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TheLoneAmigo
Jan 3, 2013


ROGUELIKE TRADERS: ADVENTURES IN THE 41ST MILLENIUM



You've breathed the heady air of Roarke's hardhold in the burning wastes. You've braved dungeons in the sewers of Dis. You've hid your secret monsterhearts deep beneath your acne-scarred skin.

Now it's time to fly a giant spaceship into hell.




http://www.youtube.com/watch?v=OeaUqWNZ7Z0

For some, it is a time of grim darkness and never-ending war. The Emperor sits paralysed in His deathless trance, guiding the forces of light through the miasma that is the Warp. Untold billions die each day in His name, crushed between the gears of the Imperium and its relentless struggle for survival.

For you, though, it is a time of untold opportunity and wealth between the darkness of the stars - for you have the privilege of travelling aboard the starship of a Rogue Trader, freed from the stringent laws that constrain lesser men to their mortal fates. You alone have the power to voyage beyond the edge of the Imperium, to parley with alien races, to project the light of civilization onto dark planets - or crush them with the might of your vessel's guns.

Welcome to the age of Rogue Trader: Apocalypse.

GAME OUTLINE

So, for the past three years (!) I've been working on and running, on and off, a Rogue Trader hack for AW. In terms of producing great games, it hasn't let me down yet - Vincent Baker is a genius - and I think my latest revision of the ruleset is its best implementation so far. You can find the ruleset here, the character creation guidelines here, and the playbooks for humans here and xenos here.

I've got a pretty open take on 40K canon - I'm willing to throw out anything I don't like (witness the Squat Merc playbook). In order to keep my vision clear for my Rogue Trader hack, I drew inspiration from a pretty specific set of media:
  • Eisenhorn
  • Ciaphas Cain
  • Blackadder
  • Red Dwarf
  • Farscape
  • Game of Thrones
  • Rome
  • Mara of the Acoma
  • The Borgias
I'm looking for 4-6 players for a game of exploration and intrigue in the Maleria Expanse, a sector of space on the Eastern Fringe of the galaxy that lurks just beyond the civilized realms of the Idrian Sector. The pace will be fairly slow - I'm in GMT+10 and I'm rarely online at the same time as Americans or Europeans, so don't go expecting seven posts a day - but hopefully that'll make it more sustainable in the long run.

CHARACTER SUBMISSIONS

I'll hold recruitment open til either next Friday (the 29th) or whenever I get bored. Please don't be afraid to submit multiple characters with the same playbook - I'd especially like to have a few different choices for the Rogue Trader. If I'm totally swamped with submissions, there's always the option of running a second game. When writing your submission, don't forget to describe your character's appearance and origins. A picture definitely helps! Knowledge of the 40K universe is explicitly not required, and if you're a canon lawyer - why the gently caress are you playing 40K?

Additionally, if you could submit a picture and write a brief description of some world or anomaly that you've heard rumours of in the Maleria Expanse, I'd look very kindly upon you indeed!

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TheLawinator
Apr 12, 2012

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

This looks pretty awesome, but I've never played Apocalypse World. I have messed around with DW though. Would it be hard to acclimate to it?

TheLoneAmigo
Jan 3, 2013


TheLawinator posted:

This looks pretty awesome, but I've never played Apocalypse World. I have messed around with DW though. Would it be hard to acclimate to it?

If you've played any World game, you'll be fine. (If you haven't, you'll also be fine.)

TurninTrix
Feb 28, 2011

SING A SONG OF SIXPENCE
A BATHTUB FULL OF DOSH


I'm interested. Not sure what to make yet, but I'll put together something before tomorrow's done.

By the way, some of the basic moves in the doc say to roll +Will. Will isn't an actual stat in the sheets or in any other moves. Do you mean +Warp?

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


I think it's a typo. There's some other definite typos I've found.

TheLoneAmigo you suck This game looks like it could be pretty fun! Not sure what playbook I want to submit though.

