sheet.

The League has a history of employing unbalanced people, so whilst I’d avoid submitting someone blatantly evil, there is a whole lot of wiggle room on morality. Still, don’t make someone who won’t be able to cooperate with their team mates for more than five minutes at a time.

In a game like this there is always a chance that spoilers might come up, but try and be a little considerate. Don’t reference plot twists from your character’s series outright if you can help it and big reveals should be made as ambiguous as possible, or simply omitted.

Recruitment will be open two or three days because long recruitments suck and I want to get started ASAP and hate letting people down. Expect to answer questions about your character.

Submit a portrait, a short bio (preferably outlining some of the ways the legends differ from reality), and a character sheet.

When you have any questions, ask them a roll +Handsomeness...

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Mr. Maltose
Feb 16, 2011


Are the 1980 and 1990 leagues considered canon?

Mr. Maltose fucked around with this message at Feb 13, 2013 around 23:57

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

I know this is kind of a cop-out answer but sort of. There will be minor references to stuff that has happened before, sure, but if something gets in the way of something I want to do then it will be quietly swept under the rug. In general presume that you are aware of things that did happen, but may not know the details.

Edit:Oh sorry, didn't read the years. The 1980 and 1990 ones were kind of spoofs so yeah I guess, why not, make poo poo up.

K Prime
Nov 4, 2009

風林火山


Are fighting game characters who are also in occasional films ok?

Terry "Legendary Wolf" Bogard


Hey you! Are you OK?

Didn't mean to knock you off your feet like that, bro. But don't sneak up on me when I'm training, man! I don't react so well to surprises.

Gotta stay in shape, you know? Just 'cause all my big enemies are dead don't mean I can drop my guard. I mean, that rear end in a top hat Geese came back like, 3 times. And I've still got a whole stable of little minor dudes I've pissed off over the years. That's why I'm living on the road, these days. Especially since Rock's grown and off on his own.

I don't do tournaments anymore. It's old gunslinger syndrome, right? All the young guns want a chance to prove they can beat the champ, the Legendary Wolf. But that's not good for them or me, ya know? They gotta learn to stand on their own two feet. Besides, I didn't win all of them. People just kinda remember the ones I was in 'cause they tended to end with someone dead. That's the other reason I quit. Too many bad memories. Too many dead friends. Kim... he didn't deserve to go out that way. It shoulda been me. The vengeance I got for him wasn't worth it.

But hell, I've still got some bite left in me. You need my help, you got it. I got nothin' better to do no how. Whatever you're doing, you got my fists.

pre:
Good Human Fighter 2
Once per battle you may reroll a single damage roll (yours or someone else’s).

STR 16 +2
DEX 15 +1 
CON 15 +1
INT 09 +0
WIS 08 -1
CHA 13 +1

Appearance:
Eager Eyes
Tanned Skin
Wild Hair
Built Body

25 HP
d10 damage

Moves:
Bend Bars, Lift Gates, BUSTA WOLF
When you use pure strength to destroy an inanimate obstacle, roll+Str. ✴On a 10+, choose 3. ✴On a 7-9 choose 2.
•It doesn’t take a very long time
•Nothing of value is damaged
•It doesn’t make an inordinate amount of noise
•You can fix the thing again without a lot of effort

Armored
You ignore the clumsy tag on armor you wear.

Signature Weapon:
Unblemished Fists (Range: hand)
Huge (messy, forceful)
Versatile (Range: close)

Scent of Blood Combo: +1d4 damage if repeatedly hack and slashing same opponent

Gear:
Chainmail Leather Jacket: (1 armor, 1 weight) and adventuring gear bindle (1 weight)
2 Healing Potions Painkillers
Antitoxin (0 weight), dungeon rations tinned food (1 weight), and poultices and herbs (1 weight)

Bonds:
Sterling Archer owes me his life after that misadventure in Dallas, whether they admit it or not.
I have sworn to protect Agatha Heterodyne- she's too young for this poo poo.
I worry about the ability of Sam & Max to survive on these missions- they uh, seem a little unprepared.
Ned Flanders is soft, but I will make sure he's ready to do what has to be done.
Jack is gonna need all the help I can give.

K Prime fucked around with this message at Feb 18, 2013 around 21:34

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

Video games are popular media and absolutely count. Great submission.

Rather Watch Them
Mar 28, 2012


I'm torn between a Cleric, a Bard, or electing not to participate because of my inability to hold enthusiasm for "_ World" materials for longer than two weeks.

Everything Counts
Oct 10, 2012

Don't "shhh!" me, you rich bastard!


Well this seems like it could be fun. I'm surprised the thread hasn't blown up yet; DW games seem to fill so fast.

I know this is a bit light on backstory, Captain_Indigo, so just ask if you have any questions. And if you simply don't like him I have a couple more ideas I could run past you as well; let me know.

Sterling Malory ("Duchess") Archer

"Did you see that? That was totally ninja!"

Well hello. I saw you across this ballroom and just had to come over. You seem like a modern, sexually liberated woman--how about I buy you a drink and you show me how liberated?

Who am I? I'm Sterling Archer, a freakin' secret agent! James Bond? Yeah, well, I don't like to invite the comparison but, yeah, I'm basically better than him. I work--excuse me, used to work--for ISIS. I was their top agent, until some... unpleasantness... got me put on leave. That's only temporary, though. I bet. In the meantime there's some operation in Seattle I might do some moonlighting for.

Being a secret agent isn't just fun and games, though. I mean, sure: I'm fit and trim, obviously; I'm an expert with guns and Krav Maga; and this suit? This suit isn't Brooks Brothers. But you make enemies in this biz. I've lost loved ones because of who I am. Like Peter Parker. Except I won't wear a mask to protect my identity because, seriously? I mean, look at me, why should I wear a mask? That, and it fucks up your hair.

quote:


Neutral Human Marksman, Level 2
Neutral: Gain XP when you leave a foe with a parting shot they’ll remember you by, either verbal or physical.
Human: Add the following option to the Trick Shot move:
Noisemaker Shot: The shot will make a loud and attention-grabbing sound shortly after impact.
Noisy Shots: A flurry of loud, attention-grabbing gunshots.

Sharp Eyes, Slicked Hair, Ostentatious Clothes, and Fit Body

STR 09 +0
DEX 16 +2
CON 12 +0
INT 13 +1
WIS 08 -1
CHA 16 +2

HP: 18
Damage: D8

Moves
Trick Shot - When you have the appropriate supplies and a couple minutes to tweak your ammo, gain 3 QuiverMagazine. You can have up to 3 Magazine prepared at any one time. When you shoot your weapon at a range, you may expend 1 Magazine to add an effect:
Explosive Shot: The shot gains the forceful, messy, and area tags.
ElementalPhosphorous Shot: The shot deals +1d4 damage.
Stun Shot: The shot gains the stun tag.
Poisoned Shot: The target deals -1d4 damage ongoing until cured.
Piercing Shot: The shot gains +2 piercing.
Rope Shot: The shot trails a line of rope from the point of impact back to you. (Captain_Indigo we can reskin this as maybe a separate grapple device?)

Rebounding Shot - When you angle your shot to bounce off one target towards another, roll +DEX. On a 10+, tell the GM where the second hit strikes. On a 7-9, as 10+ and the GM tells you where the third hit strikes.

Draw A Bead On ‘em - When you take a moment to line up your shot at a target, gain +1 ongoing to hit that target with Fire A Volley until they’ve escaped your gaze. Take -1 ongoing to hit any other enemy until you have ended this effect.

