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Jerkface
May 21, 2001



I'm looking for Acolytes unafraid to use their minds and investigative ability to bring Heresy to justice! This will be a 1 shot adventure for dark heresy taking place in a massive city, the precursor to a hive. You may use any supplement for Dark Heresy except ascension obviously. Looking for 4 people total. Not first come, first serve. #ACOLYTE will get preference.

Starting XP: 600, Point buy on characteristics

Starting Thrones: 600, equipment from supplements is allowed. Sell back original gear @ half cost.

Characters have been together for: 1 mission. You were recruited a month ago. You got put through a basic 'raid' to assess fighting ability and then thrown to the wolves on your first mission. You will have had a month to get to know your fellow party members.

Name of your Inquisitor: Inquisitor Ballast Croix, who you have never met. You were recruited by Senior Acolyte Maxilis.

How much backstory should I write: I dont want to read your novella about how dark and special you are. Please write a description of your character, the basics of why you are in your profession, and some interesting things about your person. Most characterization comes out in play anyways.

Party size: 4

Party Time: until ????



quote:

The eighth is an unremarkable looking man in his late thirties. He is clean shaven, and freshly washed, but his equipment and the look in his eyes belies the true nature of the man. He had seen and done a great many, terrible things. He is Senior Acolyte Maxilis, right hand to Inquisitor Ballast Croix.

Jerkface fucked around with this message at Feb 19, 2013 around 05:29

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FireSight
Jan 29, 2012





If you knew what to say, and who to say it to, life on Quaddis was pretty easy. Just a few minutes of time, hours at the most, and you were set for a month.

No you frenzbrain, get your mind out of the downstreets. Not prostitution. Grifting.

When somebody is looking for fun, looking for a thrill, they have money. Money they plan to spend. The better the thrill, the more they want to spend. The trick was to find someone gullible, with money to spend but not enough to make your life hell. Not the truly rich. Someone well off, on vacation, but someone who looks like they had to save up to get here. Someone not jaded enough or sophisticated enough to know if somebody is talking groxshit.

Of course, it works better if you aren't trying to grift an Inquisitor who is on the hunt.

Now? Now I have to work for a living. For -him-. Better than a prison term, bossman was at least amused instead of pissed off. I -never- want to piss him off.

Still, living rent free, food provided. Girls aren't much, and I miss all the non-stop life of Quaddis.

But a guy needs to stay alive. And until this Inquisitors leash comes off, I belong to him.

Appearance: Blonde hair and green eyes, wears a beat up jacket made of some kind of leather (beast hide), with a pair of semi-clean not-quite-tight pants and a simple loose dark shirt. The jacket conceals a rather large handcannon.

Personality: Likes getting the better of people without them knowing it, but doesn't want to stick around to deal with fallout. Not so much a coward as non-confrontational. He doesn't like pain, so combat isn't his thing. He enjoys pumping people for information, convincing them he is their friend, and once he has info, will lord his finds above the other acolytes, and be rather annoyed if someone else found the same info. Its all a game to him.
pre:
Name: Zaddion 'Zad' Castus
Home World: Hive World (Quaddis, Pleasure World)
Career: Scum

Divination: "The wise man learns from the death of others" Increase Int by 3

Experience Remaining: 0 / 600

Advances:
Rank: Dreg
Awareness + 10 - 100
Dodge - 100
Barter - 100
Agility + 5 - 100
Fellowship + 5 - 100
Rank: Outcast
Inquiry - 100

Characteristics:
WS	20 + 5      = 25
BS	20 + 16     = 36
S	20 + 10     = 30
T	15 + 5      = 20
Ag	20 + 10 + 5 = 35
Int	20 + 12 + 3 = 35
Per	20 + 14     = 34
WP	20 + 10     = 30
Fel	25 + 18 + 5 = 48

Wounds:	11
Fate:	3

Corruption: 0
Insanity: 0

Skills:
Awareness + 10 (Per)
Barter (Fel)
Blather (Fel)
Charm (Fel)
Common Lore (Imperium) (Int)
Deceive (Fel)
Dodge (Agi)
Inquiry (Fel)
Speak Language (Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)


Talents:
Ambidextrous
Basic Weapon Training (SP)
Melee Weapon Training (Primitive)
Pistol Training (SP)


Traits:
Accustomed to Crowds
Caves of Steel
Hivebound
Wary


Gear:
Hand Cannon w/ 40 rounds
Knife
Beast Furs
Street Wear
Lho Sticks
Rotgut Booze

Throne Gelt: 17

FireSight fucked around with this message at Feb 19, 2013 around 07:50

Waci
May 30, 2011




Trantia Kalta
Living and labouring on Lathe-Hesh, the individual designated as 86-TR K37 was discovered to exhibit what was for a tech-priest unusual talent for social interaction with with those outside the Adeptus Mechanicus. Her talents were soon put to use. She was fitted with significantly more discreet versions of of the usual mechanicus implants, and ordered to negotiate with outside parties on behalf of the mechanicus whenever it was necessary. Due to her interest in the teachings of Arch-Magos Paracelsus Thule, she often ended up negotiating on behalf of explorator fleets originating from the Lathes.