TheLoneAmigo
Jan 3, 2013


TurninTrix posted:

I'm interested. Not sure what to make yet, but I'll put together something before tomorrow's done.

By the way, some of the basic moves in the doc say to roll +Will. Will isn't an actual stat in the sheets or in any other moves. Do you mean +Warp?

Yes... it means warp... sorry, I haven't done a typo run yet....

Sticky Beethoven
Dec 22, 2010


Death becomes you, Charlie Brown.

I'm keen, and at GMT +10 and pretty au fait with AW &c but I work nights, so my workrate will likely drop off once or twice a week as my brain undergoes a preventative shutdown. If this is a problem, I totally understand.

Unlikely I'll have time to get a submission up this week, so I'm pulling out.

Sticky Beethoven fucked around with this message at Feb 25, 2013 around 02:13

TheLoneAmigo
Jan 3, 2013


Sticky Beethoven posted:

I'm keen, and at GMT +10 and pretty au fait with AW &c but I work nights, so my workrate will likely drop off once or twice a week as my brain undergoes a preventative shutdown. If this is a problem, I totally understand.

No,that's totally cool. One suggestion: don't submit an RT because they'll be asked for input by other characters a lot.

Nessus
Dec 22, 2003

robot whores
come before
a cure for
cancer




Arietrix Astraskata, Navigatrix Minora of House Astraskata

Playbook: Navigator (shockingly).

ORIGINS

Arietrix is a daughter of the declining and shamed house of Astraskata, dishonored in the Stygtarian Expanse conflict of M39.4 and placed under the baleful eye of the ever-ascendant

Two millenia ago, two great Navigator houses were involved in the actions of an Imperial fleet. Due to warp disruptions, many ships came late, or damaged, or ridden by Daemons, and in the resultant battle, more than the usual billions were lost. A lord admiral shrieked to his adjutants, "Get me one of the loving three-eyed freaks!"

The first to come on the line was House Cypriosa, whose family had lost or mangled the majority of their ships. The lord of that august house said, and we quote the records of Navigator history, "It was those other dumb fucks, mostly, they set us up."

Ever since then, House Astraskata has been in the poo poo. Never the less, guided by their ancient motto in one of the extinct tongues of Earth, "Fae skata kai psofa re malaka," they have soldiered on. Forced to live merely indulgent lifestyles, to live on the ships of tramp freighters and rogue traders, they have been born, lived, spawned, withered, and died in steadily increasing indigence. Nevertheless they have a modest reputation as being, for three-eyed mutant warp-surfing scum, not so bad.

Arietrix is irritated with the easy-going ways of her kin and intends to win back the honor, wealth, and prominence of her house (especially the latter parts). She is personally unpleasant.

Looks

gently caress off, it was the style then

Arietrix's warp mutations gene flaw expressions take the form of withered and varicosal skin in the upper arms, which means she favors long sleeves. Otherwise she is a woman on the far end of young who is pretty much perpetually angry at people, to say nothing of pushy.

Stats

Warp +2
Bold +1
Hard +1
Adroit +0
Charm -1

Moves
Master Navigator: When you Guide a star vessel through the Immaterium roll +warp. On a hit, the journey is safe and steady. On 10+, pick one of the following:
* You arrive at your destination ahead of schedule
* Your arrival is cloaked from warp-sight and augurs
* You can travel deep into the system before leaving the Immaterium
* You throw off any pursuit in the Immaterium.

Destiny Foreshadowed
At the beginning of every session, roll +Warp. On 10+, hold 3. On a 7-9, hold 2. On a miss, you hold 1 but the DM also holds 1 against you. You can spend your hold to declare retroactively you predicted an event, and take action before that event. The DM can spend their hold over you to render you momentarily catatonic.
Important bonus note: I don't remember what a hold is. Someone tell me.

