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Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

The fact that they've specifically said no PC version has made me lose all interest in this. I just don't understand why you'd make a big multiplatform shooter with an online focus(hell, with an online requirement) and pointedly not release it on PC in any form.

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I said come in!
Jun 22, 2004

Policenaut posted:

Isn't Destiny supposed to be an MMOFPS thing? It stands to reason you need to be online to play it, just like Dust 514.

Right, it's online only, and is meant to be a very social game. It'll have a story too though that you can play by yourself.

Kelp Plankton posted:

The fact that they've specifically said no PC version has made me lose all interest in this. I just don't understand why you'd make a big multiplatform shooter with an online focus(hell, with an online requirement) and pointedly not release it on PC in any form.

Hopefully Bungie knows something about next gen that we don't. MMO games really don't seem to work that well on current gen systems, so i'm a bit worried about that.

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag


CottonWolf posted:

I hope that wasn't next-gen footage... It looked average at best. Those grass textures were not the prettiest.

It's an Xbox 360/PS3 game

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Bland posted:

It's an Xbox 360/PS3 game

IGN's apparently saying that it's for "future generation technology" too, so I'm guessing the footage we saw was the PS3/360 version and later we'll see Durango/Orbis footage?

The REAL Goobusters
Apr 25, 2008
Their reason for not being on PC is pretty loving stupid.

MUFFlNS
Mar 7, 2004

Glad to see that Microsoft weren't able to lock down exclusivity for this. The game looks pretty cool in the gameplay clips that were shown, but also very Halo-ish too. I'm very curious to see if Sony makes any mention of the PS4 version at their big show in a few days.

Really nice to see something so ambitious!

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
Its kinda weird because this gen consoles aren't very good at MMOs and next consoles are going to initially have a small install base which jibes with how expensive MMOs are to make.

It is a tremendous shame it wont be on PC but Bungie have been a console company for a long time now.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Policenaut posted:

Isn't Destiny supposed to be an MMOFPS thing? It stands to reason you need to be online to play it, just like Dust 514.

They made it sound like Dark Souls or something and you can play that game offline.

I said come in!
Jun 22, 2004

Policenaut posted:

IGN's apparently saying that it's for "future generation technology" too, so I'm guessing the footage we saw was the PS3/360 version and later we'll see Durango/Orbis footage?

I hope so, maybe E3 even?

Fergus Mac Roich posted:

They made it sound like Dark Souls or something and you can play that game offline.

It was confirmed that Destiny is for sure online only.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

I said come in! posted:

I hope so, maybe E3 even?

Maybe even as close as the PS4 conference this week. Timing is certainly close enough.

SurrealityCheck
Sep 15, 2012
The fact the game will have to be able to run on a system with 256mb of ram is pretty tragic.

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag


Policenaut posted:

IGN's apparently saying that it's for "future generation technology" too, so I'm guessing the footage we saw was the PS3/360 version and later we'll see Durango/Orbis footage?

The future games in the series will be next gen. This was all laid out in the document Activision released about the franchise last year.

Edit: Actually I just refreshed my memory by looking it up again and it says the first two games in the franchise will have current gen and next gen versions in development. Sounds pretty stupid to me but there you go

http://documents.latimes.com/bungie-activision-contract/ For reference

Bland fucked around with this message at 19:21 on Feb 17, 2013

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

I said come in! posted:

It was confirmed that Destiny is for sure online only.

I mean to say that this is dumb. Oh well I'm not playing it anyway, current gen consoles :wtc:

sandpiper
Jun 1, 2007

hhehehehehe
You know, I don't hate this idea/game/whatever but I have a pretty reasonable feeling that this is going to fall flat on its loving face.

CottonWolf
Jul 20, 2012

Good ideas generator

Fergus Mac Roich posted:

I mean to say that this is dumb. Oh well I'm not playing it anyway, current gen consoles :wtc:

Some of the stuff on the giantbomb video that's up made it sound like online only makes sense as a requirement, considering what they're wanting to do. People running in and out of your world and other MMO-esque features (actually sounds kinda Phantasy Star-y). But yeah, if it really is current gen only, that is utterly mental to me.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

CottonWolf posted:

Some of the stuff on the giantbomb video that's up made it sound like online only makes sense as a requirement, considering what they're wanting to do. People running in and out of your world and other MMO-esque features (actually sounds kinda Phantasy Star-y). But yeah, if it really is current gen only, that is utterly mental to me.

That still sounds like Dark Souls! It sounds like it'll come out on next gen consoles too but the PC thing is kind of a deal breaker for me.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

sandpiper posted:

You know, I don't hate this idea/game/whatever but I have a pretty reasonable feeling that this is going to fall flat on its loving face.