Maybe You’ve Heard of Me? - When you draw on your reputation in a crowd, roll +CHA. On a hit, several people have heard a story about you that casts you in a favorable light, which you can use for leverage. On a 10+, also take +1 forward to Parley. On a 7-9, they’ve all heard the story, but the version they heard includes two caveats from the list below – the GM will tell you which.
•The story inaccurately attributes a major achievement by another to your own actions.
•The story suffers from a significant exaggeration of fact.
•The storyteller missed an important and relevant detail.
•Somebody in the crowd pipes up with an awkward or embarrassing question about the story.

Level 2 Advanced Move: Anything You Can Do - When you watch a rival attempt an impressive feat, gain +1 forward if you attempt the same feat in a more challenging manner.

Gear (Load: 4/9)
•A small sturdy crossbowWalther PPK (far, near, close, reload, two-handed, 1 weight)
•A locket with a picture of the object of your affections, to be wooed with great deeds (0 weight)
•Adventuring Gear (1 weight)
One bundle of Elven arrowsExtra mags (4 ammo, 1 weight)
•Hand Dagger (close, hand, precise, -2 damage, 1 weight)

Bonds
I don’t think Agatha quite grasps just how impressive my talents are. That’ll be easy enough to fix!
That dog-thing and I are old rivals. And I’ll show it up again this time, too!
I’ve got Terry watching my back, and I know I can always count on him.
Flanders never really forgave me after that one time we went drinking together…

Everything Counts fucked around with this message at Feb 18, 2013 around 21:50

berenzen
Jan 23, 2012

Check yourself. You're on fire

Claiming this character. Backstory and sheet to follow as soon as I hack them out

'Serious' Sam Stone



Serious Sam was a soldier best known for being better outfitted than most infantry squadrons. Fighting as a mercenary in Iraq, he slaughtered his way though various Taliban camps. And when a man obsessed with making his wife's breasts the size of small planets wanted to use Sam as a model for his game, Sam had no problem with it. Sure, he wasn't expecting to be copied wholesale, but hey.

Anyway, with Bin Ladin dead, Sam found himself retired. Of course it all had to come crashing down when he got his letter from the League M. First, he ignored the drat thing, but next thing you know, there's about 80 pounds of c4 at his doorstep. Villa destroyed, the stripper he was doing blow off of dead. Sam was pissed.

It's time to get serious.

quote:

Class: Gladiator
Race: Ogre Serious Sam: When mobbed by weaker enemies, you have +1 armour
Alignment: Neutral: Chase personal glory, no matter the risks.

Level 2

Stats:
Strength 16 (+2)
Constitution 16 (+2)
Dexterity 13 (+1)
Intelligence 9 (+0)
Wisdom 8 (-1)
Charisma 12 (+0)

HP: 26

Damage: d10

Armour: 1

Starting Moves

Arsenal
Years of fighting unpredictable foes in the arena have taught you to be prepared for just about anything. In addition to whatever primary weapons you carry, you’re loaded down with lethal oddments: bone darts, obsidian knives, razor-edged gloves, whatever. Your arsenal is abstract, disposable, not really a “thing.”

When you go into battle fully equipped, you have 2-arsenal. You can have a maximum of 3-arsenal at any time.

Arsenal Look: Themed

Right Tool for the Job
At any time you can spend your arsenal, one-for-one, on the following effects.
• Add a weapon tag from the list or any range tag to your weapon for one move. (The Range tags are: Hand, Close, Reach, Near, Far)
• Treat a single damage die as though it had rolled the maximum value

He's Not Using it Anymore
When you kill an armed enemy,gain 1-arsenal.

Are you Not Entertained
When you grandstand for the benefit of anyone watching, roll+Cha. On a 10+, take +1 ongoing until you roll a 6- on a move or your audience leaves. On a 7-9,take +1 forward instead.

Advanced Moves

Armed to the Teeth
When you go into battle fully equipped, you have 3-arsenal

Gear (Load 10/14)
Arsenal: 2 weight
Survival Rations (1 weight)
T-shirt (1 armour, 1 weight)
Adventuring gear (5 uses, 1 weight)
Executioner's Axe Sledgehammer (close, reach, messy, 1 weight)
Throwing Hammers Dual Pistols (near, forceful, 2 weight) 3 ammo
Battle axe Double Barreled Shotgun (close, messy, 1 weight)
Wicked Knife Standard issue Combat Knife (hand, messy, 1 weight)
3 healing potions (0 weight)

Bonds
_________ fought alongside me the war

_________ provided me with a weapon at one point

_________ would be dead if it weren't for me

_________ bet against me once. Once.

berenzen fucked around with this message at Feb 16, 2013 around 19:40

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

Archer is great! I was wondering what kind of animated characters would be submitted and the two best ideas I could come up with were an Archer ranger (because I forgot the marksmen class) and a Nathan Explosion Bard (someone make this btw).

Christo
Feb 5, 2008

BARK BARK BARK


Look at all these macho manly men. Well, what's one more?

Captain_Indigo gave me the go ahead so I will be submitting Ash Williams of the Evil Dead series.


Background and sheet coming soon. Leaning towards paladin, class-wise.

Electric Hobo
Oct 22, 2008

The bum of tomorrow... TODAY!


Edit: This guy would have been really drat annoying for me to play, and probably annoying to everyone else as well!

Electric Hobo fucked around with this message at Feb 17, 2013 around 09:21

Reformed Pessimist
Apr 18, 2007






Jack aka Tyler Durden

(Yes Fight Club the book was published in 1996, the movie was made in 1999, but drat it the video game was made in 2004.)

quote:

Neutral Human Fighter, Level 2
Neutral: Gain XP when you defeat an opponent in single combat with just your fists.
Human: Once per battle you may re-roll a single damage roll (Yours or someone else's.)

Looks as Tyler:
Toned Body, Styled Hair, Wild Eyes, Tanned Skin

Looks as Jack:
Skinny Body, Boring Hair, Tired Eyes, Pale Skin

STR 13 +1
DEX 9 +0
CON 16 +2
INT 12 +0
WIS 8 -1
CHA 15 +1

HP: 26
Damage: D10

Moves
Destroy Something Beautiful
When you use your strength to destroy something beautiful roll+Str. ✴On a 10+, choose 3. ✴On a 7-9 choose 2.
It doesn’t take a very long time
Nothing of value is damaged
It doesn’t make an inordinate amount of noise
You can fix the thing again without a lot of effort
No Shirts, No Shoes
When you go shirtless and shoeless in a fight you count as having +1 Armor
Signature Weapon
Fists, Range: Hand, Versatile +close, Perfectly Weighted +Precise, Blood-Stained

Level 2 Move
Multi-Class Dabbler
From Bard book: Charming and Open
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

Who do you work for?
What do you wish I would do?
How can I get you to ______?
What are you really feeling right now?
What do you most desire?

Gear (Load: 4/13)
Signature Weapon: 2 weight
Leather Jacket: 1 Weight 1 Armor
Project Mayhem Gear: 1 Weight (Two pairs of black socks, One pair of Combat boots, Black ski mask, Two pairs of black pants, Two pairs of Black shirts, One portable mattress.)
2 Bottles of Vodka (Equals 2 Healing Potions)
$500 personal burial money(Equals 22 Coins)

Bonds
_____________ was a member of fight club and has fought me.
_____________ thinks they are a special and unique snowflake.
_____________ was with me when we hit rock bottom together.
_____________ is a danger to the entire mission of project mayhem.


Subject 21, potential recruit for LXG. Durden, Tyler aka Jack.

Subject was apprehended after an organized large scale terrorist attack on several major banking headquarters. Subject is currently in federal custody awaiting trial. We became interested in him early on due to rumors of his ability to change his appearance and become a different person with a completely different personality. Now that he's in custody we've had a chance to test his DNA and we can confirm that there is some of the Jekyll strain in his blood. His actual identity is still unknown which has made it difficult to trace his ancestry but we believe he may be a distant relative.

