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Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.


Tyr, the last free city on Arhtas. While others toil under the weight of the Sorcerer-Kings Tyranical rule, this lone city-state remains the guiding light for any dreams of independence in this unforgiving land. And lately, a sign that things will forever change for better or worse.

------

The market closest to the gates is bustling with activity: groups of hardly looking people all out buying survival supplies in great numbers. Every man, woman and child has caught the scent of adventure, and it is intoxicating.

"Stop Gawking and get over here!" You hear a surly voice hiss. You remember that you too have all answered the call, an expedition to what is believed to be the site of a mine that has only recently been discovered, with a potential treasure of enough iron to raise an army or live like a king. And your employer is probably getting rather annoyed at all the attention it's gotten. He is one of the caravan that found the mine in the first place, yet he seems to be the only one trying to see it through to the end and claim the metal himself while the others were content to simply sell the information on for a quick sum of coin. Regardless, Thoice Onyxl is beckoning the group of you over to a small alley in the shade.




Day one, morning

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Ryuujin
Sep 26, 2007
Dragon God



Ash of the Sands

Ash takes a moment to close his eyes and take a deep breath, savoring the scents of sand on the wind. Soon, soon he would be back in the sand. But first he had to deal with this 'employer' of his. All to the best if he can interfere in the plans of the Sorcerer-Kings.

He opens his eyes again and walks up to Thoice Onyxl. He glances around briefly to look for the others that will be accompanying him on this adventure.


Ash of the Sands

pre:
Ash of the Sands

Hitpoints:     38/38     Initiative:    +1     AC:      18
Temp HP:       n/a       Speed:         +6     Fort:    14
Surges:        10        P. Insight:    15     Reflex:  11
Surge Value:   9         P. Perception: 20     Will:    17
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Wild Shape               [ ]Longtooth Shifting
[-]Grasping Claws           [ ]Rune of Mending
[-]World of Shielding       [ ]Inevitable Strike
                            [ ]Scattered Form
                            [ ]Word of the Blinding Shield
                            [ ]Second Wind

Daily:
[ ]Rune of Endless Fire
[ ]Shield of Sacrifice

Items:

Ryuujin fucked around with this message at Feb 15, 2013 around 22:36

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

The Ginormus

The Ginormus looks up from the new spear he had been absorbed in examining--almost an alien thing to him now, but nonetheless comforting. Soon enough, he will be accustomed to the smell of blood again.

Possibly quite soon, if that ridiculous neighing tone continues, but he decides to give the dwarf one more chance to learn civility. The dray pads over to the alley. "Well?"


pre:
The Ginormus

Hitpoints:     33/33     Initiative:    +3     AC:      17
Temp HP:       n/a       Speed:         +5     Fort:    17
Surges:        7         P. Insight:    11     Reflex:  11
Surge Value:   8         P. Perception: 11     Will:    15
Action Points: 1

Conditional Modifiers:
Combat Leader:  +2 initiative for all allies within 10 that can see and hear me.
Inspiring Presence:  Allies heal 4 upon spending an action point, as long as they can
see and hear me.
Lend Might:  Basic attacks I grant gain +1 to hit if the target is adjacent to me.
Dragonborn Frenzy:  While bloodied, I have +1 to hit.

Powers: 
At-Will:                    Encounter:
[-]Direct the Strike        [ ][ ]Inspiring Word
[-]Rousing Assault          [ ]Dragonfear
                            [ ]Takedown Strike
                            [ ]Vengeance is Mine
                            [ ]Inspiring War Cry
                            [ ]Inspired Belligerence
                            [ ]Second Wind

Daily:
[ ]Leader's Instincts

Items:

Really Pants fucked around with this message at Feb 15, 2013 around 22:54

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


I made everyone stat blocks in the OOC thread

Arkis

Arkis moves over to the dwarf in the shade. It's nice to take a rest out of the sun for a while; A luxury that will not be available to the group for some time. The excitement of the discovery is obvious to anyone in Tyr, and nowhere more concentrated than the market with all of the caravans.

Once out of the sun, Arkis lets his eyes adjust to his fellow mercenaries. There is a thin husk of what once was a defiler, a once-proud Dray filled with excitement and regret, a Mul who seems to speak to the earth, and a being that may be the wastes themselves manifested into a being. Aside from the husk, this group looks to be full of survivors, which comforts Arkis. The gladiatorial arenas require hard men to survive, but they are luxury compared to the toils on the wastes.