Abyssal Sight
When you Assess a situation roll +Warp instead of +Adroit; on a hit, you also know what here was tainted by the warp.

Ship Parts
INFINITY MANDALA : When you Contemplate the of the Infinity Mandala, roll +Warp. On a hit, you achieve some measure of inner peace. Either take +1 forward or escape your Insanity. Additionally, on a 10+, a secret is revealed to you through your meditations. On a miss, you uncover something dark and terrible.

Equipment
Power Sword: 3-harm ap hand. This sword is a naval model which a Cypriosa threw at Arietrix's granduncle at a Navigator conclave ninety years ago. Arietrix's granduncle offered a ceremonial glass smoking accessory in return, causing minor shame (uncharacteristic to the breed) in the Cypro. It originated in a ship that the Cypriosa got wrecked, but, of course, they were absolved of all sin and blame in the matter.
Carapace armor: 2-armor. See picture. There are bits and kibble to fold up over your head, which Arietrix doesn't always get up all the way.
Las pistol 2-harm close/far las. The Astraskata mod to the standard naval laspistol includes a wide-beam setting capable of heating up your corpse-starch curryrats in less than 30 seconds.
Naval pistol 3-harm close Arietrix wrote the names of prominent Cypros on three of the shells with expensive little pots of enamel paint before realizing the Emperor was probably laughing at her.

And in addition:

The Jewelfont: Not a planet so much as a structure formed when a Cypriosa ship, for some reason, had a Drive collapse in orbit around a gas giant, the Jewelfont is a contorted funnel in the Warp which constantly emits voidstuff that, most of the time, crystallizes into impossible jewels. A ring system has formed around this gas giant of gorgeous intensity. The problem of course is that "most of the time." Granduncle also was unclear on the coordinates.

Nessus fucked around with this message at Feb 22, 2013 around 15:13

TheLoneAmigo
Jan 3, 2013


Nessus posted:

Arietrix Astraskata, Navigatrix Minora of House Astraskata


Coolbeans. I'll have questions and stuff soon. Two notes: you get to pick two moves on top of master navigator, not just one, and hold is just like... points you can spend. There's nothing special about it.

I've got a busy weekend, so I won't post much until Sunday evening when I'll have questions and comments for anyone who's posted a character by then. Please, don't be afraid to post submissions - I'm sure we can work around whatever worries you have.

Tollymain, if you post a character (which I hope you do), you do realize your ship will be hosed on by horrible necron space raiders? Repeatedly? Good.

Nessus
Dec 22, 2003

robot whores
come before
a cure for
cancer




TheLoneAmigo posted:

Coolbeans. I'll have questions and stuff soon. Two notes: you get to pick two moves on top of master navigator, not just one, and hold is just like... points you can spend. There's nothing special about it.

I've got a busy weekend, so I won't post much until Sunday evening when I'll have questions and comments for anyone who's posted a character by then. Please, don't be afraid to post submissions - I'm sure we can work around whatever worries you have.

Tollymain, if you post a character (which I hope you do), you do realize your ship will be hosed on by horrible necron space raiders? Repeatedly? Good.
What do I spend them points on? I've been in like one *World game, ha ha, and I don't think it uses them. I'll amend the sheet shortly.

Lichtenstein
May 31, 2012


I must admit, the hack looks mighty cool.


quote:

Beithir, Eldar Corsair
No fancy titles for bloody deserters!


Bold: +0
Hard: +1
Adroit: +2
Charm: -1
Warp: +1

Moves:

Path of the Corsair: You are considered dishonorable by your own kind, take -1 on all social moves involving other eldar (even other corsairs).

Warp Spider: You have warp spider armour (3-armour aspect teleport)
When you leap through the Warp, roll +Adroit. On a hit, you teleport a short distance and arrive precisely on target. On a 10+, you also take +1 forward.

Ranger Outcast: - When you travel through natural surroundings, you are invisible to all unless you choose to reveal yourself.