It was during one of these negotiations when she first caught the eye of the inquisition. A simple deal, regarding the sale of a few pieces of ancient technology discovered on a dead world by an explorator fleet to the inquisition, something she had done dozens of times. This time would have been no different, except for the inquisitorial representative, who Trantia in retrospect though had been a bit too well charmed. Senior Acolyte Maxilis had spotted Trantia's combination of intelligence and ability to talk people into agreeing with her as something the inquisition could use, and swiftly drafted her to the service of Inquisitor Ballast Croix. She almost petitioned her superiors in the Adeptus Mechanicus help her avoid it, but made the conscious decision to view the change in her situation as an opportunity to further the Quest for Knowledge.

pre:
Name: 86-TR K37, aka Trantia Kalta
Career: Tech Priest
Homeworld: Forge World
Divination:"A suspicious mind is a healthy mind"
Rank:2
XP (Spent):600 (600)

BS:35
WS:10
S:20
T:30
Ag:25
Int:50
Per:33
Wp:38
Fel:45

Wounds:12
Fate:1
Corruption:0
Insanity:0

Skills:
Speak Language (Low Gothic)
Tech-use
Literacy
Secret Tongue (Tech)
Trade (Copyist)
Inquiry
Charm
Logic
Medicae
Common Lore (Machine Cult)
Evaluate
Forbidden Lore (Archeotech)
Scholastic Lore (Cryptology)

Talents:
Melee Weapon Training (primitive)
Basic Weapon Training (Las)
Pistol Training (Las)
Electro Graft Use
Technical Knock

Traits:
Mechanicus Implants
Fabricated Flesh
Stranger to the Cult

Gear:
Metal staff
Knife
Glow lamp
Data-slate
Mechanicus robes
Spare parts
Vial of sacred machine oil
Flak Jacket 
Flak Helmet
Combi-tool 
Medikit 
"Fury" Assault Laspistol 
2 charge packs 
Injector
105 Thrones

Alternative options used:
Factor of the Lathes alternative rank
Disciples of Thule background package

XP spent:
Disciples of Thule -100
Simple Int -100
Simple Fel -100
Inquiry -100
Charm -100
Medicae -100

Waci fucked around with this message at Feb 20, 2013 around 12:29

Forsooth
Nov 11, 2009

Leave the Artillerymen alone, they are an obstinate lot.
-Napoleon Bonaparte

Modesty Orthesian


Modesty is a slender girl who often covers herself with layers of thick robes. The robes serve a twofold purpose of concealing her weapons and armor as well as hiding her mutations. Modesty was the protege of disreputable Arbitrator Roth Jezail before she was taken into the Imperial Inquisition. Modesty has developed Roth's lack of moral compass, but she is cautious by nature and generally tries to find a nonlethal means of solving problems. She was taken by the Inquisition when Senior Acolyte Maxilis disrupted one of Arbitrator Jezail's illegal dealings.
pre:
Career:		Arbitrator
Homeworld:	Hive Mutant (Archaos)
Background:	Justice, Not Law
Age:		19
Divination:	"Men must die so that Man endures” (+3 T)

WS	20	(+20)	40
BS	20	(+15)	35
S	20	(+20)	40
T	25	(+12+3)	40
Ag	20	(+10)	30
Int	20		20
Per	20	(+18)	38
WP	20		20
Fel	15	(+5)	20

Wnds	15
Fate	1 (Including -1 for Twist)

Traits
Twist
	Nightsider:  Dark Sight, -10 to all actions in bright light
	Vile Deformity:  Disturbing, Fear Rating 1
Strength Through Adversity
Caves of Steel
Hivebound
Wary

Skills
Awareness
Common Lore (Adeptus Arbites)
Common Lore (Imperium)
Deceive
Inquiry
Intimidate
Literacy
Speak Language (Low Gothic)

Talents
Basic Weapon Training (SP)
Melee Weapon Training (Primitive)
Peer (Underworld)
Quick Draw

Gear
Sellback- Mesh Vest, +75 Thrones

Shotgun, Shells (12)
Club
Brass Knuckles
Knife
Mono-Sword [55]
Enforcer Light Carapace Armor [575]
Uniform
Stimm Doses (3)
Injector
Arbitrator ID
Chrono
Lho-sticks, Pack
Manacles [35]
Welding Goggles [10]

Advances
Background [200]

Trooper
Sound Constitution x3 [300]
Awareness [100]

Forsooth fucked around with this message at Feb 22, 2013 around 15:03

ArbitraryTA
May 2, 2011


Making a good-guy Imperial World cleric

Werix
Sep 13, 2012

Turrets Kill!


