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  • Locked thread
Pau
Jun 7, 2004

Hakkesshu posted:

You know what I already like about this game? A loving worldwide release on a tuesday. Turns out it's extremely convenient for the consumer that you don't arbitrarily restrict a digital download for half the globe!

I wish I could thumbs up this. It feels cumbersome to have to deal with proxies and poo poo every single time a good new game shows up on steam.

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Great Rumbler
Jan 30, 2013

For I am a dog, you see.

Hakkesshu posted:

You know what I already like about this game? A loving worldwide release on a tuesday. Turns out it's extremely convenient for the consumer that you don't arbitrarily restrict a digital download for half the globe!

This is something I can get behind, as well. Few things in the games industry is more stupid than launching a game through digital channels and then forcing various parts of the world to wait days or weeks for reasons that no longer make any sense. That, and delaying digital releases so that people buying the game from Gamestop don't get their feelings hurt.

Spalec
Apr 16, 2010

Cao Ni Ma posted:

Conan gets very distressed whenever Lara got her neck impaled by the wooden spikes in the river scene . "No no no no no no no!"

Is there just the one, pre-canned animation for those bits? That's a shame. It's cool the first time but if those bits are difficult it will lose its appear seeing it for the 32nd time.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Spalec posted:

Is there just the one, pre-canned animation for those bits? That's a shame. It's cool the first time but if those bits are difficult it will lose its appear seeing it for the 32nd time.

Going by various youtube channels, it won't for everyone! :shepface:

coyo7e
Aug 23, 2007

by zen death robot

Spalec posted:

Is there just the one, pre-canned animation for those bits? That's a shame. It's cool the first time but if those bits are difficult it will lose its appear seeing it for the 32nd time.
I was under the assumption that it'd be different depending on where you die and in what circumstance. It's not like it's going to show Lara getting impaled through the head in rushing water, every tie you fall off a cliff.

TheCoon
Mar 3, 2009

Square have been teasing a new DirectX 11 feature for this game and it ended up being some new hair tech from AMD called tressfx:







It's a shame this is coming out after Triple H cut his hair. :(

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy

bloodysabbath posted:

As per the Polygon review:

""It's a near-perfect embodiment of the age of the Xbox 360 and PlayStation 3 with a hint of what to expect next."

I'm sorry, we're talking about Tomb Raider here, right? There's no words for how shocked I am to see outlets talking about this thing with "Game of the Year" style language. Might actually pick this one up.

Well that's the one of the advantages you can gamble for when you do a series reboot. You can more easily throw on a whole new take on the game that releases it from whatever was holding the previous games down. Of course it doesn't always work but yeah.

WHOOPS
Nov 6, 2009

TheCoon posted:

Square have been teasing a new DirectX 11 feature for this game and it ended up being some new hair tech from AMD called tressfx:

God drat, that is impressive.

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy

TheCoon posted:

Square have been teasing a new DirectX 11 feature for this game and it ended up being some new hair tech from AMD called tressfx:


Whoa poo poo. I've always noticed that hair sometimes looks kinda static in even the prettiest game if you just stop to to take a look but this is really cool.

edit: poo poo I need a new graphics card don't I?

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
With the new consoles coming out, it was about time to upgrade for me, anyway.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

TheCoon posted:

Square have been teasing a new DirectX 11 feature for this game and it ended up being some new hair tech from AMD called tressfx:







It's a shame this is coming out after Triple H cut his hair. :(

An AMD technology? Does this mean I won't get that cool hair stuff with my Nvidia card?

cheetah7071
Oct 20, 2010

honk honk
College Slice
I sure hope they clarify what kind of graphics card you need to get that to happen with enough time left to order said graphics card before the game comes out.

TheCoon
Mar 3, 2009

Revitalized posted:

Whoa poo poo. I've always noticed that hair sometimes looks kinda static in even the prettiest game if you just stop to to take a look but this is really cool.

edit: poo poo I need a new graphics card don't I?

