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Schurik posted:"Free" as in "getting something you didn't pay for". Maybe I wasn't clear about this, but I'm not comparing Kickstarter beta tier and early access, but Kickstarter tiers explicitly *without* beta access and those with it. Understood. I should know better than to be surprised that people on the internet are complaining about something without good cause.
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# ? Mar 8, 2016 22:53 |
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# ? Apr 25, 2024 16:54 |
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caved and preordered and am playing the early access. the setting is waaaay more interesting than anything i've seen in games for a while. i've always thought the Dying Earth type setting would work really well for a videogame, but i can't recall anything that's really run with it. this game is doing pretty well with it. Neurosis fucked around with this message at 14:53 on Mar 12, 2016 |
# ? Mar 12, 2016 14:51 |
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Neurosis posted:the setting is waaaay more interesting than anything i've seen in games for a while. i've always thought the Dying Earth type setting would work really well for a videogame, but i can't recall anything that's really run with it. this game is doing pretty well with it. I like that the setting is essentially civilization piled on top of civilization, to the point where most of the crazy stuff laying around is so foreign that nobody really knows what it even does.
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# ? Mar 13, 2016 22:42 |
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Great Rumbler posted:I like that the setting is essentially civilization piled on top of civilization, to the point where most of the crazy stuff laying around is so foreign that nobody really knows what it even does. The actual numenera books have some interesting ideas in them, but I have never played the game.
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# ? Mar 14, 2016 01:32 |
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Great Rumbler posted:I like that the setting is essentially civilization piled on top of civilization, to the point where most of the crazy stuff laying around is so foreign that nobody really knows what it even does. yeah, that's a major thing in all the dying earth settings i'm familiar with. for example in the second book of the new sun book the protagonist talks about a mining town he visits, and it takes a while to become clear what is meant by 'mining' is that they're over a major site from a dead civilisation they delve into for relics of the past era.
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# ? Mar 15, 2016 11:02 |
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Weird question, but after escaping the Fathom at the start of the game, I was rifling through my inventory and accidentally dropped a shatterstar, I think it was called? The thing disappeared completely, so I'm just curious if I screwed myself out of something relevant or if it was just vendor trash? I'm also mildly paranoid it was a Bronze-Sphere-esque item and I'm gonna regret not having it down the line.
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# ? Mar 23, 2016 21:37 |
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When I tried to google what a shatterstar was the only results I got was it is a mace from Pillars of Eternity so I assumed it was just a reference and not a useful item. Then I realized they were two different production companies and I'm back to square one. I don't think its use is known yet.
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# ? Mar 23, 2016 21:50 |
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Clearly it's a: https://en.wikipedia.org/wiki/Shatterstar
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# ? Mar 24, 2016 08:23 |
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Astfgl posted:Weird question, but after escaping the Fathom at the start of the game, I was rifling through my inventory and accidentally dropped a shatterstar, I think it was called? The thing disappeared completely, so I'm just curious if I screwed myself out of something relevant or if it was just vendor trash? I'm also mildly paranoid it was a Bronze-Sphere-esque item and I'm gonna regret not having it down the line. Shatterstar is just an oddity you pick up early (in the current build that drop has been replaced). It doesn't do anything, oddities are just our gemstones, to sell and trade. (it's not a reference to anything)
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# ? Mar 27, 2016 14:45 |
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A bug happens for me whenever I inspect an inventory item. It just disappears. Kind of show-stopping if I hadn't noticed it early.
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# ? Apr 3, 2016 17:29 |
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Neurosis posted:A bug happens for me whenever I inspect an inventory item. It just disappears. Kind of show-stopping if I hadn't noticed it early. Perhaps a silly question but are you closing the inspect screen by pressing the "drop item" button?
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# ? Apr 5, 2016 13:23 |
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Hey Brother None, just got the most recent update containing the third From the Depths story and I noticed a few things. The epub version is missing any metadata, and the cover and table of contents are the last pages as opposed to being at the beginning. The font style is also much smaller than the defaults ones in teh previous two entries. Similarly, the .mobi file has some formatting issues with alignment for the table of contents. Brought To You By fucked around with this message at 06:16 on Apr 30, 2016 |
# ? Apr 30, 2016 06:13 |
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Brought To You By posted:Hey Brother None, just got the most recent update containing the third From the Depths story and I noticed a few things. I think this should be fixed in the updated versions? Lemme know if you're still having problems.
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# ? May 4, 2016 18:07 |
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Good news! They're getting the game professionally localized, thanks to an unnamed publisher. Bad news! They're giving up on the current target and pushing the release to "early Q1 2017." (consolation prize: they're opening up beta access to all backers) The Dark One fucked around with this message at 21:04 on Jun 9, 2016 |
# ? Jun 9, 2016 21:02 |
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is this beta basically the full, unlocalized game?