Airick Maltes



Airick grew up on the Rogue Trader Vessel Unending Knowledge. As his father before him, Airick was a scribe and copier for the Rogue Trader, a one Mathias Crane. Mathias was a man interested in accumulating knowledge of all types. He traveled across the Expanse, interacting with Xenos and exploring worlds, trying to find artifacts and information dating back to the Dark Age of Technology.

The Dynasty made its money through selling this information and technology found to the Priests of Mars. However, before those things were sold, it went first to Airick and dozens of other scribes to be copied, cataloged, organized, deciphered, and filed away. Airick was one of the least efficient of the scribes, as unlike his peers, he would spend his time reading through what was brought in, instead of blindly copying it. He read of long lost civilizations, technology that exists only in descriptions, and names like Horus. Airick is at his happiest reading documents and data slates, and was valued, despite his speed of work, for his zeal to learn. Everyone hated it however, when he felt the need to tell everyone about what he learned.

Airick encountered the Inquisition and Maxilis, when Maxilis investigated Mathias Crane on behalf of Inquisitor Ballast Croix for rumors of being a devotee of Tzeentch. Crane was of course clear of all taint, but Maxilis was impressed by Airick when during the investigation he was able to recite many of the writings by memory, and talked of things Maxilis hadn't heard of. Airick was quickly recruited after that.

pre:
Name: Airick "Rick" Maltes
Home World: Void Born Rogue Trader Vessel
Career: Adept

Divination: “Die if you must, but not with your spirit broken.” Increase Willpower by +3

Characteristics:
WS	20 + 9    = 29
BS	20 +11    = 31
S	15 + 8    = 23
T	20 +11    = 31
Ag	20 +11 +  = 31
Int	20 +16 +5 = 41
Per	20 +15 +5 = 40
WP	25 +14 +3 +5 = 47
Fel	20 +12    = 32

Wounds:	10
Fate:	3

Corruption: 0
Insanity: 0

Skills:
Speak Language (Low Gothic) (Int)
speak Language (Ship Dialect)
Literacy (Int)
Trade (Copyist) (Int)
Common Lore (Imperium)(Int)
Common Lore (Tech)
Scholastic Lore (legend) +10
Pilot (Civilian Craft)

Talents:
Pistol Training (SP)
Light Sleeper
Unremarkable

Traits:
Charmed
Ill-omened
Shipwise
Void Accustomed

Experience Spent: 600/ 600

Advances:
Archivist
Scholastic Lore (Legend) 100
Simple Advance Intelligence 100
Simple Advance Willpower 100
Simple Advance Perception 100
Pilot (Civilian Craft) 100
Rank: Scrivener
Scholastic Lore (legend) +10 100

Gear:
Stub Automatic and 60 bullets
Flack vest
Administratum robes (Common Quality Clothing) 
auto-quill
chrono 
data-slate 
backpack
Glow Globe

Throne Gelt: 10

ilootthecorpse
Oct 13, 2010




"Under article 2-31 of the merchant guilds' bylaws and agreements regarding taxation and tariffs I find you guilty for conspiracy to evade tithe to the Imperium. Arrest these men."

pre:
Name: Edwynn Squire
Home World: Malfi (Noble Born)
Career: Adept

Divination: "Only in death does duty end" Increase Wounds by 1

Experience Remaining: 0 / 600

Advances:
Background: Scholar of the colleges Hetaireia Lexis (100)
Rank: Archivist
Simple Int (100)
Simple Per (100)
Simple WP (100)
Sound Constitution (100)
Rank: Scrivener
Inquiry (100)

Characteristics:
WS	15 (20 + 00 -  5)
BS	30 (20 + 10)
S	20 (20 + 05 -  5)
T	30 (20 + 10)
Ag	30 (20 + 10)
Int	53 (20 + 20 + 10 + 3)
Per	35 (20 + 10 +  5)
WP	35 (15 + 15 +  5)
Fel	45 (25 + 20)

Wounds:	14
Fate:	2

Corruption: 2
Insanity: 14

Skills:
Ciphers (Secret Society - Hetaireia) (Int)
Common Lore (Imperium) (Int)
Forbidden Lore (Heresy) (Int)
Inquiry (Fel)
Literacy (Int)
Scholastic Lore (Legend, Judgement) (Int)
Speak Language (Low Gothic, High Gothic) (Int) 
Trade (Copyist) (Int)


