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I heard about this game only a few months back and it looks really interesting. The first videos I watched were on the telegraphs and my reaction was along the lines of "seriously this is your idea of innovation?" But then I saw the housing video and the race intros and the characters/art is just so ridiculously endearing to me. Plus the setting is pretty much ideal for what I like in games. I like the "paths" system but I really hope it can be implemented well and stuck-to. I mean some days I want to smack the poo poo out of some bad guys but some other days I'd love to just build my flying house/guild fortress or craft or something. Hell, if they can pull off the housing and guild forts the way they're saying they will, that might just make the game for me. I love the idea of two guild forts pummeling the poo poo out of each other hundreds of feet in the air. tl;dr: please please please be good (but it probably won't maybe, thanks mmo-cynicism)
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# ¿ Mar 3, 2013 21:39 |
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# ¿ Apr 29, 2024 02:11 |
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Doesn't look like anyone's posted this yet. 45 minutes of video a good chunk of which is dedicated to player housing (including the DevSpeak posted above). Looks absolutely awesome. Warning, intro is loving loud and annoying. https://www.youtube.com/watch?v=Vtl_tBRPWDU
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# ¿ Mar 25, 2013 05:33 |
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Someone got a camera on a demo for 41 minutes at PAX. The guy says he has another 40 minute segment of video he'll upload after some editing. https://www.youtube.com/watch?v=veB3Qf6dvgE
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# ¿ Mar 26, 2013 16:43 |
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I'm personally really burned out on the combat in most MMOs. I've played everything from EVE to WoW to GW2 and a ton of little MMOs in between and I'm just so goddamn tired of it. I still do it because I know it, but I've started to treat managing a guild as a game because of how bland everything else is. At this point Builder or Scientist looks so ridiculously attractive. I can build towns and stuff for guilds/people to use? I sincerely hope they release a video expanding on that soon. Can I build towns in open world? Is it just upgradtes to existing towns? Questions like that. I'm trying so hard not to get hyped up for this game after my GW experience.
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# ¿ Mar 27, 2013 17:50 |
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Some gaming journalism people got a 1 on 1 session with the devs. https://www.youtube.com/watch?v=oGzPY2r9yMQ e: also per http://www.penny-arcade.com/report/article/wildstar-is-an-mmorpg-built-on-pixar-like-bunnygirls-magic-pistols-and-home the beta starts "Really really really really really soon." Gettin' excited since I signed up really early on. Tupper fucked around with this message at 00:46 on Mar 30, 2013 |
# ¿ Mar 30, 2013 00:37 |
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The combat still worries me a bit for some of the reasons people mentioned in the thread so far. It looks a little boring and their reliance on the telegraph mechanic for literally EVERYTHING might either be a boon or a bane. Not sure yet, gotta see it. Also I don't think the build they've been showing off has the combat totally fleshed out. They keep using that lizard dude with claws instead of some of the potentially more interesting classes and weapons.
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# ¿ Mar 30, 2013 20:09 |
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Fuuuuck I want to be a builder. The production quality on the videos (the ones with the animated characters ofc) are mind-blowing. It is like an up-to-date WoW plus Pixar plus cartoony Firefly. Every video I see just ups the hype. Here's hoping we don't get another GW2.
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# ¿ May 22, 2013 05:39 |
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Dosvidanya posted:I did at 9pm EST tonight so I assume they might be wave based. Out of curiosity when did you sign up for beta?
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# ¿ May 23, 2013 04:50 |
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Dosvidanya posted:Mar 20th. Jesus. I signed up Jan 27th. ONE DAY In the meantime I'll just keep teaching arus how to kerbal
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# ¿ May 23, 2013 07:01 |
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As long as the movement and combat is smooth and polished it really doesn't matter if its amazingly innovative or whatever. WoW's combat is decidedly simplistic (compared to some other examples that include dodge rolling or combo fields or ability combos or what have you) but the reason it is so good is because of the polish they put into movement and ensuring that the game feels responsive and smooth. If they can pull that off then I'll be satisfied with combat.
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# ¿ May 23, 2013 14:43 |
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A Tartan Tory posted:Mechari Medic Yep basically. After seeing info and that really sweet screen of the medic with the dual Y shaped healguns on the medic, I was hoping that Mechari would be able to be robot space priests. my dreams are coming true
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# ¿ Jul 15, 2013 15:59 |
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KaboomzZz posted:Oof. Anyone else watch these fully? Awkward guy in black suit on a beach with bikini's tanning in the background, talking about how much of a market the West has for 50 cent roses where guys can buy for girl characters in games, where the most popular girl gets a special item because she received the most roses... talking about ice breakers etc. Judging from the reaction of others I am thankful that I can barely follow your post in the slightest. Please stop posting
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# ¿ Jul 16, 2013 06:44 |
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Al Borland posted:Nothing is too "Moe" for Arus. Except maybe Swiss
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# ¿ Jul 27, 2013 00:23 |
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# ¿ Apr 29, 2024 02:11 |
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Miles O'Brian posted:I really want to like the engineer but the thing that kills it for me is the slowdown in movement speed whenever you do anything. I love the idea of engineer. But the problem is I ran into a brick wall around 14 or so where I just couldn't kill poo poo without popping my R every single mob. I don't know if I was undergeared or what, but my bots felt useless (despite 'speccing' for them), my "tankiness" just wasn't there (despite stacking grit), and my damage output wasn't high enough (even when built for it) to win the arms race. All that plus zero self-heals (which is ok by itself, but with all the rest of the problems...) makes me think engineer needs some hard work. I pretty much agree with your post too btw. Sigh. I just want to be a robot-commanding dominion maniac bent on destroying the exiles and building pretty pretty houses. SIGH
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# ¿ Feb 25, 2014 13:46 |