Our scientist theorize that the Jekyll strain has mutated in this instance. The physical transformation still takes place but the emergent personality is not enhanced in any real sense. Instead it is simply devoid of the moral concerns of the Jack personality. Tyler Durden is capable of cold cunning, and acts of violent terrorism whereas the Jack personality does not portray these traits. During the events leading to his incarceration it is believed that the Jack personality became dominant and attempted to permanently destroy the Tyler personality. A self-inflicted gun shot wound was treated by medical personnel and he kept repeating that Tyler was dead now. Our psychiatrists have been working to reawaken the Tyler personality and may have a good shot at this. As far as we can tell the Jack persona has no conscious control over the Tyler persona but the Tyler persona can control the Jack persona when it is dominate or when it seeks to assert dominance.

Why would he be an asset to the program aside from the potential ties to Jekyll? In his Tyler persona he's organized, efficient and capable of leading others in a nearly fanatical fashion. His terrorist network was large, and completely unnoticed for several years before finally making itself known in what is considered the most damaging domestic terrorist attack since the Oklahoma City bombing. He has a strong knowledge of explosives and guerrilla warfare tactics. He's also a capable hand to hand fighter.

The Jack persona is the baseline persona. He does have access to some of the other persona's knowledge but he needs to consciously be willing to tap into it. Also of note is that the two personas have at times come to physical conflict with each other. See the attached security videos from the parking garage at First National.

Of note and somewhat worrying is that the Jack persona keeps asking after someone named Marla Singer. He claims she's a woman he was romantically involved with who became unknowingly entangled in the events leading up to his arrest. We have found no one by that name living in the area he was arrested in. One of our psych team theorizes that this may be yet another emergent personality that he has at one time or another tapped into for various reasons. So far we have no evidence of this. It would be an interesting development.

If you're interested we're willing to arrange the transfer as soon as you green light it.

Reformed Pessimist fucked around with this message at Feb 14, 2013 around 17:43

berenzen
Jan 23, 2012

Check yourself. You're on fire

Sheet, but not backstory submitted- I still have to fit in a couple cheesy one-liners in somewhere.

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


A Nathan Explosion Bard would be pretty brutal but Bards in general aren't very brutal. Decisions, decisions.

goatface
Dec 5, 2007


Contemplating a Gregory House M.D. "Bard" of condescension.

The Deleter
May 22, 2010


I really need to stop signing up to these. It's an addiction. Help.

Sam and Max, Freelance Police
(Based loosely on their appearance in the Telltale games, with a dash of old League of Extraordinary Gentlemen to taste.)


quote:

Sam
Level 2 Mastermind
Calm eyes, fancy hat, fancy clothes, plump body. Is also a dog.

Race: Human Man-Dog-Thing (Everyone believes you had time to prepare, even if you didn't. You can use this as leverage for Parley.)
Alignment: Neutral (Outsmart your enemies.)

STATS
STR: 9 (+0)
DEX: 13 (+1)
CON: 13 (+1)
INT: 15 (+1)
WIS: 8 (-1)
CHA: 16 (+2)

HP: 19/19
Damage: D6
Armor: 1

Moves:
All According to Plan, Honest!
When you get into danger in a location where you or someone loyal to you has had time to prepare, roll+Int. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but something goes horribly wrong (the GM will tell you what). When you spend hold:
- Something explodes or hidden allies attack; deal your damage to enemies in the trap.
- A passage opens or is sealed off.
- A convenient distraction makes an ally’s failed Hack and Slash, Volley, Defend, or Defy Danger work as if they rolled a 7.

Hey, Look! (Monologue)
When you blabber a bunch of hogwash in order to distract an opponent, roll+Cha. On a hit, you have the full attention of your audience, and they are unable to do anything until you stop talking. On a 10+, your speech builds up to a climactic action - you gain +1 forward to any move you make at the end of your speech. On a miss, you should have kept your mouth shut.

Max (My Loyal Servant)
It's our friendly, lovable rabbit-thing. Max is a hireling with no cost and no skills, and you do not need to make a Loyalty move to make him do something dangerous (he'll probably do it without being told, knowing him). Max can never permanently be lost, although getting him back may require some work.

Investigator (Keep Your Enemies Closer)
When you Discern Realities about someone while speaking with them, you may roll +Cha instead of +Wis.

Load: 6/8

Gear:
Junk food, er, "Rations" (5 uses, 1 weight)
Bulletproof jacket (1 armor, 1 weight)
2 of Max's favourite grenades (Near, Thrown, Dangerous, 1 weight each)
Sam's trusty pistol (Near, Reload, 1 weight) with reloads (3 ammo, 1 weight)

Bonds
__________ seems like a trustworthy sort of fellow.
I've got my eye on __________!
Perhaps __________ has information on that case we did a while back.
__________ has something we need, but won't hand it over!

Recruitment Dossier - Subjects "Samuel" and "Max"

Some say that when you have troubles no-one else can deal with, or when your very life is in danger, or you just want all the food in your fridge to be eaten by someone else, you can call Sam and Max, the freelance police. Or, at least that's how others advertise it. Sam and Max themselves tend to view any benefits of their services as a side effect of their quest to find amusement.

Although Sam and Max's origins are a mystery even to themselves, a likely explaination is that they are most succesful products of the Moreau experiments, a series of attempts to use vivsection to turn animals into human-like beings. Whilst most of the doctor's creations were crippled and mentally damaged, Sam and Max could possibly be complete, functioning specimens. How the pair learned to operate modern technology, acquire an apartment in the old side of Manhattan, or intergrated into society is unknown - as fair as the duo knows, they've just always lived there. The duo now spend their days solving crimes (ranging from the bizzare and implausible to petty theft), watching bad television, eating mountains of junk food, and commiting acts of mayhem.

Sam, a six-foot dog (possibly an Irish Wolfhound), is the face of the pair. Sam is usually the most sefless of the two - although he doesn't care too much for the plight of anyone but Max, he will go out of his way to help those in need. He is also calm and level-headed and has a poetic turn of phrase, but has mild kelptomania and suffers from self-image issues. Max, by contrast, is an Id-driven lagomorph who is impulsive, violent and indulgent. Forgoing hygiene and social manners for brute force and a need for constant sensation, Max often has flashes of insight but is generally anti-intellectual and sociopathic. Both share a penchant for violence, a love of trashy pop culture and fast food, and dishing out "justice" to criminals of all shapes and sizes.

In the past, the duo have solved a number of cases, from the simple and petty to the plain obtuse. Whilst most of their reports are greatly exaggerated by the media, there is no doubt that the Freelance Police have had contact with all manner of paranormal and extraterrestrial activity. Their experience, coupled with their mental fortitude and plain luck, make them ideal candidates as members for the next League.

WARNING: Sam and Max are extremely co-dependant. If one is captured, injured or grievously wounded, the other will stop at nothing to get the other to safety and exact retribution.

Reasons for employment:
- Knowledge of the supernatural, unnatural and other phenomena.
- History of problem-solving and teamwork (note - their definition of teamwork may differ from the commonly accepted one.)
- Expertise in weaponry, vehicles, time travel, cloning, magic, alien and/or unidentified technology, psychic powers, otherwordly horrors, and programming VCRs.
- Have their own car (but no legal license).

The Deleter fucked around with this message at Feb 19, 2013 around 11:50

Rather Watch Them
Mar 28, 2012


Nedward "Ned" Flanders, Jr.



quote:

Second Level Cleric
Lawful: Endanger yourself following the precepts of your church and god.
Human Neighbor: You are very kind to your fellow man. Choose one wizard spell. You may ask for and be granted that spell as if it were a cleric spell regular favor. (Charm Person Lv1)
Conservative Evangelicalism (Civilization): Your religion is rather literal when it comes to interpreting the Bible. Add Petition: Suffering.
Kind eyes, awesome mustache, green sweater, and a surprisingly fit body.
(For the sake of mechanics, make that Kind Eyes, Strange Hair, Common Garm, and Thin Body.)