Talents:
Light Sleeper
Peer (Academics, Administratum, Nobility)
Pistol Training (SP)
Resistance (Fear)
Sprint
Talented (Deceive)


Traits:
Fiendish Mind
Monstrous Lineage
Supremely Connected
Vendetta
Wealth


Gear:
Staff
 (Melee  1d10I  Pen 0  Balanced, Primitive)
Carnodon hand cannon w/ Red dot (100 bullets)
 (35m  S/3/-  1d10+4I  Pen 2  Clip 6  Rld Full  Accurate)
Flak Jacket
 (AP 3 arms/body/legs)
Administratum robes
Auto-quill
Chrono
Data-slate
Backpack
Pict recorder
Vox-pickup
Micro-bead

Throne Gelt: 25
Edwynn's employment into the ranks of the Inquisition followed a very logical path. Born to an affluent and privileged family he had the entire Imperium open to him on a silver platter. However growing up in the strata of nobility allowed him to bear witness to no small amount of heresy and corruption. Absolute power corrupts absolutely, so the saying goes. Edwynn got the notion into his head, as the misguided young are like to do, that he could somehow fix the problem. Using his family's considerable influence he gained entrance to the Lexis Maxima--a highly prestigious schola of Hive Sibellus. He drown himself in study for years and in the end emerged as a junior magistrate, well-versed in the proper application of justice under Lex Imperialis.

The Inquisition being the highest form of law in the Imperium is constantly in search of promising acolytes. A trained magistrate with a noble pedigree and far-reaching connection was too good to pass up. Acolyte Maxilis contacted Edwynn shortly after his graduation and gave him the offer of a lifetime: to forgo the endless bureaucracy of the imperial legal system and work directly for He on Terra with Inquisitorial authority. He promptly accepted.

ilootthecorpse fucked around with this message at Feb 19, 2013 around 22:50

HerraS
Apr 15, 2012

“I dreamed that I was being raped by Freddy Mercury.â€Â


When I was born to my mother
When I suckled on her breast
The Gilded-One who rules the Stars
Saw fit to give me his gift

The Seer of our people
Saw the gift in me
And he took me as his own
To teach me the ways of the Seer
To teach me the ways
of the Gilded-One who rules the Stars

Long did I toil under him
I learned the ways to see what is to come
I learned the ways to calm the mind of the beast
I learned the ways to burn those who are unpure
All so I could better serve
The Gilded-One who rules the Stars

And when the Seer drew his final breath
I buried his corpse and sent his soul
To the feast of the Gilded-One who rules the Stars
And sadness, I did not feel
For I knew all was as it was meant to be

I became the new Seer
Until a Man of the Stars
Did arrive amongst my people
And he did see that I had the Gift
of the Gilded-One who rules the Stars

He had me leave my people
To come with him to the Stars
To travel the skies above us
All so I could better serve
The Gilded-One who rules the Stars

And sadness, I did not feel
For I knew all was as it was meant to be







pre:
Name: Wind of the Mountains
Homeworld: Feral World
Career: Imperial Psyker
Imperial Divination: Sins hidden in the heard turn all to decay. (Start with 3 corruption points)

 WS    32 (20+12)
 BS    28 (20+8)
  S    40 (25+20-5)
  T    40 (25+15)
 AG    32 (20+12)
INT    35 (20+10+5)
PER    24 (20+4)
 WP    40 (15+20+5)
FEL    19 (15+4)

Wounds: 10
Fate Points: 1
Insanity:
Corruption: 3
Xp 600/600


Skills

Speak Language (Low Gothic)
Psyniscience
Invocation
Trade (Soothsayer)
Literacy

Talents

Melee Training (Primitive)
Pistol Training (SP)
Psy Rating 2
Hatred (Witches)
Insanely Faithful

Traits

Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy
Sanctioning: Screaming Devotions 

Psychic Powers:

Weapon Jinx
Inspiring Aura
Fearful Aura
Torch
Space Slip (Disciples of the Dark Gods)

Advances/Backgrounds:

The Guiding Light of the God-Emperor [100]
Willpower +5 [100]
Intelligence +5 [100]
Psy Rating 2 [200]
Minor Psychic Power (Space Slip) [100]


Gear:

Great Weapon
Axe
Staff
Knife
Xeno Mesh
Tatty Robe
Deck of cards
Psy-Focus
Sanctioning Brand
Sleep Dust (Inq. Handbook)
80 Thrones

HerraS fucked around with this message at Feb 21, 2013 around 06:20

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


edit: Background incoming

pre:
Name: Nihilius Pax 

Gender: Male

Age: 74

Home World: Void Born

Career: Imperial Psyker - Neonate

Divination: "Die if you must, but not with your spirit broken." WP +3

Experience: 0/600

Advances:
Simple WP Advance		100
Simple Int Advance		100
Forbidden Lore (Warp)		100
Scholastic Lore (Occult)	100
Minor Psychic Power		100
-
Forbidden Lore (Psykers)	100