There just isn't anything noteworthy about it and the claims it is going to be bigger than HALO just felt like hubris.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

sandpiper posted:

You know, I don't hate this idea/game/whatever but I have a pretty reasonable feeling that this is going to fall flat on its loving face.

Has there ever been a game franchise that was conceived and promoted from day-one as a multi-platform, multi-media franchise that didn't completely fail to live up to expectations?

Knowing that they intende to make it some huge media empire doesn't give me a lot of faith in the game because I know that means that in the game nothing will actually matter or change the status quo and you're probably not even going to get a real ending outside of a "Be Sure To Drink Your Ovaltine play the next amazing Destiny game!" splash screen.

AngryBooch
Sep 26, 2009
So this was a terrible reveal. A few extra pieces of concept art? Still no idea how the game actually plays or if they're even going to be able to pull off the 'mingle-player' aspects.

Hardflip
Jul 21, 2007

Fergus Mac Roich posted:

I mean to say that this is dumb. Oh well I'm not playing it anyway, current gen consoles :wtc:

Didn't the IGN dude say it's going to run on the nextgen consoles as well?

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
:siren:Here's the IGN Article:siren:

You know Bungie is serious about its first public steps in post-Halo life when Jason Jones – the studio co-founder and Halo mastermind who’s notoriously media-shy – is on hand to introduce the 360-person studio’s new always-online first-person shooter franchise for Xbox 360, PlayStation 3, and “future-generation technology” – a not-so-subtle nod to the Xbox 720 and PlayStation 4.

“Destiny is our next great shooter in a totally new world,” he said confidently, displaying none of the public-speaking fears you’d expect from a man who hasn’t given an interview to a games media reporter in over a decade. “By the end I hope you’ll agree that it’s a little crazy.”

Crazy? Not necessarily. Wildly ambitious? Most definitely.

“We did a bunch of ambitious things on Halo deliberately to reach out to people,” Jones continued. “We made the game run without a mouse and keyboard, and now nobody plays [first-person shooters] the old way anymore because they don’t want to.

“[So] how do we take this genre that we love so much and turn it on its head?”

Destiny’s answer is to offer a quasi-massively multiplayer sci-fi experience (they call it a “shared world shooter”) that is fully playable by yourself, but designed to seamlessly connect you with friends. “We built this game from the ground up to be social and cooperative,” Jones reinforced. Is Destiny an MMOFPS? Sort of. Is there a subscription fee? No, emphasized Activision Publishing CEO Eric Hirshberg. Does it require an Internet connection in order to play? Yes.


Titan, Hunter & Warlock

Bungie boils down Destiny’s basics to seven key pillars – an unsurprising number if you’re at all familiar with the company’s cheeky obsession with the famously lucky digit – claiming that “every piece of code and every piece of art must justify these pillars or they get thrown out.”

Pillar #1: A World Players Want to Be In
“This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?”

That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe.


Not much is known about the Black Garden...

Though Destiny’s actual plot is likened to a series of novels that will each house self-contained stories over the course of the franchise’s planned decade-long lifecycle, Bungie narrative director Joseph Staten noted, “One lesson that’s critical is that the most important stories we tell aren’t going to be told by us. They’re going to be told by players – their personal legends built from shared adventures.”

Pillar #2: A Bunch of Fun Things to Do
Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together.

You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes).

Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well.


Mars' Exclusion Zone is controlled by the Cabal.

Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal.

A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2.


Earth's moon is broken. Check out the tectonic action!

“Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.”

The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone.


The Hunter class of Guardian lies in wait as a few different foes pass.

“And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures.

“It’s a place where I can leave my mark.”

Pillar #3: Rewards Players Care About
Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.”

Pillar #4: A New Experience Every Night
“Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.”


All we know about the Vex is that they're time-traveling robots.

The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.”

As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up.

Pillar #5: Shared With Other People
Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction.


You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right).

“Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to.

Pillar #6: Enjoyable By All Skill Levels
He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.”

Pillar #7: Enjoyable by the Impatient and Distracted
Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details.


This image is interestingly titled "Hellmouth." Can't imagine why...

Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bullshit.” In other words, they understand that what they’re making is escapist entertainment.

“This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it.