"When do we depart, Onyxl?" Arkis says turning his attention back to the dwarf. Pleasantries are for nobles.
pre:
Arkis

Hitpoints:     39/39     Initiative:    +5     AC:      18
Temp HP:       n/a       Speed:         +6     Fort:    18
Surges:        10        P. Insight:    11     Reflex:  16
Surge Value:   9         P. Perception: 11     Will:    13
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Battle Wrath             [ ][ ]Power Strike
[-]Berzerker's Charge       [ ]Furious Assault
[-]Body Equilibrium         [ ]Disrupting Advance
                            [ ]Single Out
                            [ ]Second Wind

Daily:

Items:

CommaToes fucked around with this message at Feb 16, 2013 around 20:58

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Thoice snorts at the Dray's and the half-orc's insistance. "We'll get moving once we get moving. I didn't live to see my fortieth birthday by rushing out into the wastes."

"We need to time time this, we go too soon and we're bandit fodder, too late and the place will be swarming before we can even get in. See that out there? Idiots the lot of them, city-folk who don't know what they're doing. Bet they got no plans on how to shift any ore." The dwarf mutters to himself, years of being a trader exposed to the elements had sandblasted him straight into his ways, he had plans and by whatever thing there was after Arthas, he was going to stick to it.

"Take a look over there, you see that group?" He asked, pointing to the bazaar, although with the amount of people it's hard to get what he's looking at.

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

Maybe the dwarf was right. Arkis spent almost all of his life in cities and did not have much experience dealing with the elements. Dealing with bandits, however, would be right up his alley.

The gladiator looks through the crowd to see if he can spot any obvious group that the dwarf would be talking about.

Perception: 1d20+1 18

Ryuujin
Sep 26, 2007
Dragon God

Ash of the Sands

Ash of the Sands looks around as well, trying to spot whatever the young dwarf is talking about. Yet the shifting people makes it rather difficult.

Perception: 1d20+12 13 yeah.

Kai Tave
Jul 2, 2012


Rada, Daughter of the Storm

pre:
Rada, Daughter of the Storm

Hitpoints:     49/49     Initiative:    +1     AC:      20
Temp HP:       n/a       Speed:         +6     Fort:    16
Surges:        15        P. Insight:    11     Reflex:  13
Surge Value:   12        P. Perception: 11     Will:    13
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Warden's Fury            [ ]Incredible Toughness
[-]Warden's Grasp           [ ]Mark of Thunder
[-]Tempest Assault          [ ]Gale Strike
[-]Weight of Earth          [ ]Thundering Strike
[-]Know Direction           [ ]Sandstep
                            [ ]Second Wind

Daily:
[ ]Form of Mountain's Thunder 
      [ ]Form of Mountain's Thunder Attack

Items:
Even in Free Tyr, haven and home to revolutionaries, wanderers, and mercenaries of all stripes, it wasn't hard to spot the group that she was being paid to accompany into the wastes in search of iron. Even without the guidance of the spirits, they were easy enough to make out through the press of the crowd. Dray were a rarity even in Tyr, and the others were just as distinct in their own ways...the one of them singing to her senses of sun-baked dunes, another one crackling with the sweet scent of desert lightning...and where others were heedlessly rushing off through the city gates in eagerness to be the first ones to reach this vaunted mine of iron, this group was patient. Watchful.

Those were qualities that Rada could appreciate. Up to a point. Storms were often slow to build as well, but once they had the fury they unleashed was inevitable.

"Trader Onxyl," she greeted her employer for the time being, nodding as the remainder of the crowd parted around her...even nativeborn Tyrians were willing to give way to a battle-scarred mul carrying a greathammer upon her back. She glanced over in the direction that the dwarf's gaze was fixed upon, opening her senses to the spirits around her in an attempt to discern something of use beyond the chaotic din currently engulfing the plaza. "Is there someone in particular that we're looking at?"

Perception: 1d20+1 9 Continuing my ongoing trend of rolling pretty badly at Perception checks, but Rada IS one of those Wardens who dumps Wisdom, so.

berenzen
Jan 23, 2012

Check yourself. You're on fire

Eran the Undying

Eran listened in quietly from under his wide brimmed hat, striding to his new employer and who would be his co-workers. As he surveyed his companions he mused.

The Dray was a sight to behold- in all his years, alive and dead- Eran had only seen a handful of Dray. The half-orc seemed familiar. Ah yes, he bet against him once on an arena match- he had lost Eran a good amount as well. As for the other two- the Mul seemed to have the storm crackling through her just like Eran. And the other seemed to be more a piece of the desert than human.