If you have a DirectX 11 card you should be able to use it, I'll certainly be turning down other settings to get nice looking hair.

DrNutt posted:

An AMD technology? Does this mean I won't get that cool hair stuff with my Nvidia card?

It should work on nvidia cards, a mod over at the eidos forums apparently said it runs well on his 680. It probably won't be as well implemented on non-AMD cards though.

cheetah7071 posted:

I sure hope they clarify what kind of graphics card you need to get that to happen with enough time left to order said graphics card before the game comes out.

The website says 7000 series cards are well suited to it.


e: the PC Devs did a Q&A on the forums so here are some choice quotes

quote:

- We are still working out when exactly we will allow pre-loads, but we expect it will be before the weekend.
- We know key-mapping is critically important for PC gamers so we definitely tried to ensure that everything can be mapped!
- We are offering very high resolution textures on the PC build, much higher than anything we have ever done on PC before. For most textures we have 16 times the data compared to consoles.
- The UI switches automatically between gamepad and keyboard/mouse depending on what you use.
- So for Tomb Raider we added an option to enable or disable the smoothing. [...] we do not do mouse-acceleration at all.

TheCoon fucked around with this message at 20:38 on Feb 26, 2013

1stGear
Jan 16, 2010

Here's to the new us.
This probably isn't going to run very well on a laptop, is it? :(

Great Rumbler
Jan 30, 2013

For I am a dog, you see.

The Taint Reaper
Sep 4, 2012

by Shine

I really wish Sierra still made adventure games like King's Quest, imagine all the poo poo they could kill you with in this day and age.

Azzents
Oct 19, 2010

"Quoting, like smoking, is a dirty habit to which I am devoted."
Well consider me a little hyped about this. I was hoping for a Skyrim-esque open world adventure setting and was kinda bummed to find out it's a bit more linear than that.


I'm also not liking this new fad of offering bonuses based on preorders. Nowadays it's more often than not a gamble to preorder hyped up games without cajoled with previous titles or free dlc.

Speedball
Apr 15, 2008

Well, there's still exploration, but of tighter segmented areas, like Metroid, or Arkham Asylum. Your ability to progress is based on what equipment you have, just like Batman!

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.

Azzents posted:


I'm also not liking this new fad of offering bonuses based on preorders. Nowadays it's more often than not a gamble to preorder hyped up games without cajoled with previous titles or free dlc.

Where have you been for the last couple of years?

coyo7e
Aug 23, 2007

by zen death robot
I just traded in some games I don't want to play any more at Gamestop and got a 50% trade-in bonus to crediting toward a purchase (goes until 3/3), so I pre-ordered Tomb Raider. I have no idea what the bonuses are, and don't really care. I hope the game is good, and that the multiplayer is good for a few dozen hours.

I figure if one survival+exploration game can pay for the next, I can skin animals all year long.

Coeurl Marx
Oct 9, 2012

Lipstick Apathy
This feels really stupid, but as much as I'm getting interested in this game, I'm even more interested in that new hair technology. The idea of maybe finally getting out of the age of terrible plastic-helmet-hair excites me way more than something so small probably should.

Looking forward to hearing what people have to say about the game though. Looks pretty cool, as someone who's never played a Tomb Raider before. The focus on the weird gore parts kind of skeeves me out, but whatever.

coyo7e
Aug 23, 2007

by zen death robot
I grew up on King's Quest and Dragon's Lair and the original Prince of Persia and stuff, so repeatedly horrifically impaling my protagonist on poo poo is really not a big deal to me at all - them's the breaks for loving up a section 20 times in a row.

As someone who as a kid who went to some of the first MacWorld expos and stuff though, back when multimedia games had just come out and Tomb Raider was a Big New Thing, the series always seemed skeevy as gently caress to me, even next to the booth with the Virtual Sex Doll Simulator programs at computer expos in 1991. I have never played a Tomb Raider game for more than a couple minutes, at someone else's behest. I simply detested the series and all the insulting poo poo it implied about people who played video games.