Bungie and a Beatle
Though seven pillars were given, I’d argue that an eighth is in order: Incredible music. Veteran Bungie music director and composer Marty O’Donnell – yes, he of the Flintstones Vitamins jingle and the legendary chanting-monks Halo theme – is already hard at work scoring Destiny. A full 50 minutes of soundtrack material is already in the can, recorded with a 106-piece orchestra in London at Abbey Road Studios. Oh, and some other material conjured up by O’Donnell, his longtime music writing partner Mike Salvatore, and rock god Paul McCartney. I heard several samples and it’s clear that O’Donnell is not only at the top of his game, he has no restrictions either, with pieces clocking in “as long as they need to be.” Most pieces, he said, are between five and seven minutes each, far beyond the 1-3-minute tracks he’s always had to adhere to in order to fit Bungie’s games.


Bad guys live here. That's all we know.

I had to ask: can you even say no to Paul McCartney if you don’t like something he’s done? “I’ve never said no to Paul McCartney,” O’Donnell laughed. “[But] I can take a motive or theme” amidst some other stuff he might not deem appropriate for Destiny “and work with it.”

For Beatles fans, O’Donnell also told an amusing anecdote about McCartney digging out the sound machine he used on the Beatles’ Revolver album and using it to do sounds for Destiny. “That is just so cool,” O’Donnell beamed.


Dibs on that spider-like tank vehicle back there!

Though Bungie unfortunately wouldn’t yet provide any score samples for me to share with you, I can relay that some pieces had distinct echoes of Halo, complete with understated chanting voices. Others, though, were decidedly non-Master Chief. All, though, could easily be mistaken for something out of a big-budget Hollywood drama film.

But does Destiny have a theme we’ll remember forever, a la Halo’s chanting monks? If not, does O’Donnell want to write one? “We haven’t released something yet that says, ‘And here’s the theme’,” O’Donnell said. “[But] there are a lot of themes in this music and one might organically become the theme that we hook everything onto.”

What Else?


Talk about "dead space"...

Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more.

Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now.


Say "Halo" to my Ghost-like vehicle...

Building all of this, of course, has been quite the undertaking. “We’ve created more concept art for this game than all of our previous games put together,” he claimed.

Talk About a Dream, Try to Make it Real
At the end of my day at Bungie, that’s what Destiny’s unveiling was all about : concepts. I was shown next to zero gameplay footage – perhaps a cumulative total of 60 seconds of in-engine materials (for the record, what was screened was damned impressive from a technological perspective – including a haunting base on the surface of the moon and a few beauty shots of Guardians overlooking the Traveler’s city), and instead the vibe seemed to be more along the lines of, “We’re Bungie. Trust us. We’ve got this.” Bold proclamations were made and my imagination for what Destiny could become instantly began running wild.


Your Guardian character derives magic-like abilities from the globe-like Traveler.

In truth, Bungie’s confidence in its new endeavor is warranted, given what it accomplished with Halo. Still, the team did seemingly direct one nugget of caution at itself before the day was done: “We need to earn a big audience,” Staten said. “What [we] did before doesn’t matter.” He’s right. But what they do from here, if it all works as dreamed up, could redefine everything for the next era of action games. We hope it does, because the first-person shooter future Bungie imagines is one we want to live in.

The Ol Spicy Keychain
Jan 17, 2013

I MEPHISTO MY OWN ASSHOLE
Jeff Gerstmann completely killed every ounce of interest I had in this game. The combination of the realization that this game is a LOT more MMOey than I initially though and his monotone, incredibly uninterested voice did the trick.

Thanks, Jeff!

Tezzeract
Dec 25, 2007

Think I took a wrong turn...
Probably wasn't the best reveal, but the underlying concept seems awesome. The MMO space is relatively unexplored for the consoles, so even though it's a risk for console only, there is the upside of potentially being the best in the console market.

Plus there's no monthly fee.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
I'm seriously getting huge flashbacks to Too Human and Advent Rising, only this time they can't even hype up being a superpowered demigod with an epic plot that you control since there are a million other You running around and they can't do anything that would interfere with the sequels that they've got down the pipeline.

Markkei
Aug 11, 2010
From the Eurogamer article:

quote:

On the possibility of a PC version, Parsons said: "We would absolutely love to be on the PC. If you talk to the people upstairs, we play it on all platforms. So, stay tuned."

So perhaps there is hope yet. I'm not sure why IGN said there was no chance of a PC version.

Kilometers Davis
Jul 9, 2007

They begin again

I'm really, really excited to see how this game ends up when it releases. I feel like Bungie is definitely looking to get back to their old level of quality and maybe even better. Seriously looks awesome to me.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

Kilometers Davis posted:

I'm really, really excited to see how this game ends up when it releases. I feel like Bungie is definitely looking to get back to their old level of quality and maybe even better. Seriously looks awesome to me.

It's ticking all the right boxes in my head but I'm going to hold off getting hyped till I see more ingame stuff.