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# ? Jun 9, 2016 21:11 |
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Does the beta still have that clock puzzle character customization segment go "okay , just tell us what special powers you want and pretend you saw something cool"? What was I playing before if not the beta?
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# ? Jun 9, 2016 21:30 |
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Krinkle posted:Does the beta still have that clock puzzle character customization segment go "okay , just tell us what special powers you want and pretend you saw something cool"? What was I playing before if not the beta?
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# ? Jun 9, 2016 21:32 |
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I have a humongous backlog so I was perfectly happy to wait until the final release for this game, but today I got the beta notification... What is the goonpinion from the beta backers who have already played it? Polished enough to go ahead and play it now, bearing in mind I'm unlikely to play the game twice? In the months since beta was first released, has the game seen meaningful changes (by which I mean content or mechanics, rather than bugfixes and rebalancing)?
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# ? Jun 9, 2016 22:17 |
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Wangsbig posted:is this beta basically the full, unlocalized game? Why would you think that? NihilCredo posted:I have a humongous backlog so I was perfectly happy to wait until the final release for this game, but today I got the beta notification... What is the goonpinion from the beta backers who have already played it? Polished enough to go ahead and play it now, bearing in mind I'm unlikely to play the game twice? In the months since beta was first released, has the game seen meaningful changes (by which I mean content or mechanics, rather than bugfixes and rebalancing)?
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# ? Jun 9, 2016 22:43 |
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is the art in the game in a beta state as well because wow. I mean I just went through the mirror and the platform I'm on looks like it was poorly cut out of a larger picture in photoshop, maybe its meant to be that way but its ugly.
Doorknob Slobber fucked around with this message at 00:31 on Jun 10, 2016 |
# ? Jun 10, 2016 00:24 |
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this game feels like garbage and looks like garbage the opening sequence is the most philosophy 101 weird for the sake of weird nonsense I've read in a long time it's like inxile heard torment was a game with a lot of writing and they said "hmmm okay" and wrote as much garbage as they could floating cones floating cubes tree people this is one of the worst games I've played all year brevity is the soul of wit
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# ? Jun 10, 2016 05:00 |
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Dang you people are mean.
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# ? Jun 10, 2016 05:17 |
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NihilCredo posted:I have a humongous backlog so I was perfectly happy to wait until the final release for this game, but today I got the beta notification... What is the goonpinion from the beta backers who have already played it? Polished enough to go ahead and play it now, bearing in mind I'm unlikely to play the game twice? In the months since beta was first released, has the game seen meaningful changes (by which I mean content or mechanics, rather than bugfixes and rebalancing)? I tried playing it, but since combat doesn't work for me I just get to spend the whole
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# ? Jun 10, 2016 05:40 |
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antidote posted:Dang you people are mean. I don't really think its mean to critique a thing that you backed on kickstarter. It is ugly. I haven't played since I made that post but the art direction reminds me of that dark era of RPG book covers done in poser. inXile needs new artists or a new art director that isn't afraid to tell the artists they made an ugly thing and to try again. I did like the writing and narration in the intro and then I saw the screen and I was like whaaaaat this is what 5 million in funding gets you? The thing that really gets me is that I'm pretty sure I commented on the screenshots way earlier in this thread being ugly as gently caress and people who were playing it were like, "Oh it looks so much better in motion!" and no it doesn't. Doorknob Slobber fucked around with this message at 14:52 on Jun 10, 2016 |
# ? Jun 10, 2016 14:48 |
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I played the previous beta (haven't tried this one yet) and I agree that the game is pretty ugly unfortunately. Pillars of Eternity does the whole "isometric RPG" waaay better I think, I don't think InXile managed to create something that feels cohesive art-wise (or even intentionally non-cohesive like the world is supposed to be). It's a bit of a shame. I also loving hate the movement of the main character, it just *feels* so drat sluggish and slow. I'd greatly prefer it if they did the "start running right away" thing like in PoE even though it may look a bit more awkward visually. That said, once the game got going in Sagus Cliffs (really didn't like the "tutorial areas" in the previous version, not sure how they compare with the new one) I started really enjoying the game. Also, the lengthy CYoA sequence right after the tutorial stuff was *excellent*, really well done. I'm cautiously optimistic.
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# ? Jun 10, 2016 15:21 |
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I only got to the first Crisis in an early build in the beta before the game bugged out and crashed, but I remember feeling like the game clicked for me in a way that PoE totally did not. I'm really looking forward to the official release.