Stats

STR: 9 (=0)
DEX: 13 (+1)
CON: 9 (=0)
INT: 12 (=0)
WIS: 16 (+2)
CHA: 15 (+1)

HP: 17
Damage: d6
Armor: 1
Load: 4/19

Moves

Divine Guidance Call Reverend Lovejoy
When you speak with your local reverend for advice pertaining to your scripture, you are granted some useful knowledge or boon related to your deity's domain. Your GM will tell you what.

Turn Undead
When you hold your holy symbol aloft and call on your deity for protection, roll+WIS. On a 7+, so long as you continue to pray and brandish your symbol, no undead may come within reach of you. On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They're clever like that.

Commune
When you spend uninterrupted time (an hour or so) in quiet communication with your deity, you:
  • Lose any favors already granted to you.
  • Are granted new favors of your choice whose total levels don't exceed your own level+1, and none of which is a higher level than your own level.
  • Prepare all of your rotes verbal tics, which never count against your limit.

Cast a Spell Ask For a Favor
When you pray for something both you and your deity have previously agreed upon, roll+Wis. On a 10+, the favor is followed through and your deity does not revoke your rights, so you may ask for it again. On a 7-9, the task is performed, but choose one:
  • You draw unwelcome attention or put yourself in a spot. Your GM will tell you how.
  • Your pestering distances you from your deity--take -1 ongoing to ask for something until the next time you commune.
  • After you ask for it, the privilege is revoked by your deity. You cannot ask it until you commune and have it granted to you.
Note that maintaining favors with ongoing effects will sometimes cause a penalty to your roll to ask for a favor.

Empower
When you Ask For a Favor, on a +10, you have the option of choosing from the 7-9 list. If you do, you may choose one of these effects as well:
  • The favor's effects are doubled.
  • The favor's targets are doubled.

Spells Favors (at Start): 3/3

Charm Person Hi-Diddly-Ho, Friend!, Level 1
The person (not beast or monster) you touch while asking this favor counts you as a friend until they take damage or you prove otherwise.

Sanctuary Make it Safe for Rod'n'Todd, Level 1
As you ask this favor, you walk the perimeter of an area, childproofing it in case you have to look after your two sons. As long as you stay within that area you are alerted when someone acts with malice within the play area (including entering with harmful intent). Anyone who receives healing within the play area heals +1d4 HP.

Bless I'll Be Praying For You and Your Loved Ones, Level 1
Your deity smiles upon a combatant of your choice. They take +1 ongoing so long as battle continues and they stand and fight. While this favor is ongoing you take -1 to ask a favor.

Rotes Verbal Tics:

Light Rote Can't See a Gosh-Diddly-Darned Thing
An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but is otherwise like a mundane torch. You have complete control over the color of the flame. The spell lasts as long as it is in your presence.

Sanctity Rote Grace
Food and water you hold in your hands while you thank the Heavenly Father for this bountiful meal is consecrated by your deity. In addition to now being considered holy or unholy, the affected substance is purified of any mundane spoilage.

Guidance Rote I'm A Little Lost Right Now, Lord
The symbol of your deity appears before you and gestures toward the direction or course of action your deity would have you take then disappears. The message is through gesture only: your communication in this favor is severely limited.

Gear

Chainmail Psalm 28:7 (1 armor, 1 weight)
Staff Broom (close, two-handed, 1 weight)
Bandages (0 weight)
Adventuring Gear Survival Kit (1 weight)
Dungeon Rations (5 uses, 1 weight)

Bonds

Agatha's one of those science-types that doubts the word of the Lord; I do-don-diddly-don't trust her.
Sam would make a great neighborino; I trust him absolutely. His pet rabbit, though... Eugh.
I'd be more than willing to give Terry a helping hand-a-roony.
I'll be trying my har-diddly-hardest to bring Jack along for Sunday service.
Sterling may lead me on the road to temptations, so I better be prepared.

The Diddly Effect: An Appeal for Re-Activation
Transcript Declassified February 15, 2013

Word around the water-cooler for Project Springfield is our subjects are becoming pale and flaccid, running on the worn-out pieces of their former selves. Their skin are becoming shaded, their movements are growing more and more fluid, and yet their lives seem to hinge on the occasional familiar-sounding newcomer stirring up trouble. This does not bode well for their longevity or our grants. With this in mind, I ask for you to reach for their jaundiced hands and pull from them the most rock-steady and faithful member of our enclosed little society: Nedward Flanders.

I can hear you laughing. Yes, when it comes to personality traits Ned has fallen flat to the point of satire, but his unbroken faith in the Lord and his fellow man sets him apart from the grease-riddled filth we have cultured since his incursion. I need not remind you of that disparaging day in 2000 when he lost his wife to a...

(pause in original presentation lasting 8 seconds, continuing after coercion from his peers)

...t-shirt cannon--and gravity, mind you! Quiet! Throughout all the tests of faith we may or may not have forced him to become subject to, he has remained strong on the idea that he must stay true to the will of God, and for that he has been granted an immeasurable power through the spoken word. The hidden rage of his diddles and doodles have incurred a holy might that--stop it!--a holy might that, when faced with the planned termination of the project by our subsidiaries at the EPA, caused Ned to spend his time not fighting, but praying for God to release everyone he loves from suffering. With this kind of unwavering trust in the word of the Bible, Ned Flanders deserves a position in our newly-reactivated League of Extraordinary Gentlemen--persons, excuse me. Thank you, Barbara. The spirit that he will bring to our team will keep even the most renegade subjects in line, and his devotion as a father will translate well in a support role on the--Wait, we're calling it League M? What kind of [expletive] is that? It's been "Extraordinary" for over--

(pause in original presentation lasting 34 seconds, caused by the speaker's commanding officer handing him a transfer letter)

I have just been informed that my position has been lowered to [withheld for confidentiality]. I will take my leave immediately, but please consider my proposition. Thank you.

- [name and rank (at presentation's start) withheld for confidentiality]

Rather Watch Them fucked around with this message at Feb 19, 2013 around 01:11

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN


I'm thinking of Ig Perish from Joe Hill's novel Horns, who has the power to make anyone who looks at him uncontrollably tell him the truth. Maybe a reskinned Cleric?
Would modern day Sherlock count as a separate character?

Lichtenstein
May 31, 2012


Joseph "Judge" Dredd

quote:

Class: Templar

STR: +0 (12)
DEX: +1 (13)
CON: +2 (16)
WIS: +0 (9)
INT: -1 (8)
BAD: +2 (16) - I felt charisma stat was inappropriate, so I renamed it to BADASSERY

HP: 26/26
Armor: 2

Race: Human (You tend to ignore wounds you shouldn't. When you suffer a debility, you may take 2 damage to take +1 forward to your next roll using that stat).

Alignment: Lawful (Deny mercy to a criminal).

Moves:

It's Not Them You Should Be Afraid Of
When you are at an ally's back and they flounder, you can give them some "encouragement."
You can Aid an ally with any action as long as they can hear you threatening them. If you are
also close enough you could hurt them, take +1 to your Aid roll.

Armored
You ignore the clumsy tag on armor you wear.

I Am the Law
When you give an NPC an order based on your position of power, roll+BAD. On a 7-9,
choose how they respond:
• Do what you say
• Back away cautiously, then flee
• Attack you
On a 10+, you also take +1 forward against them. On a miss, they do as they please and
you take -1 forward against them.

Inquisition
When you and an NPC have a private chat, roll+BAD. On a 10+, hold 3. On a 7-9, hold 2.
On a 6-, hold 1, but the NPC will try to run away or attack you. Spend your hold 1 for 1 on
the following:
• You find out who they work for and why.
• You find out their goal and how far they'll go to get it.
• You find out if they intend to harm anyone, and if so, who.
• You find out if they are hiding something, and if so, what.
After hearing their answers, you can put serious pressure on them for more - break some
bones, threaten loved ones, or something similar. If you do, take +1 hold, but the NPC
will never want anything to do with you ever again.