I hope that this gives Tomb Raider a shot in the arm, because the series has always offended me as a gamer, and I'd like to see it rebooted as something that I wouldn't be embarrassed to name-drop to a non-gamer friend.

Unlucky7
Jul 11, 2006

Fallen Rib

coyo7e posted:

I grew up on King's Quest and Dragon's Lair and the original Prince of Persia and stuff, so repeatedly horrifically impaling my protagonist on poo poo is really not a big deal to me at all - them's the breaks for loving up a section 20 times in a row.

As someone who as a kid who went to some of the first MacWorld expos and stuff though, back when multimedia games had just come out and Tomb Raider was a Big New Thing, the series always seemed skeevy as gently caress to me, even next to the booth with the Virtual Sex Doll Simulator programs at computer expos in 1991. I have never played a Tomb Raider game for more than a couple minutes, at someone else's behest. I simply detested the series and all the insulting poo poo it implied about people who played video games.

I hope that this gives Tomb Raider a shot in the arm, because the series has always offended me as a gamer, and I'd like to see it rebooted as something that I wouldn't be embarrassed to name-drop to a non-gamer friend.

I don't think it was the original intent of the designers, but once marketing and the media decided to place Lara Croft as a gamer sex symbol...well, they never really managed to return.

EDIT: I am still not certain if I want this; It never really was on my radar, but the good reviews seem promising, and I have a bit of gift card credit to burn.

Unlucky7 fucked around with this message at 04:41 on Feb 27, 2013

Mazed
Oct 23, 2010

:blizz:


See, the problem with things like that impalement, is that it's so clearly, blatantly played for shock value. It's not even physically possible, because if something went clear through your neck like that, it'd hit your spine and paralyze you from the neck down -- and that's assuming it doesn't hit the brain, in which case it'd just be instant death. So all that writhing and gurgling is just in to make it as gratuitously sickening as it could possibly be.

It seems either perversely voyeuristic, or that they're trying too hard to be edgy and shocking, or most likely both. After seeing positive reviews roll in, this actually seemed worth checking out, as an action/adventure game that doesn't cast you as a designated hero but a down-to-earth human being stuck in an intense situation, but forcing you to watch this gut-wrenchingly grotesque poo poo if you mess up just completely, utterly ruins the appeal.

RentCavalier
Jul 10, 2008

by T. Finninho

Mazed posted:

See, the problem with things like that impalement, is that it's so clearly, blatantly played for shock value. It's not even physically possible, because if something went clear through your neck like that, it'd hit your spine and paralyze you from the neck down -- and that's assuming it doesn't hit the brain, in which case it'd just be instant death. So all that writhing and gurgling is just in to make it as gratuitously sickening as it could possibly be.

It seems either perversely voyeuristic, or that they're trying too hard to be edgy and shocking, or most likely both. After seeing positive reviews roll in, this actually seemed worth checking out, as an action/adventure game that doesn't cast you as a designated hero but a down-to-earth human being stuck in an intense situation, but forcing you to watch this gut-wrenchingly grotesque poo poo if you mess up just completely, utterly ruins the appeal.

Well, Resident Evil 4 had loads of hosed up death scenes and they all largely made the game more memorable. If you can make failure interesting, you've succeeded. I'd be more annoyed if they did the Dead Space thing and had really, really long death animations that just waste your loving time and can't be skipped. In general, I think gamers have a higher threshold for sadistic treatment of their in-game avatars, and if the game isn't going to impale her on a pole, I'll probably attempt the same thing if I ever get bored near a spike pit.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Mostly I'm just bummed because I was all excited to have a Tomb Raider that I could play with the missus that would have a tough, nonsexualized Lara, and then it's all full of weird torture porn moments and stabbing people in the head with pickaxes and stuff and watching your avatar die a slow and painful death as she's stabbed in the head and desperately flails around. I just wanna run around a cool island and explore tombs and poo poo, man.