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# ? Jun 10, 2016 15:25 |
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Mortimer posted:brevity is the soul of wit Did you know Shakespeare gave this line to a character who is frequently wrong, nonsensical, self-contradictory, stupid and, ironically, extremely long winded? khwarezm fucked around with this message at 18:00 on Jun 10, 2016 |
# ? Jun 10, 2016 15:29 |
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khwarezm posted:Did you Shakespeare gave this line to a character who is frequently wrong, nonsensical, self-contradictory, stupid and, ironically, extremely long winded? yeah polonius but don't be rude polonius also manages to be entertaining and a character people remember years later, and I can't see TTN being either fun or memorable It desperately needs a good tutorial or something to say here's what's going on. Even Torment did that, it just said "Sigil is a place where all these different planes meet" and that was enough. TTN revels in that mystery and wants to shock you with how weird and nonsensical it is. I hope there's a scene where giant phones talk on people and say gleep glorp e: don't touch the cones mbt fucked around with this message at 15:41 on Jun 10, 2016 |
# ? Jun 10, 2016 15:39 |
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When is this projected to release?
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# ? Jun 10, 2016 16:06 |
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I can't figure out how to do combat. I got to the first combat scene in the current beta with the scavengers or whatever they are, and I can't seem to get any of my party members to actually do anything. I can make them move around a little, but aside from the first attack angry tattoo guy got off, clicking on enemies straight up doesn't do anything. I ended my turns, tried different stuff, but nothing. What am I doing wrong?
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# ? Jun 10, 2016 16:22 |
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Azuth0667 posted:When is this projected to release? The Dark One posted:Good news! They're getting the game professionally localized, thanks to an unnamed publisher. Bad news! They're giving up on the current target and pushing the release to "early Q1 2017."
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# ? Jun 10, 2016 18:42 |
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I think it is a mistake for the first part of the game to have the camera so close to the main character, the game looks a lot better in the isometric perspective. The interface looks pretty ugly and the game really needs a tutorial or help system of some kind, but i am sure that the last two will be fixed before launch.
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# ? Jun 10, 2016 19:00 |
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botany posted:I can't figure out how to do combat. I got to the first combat scene in the current beta with the scavengers or whatever they are, and I can't seem to get any of my party members to actually do anything. I can make them move around a little, but aside from the first attack angry tattoo guy got off, clicking on enemies straight up doesn't do anything. I ended my turns, tried different stuff, but nothing. What am I doing wrong? antidote posted:Dang you people are mean. Obviously I am not the most unbiased person on this, but I think our 4K environments look really good. A newer environment like the Calm (where you go right after chargen) is still a bit rougher. The art-style is definitely Numenera and not as grungy as Planescape, but there are grungier areas like the Underbelly or, later in the game, the Bloom.
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# ? Jun 10, 2016 20:03 |
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botany posted:I can't figure out how to do combat. I got to the first combat scene in the current beta with the scavengers or whatever they are, and I can't seem to get any of my party members to actually do anything. I can make them move around a little, but aside from the first attack angry tattoo guy got off, clicking on enemies straight up doesn't do anything. I ended my turns, tried different stuff, but nothing. What am I doing wrong? I'm getting the same problem. Resetting is supposed to help that but I've tried combat three times and it's never worked.
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# ? Jun 10, 2016 22:25 |
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Leinadi posted:I also loving hate the movement of the main character, it just *feels* so drat sluggish and slow. I'd greatly prefer it if they did the "start running right away" thing like in PoE even though it may look a bit more awkward visually. Agreed. The running in molasses feel is not good. InXile's animators seem to think it's cool, so I don't think it's going to change. Have to disagree with you about the style in general, though. I quite like the environment art.
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# ? Jun 10, 2016 23:21 |
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The castoff keeps raising his hands in the air whenever I interact with anything. My assessment is they just don't care.
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# ? Jun 10, 2016 23:26 |
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I do like the actual ingame art. The prerendered backgrounds do give it a more dated feel, but I actually like it as a call back to the infinity engine games. Overall I love the look of the game and I actually like the animations too. Writing has been engaging thus far, and having run two different characters with different types and the like through the start, I am interested to see what other insights you get from your choices. Good stuff so far.
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# ? Jun 11, 2016 00:46 |
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I'm in the intro and the sorrow has appeared and speared three of my memory-friends and my fourth memory-friend ran behind me and is cowering and I can't figure out how the game is determining my turn is over but all I can seem to do is run around and on the Sorrow's turn some tentacle beasts appear and fly away. What a game. edit: IT WAS SCRIPTED Wildtortilla fucked around with this message at 05:43 on Jun 11, 2016 |
# ? Jun 11, 2016 05:40 |
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Wildtortilla posted:I'm in the intro and the sorrow has appeared and speared three of my memory-friends and my fourth memory-friend ran behind me and is cowering and I can't figure out how the game is determining my turn is over but all I can seem to do is run around and on the Sorrow's turn some tentacle beasts appear and fly away. You're supposed to be able to attack I think
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# ? Jun 11, 2016 05:54 |
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# ? Apr 25, 2024 16:54 |
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I'm liking this new build a lot, except for the part where Cliff's Edge loads as a black screen with the effects from the UI regardless of where I enter it.
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# ? Jun 11, 2016 12:15 |