Ship Component:

Runecaster
A ship with a runecaster may travel through the Webway. When you seek out a Webway passage, roll +Warp. On a hit, you find a Webway passage. On a 7-9, choose 1:
• The passage is watched closely by Eldar, either Craftworld or Commoragh.
• The passage is long and circuitous.
• The passage is tight and dangerous.
• The passage leads not to your target, but a nearby system.

Gear:
* Warp Spider armour (3-armour aspect teleport).
* Autogun (2-harm close/far auto) - Primitive garbage, really, but it's not like there's plasti-crystal to be found on this ship.
* Power sword Eldar Powerblade (3-harm ap hand).
* Sniper rifle (4-harm far scope).
* Stun grenades (s-harm grenade).

- - - - -

It is often said that the Warp Spiders are the bravest of all Aspect Warriors, risking perils of the warp on a daily basis and geting up close and personal with their foes. This might very well be true, for such life was simply too much for Beithir, who took to the Path of Outcast, bringing great shame to his unit. He wandered for years, seeking adventures and trying to run away from his past life and memories of horrors he had to endure.

Eventually, he enlisted on a Rogue Trader ship, whose captain managed to plunder a working runecaster and was looking for someone capable of operating it. Beithir quickly proved to be a valuable crew member and a fierce warrior during boarding actions, yet he grew dissatisfied with his job. In the end, he was not only an outcast among other races, but also kept doing the same exact things - though for a handful of coin instead of serving his Craftworld. FInally, he accepted that whether he likes it or not, he became a Warp Spider and it's impossible to change it. He seeks a way to make up for his dishonor, before it'd be possible to return to his Craftworld.

Beithir sports a bleak and pessimistic attitude, which honestly makes his alien ways more understandable.

- - - - -

Orgell was once a prosperous Imperial world, until it succumbed to Ork infestation. A few shady enterpreneurs stroke a deal with local clans and turned the planet into the worst hive of scum and villainy in the whole Maleria Expanse. While most of Orgell is simply populated by Orks doing their orky things, a few of major cities (or what was left of them, to be exact) are claimed by crime syndicates, becoming a home to scavengers, smugglers and pirates. I've heard of a Dark Eldar presence, but that's probably only rumours.

Lichtenstein fucked around with this message at Feb 24, 2013 around 00:36

Lichtenstein
May 31, 2012


A few quick questions:

1) Advancements in two playbooks mention gaining followers and pack alpha, which is nowhere to be found. I assume it means the Leadership move, or it's equivalent?

2) Am I just dumb, or are the weapons for ships themselves nowhere to be found?

3) What's the point of the (Uncommon) Sniper Rifle, if the Common equivalent (Long-las) is virtually the same? I guess the laser fire is more revealing?

4) This one is me not knowing poo poo about 40k lore when it comes to space (as well as generally not being an elf lover): I assume the webway for ships works like for ground forces, that is a bunch of hidden stargates hidden everywhere? Or are they more like beacons for runecasters?

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


quote:



Vitaly Velexandros the Lesser, Liberator and Master of the Ragna, Scourge of Morgennia Way, Breaker of the Cloven Blockade, Rogue Trader


Looks:
Hungry eye (singular)
Badly scarred face
Rakish clothing
Concealed hands
Multiple augmetics


Origins
Jealous third son of a great family


Stats:

Bold: +2
Hard: +1
Adroit:+1
Charm: 0
Warp: -1


Moves:

Warrant of Trade:

You have 2-operations. If you have a medium ship, you also have an obliga-
tion endeavours; if you have a large ship, you have two obligation endeav-
ours.

Whenever you’re aboard your ship and you have some weeks or months of
downtime, select endeavours up to your operations and roll +Bold. On a
10+, you get profit from all the endeavours you chose. On a 7-9, you get
profit from at least 1; if you choose more than one, you get catastrophe
from 1 and profit from the rest. On a miss, catastrophes all around. When-
ever you open a new endeavour, you get +1 operations.