Mazed
Oct 23, 2010

:blizz:


Dead Space and Resident Evil are clearly, unambiguously in the horror genre, is the thing. They're filled to the brim with grotesquery, but it's not a deal-breaker because it's thematically consistent. I love the God of War games. The violence doesn't turn me off because it's used to convey just what the story and what the protagonist is about. It's gratuitous, but the whole franchise is about gratuitous everything.

By putting this in a Tomb Raider game, you're putting it well outside the franchise's initial themes. I realize, of course, that it's fully within the rights of the writers and artists to do what they want with their creation -- and to an extent, they're to be praised, because it's clear that they put tremendous amounts of effort in establishing a mood of danger and uncertainty here, in creating a scenario where it's about survival as much as exploration, which sounds like a great idea.

There's a line of good taste that can, and has been crossed here -- the fact that you could die violently in earlier Tomb Raider games is totally irrelevant, because the details nowadays are so much more advanced and so much more lurid.

To use something that everyone love comparing things to: Dark Souls has a similar survival/exploration feel, and you're gonna die a lot. The mood is not even remotely compromised by the fact that you aren't subjected to horrific scenes of death when you gently caress up. Being set back in game progress is enough incentive to stay alive on its own.

Crappy Jack posted:

Mostly I'm just bummed because I was all excited to have a Tomb Raider that I could play with the missus that would have a tough, nonsexualized Lara, and then it's all full of weird torture porn moments and stabbing people in the head with pickaxes and stuff and watching your avatar die a slow and painful death as she's stabbed in the head and desperately flails around. I just wanna run around a cool island and explore tombs and poo poo, man.

God, yes.

Mazed fucked around with this message at 05:04 on Feb 27, 2013

coyo7e
Aug 23, 2007

by zen death robot

Mazed posted:

Dead Space and Resident Evil are clearly, unambiguously in the horror genre, is the thing. They're filled to the brim with grotesquery, but it's not a deal-breaker because it's thematically consistent.
They're both survival games, centering around dealing with the interface limitations, and resource management. I fail to see much of a difference between "survival" and "horror" in games anymore, which means they're fair game to compare the new TR to. Dead Space is arguably not either of those genres anymore, either.

Mazed
Oct 23, 2010

:blizz:


coyo7e posted:

They're both survival games, centering around dealing with the interface limitations, and resource management. I fail to see much of a difference between "survival" and "horror" in games anymore, which means they're fair game to compare the new TR to. Dead Space is arguably not either of those genres anymore, either.

There is absolutely a difference, and it has a lot to do with what you do and do not show the audience, and what kind of specific atmosphere you're going for. But within a genre, there's a ton of room for different approaches.

The earlier (and better, by what seems to be popular consensus) Silent Hill games never relied on this to maintain a sense of looming dread. They did not need gore, they do not need writhing, gurgling, horrifically graphic death in order to maintain a tense atmosphere.

The Taint Reaper
Sep 4, 2012

by Shine

Mazed posted:


The earlier (and better, by what seems to be popular consensus) Silent Hill games never relied on this to maintain a sense of looming dread. They did not need gore, they do not need writhing, gurgling, horrifically graphic death in order to maintain a tense atmosphere.

Honestly the deaths don't really bother me. They're over the top and are made to be that way as a form of dark slapstick in the context of the game. I mean it's pretty much what happens in Skate 3 only on purpose.

I think the game definely has a Metal Gear-esque sense of humor about itself. It's not taking itself too seriously, despite having a realistic look.

The Taint Reaper fucked around with this message at 05:33 on Feb 27, 2013

Nighteyedie
May 30, 2011
I don't see why the genre matters, they can do what ever they want. Its ridiculous to dismiss a game before you play it because the genre isn't labeled right.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Nighteyedie posted:

I don't see why the genre matters, they can do what ever they want. Its ridiculous to dismiss a game before you play it because the genre isn't labeled right.