Unrelenting
When you are in no condition to continue but do so anyway, roll +CON. On a 7-9, choose
one. On a 10+, choose both. On a 6-, choose one, but your condition worsens significantly:
you take 1d8 damage as you push yourself beyond your limits.
• You ignore your debilities and injuries until the moment before you accomplish your
immediate goal. Until then, you take action as if you were perfectly fine.
• You stay standing and will not fall. One ally of your choice gets +1 ongoing as long as
you stay standing.
If you hit 0 HP while you are Unrelenting, you keep going and do not take your Last
Breath until you fall or your goal is accomplished, whichever comes first. If you die while
you are Unrelenting, take +1 to your Last Breath.

If Everything Counts doesn't make it, I'll multiclass Trick shot, otherwise I'll take There is no war in Ba-Sing-Sei or something.

Gear: (11/12)
• 3 sets of manacles. (3x1 weight) - weight is ridiculous, tbh.
Judge's Interpol badge (0 weight)
Short sword Daystick (close, +1 damage, 1 weight)
Flintlock Lawmaker pistol (near, reload, unreliable, +1 damage, 1 weight) with 3 ammo.
Templar's armor Kevalr vestad sturdy helmet (2 armor, clumsy, 3 weight).
Adventuring Tactical gear (5 uses, 1 weight) and antitoxin.
Dungeon Field rations (5 uses, 2 weight).
• Spare Pistol (Near, 1 use, +1 damage, 1 weight) with 3 ammo.

Bonds:
_______________’s misguided behavior could be a problem.
_______________ ratted out a criminal. I can trust them.
_______________ is suspicious. I've put them on my list.
I want to take _______________ under my wing.
I won't take any flak from _______________ . They need to
know their place.


Joseph Dredd was a LAPD cop, the "tough, but effective" kind that everyone rightfully hates and who has his peculiar brand of justice covered by higher-ups. It was there on the streets where he gained the nickname "Judge" - as he was said to consider himself a judge, jury and executioner. In 1998 when the police force was forced to disclose many confidential files due to Rampart scandal, much of Dredd's above-the-law work was hastily attributed to the corrupt Rampart CRASH Unit, which was doomed to go down anyway. In the meantime, Dredd, whose track record greatly impressed some influential people, was quietly moved overseas and made into an Interpol agent. While the agency itself works mostly as an administrative liaison, Joseph Dredd became a de facto one-man incident response team, tracking and apprehending international organised crime and terror rings. He saw the invitation to League as a chance to catch even bigger fry, which he happily accepted.

The popular comics are highly fictionalised accounts of Dredd's various escapades. The science-fiction staffage was used to protect the identitites of the involved and their families. Dredd finds them rather amusing. He did not appreciate the movie starring Sylvester Stallone, though.

I'd love it if the League could be sanctioned by UN or UK government, even if it's existence is confidential. Just to keep keep the pretense of working in the name of law and justice.

Lichtenstein fucked around with this message at Feb 16, 2013 around 01:07

Alora
Sep 11, 2011


www.mediafire.com/view/?epzo928940zd6cu

Agatha Hetrodyne: Girl Genius


What. Oh, right, the "League" business. Look I'm really just here because of a teleporter malfunction. I swear I know what went wrong! The etheric conductors were out of phase with the pendulimic capacitor. It's all explained in this new theory I worked out. I would have caught it the first time but I was going off the principle of time-mass conversion. Deeply flawed as it turns out, I can't wait to get back and see what kind of implications that has on my theoretical army of time travelling clanks! Anyway, all the prototypes I make keep blowing up. I need better materials, more assistants and a larger workshop.

Anyway you just interrupted one of my latest experiments, so sorry for being snippy at you. Would you like to help? All you need to do is stand over there and hold this. If all goes well, you'll just- Hey where are you going? GET BACK HERE.

Pff. Minions. What I really need is a good lackey. That and a death ray. Really this world is sadly lacking in death rays.

pre:
Good Human Alchemist 2
+1 to Recruit rolls once a session. 

STR 12 +1
DEX 15 +1 
CON 08 -1
INT 16 +2
WIS 09 +0
CHA 15 +1

Appearance:
Curious Eyes
Pallid Skin
Greasy Hair
Rangy Body

14 HP
d6 damage

Moves:
Gadget Belt
Clockwork sprocket device,
Steam coil torch (Near, Pierce 1), 
Pressure array apparatus
When on of the gadgets is used, player must define what it does and roll +INT. On a hit
it works as expected and uses 1 charge. On a 7-9 choose 1 in addition to spending 1 charge
•The device causes an unusual side effect
•The device is damaged
•the device backfires or attracts attention


Geomantic Charge
When you spend an hour manipulating elemental fields and ley lines, hold 3-charge

Disable Device
When you attempt to disable a lock, trap or other device, roll +DEX. On a 10+, you disable it easily. 
On a 7-9 you can disable it but the GM will offer you a choice based on suspicion, danger, or cost.

Jury-Rig
When you quickly fix a device without the proper supplies, tools or time, roll +INT.
On a 10+, it works just fine. On a 7-9 choose one.
•It'll work, but only for one more time/a short amount of time.
•You need to cannibalize one of your gadgets

Master Artificer
When you spend an hour or so in your workshop contemplating an engineering challenge, tell the DM what you’re trying to achieve. 
The DM will tell you “yes, you can do that, but...” and then 1 to 4 of the following:
• It’s going to take days/weeks/months
• First you must                           
• You’ll need help from                               
• It will require a lot of money
• You and your allies will risk danger from                       
• You’ll have to add X to your workshop first.
• The best you can do is a lesser version.
• You'll need detailed instructions from 

"Construct Companion" A.k.a. "CiCi": Assistant type. Will always give you what you need the moment you need it
 if it's somewhere he can access. No reloading needed

Gear:
5 Dungeon Rations:: (1 weight)
3 Gadgets: (1 weight)
Wrench (Hand, Close, 1 weight)
Bag of Explosives (Near, Dangerous, Messy, 3 weight), 3 ammo
Adventuring Gear (5 uses, 1 weight)
Protective Clothing (1 Armor, 1 weight)

Bonds:
I have shown Terry the secrets of my inventions.
Ned helped me with one of my projects, I owe them.
Archer destroyed one of my beautiful creations!
Jack called me mad. Mad! I'll show them!
Sam and Max are my personal assistants

Alora fucked around with this message at Feb 18, 2013 around 21:04

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!


Eh, nevermind, I withdraw my submission.

Davin Valkri fucked around with this message at Feb 16, 2013 around 18:46

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved




Yes. That incident in Japan two years ago was more than a mass hallucination brought on by social pressures coming to a head. Yes, it never happened. That's the nature of these things. Funnily enough, that wasn't me at the end, it was all her. You'd think that they'd remember the timelines where I failed to save her, but...

Anyway, you've probably guessed the nature of my talent by now. That thing gave me the power to save her despite it being arguable that I never did succeed at that, and I seem to still have it. I can change the nature of time's passage for myself and others. Can't actually go back safely anymore; that's probably her doing.

I guess there's still something left for me to do in this world, seeing as I'm still around. I haven't found out what it is, yet. But I don't have the kind of guts it takes to shatter this thing just yet. I think it would be letting her down, honestly. She told me that she'll be seeing me again. Can't come soon enough, if you ask me.

I do have to ask, seeing as for all intents and purposes I don't exist. How did your people find me?

(Not an actual question I expect to have answered.)

quote:

Homura Akemi the Mage Magical Girl

Look: Haunted eyes, long hair, somewhat distinctive clothing, childish body.