Opportunity Endeavors:
☐Privateer (2-profit / embattled)
☐Piracy (2-cargo: 3-profit / sanction)

Obligation Endeavors:
☐Family intrigue (your family is happy/they disown you)
☐Avoid Inquisitorial interest (you avoid them/they show up)

Keep Wise Counsel:
When you ask someone for advice, they tell you what they think the best course of action is. Take +1 forward in the pursuit of this course, and if you follow through but don’t succeed, mark experience.

quote:

Ship:

Ragna the Salvaged Hulk. When you explore the forgotten depths of the hulk, mark experience. The MC will reveal some lost secret or terror lurking within your vessel. Now you can gently caress my ship with Necrons from within, repeatedly!

Class:Conquest-class equivalent (1-shield large 3-cargo)

History: Commanded by a Rogue Trader in the Age of Reclamation, lost in mysterious circumstances, found by pirates.

Look: Debris-ridden form, broken brow, shattered spires, faded colors.

Persona: Ghostly (Impulse: to reveal tragedy)

Components:
Sunhammer-pattern Lance (1-damage close/far precise)

Pharos-pattern Las Battery (3-damage close/far)

Ellison-pattern Cognition Circuit
Your ship is equipped with an ancient and heretical Ellison-pattern cognition circuit, allowing its Machine Spirit true sapience. It may converse with a few select members of the command crew, but if it is discovered by an Inquisitor, it will earn you immediate sanction.

Tenebro-Maze
The interior of the ship is laid out according to schematics and plans that evade comprehension, creating a maze-like tangle of facilities and passageways that will entrap the unwary. Take +1 to resist boarding actions, and auguries cannot accurately penetrate the interior of your vessel.


Gear:

Shock cutlass (2-harm hand elegant shock)
Bolt pistol (3-harm close/far bolt)
Armoured bodyglove (1-armour concealed)
Stun Grenades (s-harm grenade)


Bonds:
Marcus Cannix has served me well, and should be rewarded.
Bledger is a powerful ally, but a dangerous one.
☐I have to maintain the loyalty of Arietrix Astrakata, or my dynasty will be at risk.
☐I am looking forward to sharing a bottle of amasec with Darrius Xomatov.

Keys

When you fulfill one of your keys,
check it off. Everyone marks experi-
ence, and you take +1 forward.

At the end of the session, you can
erase a checked key and write a new
one.

☐Recover a lost fortune.
☐Humiliate a rival.
☐Leap heedlessly into action.
☐Earn fame for your deeds.
☐Board an enemy ship.

Vitaly Velexandros the Lesser was born the third son of a Rogue Trader, 40 years the junior of the other two. By then his two siblings were already placed in life; the eldest taking on the duties of the father, the middle having replaced a planetary governor with only little complication.

He realized early on that all he'd likely get for inheritance was riches beyond the ability to comprehend; no Warrant of Trade or governorship for him. This wouldn't do.

So he struck off in search of his own fortune with an early cut of the family wealth. He wasn't really expected to be heard from ever again.

Surprisingly, he was! He next surfaced somewhere in the Maleria Expanse with a reclaimed hulk that only had the occasional resurgence of ancient horrors, his own shiny new Warrant of Trade, and a rather disturbingly large number of scars and prostheses. Now he's a privateer who specializes in hunting pirates; sure, he happens to have rather a lot of "reclaimed" cargo, but that's only because of the rampant piracy in this sector and in no way evidence of doing his own piracy now if you'll step right this way...

The Tlalloc
There is supposedly a Necron superstructure located somewhere in the Maleria Expanse, an ancient massive engine of war that is currently hibernating under a sterile ocean of water. It looks like an entirely waterbound rogue planet until it awakens and unfolds into its true and terrible form.