Characteristics:
WS	30	(20 + 10)
BS	33	(20 + 13)
S	25	(15 + 10)
T	30	(20 + 10)
Ag	30	(20 + 10)
Int	40	(20 + 15 + 5 (Simple Advance))
Per	30	(20 + 10)
WP	50	(25 + 17 + 3 (Divination) + 5 (Simple Advance))
Fel	25	(20 + 5)
Wounds	7
Fate	2

Corruption: 0

Insanity: 3

Skills:
Forbidden Lore (Psykers) (Int)
Forbidden Lore (Warp) (Int)
Invocation (WP)
Literacy (Int)
Psyniscience (Per)
Scholastic Lore (Occult) (Int)
Speak Language (Low Gothic) (Int)
Trade (Soothsayer) (Fel)

Talents/Traits:
Charmed
Ill-Omened
Melee Weapon Training (Primitive)
Pistol Weapon Training (Las)
Psy Rating 1
Sanctioned Psyker: The Horror, The Horror
Shipwise
Void Accustomed

Minor Psychic Powers:
Fearful Aura
Forget Me
Touch of Madness

Gear:
Staff
Knife
Tatty Robe
Book of Imperial Saints
Psy-Focus
Sanctioning Brand

Mars Pattern Mark IV Laspistol  150
3x Charge pack                   10
Red Dot Laser Sight              50
Best craftsmanship Mono Sword   190
Flak Jacket                     100
Flak Helmet                      25

SOLD Sword                       +7.5
SOLD Compact Laspistol          +25
SOLD Quilted Vest                +5

Throne Gelt: 112
Characteristics
(10:52:05 PM) MaliciousOnion: !roll 20d10
(10:52:06 PM) NugBot: MaliciousOnion rolled 20d10 and got 115
(10:52:06 PM) NugBot: MaliciousOnion The dice were: 9, 9, 8, 4, 2, 8, 2, 8, 8, 1, 8, 7, 1, 9, 7, 5, 5, 7, 1, 6.
Discarded (1, 6)

Sanctioned Psyker
(11:18:12 PM) MaliciousOnion: !roll 1d100
(11:18:13 PM) NugBot: MaliciousOnion rolled 1d100 and got 31
(11:19:18 PM) MaliciousOnion: !roll 1d5
(11:19:20 PM) NugBot: MaliciousOnion rolled 1d5 and got 3

Wounds
(11:21:01 PM) MaliciousOnion: !roll 1d5
(11:21:05 PM) NugBot: MaliciousOnion rolled 1d5 and got 1

Fate
(11:21:32 PM) MaliciousOnion: !roll 1d10
(11:21:39 PM) NugBot: MaliciousOnion rolled 1d10 and got 3

Divination
(11:27:16 PM) MaliciousOnion: !roll 1d100
(11:27:21 PM) NugBot: MaliciousOnion rolled 1d100 and got 55

MaliciousOnion fucked around with this message at Feb 24, 2013 around 12:50

HerraS
Apr 15, 2012

“I dreamed that I was being raped by Freddy Mercury.â€Â


MaliciousOnion posted:

(10:52:05 PM) MaliciousOnion: !roll 20d10
(10:52:06 PM) NugBot: MaliciousOnion rolled 20d10 and got 115
(10:52:06 PM) NugBot: MaliciousOnion The dice were: 9, 9, 8, 4, 2, 8, 2, 8, 8, 1, 8, 7, 1, 9, 7, 5, 5, 7, 1, 6.
Discarded (1, 6)

I like how you always gently caress this up and roll for stats when told to use point buy (even though you did, infact, use point buy this time).

HerraS fucked around with this message at Feb 21, 2013 around 06:29

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


HerraS posted:

I like how you always gently caress this up and roll for stats when told to use point buy (even though you did, infact, use point buy this time).

I like how you say always when you mean once.

http://forums.somethingawful.com/sh...0#post382168935

areyoucontagious
Jun 13, 2007

Hell is other people.


“Eh, I’ve been in the poo poo. I’ve fought Eldar, I’ve fought Orks, I’ve even blown up my own mankind brothers. It’s not like it’s difficult, killing something, at least after the first time. The first time is always rough. Mine was when I was just a kid; I shot a girl in the face during a scrap in the underhive. It felt bad, at first, but then came another fight, another life. When I made it into the guard, it was more of the same. Go to this world, kill some stuff. Go to this other world, kill some different stuff.