All in all, they seemed to be a solid group of people. If any of these groups were going to make it, it was going to be this group. They were survivors, and lived in the sand more than any of these other groups had. And if he was wrong- well, he'd finally be released from this hell of unlife.

Nodding to his compatriots, Eran didn't proffer his hand to the group, the cold flesh of a corpse usually made people nervous. Trying to look for the group pointed out to him, Eran only saw crowd.

"Master Onyxl, where exactly are these people we're supposed to see?"

Perception: 1d20 3 Yeah, I'm definitely not the party's eyes

pre:
Eran the Undying

Hitpoints:     35/35     Initiative:    +5     AC:      15
Temp HP:       n/a       Speed:         +6     Fort:    13
Surges:        7         P. Insight:    10     Reflex:  16
Surge Value:   8         P. Perception: 10     Will:    18
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Blazing Starfall         [ ]Dark Reaping
[-]Lightning Strike         [ ]Vezzuvu's Eruption
[-]Arcane Defiling          [ ]Explosive Pyre
[-]Sensing Eye              [ ]Dancing Lighting
                            [ ]Spatial Trip
                            [ ]Second Wind

Daily:
[ ]Howling Tempest

Items:

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Arkis manages to see a small stall directly in the path of Onyxl's pointed finger, the man dressed in dark brown leather seems to be trying to buy every waterskin the stall has. "He thinks he's being smart he does. Get all the water you can carry with all the money he's got. But he's going to burn all his cash on something that's the first to go when raiders show up. One foot outside of the walls and BAM! He's compost. And all that water is just going to make the sands a bit steamy."

"If any of you can understand this nature malarky, we're not going to need as much food or water straight away. I've already got the wagon and the spare parts. Here..." The dwarf hands you a coin purse and points you towards the market. "See what you can find out about what different groups are in, mingle about, there's about a week worth of supply funds, haggle if you can, and for the love of god don't buy any downpour sticks. Those blasted things are worth less than a cheap dowsing rod."

Optional check: Haggling Streetwise: 1d20+4 11
roll streetwise to try and beat the sample score and maybe you'll have gold left over to trade with, this will take most of the afternoon, while the merchants of Tyr bazaar aren't the best hagglers today, they are nothing if not determined to hold onto their coin


When do you want to leave
With about a weeks worth of gear you have a choice of when to depart
1st day afternoon not possible if haggling check is taken
1st day evening
2nd whenever
3rd whenever
4th morning only (festival day, Thoice has an invite to a party and if he's still in the city, it would be rude to reject it. As employees you'd probably get invited along as bodyguards)
5th whenever

the dwarf seems confident that it will only take the group 7 days to reach the mine with the stuff he's given you, other estimates that you can hear seem to be in the range of 10 days. Later dates might be quieter trips but the mine may be more problematic, earlier gives you a great big bullseye on your back but you'll get to set up first should everything go as planned.

Kai Tave
Jul 2, 2012


Rada, Daughter of the Storm

Manic_Misanthrope posted:

Arkis manages to see a small stall directly in the path of Onyxl's pointed finger, the man dressed in dark brown leather seems to be trying to buy every waterskin the stall has. "He thinks he's being smart he does. Get all the water you can carry with all the money he's got. But he's going to burn all his cash on something that's the first to go when raiders show up. One foot outside of the walls and BAM! He's compost. And all that water is just going to make the sands a bit steamy."

"If any of you can understand this nature malarky, we're not going to need as much food or water straight away. I've already got the wagon and the spare parts. Here..." The dwarf hands you a coin purse and points you towards the market. "See what you can find out about what different groups are in, mingle about, there's about a week worth of supply funds, haggle if you can, and for the love of god don't buy any downpour sticks. Those blasted things are worth less than a cheap dowsing rod."

Rada frowned slightly at the caravaneer's choice of words..."nature malarky" indeed...but said nothing. In truth the spirits had often provided for her on her travels across the Tablelands from one city-state and settlement to the next on whatever journey she was undertaking at the time, but that was for herself. She was less certain that they would be willing to provide for all of her companions as well, especially if they proved to be...disrespectful.

Still, Athas was not a world that coddled the weak, and if Onyxl had lasted as long as he apparently had as a trader and caravaneer then he clearly knew how to take care of himself. The others, well, time would tell.