Race: Elf Human(?) Whenever a magical effect happens close by, you can feel it.

Alignment: Good. Use magic to directly aid another.


Stats:

STR = 9/=0
DEX = 16/+2
CON = 12/+0
INT = 16/+2
WIS = 13/+1
CHA = 8/-1

DAM = d8
ARM = 1
HP = 16/16
LOAD = 1/6


Gear:
Handgun (near, 1 weight)
1 healing charge in the Soulgem
(Skinning the 1-armour as her being inhumanly durable and sealing off that 1-weight forever. She's a pubescent girl, she's not exactly going to be carrying a lot of stuff on her back anyway.)


Moves:

Arcane Learning
You are a font of esoteric knowledge. When you Spout Lore or Discern Realities about something magical or otherwise arcane, on a 10+ the GM will also tell you a little-known secret about the subject.

Counterspell
When an enemy uses magic to try to harm you specifically, roll +INT. On a 10+, gain 3 Hold. On a 7-9, gain 1 Hold. Spend your Hold 1-for-1 on the following:
• The spell deals no damage to you.
• The spell's effects on you are superficial and temporary.
• You take +1 forward against the caster.
• You may Cast a Spell against the caster immediately.

Cast a Spell
When you use the chaotic and unpredictable power of magic to deal with a problem right in front of you, roll +INT. On a 10+, your spell helps to solve the problem, but choose one from the list. On a 7-9, the spell takes effect, but choose two, or let the GM choose one:
• Your magic's effect is temporary or superficial.
• Your spell affects either much more or much less than you wanted it to.
• Your spell has unforeseen side effects.
• You draw unwanted attention or put yourself in a spot. The GM will tell you how.
• The casting saps your energy. You take -1 ongoing to Cast a Spell until you have a few minutes to clear your head.
On a 6-, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.

Spell Focus
Your magical studies are centered on a particular kind of magic, an aspect of the meta- physical world from which you take inspiration. When you first learn magic, select one Focus from below, and gain all Aligned and Opposed elements of that Focus.
When you cast a spell that is directly Aligned with your Focus, you get +1 to the roll. You can never cast a spell if it is Opposed to your focus. If you cast a spell that is neither Aligned nor Opposed, take -1 to the roll.
• The Broken Clock. Aligned: adjust the flow of time, place in stasis, produce startling large amounts of destruction. Opposed: Interfering with history, manipulating the true nature of things.

Oh dear I'm going to be ridiculed for this aren't I

Piell
Sep 3, 2006

(Dungeon) Master of Cruel Dice Rolls: when I recruit, people will die.

I'll be making something for this, but I'm not sure what yet.

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

So many wicked submissions. I'm gonna put a 24 hour deadline on recruitment starting now. Please have a picture, bio and sheet up by 2pm GMT Sunday to be considered. I'll put some questions up later and answering them will be a definite bonus.

The Supreme Court
Feb 25, 2010

I'm a shapeshifter


Gonna put a character in later today!

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

Terry Bogard, you mentioned Kim, a good guy and a good fighter. Apparently he came to an unpleasant end, what happened there and who is to blame?

Sterling Archer, like it or not you've always operated with a steady network at your back - even if half that network was one incident short of putting a bullet in you themselves. How does it feel to be operating off the grid as a self-employed agent, rather than a member of ISIS?

Jack, I don't know if you've seen your own file, so I'll ask this question in as straight forward a way as I can. What do you know about a Mr. Tyler Durden?

Sam, I'll address the question to you, but your little buddy is free to chip in if he has anything relevant to add. You are clearly intelligent and articulate, so what does it feel like to live as an outsider in society? Part of your invitation to this group was because we felt such specialist individuals would do well in the environment that League M could provide, but does it bother you that people stare wherever you go? With all due respect of course.

Nedward, I hope you won't be offended if I make a brief biblical comparison between yourself and the biblical Job. Both of you have suffered for your faith, and you both responded by only strengthening your resolve in the Lord. Are there times when you feel that your faith has made things hard for you, or do you feel it is all part of God's plan?

Joseph, your files would indicate that you are, in many ways, the perfect lawman. Tough, calculated, professional and willing to go the distance to make sure that those who harm others for passion or profit are incapable of doing so again. This being the case, why settle for a position in League M? Why commit yourself to beat work when you could easily be heading your own special unit?

Agatha, I'm sure you are used to a great deal of patronisation, but I will be frank with you, I respect your work. I was a genius at a young age, as was my younger brother, as was my older brother, and we really do respect the work of young minds. Without you to replace people like us, science and study of every colour would soon fall by the wayside, so yes, well done. Anyway, what is the greatest invention or work of engineering you have every created, in your opinion?

Homura, living with a purpose in mind is wonderul the entire time you can serve that purpose, but how does it feel when the very thing you live to do vanishes? How can we be sure you will best represent the needs of League M when our doctors say you show signs of intense apathy regarding your fate? Is there anything we can do to fix this?

Everyone else finish your sheets.

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


Captain_Indigo posted:

Homura, living with a purpose in mind is wonderful the entire time you can serve that purpose, but how does it feel when the very thing you live to do vanishes? How can we be sure you will best represent the needs of League M when our doctors say you show signs of intense apathy regarding your fate? Is there anything we can do to fix this?

Don't tell me you really buy that. I was in a living hell before Walpurgisnacht. This waiting? It is only purgatory in comparison to that.

As for my best representing the needs of your league, I offer no guarantees. I've seen a lot of terrible things. I'm not entirely convinced your motives are any cleaner than any other authority I've ever seen. Still, I can't seem to find any of my particular brand of trouble recently. I suppose is possible to be too effective at your job.

My terms are simple. I will lend my unique abilities to your organization as long as you meet my ethical and moral standards. You really don't have anything else to tempt me with. I don't want money or power, I'm technically immortal, and my only real problem is one that will resolve itself, in time. Don't bother offering. Even if it was remotely possible, I wouldn't want it. This world is far better than the last. Please, trust me on this.

Rather Watch Them
Mar 28, 2012


Ned Flanders

Please, call me Ned. Nedward was my father's niddly-diddly-name.

Captain_Indigo posted:

Nedward, I hope you won't be offended if I make a brief biblical comparison between yourself and the biblical Job. Both of you have suffered for your faith, and you both responded by only strengthening your resolve in the Lord. Are there times when you feel that your faith has made things hard for you, or do you feel it is all part of God's plan?
It's always so nice to meet someone who's as read-up on the Good Book as someone oddity-ought to be: completely.

Yes, I've had my fair share of hard times in the grand scheme of things. My small business nearly went out of it a few years back, I lost my house to a mighty-hidey-hurricane, and of course I could never forget my dear sweet Maude. It was times like those that I had to hunker on down and take a look at the good that the Lord has given to me in order to remember that as faithful as I am, even He has a need to add a little suspense into my life. It's my goal to persevere throughout all my hardships so that I may come out as humble as ever! Why, even when the bad comes a little bit of good comes out of it in the end. My business is doing as good as it has ever bibbidy-been and I've even found myself a new soul-mate in the form of my Edna. It just goes to show how having faith when you're in trouble will help you get right back on the hee-haw-horse!

berenzen
Jan 23, 2012

Check yourself. You're on fire

Captain_Indigo posted:

Sam, I'll address the question to you, but your little buddy is free to chip in if he has anything relevant to add. You are clearly intelligent and articulate, so what does it feel like to live as an outsider in society? Part of your invitation to this group was because we felt such specialist individuals would do well in the environment that League M could provide, but does it bother you that people stare wherever you go? With all due respect of course.

If you're nervous about Mini here, don't be, she only hurts people when she gets riled. Course, if you act all timid around her, she might get riled. So sit down and have a drink.