The Inquisition needs people like me. Put me with a solid team and we’ll tackle whatever awful crap this poo poo-universe has to throw at us. I don’t ask questions. They tell me the situation, I go in and pull the trigger, get things done. I do it because other people can’t or won’t. You tell me the world needs saving and I need to do something horrific and inhuman to save it? You got it.

I’m not saying this won’t catch up to me later, and sure as the Throne protects I’m gonna meet a blood-and-guts end; the question is whether it’s gonna be someone else pulling the trigger, or me.”

pre:
Name: Grimace
Home World: Hive World
Career: Guardsman

Divination: "A suspicious mind is a healthy mind." Increase Per by 3

Experience Remaining: 0 / 600

Advances:
Awareness + 10 – 100
3x Sound Constitution – 300
Basic Weapon Training  (Launcher) – 100
Ballistic Advance + 5 -100


Characteristics (118):
WS	20 + 10         = 30
BS	20 + 20 + 5     = 45
S	20 + 20         = 40
T	15 + 20         = 35
Ag	20 + 10         = 30
Int	20 + 5          = 25
Per	20 + 10 + 3     = 33
WP	20 + 13         = 33
Fel	25 + 10         = 35

Wounds:	12 + 3 = 15
Fate:	2

Corruption: 0
Insanity: 0

Skills:
Awareness + 10 (Per)
Speak Language (Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)


Talents:
Weapon Training (Melee, Pistol (Primitive), Basic Weapon (SP) )
Basic Weapon Training  (Launcher) – 100
3x Sound Constitution – 300

Traits:
Accustomed to Crowds
Caves of Steel
Hivebound
Wary


Gear:
Guard Flak Armor (All, 4)
Shotgun (92 rounds)
Grenade Launcher (6 frag, 2 krak) 
Knife

Throne Gelt: 0

areyoucontagious fucked around with this message at Feb 21, 2013 around 19:38

Jerkface
May 21, 2001



I'm going to pick and post Friday/Saturday, so heads up to anyone else that wants to app

Jerkface
May 21, 2001



Senior Acolyte Maxilis taps the following people for service to Inquisitor Croix:

Psyker Nihilius Pax by MaliciousOnion, because he has taken a shine to the psyker in their dealings
Guardsmen Grimace by areyoucontagious, because might often makes right
Adept Airick Maltes by Werix, because knowledge is power
Arbitrator Modesty Orthesian by Forsooth, because to know thy enemy is to know its weakness

Please write some little doodads about the other people in the party and I'll whip up a game post tonight.

areyoucontagious
Jun 13, 2007

Hell is other people.


"The psyker? He's cool, I guess. They're all a bit twitchy, and while I've heard of all sorts of crazy stories all the psykers I've met have been relatively safe. He and I are going to get along fine, as long as he knows I'll put a bullet in his head if he gets compromised. I'll expect the same, although since my brain isn't rooting around with the Warp, I think I've got a significantly lower chance of that happening."

"Throne, if I hear one more fact about the ship, about my old guard unit, about the weapons I like to use, about whatever, I'm gonna flip out. The guy knows a ton, to his benefit, and when it comes down to it I know who to rely on for intel, but where's the loving off switch?"

"Mod, I like her. She and I might disagree sometimes on whether or not shooting someone dead and dumping the corpse is easier than trying to talk our way out of a situation, but her head's in the same place as mine. The mission matters, and I'm not going to prance about with moral considerations. I don't think she will, either, and that's somebody I'd have at my back anytime. Yeah, she's a twist, but who gives a poo poo? There's about a thousand other people who aren't mutants that are last on my list for backup."

MaliciousOnion
Sep 23, 2009

Change and change until change is our master, for nothing, neither god nor mortal, can hold that which has no form.


"That time again, is it, your Lordship? Of course I will accompany you again, Lord, yes. Most unfortunate about that previous business, wasn't it? Of course, I don't blame you... No, I didn't mean anything by that, your Worship.

"Anyway, I assume there will be others, yes? Only three this time? What can you tell me about them, sire?

"I'm sorry Lord, I believe I dozed off there. No matter; I'm sure I will meet them in due time. Thank you, your Excellency."


"OnceagainintothepititwillbenicetofightfortheEmperoragainohyesthosehereticsknownotwhattheyareinfor..."

Forsooth
Nov 11, 2009

Leave the Artillerymen alone, they are an obstinate lot.
-Napoleon Bonaparte

"I know psykers are a bit jacked in the head, but Pax seems more messed up than is safe for someone who can shoot fire out of his eyes or whatever. I know I ain't got much room to talk about being abnormal, but the guy is a nut. Always muttering to himself and poo poo. I hope it is the Emperor he is chatting with, not any of the other crazy poo poo that hangs out in the Warp. I am making sure to always keep a spare round just in case the guy totally flips his lid."

