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OxMan
May 13, 2006

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Dan Didio posted:

There's a wierd, slightly off-kilter subculture on sites like youtube surrounding gruesome player character deaths in games and Tomb Raider is a game that often tops those lists and compilations, etc. etc. Ignoring that, though, the death sequences have been a part of Tomb Raider since day one effectively and it seems like they're really committing to the idea of a survival game and making the island and it's inhabitants something that can kill you, which is interesting and seems like it's the right move.

That said, the entire pre-amble to this game's release has inexorably colored the tone of the violence and the graphic content in this game and if I were the publisher, I'd be easing off on showing off that angle and probably delving into showing more of the open, non-linear areas instead.

This. Tomb Raider always had really gruesome deaths, they just never had the technology at the time to show it. Lara falling in one of the billions of spike pits in TR2 was just a really low res version of that. Crushed by rocks, eaten by sharks, TR deaths were always gruesome. As long as the new game keeps that feeling from Legend when you enter some giant cave or room with different paths to go through and like 4 connected puzzles where you sit down and do that Indiana Jones crouch where you drop to a knee and rub your chin while looking around figuring out how you're going to navigate stuff, it'll be a great addition to the series.

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