Tollymain fucked around with this message at Mar 5, 2013 around 02:17

Megazver
Jan 13, 2006


Hmmm. I find that the better AW hacks don't hold on to the sex moves just because they're in AW. And here, in the oh-so-very sexless WH40K universe, it just feels like a clumsy design blunder to me.

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


http://imgur.com/i9VZArs,9ilnPzz,sM...B45BrK3,rKpkTmH

In case anybody needs character art inspiration.


E: I don't know if I'd call WH40K sexless. It does incorporate sexual things, just rather immaturely.

I'd say AW deals with it better than WH40K does

Tollymain fucked around with this message at Feb 23, 2013 around 00:56

Lichtenstein
May 31, 2012


Megazver posted:

Hmmm. I find that the better AW hacks don't hold on to the sex moves just because they're in AW. And here, in the oh-so-very sexless WH40K universe, it just feels like a clumsy design blunder to me.

Guess who's waking next to an ork after carousing onboard!

TheLoneAmigo
Jan 3, 2013


Megazver posted:

Hmmm. I find that the better AW hacks don't hold on to the sex moves just because they're in AW. And here, in the oh-so-very sexless WH40K universe, it just feels like a clumsy design blunder to me.

Sigh. We've had this discussion before. I should put something about it in the OP. If you look at the media I am drawing from for this hack, you wiki see they are anything but sexless. My ideal Rogue Trader is something like The Borgias meet Horatio Hornblower. As I have said before, it's a carefully considered design decision, not just a vestigial AW element. That said, it couldn't be easier to ignore if you wanted to run it your way.

Megazver
Jan 13, 2006


TheLoneAmigo posted:

Sigh. We've had this discussion before. I should put something about it in the OP. If you look at the media I am drawing from for this hack, you wiki see they are anything but sexless. My ideal Rogue Trader is something like The Borgias meet Horatio Hornblower. As I have said before, it's a carefully considered design decision, not just a vestigial AW element. That said, it couldn't be easier to ignore if you wanted to run it your way.

Oh right, now I remember. *cough* Sorry for the thread-crap, then.

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


Sex is icky, guys

Posting interest, although I only know the absolute basics about WH40K lore outside of it being a Thatcherite fascist parody that nerds started to take deadly serious.

Hremsfeld
Nov 21, 2012

Let me show you the
dance of my people.


Darrius Xomatov, Lucky Bastard


Playbook: Dilettante

ORIGINS
Darrius was born to the fairly well-to-do Xomatov family on the Hive World Grix. However, the problem with being only fairly well-to-do is that you don't have enough power to really do what you want, but you have enough to be considered a threat to the other nobles. There were the usual subtly-implied threats, the actual assassins, the scheming, the jockying for power; in short, all the things you'd expect from nobility.

This just wouldn't do.

So, in the continuous effort to accrue wealth for his house, Darrius started opening various small-time gambling dens in the lower sections of the Hive. They did well enough to require their own security; well, more and better security than usual, for the underhive. This success helped elevate the Xomatov house (less than Darrius likes to admit), but caused the various other casino owners to be yet another thorn in their side. One in particular had a taste for theatrics, and informed Darrius that he would be buying Darrius' own security out from under him, but only one at a time, over the course of several months. Though he initially thought nothing of it, Darrius's attitude changed when he rather unexpectedly had a bolter thrust in his face by a guard, only for it to jam.

Despite knowing how to fight and being equipped to do so, Darrius never thought of himself as the type to go forth and actually bloody his hands. In fact, his view on the matter was that if he was actually doing the fighting, something had gone wrong. Accordingly, Operation: Kill That Fucker was a horribly planned and poorly executed attack, because Darrius himself was there. Losing his left arm to a plasma cannon didn't exactly brighten his attitude in this respect, but the fact that he survived the blast at all did add to his reputation.