I said come in!
Jun 22, 2004

The way the game works, with it being multiplayer online, but having solo stuff you can do too, makes it sound kinda like Tabula Rasa to me. Only hopefully not bad.

Jebediah
Oct 7, 2009
Grimey Drawer
This honestly looks amazing to me. The level of detail has got to be PS4/720 territory though. If this ends up be a launch title for those then I'm in.

MUFFlNS
Mar 7, 2004

Jebediah posted:

This honestly looks amazing to me. The level of detail has got to be PS4/720 territory though. If this ends up be a launch title for those then I'm in.

I have a suspicion that this game might make an appearance at Sony's big PS4 reveal in a few days. Would be nice if they revealed a good chunk of gameplay footage there.

Calipark
Feb 1, 2008

That's cool.
I'm with Jeff Gerstmann here. Interested but incredibly jaded and unimpressed.

Bungie drummed up this reveal to only show what like 10 seconds of in-game footage? gently caress you. PRE-ORDER This game you have very very little info about TODAY, get a free gently caress you poster! HURRAY.

I hope the console industry crashes and burns so that this poo poo dies with it.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Monster w21 Faces posted:

“We did a bunch of ambitious things on Halo deliberately to reach out to people,” Jones continued. “We made the game run without a mouse and keyboard, and now nobody plays [first-person shooters] the old way anymore because they don’t want to.
There seems a considerable level of arrogance in Bungie saying stuff like this. Sure they have done amazing things for console shooters so it might be warranted but this statement goes beyond reality. Also did I just miss it or where there no name plates in the dev diary? That felt like we were just expected to know who they are.


Markkei posted:

From the Eurogamer article:


So perhaps there is hope yet. I'm not sure why IGN said there was no chance of a PC version.
Who knows, though maybe Eurogamer just spoke to a PR who was more diplomatic?

The REAL Goobusters
Apr 25, 2008
I think the ideas they have are cool but I'm baffled as to why they didn't want to show any gameplay I mean we know what a MMO FPS already looks like (Hey Bungie/Activision there's a little game called PLANETSIDE 2 that was just released recently). I mean it sounds very ambitious for a console title, but we don't even know player counts or really anything else. In the giantbomb video where Jeff talks about what he saw (aka what we saw) and that you'll go to several "dungeons" and stuff across worlds with your friends. I just hope they actually design those levels to be fun and not completely random design or something like the Mass Effect 1 worlds were.

I mean Bungie is cool but they really didn't show off anything.

Corin Tucker's Stalker
May 27, 2001


One bullet. One gun. Six Chambers. These are my friends.
I like the concept art and some of the ideas, but so far it's all very vague. Nothing really strikes me as solid enough to get excited about. There's a lot of "we want to do X and y" with no "and here's how".

AngryBooch
Sep 26, 2009

MUFFlNS posted:

I have a suspicion that this game might make an appearance at Sony's big PS4 reveal in a few days. Would be nice if they revealed a good chunk of gameplay footage there.

This is a good theory. Jeff Gerstmann said in his casual conversations with Bungie staff that they were surprised they weren't being shown gameplay. Also that the visit seemed like they spent an inordinate amount of time concentrating on music and stretching out info to take time, as if the decision not to reveal gameplay was a relatively recent one.

Kilometers Davis
Jul 9, 2007

They begin again

The story and atmosphere of this could really make it. I feel like Bungie always had issues with making all of the Halo story fit together but really excelled at having a great backdrop and urgency about what was important. I hope it's mostly a freeform game with Bungie simply crafting the world and giving the story a direction.

Some of the hulkin' mad posts in this thread are hilarious.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

PonchAxis posted:

I think the ideas they have are cool but I'm baffled as to why they didn't want to show any gameplay I mean we know what a MMO FPS already looks like (Hey Bungie/Activision there's a little game called PLANETSIDE 2 that was just released recently).

It also seems kind of obvious that Sony's going to shove Planetside 2 out onto the PS4, so they're kind of being beaten to the punch if the plan is to make future installments on next-gen.

AwwJeah
Jul 3, 2006

I like you!
I see the words "MMO FPS" being tossed around a lot but I really don't think that's what this game is at all. Seems to me like it's more of an online drop-in/drop-out setup where random strangers are free to join your game if you want them to. I also don't see this being an "open world sandbox." My guess is that "The Traveler" is some sort of hub city where you get missions and gear up before going to different levels.

I said come in!
Jun 22, 2004

By the way, Planetside 2 is a fantastic game. If you have the PC to run it, you really should be playing it.

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Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
I can understand the tension in gamers' hearts. The game, from what we know of it right now, is literally on the razor's edge between Dark Souls+Metroid Prime 3, and Brink. Which way will it go?

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