"Grimace is a good guy. I always got on with guardsman pretty well. Probably because they are used to seeing mutants and poo poo so they don't say anything stupid to piss me off. He is a bit trigger happy, but honestly that don't bother me much. I would rather avoid having to shoot up the place, but it is better that than making GBS threads yourself every time some rear end in a top hat pulls a gun. If push comes to shove I think he has my back, and that is really all that matters in this line of work."

"I don't know what to think of Maltes. He just kind of rambles about all kinds of random poo poo most of the time. Sometimes I want to just tell him to shut the gently caress up, but honestly he is kind of in charge when it comes to the actual mystery solving. He seems like a nice enough guy, though. Never really gave me any trouble, and he ain't missing a few screws like the psyker. Shame he can't shut the hell up."

Werix
Sep 13, 2012

Turrets Kill!


"This Pax fellow intrigues me. My ship had astropaths, but I never met one. So many stories about them. Of course unsanctioned psykers are dangerous, but Pax has been taken in a black ship and sanctioned, so all should be well."

"Grimace is good at what he does. Well I think he is. My actual knowledge of individual and squad level tactics is limited, though I know of many great Guard victories. If his valour is anything like those of the histories, we should be fine."

"I am curious about this Arbitrator, more than the psyker. Not many great histories written about Arbitrators. While my ship did make landfall many times, I never went planetside, never had to when all the history and data was on the ship. Can not wait to see them in action."

Jerkface
May 21, 2001



http://forums.somethingawful.com/sh...hreadid=3535443

GAME POST

Jerkface
May 21, 2001



Forsooth hasn't posted in a bit so I'm tentatively re opening recruitment. Anyone wanna play DH? Apply here using the original rules!

FireSight
Jan 29, 2012



Resubmitting my original dude.


FireSight posted:



If you knew what to say, and who to say it to, life on Quaddis was pretty easy. Just a few minutes of time, hours at the most, and you were set for a month.

No you frenzbrain, get your mind out of the downstreets. Not prostitution. Grifting.

When somebody is looking for fun, looking for a thrill, they have money. Money they plan to spend. The better the thrill, the more they want to spend. The trick was to find someone gullible, with money to spend but not enough to make your life hell. Not the truly rich. Someone well off, on vacation, but someone who looks like they had to save up to get here. Someone not jaded enough or sophisticated enough to know if somebody is talking groxshit.

Of course, it works better if you aren't trying to grift an Inquisitor who is on the hunt.

Now? Now I have to work for a living. For -him-. Better than a prison term, bossman was at least amused instead of pissed off. I -never- want to piss him off.

Still, living rent free, food provided. Girls aren't much, and I miss all the non-stop life of Quaddis.

But a guy needs to stay alive. And until this Inquisitors leash comes off, I belong to him.

Appearance: Blonde hair and green eyes, wears a beat up jacket made of some kind of leather (beast hide), with a pair of semi-clean not-quite-tight pants and a simple loose dark shirt. The jacket conceals a rather large handcannon.

Personality: Likes getting the better of people without them knowing it, but doesn't want to stick around to deal with fallout. Not so much a coward as non-confrontational. He doesn't like pain, so combat isn't his thing. He enjoys pumping people for information, convincing them he is their friend, and once he has info, will lord his finds above the other acolytes, and be rather annoyed if someone else found the same info. Its all a game to him.
pre:
Name: Zaddion 'Zad' Castus
Home World: Hive World (Quaddis, Pleasure World)
Career: Scum

Divination: "The wise man learns from the death of others" Increase Int by 3

Experience Remaining: 0 / 600

Advances:
Rank: Dreg
Awareness + 10 - 100
Dodge - 100
Barter - 100
Agility + 5 - 100
Fellowship + 5 - 100
Rank: Outcast
Inquiry - 100

Characteristics:
WS	20 + 5      = 25
BS	20 + 16     = 36
S	20 + 10     = 30
T	15 + 5      = 20
Ag	20 + 10 + 5 = 35
Int	20 + 12 + 3 = 35
Per	20 + 14     = 34
WP	20 + 10     = 30
Fel	25 + 18 + 5 = 48

Wounds:	11
Fate:	3

Corruption: 0
Insanity: 0

Skills:
Awareness + 10 (Per)
Barter (Fel)
Blather (Fel)
Charm (Fel)
Common Lore (Imperium) (Int)
Deceive (Fel)
Dodge (Agi)
Inquiry (Fel)
Speak Language (Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)


Talents:
Ambidextrous
Basic Weapon Training (SP)
Melee Weapon Training (Primitive)
Pistol Training (SP)