Unfortunately, the Xomatov house had neglected to bribe the police that day, and so at his trial that afternoon, Darrius was told to leave the hive by sunrise. Deciding that going off-world was as good a proposition as moving to a different hive, Darrius went to the spaceport and smuggled himself aboard a randomly chosen vessel, the cruiser Nagrasa. The captain didn't take kindly to finding a person in the box his dessert was supposed to arrive in. One merry chase later, Darrius blundered onto the crowded entrance dock of another random vessel, one that happened to be captained by a rogue trader, while still being pursued by the Nagrasa's crew. The guards thought the ship was under attack, and so they opened fire, grazing Darrius but killing the other ship's crew. A surrender and some quick talking later, the captain came down to verify that he had, in fact, specifically called upon a someone to open a casino in one of the otherwise empty cargo bays.

The minor noble was given a once-over by the captain, who said that yes, they'd be taken on, if they could win a game of cards against them. Four-of-a-Kind Aces ultimately beat the Kings-in-Queens full house, and so Darrius was taken onto the crew.

Darrius is fairly easy-going when he's in his element, appears more focused when he's not, and took his title from what he'd been called dozens of times, jokingly or otherwise.

LOOKS
His hard eyes are obscured when he's feeling down-on-his-luck, a subconscious tell of his mood, and dart around to take in his surroundings regardless. However, his ancient business suit is always pristine. He carries himself confidently, whether deserved or not, but wears a leather glove over his robotic hand.



STATS
Bold: +1
Hard: -1
Adroit: +2
Charm: +2
Warp: -1



MOVES
Blather (When I blather like an aristocratic fool, roll+Charm. On a hit, either the target is mesmerized enough by my ceaseless blathering that they ignore one crucial fact, or they believe you to be a useless fool and no threat unless you later demonstrate your competence. On a 7-9, they are distracted, but you start to believe your own blather, take -1 forward.

Disregard Decorum (When I brazenly waltz into a social affair, completely ignoring all rules of ceremony and decorum, roll +Charm. On a 10+, hold 3. On a 7-9, hold 1. Spend hold 1-for-1 to:
* Embarrass of humiliate someone.
* Give someone -1 forward.
* Change the rules and tone of the event (a grim funeral becomes a raucous wake, etc).
* Do something that no-one notices.
* Have a single NPC become totally transfixed, unable to act.


Luck: I get a Pack of Cards. At the start of every session, or when there's some downtime, roll+Charm. On a 10+, luck's on my side, earn 1-profit from gambling, I'm On Top of the World, the MC holds 2 over me.
* On a 7-9, either I'm On Top of the World and the MC holds 3 over me, or I'm on the Downside and the MC holds nothing.
* On a miss, I'm On the Downside and the MC holds 2 on me.
* The MC can spend their hold at any time to force me to Let Chance Decide.

Let Chance Decide: When I have a difficult decision to make, I can choose to let chance decide. There's a 50/50 chance of it going either way, e.g. Head you live, Tails I kill you. Whatever chance decides, I can either go with the flow or fight against it. If I fight it, I'm On the Downside. If I go with the flow, I'm On Top of the World.

When I'm On Top of The World, take +1 ongoing. When I'm On the Downside, take -1 ongoing.


SHIP COMPONENT
Casino Deck: When we host wealthy or powerful guests in the casino, roll +Charm. On a hit, the house earns 1-profit. On a 10+, choose 1:
* One of my guests lets a secret slip
* One of my guests ends the night in my debt.
* I make bank; Earn +2 Profit.
* I find a golden opportunity while my guests are distracted
* My guests are favourably inclined towards me, take +1 Charm forward.


GEAR
Shock Cutlass (2-harm, hand, elegant, shock)
Void suit (2-armour void, clumsy, stashed in a locker)
Inferno Pistol (3-harm close/hand ap flame)
Armoured Bodyglove (1-armour concealed)

BONDS
I don't think ______ has much a sense of humour.
I'd like to see ______ relax a little.
______ intrigues me, I must know more.
______ and I go way back; they've got my back in a pinch.