It can mean all the world since games are 60 dollars and if you don't like a particular genre, it is much safer to just not buy it than to buy something that you might end up hating.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Nighteyedie posted:

I don't see why the genre matters, they can do what ever they want. Its ridiculous to dismiss a game before you play it because the genre isn't labeled right.

Also to pop in, they can absolutely do whatever they want, but to act like people can't react and respond to that is pretty dumb. If they want to put in super violent deaths, nobody is saying they can't, but people are going to express their thoughts on that. That's the whole nature of creative expression, dude. And in no way is it dismissing a game before you play it when you critique a heavily publicized aspect of the game and discuss the merits of that aspect. But carry on.

Mazed
Oct 23, 2010

:blizz:


WendigoJohnson posted:

Honestly the deaths don't really bother me. They're over the top and are made to be that way as a form of dark slapstick in the context of the game. I mean it's pretty much what happens in Skate 3 only on purpose.

I think the game definely has a Metal Gear-esque sense of humor about itself. It's not taking itself too seriously, despite having a realistic look.

I guess I don't see it that way, and maybe I envy that a bit. So much else about this game seems cool, but it's just ruined by the prospect of being forced to watch something as horrifying as that if I fail a QTE that pops up while I'm slogging through the island.

Now, the violence (which isn't terribly graphic, for the most part) in Metal Gear games works because the whole thing is so profoundly over-the-top. Everyone in those games is a caricature. Maybe some parts in Tomb Raider are still tongue-in-cheek, which is good, but Croft is very deliberately not a caricature -- they're trying to humanize her and have her connect with the player as much as possible, which makes scenes like that feel really gross and uncomfortable.

Nighteyedie posted:

I don't see why the genre matters, they can do what ever they want. Its ridiculous to dismiss a game before you play it because the genre isn't labeled right.

"You're gonna love this new Mario game. Everything is still the same as it's always been, except when you jump on something you get a bone-smashing sound effect and it drops to the ground twitching with a ruptured cranium and scrambled brain. I mean it's still the same genre, right? We can do that, right? That won't bother the audience at all."

The Taint Reaper
Sep 4, 2012

by Shine

Mazed posted:

I guess I don't see it that way, and maybe I envy that a bit. So much else about this game seems cool, but it's just ruined by the prospect of being forced to watch something as horrifying as that if I fail a QTE that pops up while I'm slogging through the island.

Now, the violence (which isn't terribly graphic, for the most part) in Metal Gear games works because the whole thing is so profoundly over-the-top. Everyone in those games is a caricature. Maybe some parts in Tomb Raider are still tongue-in-cheek, which is good, but Croft is very deliberately not a caricature -- they're trying to humanize her and have her connect with the player as much as possible, which makes scenes like that feel really gross and uncomfortable.



Dude Lara is just a pissed off rich girl who's angry about being in a place with no shower, damp, covered in insect bites and being chased by better equipped bad guys, and her day can't possibly get any worse. She's the technically the embodiment of Bill Murray from Groundhog day.

The Taint Reaper fucked around with this message at 05:51 on Feb 27, 2013

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I see that and just think it's The Immortal except the graphics are shinier. Wake me up when she's covered in spiders.

RentCavalier
Jul 10, 2008

by T. Finninho

Mazed posted:

I guess I don't see it that way, and maybe I envy that a bit. So much else about this game seems cool, but it's just ruined by the prospect of being forced to watch something as horrifying as that if I fail a QTE that pops up while I'm slogging through the island.

Now, the violence (which isn't terribly graphic, for the most part) in Metal Gear games works because the whole thing is so profoundly over-the-top. Everyone in those games is a caricature. Maybe some parts in Tomb Raider are still tongue-in-cheek, which is good, but Croft is very deliberately not a caricature -- they're trying to humanize her and have her connect with the player as much as possible, which makes scenes like that feel really gross and uncomfortable.