She accepted the pouch with an open hand, plucking several of the ceramic coins from within and running her finger along the Tyrian stamp baked into them before dropping them back into the bag. "We should nonetheless try to secure a supply of water for ourselves before the rest of these fools drive the price too high. Sun-salve if we're traveling by day, torches if we're traveling by night. If there is anything anyone here thinks they lack, now is the time to take stock."

With the rest of the group in tow Rada shouldered her way into the crowd, making a path leading over to the merchants' stalls. Though she hadn't lived in one for years now she had been born and raised in a city-state much like Tyr, and knew something of the ebb and flow of haggling. It was a bit like bargaining with the spirits, really...exceptionally petty and venal spirits.

And of course none of us have Streetwise trained. That's okay though, I got this.

Streetwise for hagglin': 1d20+4 19

Bam, see? As for when we should leave...I definitely think we should wait a little bit and let some of the others get attacked by bandits/eaten by the local wildlife/etc. The party could be neat, but it also sounds like it could be risky and it'd push us to departing no earlier than the 5th day of 20, but if everybody else wants to do it I'm game for it. Otherwise I think leaving on the 3rd day or so sounds good.

Ryuujin
Sep 26, 2007
Dragon God

Ash of the Sands

Ash of the Sands finally speaks. "We should leave as soon as possible." Yet one of his would be traveling companions goes off and does some haggling. Annoyed, he adds, "we should have no problems with the supplies that Onyxl has acquired. I say we leave this night."

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

Arkis doesn't take the money. Before, when dealing with merchants, all he needed to do was scowl at them to give him the best price. Today it seems that the merchants have been scowled at more than their fair share, so any further intimidation would be ineffective. Seeing the Mul go off and try to charm her way to more supplies, he settles back and tries to see if he can recognize any of his gladiatorial peers preparing for their own journey. The best way to prepare is to know about your opponents.

As he looks around, he answers Ash's suggestion. "I'm sure the bandits and the wastes are all too eager to begin trying to kill us. We can dictate when to start our fight for survival. I know from experience when entering a battle royale such as this, the first to the fight seldom lasts to the end. I think we should inquire about our competitors before departing, just so we can be prepared for the lengths the mercenaries will go to satisfy their ironlust. Also, I cannot see in the dark so I would suggest we travel first thing in the morning so we can leave with both sunlight and insight."

Not sure what I'd roll to see if I can spot any other old gladiators. Perception probably.

Perception: 1d20+1 7 Welp... wasted my good perception roll earlier.

Kai Tave
Jul 2, 2012


Rada, Daughter of the Storm

Ryuujin posted:

Ash of the Sands finally speaks. "We should leave as soon as possible." Yet one of his would be traveling companions goes off and does some haggling. Annoyed, he adds, "we should have no problems with the supplies that Onyxl has acquired. I say we leave this night."

"The trader is right, dunewalker," Rada said as she looked over the wares the merchants had for sale...given the gathered crowds it seemed as though the sellers were opening their entire stocks in a bid to profit while excitement and ambition ran hot. "You only need look around you to see how quickly word of this has spread. Every bandit, raider, and slave-taker within a week's march of Tyr will be waiting to descend upon anyone seeking this mine like sand sharks drawn to spilled blood. Let the foolhardy and reckless draw their attention and exhaust their strength for now...we have enough trials ahead of us without inviting more."

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

The Ginormus

The Ginormus scoffs. The day he has awaited for years is finally at hand. He will take up arms once more, as he was born to do, and all who dare to stand in the way will be crushed. That is all he needs to know.

Streetwise: 1d20+4 9

pre:
The Ginormus

Hitpoints:     33/33     Initiative:    +3     AC:      17
Temp HP:       n/a       Speed:         +5     Fort:    17
Surges:        7         P. Insight:    11     Reflex:  11
Surge Value:   8         P. Perception: 11     Will:    15
Action Points: 1

Conditional Modifiers:
Combat Leader:  +2 initiative for all allies within 10 that can see and hear me.
Inspiring Presence:  Allies heal 4 upon spending an action point, as long as they can
see and hear me.
Lend Might:  Basic attacks I grant gain +1 to hit if the target is adjacent to me.
Dragonborn Frenzy:  While bloodied, I have +1 to hit.

Powers: 
At-Will:                    Encounter:
[-]Direct the Strike        [ ][ ]Inspiring Word
[-]Rousing Assault          [ ]Dragonfear
                            [ ]Takedown Strike
                            [ ]Vengeance is Mine
                            [ ]Inspiring War Cry
                            [ ]Inspired Belligerence
                            [ ]Second Wind

Daily:
[ ]Leader's Instincts

Items:

berenzen
Jan 23, 2012

Check yourself. You're on fire

Eran the Undying

Eran nodded to the caravaneer and nodded at Rada as she grabbed the bag. Then he started grinning slightly as he had an idea.