Traits:
Accustomed to Crowds
Caves of Steel
Hivebound
Wary


Gear:
Khayer-Addin Forge "Fate Bringer" Long Pistol w/ 40 rounds (200)
Xeno Mesh (375)
Knife
Street Wear
Lho Sticks
Rotgut Booze x2 (10)
Recaf x3 (15)

Throne Gelt: 17

Name           Class     Range   RoF       Dam          Pen    Clip    Rld         Special                  Weight
Fate Bringer   Pistol    40m     S/-/-     1d10+3 I     2      5       2full       Accurage, Reliable       1.6kg

FireSight fucked around with this message at Apr 20, 2013 around 18:25

TehWarsmith
Jul 3, 2010


As the wars rage across the surface of Tranch, and the local forces are ground down by endless battle, the Calixian authorities frequently demand regiments be raised from nearby worlds to reinforce the Imperial ranks. Landunder, just across the sub-sector border, is a frequent subject of these orders, and its rulers are only too happy to send men and women off to war to ease the hives' crushing overpopulation problems. When battling recidivists, or worse, mutants, it is only right that the Ministorum accompany such regiments in force, providing chaplains to look after the fighting men's hearts and souls.

The wars never end, but men grow old enough that their bodies can no longer bear them. After a long and respectable military career, Father Solon de Angier mustered out with the veterans, to live in the growing hive upon Tranch, the world he and his men had bled that the Imperium might keep. His Ministorum connections secured him a fine pension, and some juvenat attention, that time might claim him slower than others, and he might live to enjoy a life of peace and contemplation of the Imperial Creed after his days of war.

He teaches now and then at the local seminaries, entertains the hive-children with stories of his military days, and corresponds with the surviving Landunder veterans, of which there are fewer every year.

His life is good, but he misses serving the Emperor, rooting out the darkness in the hearts of the Emperor's flock.

So when a man named Maxilis contacted him, asking if he would be willing to take up arms in the name of the Throne again, he did not hesitate. He is seventy-six years old, but thanks to the juvenat there is strength in his arms still, and his mind and eyes are sharp as ever, and so he took his hammer down from his mantle, and put on his old trench.


Solon de Angier



Hive World (Landunder)
Confessor


WS: 38
BS: 20
S: 30
T: 20
Ag: 30
Int: 35
Per: 40
WP: 40
Fel: 30

Divination: Violence Solves Everything.

Wounds: 11
Fate: 3
Insanity: 0
Corruption: 0

XP: 0
XP Spent: 600

Traits:

Accustomed to Crowds (Crowds do not count as Difficult Terrain)
Caves of Steel (Tech-Use as basic)
Wary (+1 initiative)
Hivebound (-10 to Survival, -5 to Int tests outside of civilization)

Skills:

Speak Language (Low Gothic)
Literacy
Common Lore (Imperial Creed)
Interrogation
Medicae (100)
Scrutiny (100)
Awareness (100)
Lip Reading (100)

Talents:

Melee Weapon Training (Primitive)
Pistol Training (SP)
Thrown Weapon Training (Primitive)
Pure Faith (200)

Weapons and gear:
"Verum", best-quality hammer with adamantine head (mono) (1d10+5 Impact, Pen 2, -10 to Parry) (150)
autopistol (Range 30m, S/-/6, 1d10+2 Impact, clip 30, Rld Full) and 54 bullets (75)
Excruciator Kit
aquila necklace
backpack
medikit (150)
Flak Greatcoat (150), arms body 4
dog tags (33rd Landunder Light Mechanized)
whistle

280 thrones

pre:
WS     BS     S     T     Ag     Int     Per     WP     Fel
38     20     30    20    30     35      40      40     30

Wounds: 11/11        Fate: 3/3
Armour: Body Arms 4
Trait: +1 Initiative
Pure Faith: Immune to Daemonic Presence, may spend Fate Points to resist fear, corruption, or insanity

"Verum", 1d10+5 Impact, Pen 2, +10 to WS, -10 to Parry
Autopistol, clip 18/18, Range 30m, S/-/6, 1d10+2 Impact, Rld Full

TehWarsmith fucked around with this message at Apr 18, 2013 around 16:46

Jerkface
May 21, 2001



Warsmith and Firesight will be joining, Forsooth is out. You guys will join at the next convenient spot, which will prolly be after this little scene in the bar. I'll post your intros and tell you in irc+bump thsi thread.

Jerkface
May 21, 2001



Hey cool guys, I am dropping you both into the game now. Sorry it took so long but I had a convenient entrance that the players then circumvented Now I'm basically shoehorning you in Oh well. If you're still up for it have at it!

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FireSight
Jan 29, 2012



Going to be camping from late friday till late monday, I -may- have internet access, but I don't know if I'll have a chance to post.

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