As for your question, it felt great. Nobody, until now, wanted to piss me off. I mean, I got free booze, I didn't have to worry about mormon missionaries coming round my place, and no matter where I went, the neighborhood would always be the safest around. Hell, I even got a couple invitations from people I didn't know to a few operas when I was in Nice. I mean, I didn't go- who the gently caress watches opera anymore- but the attention was nice. And no offense taken.

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

berenzen posted:

If you're nervous about Mini here, don't be, she only hurts people when she gets riled. Course, if you act all timid around her, she might get riled. So sit down and have a drink.

As for your question, it felt great. Nobody, until now, wanted to piss me off. I mean, I got free booze, I didn't have to worry about mormon missionaries coming round my place, and no matter where I went, the neighborhood would always be the safest around. Hell, I even got a couple invitations from people I didn't know to a few operas when I was in Nice. I mean, I didn't go- who the gently caress watches opera anymore- but the attention was nice. And no offense taken.

My bad, that question was actually intended for Sam the um..ahem...canine...Sam. I somehow misplaced your file momentarily, but the question you answered served well for you too. Good answer, thank you.

The Deleter
May 22, 2010


Captain_Indigo posted:

Sam, I'll address the question to you, but your little buddy is free to chip in if he has anything relevant to add. You are clearly intelligent and articulate, so what does it feel like to live as an outsider in society? Part of your invitation to this group was because we felt such specialist individuals would do well in the environment that League M could provide, but does it bother you that people stare wherever you go? With all due respect of course.

It's not too much of a problem, in all honesty. I mean, sometimes I do feel down for a while. People tend to judge you, you know? Moms steer their kids away from you, people giving you awkward looks, one or two jerks calling you out, that sort of thing. There's been days where I wonder just how I got here, of if I belong here at all. I mean, I can't remember anything about where I come from, so who's to say they aren't right about Max and I? But a couple of Meesta Pizzas and a good marathon of Angry Doctor, MD gets me back on my feet. Besides, we help people. Isn't that enough? We're keeping people safe from crime, in a roundabout way. We do a lot more good than we do harm, even if we tend to end up causing an accident or an explosion. And we've got a small circle of friends at any rate, so we do have some places we can go.

Besides, the moms are kind of right to keep kids away from us. Max is fond of small children, but I think letting him try and cook one might be bad for our reputation.

Everything Counts
Oct 10, 2012

Don't "shhh!" me, you rich bastard!


Captain_Indigo posted:

Sterling Archer, like it or not you've always operated with a steady network at your back - even if half that network was one incident short of putting a bullet in you themselves. How does it feel to be operating off the grid as a self-employed agent, rather than a member of ISIS?

Are you kidding? It feels great. No two ISIS agents are as good as I am on my own and I'm glad not to have that particular millstone around my neck anymore. Which is not to say I'd never go back--I've put a lot of groundwork into that office pool and now I know who'll drop their panties after a Jaegerbomb, Pam--but I don't mind going, uh, o solo mio. ...I don't know if that actually means anything.

Besides, I'm not completely alone. I know there's a standing joke in the biz that I have no friends because I'm a total douchebag (and by the way, ha ha loving ha, guys), but no man is an island, right? I have friends, going all the way back to boarding school. You can't not make some compatriots in this business. I have my share of Felix Leiters--which is not to say my buddies are in the CIA. I can neither confirm nor deny.

Anyway. Can I get another refill? Seriously, this stuff is like the breakfast of champions. You boys know your scotch.

K Prime
Nov 4, 2009

風林火山


Captain_Indigo posted:

Terry Bogard, you mentioned Kim, a good guy and a good fighter. Apparently he came to an unpleasant end, what happened there and who is to blame?

The thing 'bout fighting all your life is... you draw grudges. Big, nasty ones.

When I was a young buck, there was this other fighter named Freeman, right? Little weird but a strong fighter with a unique style. He was an up-and-comer from a lovely background, fighting his way out of the slums, all that good ol' American bullshit. He, heh, coulda been a contender.

Things got too heavy for him. He got into the bad side of the business. Drugs, women, money- it's like a dream, you know? And unless you've got something to focus on, something to keep hold of, it swallows you right up- GULP! Just like that.

Inevitably, we fought. I won. And suddenly his dream ended.

Nobody hears nothing from him for a decade or so. Then fighters started dyin'. Not in the ring- in alleys, in their own homes, sliced to pieces by someone with a sharp knife and no sanity. Only a couple, mind, and it was nothing new- I mean, remember when that Iori maniac was big? Most of us just thought it was a coincidence. Kim, Kim was always the good guy- He knew there was something bigger going on. Thought he might be able to do something about it. I mean, it wasn't exactly just crazy talk, Kim had turned two murderers into two of the finest, most honorable fighters in the biz. But we all thought he was kidding-we laughed him off. He went off alone.

So when we found him sliced up in that alley, nobody knew what to do. He really was the best of us. And we'd all let him down.

Like the idiot I am, I decided to do the same stupid thing and go looking for that fucker alone.

Inevitably, we fought... I won.

Didn't do a drat thing for Kim, or his family.

Didn't do a drat thing for a kid who lost his way.

Alora
Sep 11, 2011


Captain_Indigo posted:

Agatha, I'm sure you are used to a great deal of patronisation, but I will be frank with you, I respect your work. I was a genius at a young age, as was my younger brother, as was my older brother, and we really do respect the work of young minds. Without you to replace people like us, science and study of every colour would soon fall by the wayside, so yes, well done. Anyway, what is the greatest invention or work of engineering you have every created, in your opinion?

Hmm. My greatest creation?

That's a tricky one. I suppose every inventor holds great fondness for their first work, but since I was asleep at the time I don't think I can claim that one. Then of course there was my largest creation without just fixing up someone else's old work but- no. No I know the answer.

This was back when I was still on the run you understand. Barely any tools, once in a while able to scavenge some parts from someone else's work, either rusted out or gone rogue. Most of my ideas were just quick sketches on paper, no time to actually make them, useful as they would have been. But you see there was one night I'd holed up in an abandoned farm house, and there was still a working lantern in the attic, so I had some light to work by.

You learn some tricks to focus, working like I do, on the run and under fire. So I didn't pay any attention to the wind and the creaking and the cybernetic howling, there were some really nasty wolves in those parts you see, and in my little flickering circle of gas light with some wire, a few cogs and a scrounged valve from the farm house's water pump I made something totally new.

It was completely innovative, I'd never even thought of anything like it before. It was so simple it was smaller than my finger, but the idea was sound enough I could incorporate it into just about anything.

That's what it really means to be a Spark. To me at least. That one moment of total innovation revolutionizing the way you make everything else.

Oh, what is it? Well it's just a fantastically good valve. I tend to carry a few around to install into whatever I make. They're also really, really good at cracking nuts. Would you like one?

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


Oh thank god, I'm not the first person to submit an ~*anime*~ character.

Emiya Kiritsugu and Saber



Born to Emiya Noritaka (deceased) and [REDACTED]. Father of Illyasviel von Einzbern (deceased) and Emiya Shirou. Common law husband of Irisviel von Einzbern (deceased). Only known native survivor of Incident #PV-070412 [REDACTED].

Known partner and ward of Natalia Kaminski (deceased), ally of the organization. Trained in wetworks at early age, with specialty in the tracking and suppression of magical targets. As adolescent, wiped out the village of [REDACTED] in response to complete compromise by [REDACTED]. Instrumental in the prevention of [REDACTED] (see Case File #MS-280810). Efforts above and beyond the call of duty, willing to sacrifice Kaminski to prevent [REDACTED] from [REDACTED].

WARNING: Subject has shown signs of abnormal psychology (delusions, sociopathy, [REDACTED]). May be subject to pathology battery #[REDACTED] before hiring.