"I won't be haggling, but I'll do what I can to help us out. As for when to set out, I say we should leave the day before the festival. It will give me some time to set a few things in motion that might help us along the way. And Sandman, don't be overeager to get back to the dunes so soon. If we set out now, it will be a feeding frenzy- the raiders will set upon us, and there would be few other targets for them to go after. We leave tomorrow with the rush- we're asking for our water to get axed. If we leave the third day, the raiders will be weakened, we have little worry about being set upon by others, and we might be able to scavenge any leftover supplies from the raided caravans."

Setting off, and avoiding tailing Rada, the revenant headed towards the various merchants, talking to them about the various customers that had been buying from them, as well as how competent they seemed.

Leaving on day 3 sounds good. It gives me time to set a couple things in motion, and also thins out the bandits and such in the event that one of my plans goes south. Also, I'm gonna be putting my use as a Charisma-pumper to work in the coming days.

Streetwise for rooting out info. 1d20+5 17. I originally was rolling for haggling, but it looks like Rada is doing it instead, so I'm haggling for information instead now.

pre:
Eran the Undying

Hitpoints:     35/35     Initiative:    +5     AC:      15
Temp HP:       n/a       Speed:         +6     Fort:    13
Surges:        7         P. Insight:    10     Reflex:  16
Surge Value:   8         P. Perception: 10     Will:    18
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Blazing Starfall         [ ]Dark Reaping
[-]Lightning Strike         [ ]Vezzuvu's Eruption
[-]Arcane Defiling          [ ]Explosive Pyre
[-]Sensing Eye              [ ]Dancing Lighting
                            [ ]Spatial Trip
                            [ ]Second Wind

Daily:
[ ]Howling Tempest

Items:

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Rada Your skills at haggling make it so you can afford either of the following: Extra sun balm for protection against the elements (you get +2 to endurance checks vs heat), an increase to the amount of food and water for the group (misc stuff) or a downpour stick.

Arkis There are a lot of heavilly armed people in the bazaar, but none who you can pinpoint as fellow gladiators, maybe if they had a few more gaping head wounds it'd click faster

Ginormus You think for a brief second that one of the groups chatting may not be straight out adventurers looking for the mine, nothing concrete but something is off

Eran You manage to pick some rumours that a group of somewhat... undesirables got into town during the frenzied atmosphere, this was from a weapon merchant however so he could just be pulling stuff to sell his wares. Like a camel-mounted balista. But the guards do seem to have their hands full. You also pick up on the original caravan's returning members. 2 dwarves, 1 half-giant for security and the remaining 4 were human and yet only Thoice is making the trip out. One of the other members is in a tavern deeper in the city named the "Kicking Mul" drunk of his rear end but selling off the information has made him pretty rich.

In fact the information that he's apparently giving out seems to be contradictory to what Thoice has given you so far, you can't tell if the specifics of the map detail he's given everyone is wrong but Thoice said they had run aground on a rock face in the Silt sea where the entrance was, while he says it was under the silt itself.

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

Unable to locate any acquaintances in the shuffle, Arkis settles back along the wall. "Seems like we have a couple votes for waiting a couple days. If that's the case, then, I'm going to head out to an old gladiator haunt. Maybe I'll get information. I am familiar with some of the staff there... Anyone else want to come?"

If we are going to be preparing for a while, I want Arkis to use some of his contacts in the city. He's the only one of the group that doesn't have a strong connection to the wastes so I feel it's a good opportunity to use the backstory before we head out.

berenzen
Jan 23, 2012

Check yourself. You're on fire

Eran the Undying

Catching back up with his compatriots, Eran nodded to Arkis, "In a bit maybe, I have a couple errands to do yet." Turning to the Dray- Ginormus was it- the revenant continued, "I might enjoy a bit of muscle back up on this next task- care to join me? Unless you have something better to do of course, but it could be fun. I want to meet someone at the Kicking Mul, and I'd like a bit of protection in these streets just in case."

Eran paused for a moment, "I might stir up a bit of chaos to thin out the groups that'll leave tomorrow. Doesn't give me a lot of time, but I'll see what I can do. It's not clean, but it'll help us a bit in the long run I think. Also, there seems to be a group of less than savoury sorts around. I want to identify them, and see if I lay a few pieces of gossip and rumour that might get them in a bit of trouble."