"You're gonna love this new Mario game. Everything is still the same as it's always been, except when you jump on something you get a bone-smashing sound effect and it drops to the ground twitching with a ruptured cranium and scrambled brain. I mean it's still the same genre, right? We can do that, right? That won't bother the audience at all."

If you're this squeamish about violence, how have you possibly made it into the modern era? The biggest hit of the Xbox 360 was a game whose defining feature was inserting a chainsaw into a person's crotch and hewing them in half. Lara Croft comes from a series where she can get eaten by T-rexes, so how is any of this stuff any more visceral or violent than anything else the genre has presented?

The Mario example is also a pretty bad one because Tomb Raider was never geared for children. Lara's "sex appeal" has always been her most defining characteristic, and the one major element of Tomb Raider that any laymen to the series (i.e. me) recognize outside the games. So, in a violent video game intended for adults, it is somehow problematic to feature gruesome violence in a garish keeping of a series' tradition? I'll admit, I'm just not seeing it.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
The last Tomb Raider game I played I got eaten by a honest to god dragon and also sandwiched between a million ton train and a cement wall for failing QTES. I'm glad this one toned it down to the series' roots with standard spike death.

The Taint Reaper
Sep 4, 2012

by Shine

RentCavalier posted:

If you're this squeamish about violence, how have you possibly made it into the modern era? The biggest hit of the Xbox 360 was a game whose defining feature was inserting a chainsaw into a person's crotch and hewing them in half. Lara Croft comes from a series where she can get eaten by T-rexes, so how is any of this stuff any more visceral or violent than anything else the genre has presented?

The Mario example is also a pretty bad one because Tomb Raider was never geared for children. Lara's "sex appeal" has always been her most defining characteristic, and the one major element of Tomb Raider that any laymen to the series (i.e. me) recognize outside the games. So, in a violent video game intended for adults, it is somehow problematic to feature gruesome violence in a garish keeping of a series' tradition? I'll admit, I'm just not seeing it.

Also lets not forget that one of the biggest games of this generation was Skyrim. Now Skyrim you can die and kill people in a plethora of ways. Yeah they're not canned action or QTEs, but they're still violent as anything.

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

RentCavalier posted:

If you're this squeamish about violence, how have you possibly made it into the modern era? The biggest hit of the Xbox 360 was a game whose defining feature was inserting a chainsaw into a person's crotch and hewing them in half. Lara Croft comes from a series where she can get eaten by T-rexes, so how is any of this stuff any more visceral or violent than anything else the genre has presented?

The Mario example is also a pretty bad one because Tomb Raider was never geared for children. Lara's "sex appeal" has always been her most defining characteristic, and the one major element of Tomb Raider that any laymen to the series (i.e. me) recognize outside the games. So, in a violent video game intended for adults, it is somehow problematic to feature gruesome violence in a garish keeping of a series' tradition? I'll admit, I'm just not seeing it.

See, and here's the thing. I never played Tomb Raider for the violence or the sex appeal. I played it because I could run around and explore tombs. That was the game I wanted to play, and the games occasionally threw in some fights with wolves and T-rexes to keep things fresh, but that wasn't what kept me playing.

I'm not squeamish about video game violence, but to be honest, I find it kinda tiring and annoying. I find Gears of War to be a fun game, I like the systems, I like the gameplay, but the fact that you use a chainsaw to saw a dude in half just makes me roll my eyes. I found Heavy Rain to be an interesting experiment in new gameplay ideas, but the parts where you undressed Madison and got her into all sorts of rapey situations made me roll my eyes. So likewise, when Lara gets speared in the face with a stick, or gets manhandled and chased by a pack of dudes, it makes me roll my eyes. But I still enjoy the running around and exploring tombs, and that's why I keep playing the games.

Media's not this zero-sum thing where you either 100% like or 100% hate everything. It's like having an album you really like, except that album has one really crappy song that you always fast-forward past. It's not something that makes you dislike the rest of the songs, but you still get annoyed at having to reach over and skip that song every time you want to have a listen. You know?

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