By age [REDACTED], branded by organization #51914 as "Magus Killer" for choice of targets and efficiency in mission completion. Notorious soldier of fortune; alongside Hisau Maiya (deceased), has left traces in nearly every major conflict of past [REDACTED] years. Pivotal in forces of [REDACTED] and [REDACTED] in [REDACTED][REDACTED][REDACTED]

WARNING: History of defection and insubordination (see [REDACTED][REDACTED][REDACTED]).

WARNING: Whereabouts from 06/13/__ - 12/23/__ unknown.

Active participant in OoI #MA-241211 (Fourth [REDACTED] War), under contract to Einzbern family. It is here where first contact with Codename: Saber (Real Name: unknown/[EXPUNGED] is made. Noted for cleverness and efficiency in dealing with targets. Ultimate victor of [REDACTED] War; [REDACTED] unknown.

WARNING: Known to cause severe collateral damage (see Fuyuki Prefectural Zoning Complaints #1107-A, B and C) (see Incident #MA-242111).

WARNING: Codename: Saber does match any person(s) on record. She has no history, no medical records, no personal information. Does not appear in any documents until __/__/94. Any rumors of Codename: Saber being PoI #HF-[EXPUNGED] ("The [EXPUNGED]and[EXPUNGED] King") are unsubstantiated. League employees caught spreading these rumors shall be [REDACTED][REDACTED][REDACTED]

Reasons for Employment:
-Highly effective wetworks specialist
-Effectve solo and in fireteam roles
-Supremely motivated and adept at lateral thinking
-Knowledgeable on the supernatural, paranormal and magical
-Large body of experience with [REDACTED]
-Potential handler of [REDACTED]-class asset

quote:

Kiritsugu the Ranger Magus Killer

Look: Dead eyes, wild hair, professional gear, wiry body
Race: Human - When you make camp in a city or a dungeon, you don't mark off a ration
Alignment: Good - Endanger yourself to combat an unnatural threat.

Stats:
STR: 13 (+1)
DEX: 16 (+2)
CON: 9 (+0)
INT: 12 (+0)
WIS: 16 (+2)
CHA: 8 (-1)

HP: 17/17
Damage: d8
Armor: 1

Hunt and Track:
When you follow a trail of clues left behind by passing creatures, roll+WIS.
✴On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
✴On a 10+, you also choose 1:

Gain a useful bit of information about your quarry, the GM will tell you what
Determine what caused the trail to end

Sniper:
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.

Head ✴10+: As 7–9, plus your damage ✴7-9: They do nothing but stand and drool for a few moments.
Arms ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.
Legs ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.

Heroic Spirit:
Class - Saber
True Name - [EXPUNGED]

Strength +2, Mana +2, 0 Luck, Endurance +1

Strengths: Keen Senses, Quick Reflexes
Skills: Fight Monsters, Guard
Weaknesses: Stubborn, Ravenous

Command:
When you play to your heroic spirit's skills

…and you attack the same target, add its strength to your damage
…and you track, add its mana to your roll
…and you take damage, add its luck to your armor
…and you discern realities, add its mana to your roll
…and you parley, add its mana to your roll
…and someone interferes with you, add its endurance to their roll

God Amongst the Wastes Magic-User
Gain the following moves:

Preparation:
When you spend uninterrupted time (an hour or so) preparing formulas and performing rituals, you:

Lose any spells already granted to you.
Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.
Prepare all of your rotes, which never count against your limit.

Cast a Spell
When you unleash a spell you have prepared, roll+Wis.
✴On a 10+, the spell is successfully cast and you may cast it again.
✴On a 7–9, the spell is cast, but choose one:
  • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
  • You get blowback from your magic circuits—take -1 ongoing to cast a spell until the next time you prepare.
  • After you cast it, the spell is used up. You cannot cast the spell again until you prepare it again.

Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Gear: 5/12
MREs (5 uses, 1 weight)
Reinforced duster (1 armor, 1 weight)
Spare clip (3 ammo, 1 weight) x2
Walthier WA2000, Calico M950 or Thompson Contender (near, far, 1 weight)
K-Bar (close, 1 weight)


Bonds:
I saved _______________ before and they owe me for it.

_______________ is an ally of justice, so they are an ally of mine.

_______________ clings to impossible ideals, so I have no respect for them.

_______________ does not understand the horrors of conflict, so I will teach them.

MadRhetoric fucked around with this message at Feb 17, 2013 around 00:00

Piell
Sep 3, 2006

(Dungeon) Master of Cruel Dice Rolls: when I recruit, people will die.

I'll be putting up Fred Jones, Jr. when I get home from work in the morning.

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

Emiya, I don't know if you have ever read the information regarding you, but suffice to say that you are currently one of the 'hotter' applicants we are considering. Hotter as in dangerous of course, not as a colloquialism for attractive. Despite TLoEG's past, we are eager to try and remain as subtle in our operations as possible, do you think that will be difficult for someone like you?

Also Mad, I don't watch much anime, can you give me a real brief synopsis about the show they are from and how they appear in the show just so I know roughly what they are like? Tollymain I wouldn't mind having that from you too.

Everyone, just so we're on the same page I intend to run this game with quite a serious tone, despite the characters. That doesn't mean Sam and Max or Ned Flanders or anyone else are bad choices, its just about how they operate within the game. Didn't want anyone getting in and thinking it would be a jokey 'lets see how many jokes we can make about pop-culture game', only to be disappointed. That said, I am not adverse to fun, so there will no doubt be moments of respite.

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


Homura Akemi is a character from the show Puella Magi Madoka Magica. The show is about several girls who make deals with a strange cat-like creature (Kyubey) for magical powers which they can fight monstrous beings (Witches) with, etc, etc.

Unfortunately, the show is a dark deconstruction of the magical girl formula. It turns out that any wish the girls make is bound to be twisted in a way that causes them more pain than the initial happiness it caused them and others; their souls have been ripped from their bodies and given physical form as the charms they carry; and when they finally succumb to despair they become new instances of the evil reality-shredding abominations that they fight. Magical girls grow up to be witches

It turns out the cold hardened girl who the main character (Madoka) interacts with over the course of the show is actually a time traveler. She made a wish several timelines back to save Madoka from a horrible fate. Every time she goes back in time to create a new timeline, things only get worse; as it turns out, she makes Madoka more potentially powerful every time she twists time for her sake. It's pretty heartbreaking when you watch the episode where you learn all this, actually.

In the timeline the show takes place in, Homura keeps Madoka from making a wish right up to the very end. Madoka, having finally gotten all of the facts of the cosmic horror story she's unwittingly starring in, makes a wish that ends up breaking Kyubey's horrid cycle and creating a new timeline where Witches do not exist. Instead, Madoka's humanity is erased from history and she basically becomes a goddess who rescues the souls of magical girls when they fall to despair and presumably takes them off to her afterlife.

Homura is the only one who still remembers her in this new timeline. Although witches no longer exist, their absence allows a new (although far less horrifying) demonic danger to emerge, necessitating the continuing existence of magical girls. It's implied that she only continues to fight because she knows she'll see her friend again when her work is done, and that she wants to do the right thing until that day comes. The final shot of the show is Homura in a post-apocalyptic setting facing down a horde of demons, preparing for what is presumably her last battle.


Wow, that's a lot of ing about anime. Guess I have to turn in my coolguy card now

Hey Indigo, do you hang out on #badwrongfun or #redhandofdoom on SynIRC?

Captain_Indigo
Jul 29, 2007

Smooth soft red velvety lungs.

I sometimes hang out on Badwrongfun, but my IRC client is playing up at the moment. I've got PMs if there is anything specific you want to ask me.

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The Supreme Court
Feb 25, 2010

I'm a shapeshifter


The Supreme Court posted:

Gonna put a character in later today!

Actually, my character is rubbish. Good luck with the game!

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