I'm a face, and this is my playground, drat straight I'm going to be doing things here.

pre:
Eran the Undying

Hitpoints:     35/35     Initiative:    +5     AC:      15
Temp HP:       n/a       Speed:         +6     Fort:    13
Surges:        7         P. Insight:    10     Reflex:  16
Surge Value:   8         P. Perception: 10     Will:    18
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Blazing Starfall         [ ]Dark Reaping
[-]Lightning Strike         [ ]Vezzuvu's Eruption
[-]Arcane Defiling          [ ]Explosive Pyre
[-]Sensing Eye              [ ]Dancing Lighting
                            [ ]Spatial Trip
                            [ ]Second Wind

Daily:
[ ]Howling Tempest

Items:

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

With Rada taking her time to haggle out some better deals, the group seems to be leaning towards departing on the third day. "If you're gonna wait, stay here." Thoice Onyxl suggests, handing a small scrap of papyrus with a crudley drawn map on it "I'll be at my house once I've got everything and all the supplies will be stored there. So no stealing food from the pile damnit!" The dwarf instructs.


DAY 1 AFTERNOON

Kai Tave
Jul 2, 2012


Rada, Daughter of the Storm

Rada wasn't a person gifted with an overabundance of charm, but boundless patience, a mul's natural stubborn streak, and a bit of quiet intimidation here and there were sufficient to get all but the most recalcitrant of merchants she dealt with to bring their prices down to a more reasonable range...doubtlessly still higher than what they would usually charge during a day of less excitement than this one, but it wasn't as though it was her money she was spending and Onyxl seemed content so long as she could procure at least a week's worth of provisions for their journey ahead.

Preparing for travel across the wastes was a simpler process than many made it out to be. One needed the essential supplies...food, water, weapons, and shelter from the unforgiving sun. Everything after that was simply added clutter. There were merchants hawking dowsing rods and hand-carved charms designed to ward off wicked spirits, maps and navigational aids, sand-shoes, wagon parts, and even a few selling potion-fruit (at exorbitant prices), but all she was concerned with was that which was necessary to see them to this supposed mine of Onyxl's without dying on the way.

A week's worth of traveling provisions was easy enough to come by, even with the vast amounts being bought up by other eager fortune hunters, and judicious haggling had allowed her to come out of it with some extra coin for her troubles. She could have purchased more...while the caravaneer seemed assured that the journey would only take them a week, she knew from experience that such assurances rarely lasted long once out in the wastes...but it sounded as though they would be traveling by day, which suited her fine given that she lacked the gift of night-sight that some of her kind inherited, but would require extra protection from the elements if they were to endure the wrath of the sun. The leftover money was enough to lay in a supply of sun-salve that would hopefully last the lot of them long enough to reach their destination unscathed.

Going with the sun balm. Sun Sickness is no joke.

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

What's everyone else doing? Eran is heading to the Kicking Mul, Arkis is heading out to find his contacts (give me insight, or streetwise) and Rada managed to secure the supplies, what's Ginourmous and Ash up to?

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

With the others heading out to their various tasks, Arkis seeks some of his old gladiatorial contacts. Being a freelance gladiator, and not a slave like many of his kind, offered him some special freedoms outside of the ring. Unfortunately for him, that puts him in a unique situation of being one of the only ones free to walk about in broad daylight on such an exciting day as this.

Finding Contacts (Streetwise): 1d20+2 4 Whiff!

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Swing and a miss

While Arkis may be free to walk the streets despite his status as a gladiator, that does not mean that many people have to like it. Getting away from the market, many people seem to be hiding away from you, ducking into houses and alcoves to avoid being in your path. The only place where you could potentially meet your contacts would be at the arena itself, but then there would be the problem of trying to avoid being roped into a fight yourself. If you can get there in time, that is.

You swear you've walked past that bit of blood 5 times already.

Ryuujin
Sep 26, 2007
Dragon God

Ash of the Sands

Annoyed at the delay, at the apparent need to remain within the walls all the longer Ash of the Sands turns away. "I will return." He begins to stalk the streets, keeping an eye out for anything that could help or hinder the expedition. He is not happy and much of his movements throughout the city are like that of a wild beast ready to pounce on unsuspecting pray. He has no contacts throughout the city, nor a steel tongue. All he has is endurance and his eyes, eyes that are not particularly suited for a city of swarming weakness.

Moving about the city in a huff. Perception - annoyed search 1d0+12 20. He doesn't know what he is searching for but he must keep himself busy so he is on the lookout for anything that could help the group, or anything that might hinder the group and needs keeping an eye on.

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

Frustrated with the fruitless search, the half-orc resolves to test his luck in finding information at the arena. Most around there are focused on the next fight, but they may be less hesitant to let information fly if they may not be around to use it later.

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Ash
Your eyes, or what's left of them do not deceive you, as you walk the city, frustrated about being denied the start you had hoped for: you manage to see that you are not the only one keeping an eye out for trouble, or to cause it. A Half-elf in fancy clothing seems to be keeping an eye out towards the market, his eyebrow twitching every so often as though his mind was working on another level to the rest of him.

Arkis
As you hit the Arena the excitement you'd have thought had been left behind at the market returns in full force. Shouting, haggling over slaves to be sold as guards and laborers and of course: the usual commotion over by the betting office.

"What about him?" You here one of the buyers say. A fat human with a white turban covered in various jewels pointing at you while talking to one of the arena's officials. "He's another gladiator, isn't he? How much will his services require."

The Official spots you and recognizes you instantly, "I'm afraid he's not for sale from us, he's another freelancer. To get him to guard your expadition you'd have to arrange something with him personally."

The buyer scowls, but turns to face the Half-Orc. "You sir, how much would you like to join the great expedition of the Dalmacian Merchant House? 500? a thousand gold?"

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

Arkis, not being one to mince words, decides that this guy is going to tell him about this rival house.

"How many do you have on your expedition already?"

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

The man puffs out his chest. "Our grand house can not be contained by mere numbers and our expedition is likewise. This is the largest operation in the Tablelands, and that caravan was protecting our cargo: ergo, the vault of ore is rightfully ours!" He says with pride, despite not really answering Arkis' question. "The security team is already impressive but you... yes I remember seeing you... you cost me a fair amount of money. I was sure that the high noon match on the 5th day last month was a safe bet to make, but alas: that only makes a more attractive potential member of our team! Metaphorically attractive you understand..." the man kept rambling, the arena official just shrugging behind him.

It appears while Arkis isn't one to mince words, this man minces them, dices them then smashes them to they resemble a mere puddle of things that just makes a mess of a conversation.

Ryuujin
Sep 26, 2007
Dragon God

Ash of the Sands

Ash slips up behind the fancily dressed half-elf while the individual is busy concentrating on the market. Once he is right behind the man he speaks, in a voice like the warning hiss of an oncoming dust storm. "What has so caught your attention in the market?"

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

If this guy keeps talking without saying anything any longer, Arkis is libel show a repeat performance of the that match he mentioned. Only his opponent this time would be a bag of hot air.

"You speak as though you have something of substance yet nothing but rubbish comes out. Answer my question, fat man, or your next trip to the arena will not be as a spectator. The beasts need to be fed somehow." Arkis gets closer and closer to the man as his voice turns from a booming voice to an intense whisper.

Intimidate some more information out of the fat man.: 1d20+9 18

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Ash
The half-elf flinches at the voice from behind him "OH!" he yelps. "Sorry, just trying to keep track of my friends," he said sheepishly "market's a dangerous place sometimes, you never know when..." he continues before you hear an uproar and someone yell out "STOP! THIEF!"

The half-elf shifts around nervously. "Err... could you help me? This could turn out to be a stampede."

Arkis
The fat man gulps at Arkis' threat "Well I don't err... know the full number... I'm just a representative here looking to hire!" He squeaks. "I have quotas to meet, that's all!" He yells before dashing off with surprising agility for someone so rotund.

"Ugh, thought he'd never leave." THe arena official sighed "How the heck am I gonna tell the boss that most of our best gladiators got pulled for bodygaurd duty for this idiot? We're left with only slaves and beasts... Arkis! You up for anything for the festival? Special attraction, take on all comers and the like?"

Ryuujin
Sep 26, 2007
Dragon God

Ash of the Sands

Ash looks the half-elf in the eye, without blinking, and with a raspy voice asks. "And what help are you thinking of?" A slight twitch of his eyes, not enough to actually take his eyes off the suspicious half-elf, indicates the direction of the shout. "I don't suppose you have something to do with the theft?"

CommaToes
Dec 15, 2006

Yeah, she died, like, twenty minutes after that.


Arkis

"If I weren't already preoccupied, I would." Arkis somewhat sympathizes with the official's plight. He knows that beasts eating slaves is only so entertaining, but it's the absence of the other freelancers that worries Arkis more. If that fat man was as zealous towards some of his rivals, it may be a dangerous road to engage the caravan of the Dalmacian Merchant House.

"You wouldn't happen to know just who was roped into that merchant's offer, would you? I could probably imagine who would take this on, but any information you could give would give me a better idea of who to expect sporting iron weapons in the future."

Whether the arena official helps or not, I think Arkis has some good information here.
1. The Dalmacian Merchant House is going all in on this hunt.
2. They believe the vault is theirs, and are making effort to protect their claim.

Which leads to the fact that if we delay until after them, the vault is going to be ridiculously guarded. Arkis will return to Onyxl's place after the arena.

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

The Ginormus

The Ginormus chafes at the further delay until he can fight again, but begrudgingly concedes there is good sense to it. For the moment, lacking in orders both to give and to follow, he is somewhat lost. He feels something...off about some of the faces in this crowd, though, and decides to look into it the best way he knows how: by grabbing someone and menacing them until they talk.

"You! Those fools over there--tell me about them."

Intimidate: 1d20+11 29

Really Pants fucked around with this message at Feb 19, 2013 around 00:55

berenzen
Jan 23, 2012

Check yourself. You're on fire

Eran the Undying

Watching the Dray go the other way, Eran shrugged. Weaving his way through the crowds, Eran started towards the Kicking Mul. It was time to press a lush for information.

Reaching the tavern, Eran threw up his hood and entered, surveying the pub for the dwarf he was looking for.

Heading towards the Kicking Mul

pre:
Eran the Undying

Hitpoints:     35/35     Initiative:    +5     AC:      15
Temp HP:       n/a       Speed:         +6     Fort:    13
Surges:        7         P. Insight:    10     Reflex:  16
Surge Value:   8         P. Perception: 10     Will:    18
Action Points: 1

Powers: 
At-Will:                    Encounter:
[-]Blazing Starfall         [ ]Dark Reaping
[-]Lightning Strike         [ ]Vezzuvu's Eruption
[-]Arcane Defiling          [ ]Explosive Pyre
[-]Sensing Eye              [ ]Dancing Lighting
                            [ ]Spatial Trip
                            [ ]Second Wind

Daily:
[ ]Howling Tempest

Items:

Kai Tave
Jul 2, 2012


Rada, Daughter of the Storm

Is Rada near the disturbance in the marketplace that Ash and the half-elf are hearing?

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Rada
You hear the commotion and everything kicks off, the shouting has got a lot more vicious. There are city guard trying to barge through, people getting tripped up and falling underneath the mass of people, you can't see the thief right away.

Ash
The Half-Elf puts his hands up in defense "Nononono! I'm just worried that my friend might get caught up in the moment or something and get tossed into something. I'm just looking for another pair of eyes here."


Arkis
"It's not just House Dalmacia, every dye baron has been buying up all the freelancers. The fat guy got at least 2 before you sent him packing... don't tell me one of the houses roped you in as well?" The arena official asks, somewhat dejected "Festival's supposed to be our best day and we got nothing to put on. Plays are all well and good but people don't come here to see people pretend to poison themselves because they think their lover did the same thing."

"They probably won't just hand out the good stuff straight away, especially not to my guys, shame. Metal weapons could have really livened things up around here. Anyway..." the official says "You at least free for a drink in a couple minutes? No freelancers means really little work for me, I could probably get someone to cover."

The Ginormus
When a Dray starts barking at people, they tend to listen really well if they don't spontaneously urinate from fear. "I've never seen them before!" the poor sap you grabbed squeaks. "Even most of the other guys buying I've seen around but... those guys don't look like they're from any city and they said they were leaving tonight too!"

Eran
The Kicking Mul is a surprisingly well built establishment for something with such a bad pun based on an inside joke. Discussion around tables is fairly civil, the place looks clean and the bartender grooms his mustache into silly shapes for people's amusement. THere are a few dwarves drinking around but no-one looks to be selling information.

Really Pants
May 20, 2005

What's...where's...how do I even begin to describe your pants/underwear situation?!
You couldn't make your pants any lower, so you made pants for each leg! SAY IT!

The Ginormus

"Hmph. Is that all?" The Ginormus attempts to get a better look at the outsiders--their equipment, their bearing, distinguishing heraldry, whatever he can see at a glance.

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Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Passive perception 11
These guys don't really have anything notable, they look kinda ragged but they're still healthy and joking around. Nothing more from just a glance.

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