As a heads-up, the Keys and Advances section is identical to the Archivist's.

Hremsfeld fucked around with this message at Feb 23, 2013 around 07:40

TheLoneAmigo
Jan 3, 2013


Answers

@Nessus - Sorry for not being sufficiently clear. They are (move-specific) points that you can spend on whatever the move says you can spend hold on. I.e., your move says "hold 3 on a 10+, hold 2 on 7-9, spend your hold one-for-one to retroactively declare that you knew something was coming". That means, on a 10+, in that session you'll be able to retroactively make that declaration 3 times. Not all hold moves are per-session - you have the hold as long as the situation continues, often until you spend it all.

@Hremsfeld - Whoops. I'll update that later this afternoon. There are proper Keys and Advances for the Dilettante.

Lichtenstein posted:

A few quick questions:

1) Advancements in two playbooks mention gaining followers and pack alpha, which is nowhere to be found. I assume it means the Leadership move, or it's equivalent?

2) Am I just dumb, or are the weapons for ships themselves nowhere to be found?

3) What's the point of the (Uncommon) Sniper Rifle, if the Common equivalent (Long-las) is virtually the same? I guess the laser fire is more revealing?

4) This one is me not knowing poo poo about 40k lore when it comes to space (as well as generally not being an elf lover): I assume the webway for ships works like for ground forces, that is a bunch of hidden stargates hidden everywhere? Or are they more like beacons for runecasters?

1) Pack alpha is a move that no playbook starts with that's stolen directly from Apocalypse World. It's significantly different from Leadership, because it's about having a gang of followers who don't entirely respect your authority and sometimes need to be shown who's boss.

Here's the move in its entirety:
pre:
Pack alpha: when you try to impose your will on your gang, 
roll+hard. On a 10+, all 3. On a 7-9, choose 1:
ƒ they do what you want
ƒ they don’t fight back over it
ƒ you don’t have to make an example of one of them
On a miss, someone in your gang makes a dedicated bid to 
replace you for alpha.
2) Weapons for ships are to be found in the shipbooks, which... have yet to be updated for revision 4, so I'll just update whichever shipbook you choose. The RTA3 salvaged hulk can be found here.

3) You're right. The sniper rifle should deal 4-harm. It's been updated now. Also, las fire probably is more revealing, and there are some kinds of armour that work better against las fire.

4) I believe by 40K lore the Webway works for both ground forces and starships, so hidden stargates both in space and on planets. As for what exactly it looks like... you tell me, you're the space elf on this ship.

Lichtenstein
May 31, 2012


Thank you! I hope you understand I nitpick only because I think of running the hack myself one day.


Since the pack alpha is pretty much what Ork Freeboota gets as part of his banner (with only the specific miss clause omitted), maybe it would be elegant to point there in future revisions?

TheLoneAmigo
Jan 3, 2013


Questions:

Great characters so far, hoping for some more submissions before next Friday! Let's have a round of questions:

Navigator Arietrix - you hold a great deal of hatred for the fools and villains of House Cypriosa, but I hear there is a Navigator of that line whose name you would not see tarnished. Tell me, why do you hold this Cyprio in such high esteem? What patterns have you seen in the Infinity Mandala that link your fates?

Beithir - It is rare for an Eldar to spend such a length of time amongst the Mon-Keigh - disdain and disgust are the most common emotions amongst your kind when dealing with humanity. Has your perspective changed over the years? Are there humans you have loved? Why have you chosen to live amongst them, become part of the fabric of their lives, rather than to take up the solitary path of the outcast rangers?

Lord-Captain Vitaly Velexandros - What was your relationship like with your father? Your mother? Your elder brothers? Surely, it cannot have been easy to strike out into the void on your own. And what of your Warrant? How on Holy Terra did you acquire such a fabled document?

Darrius - You don't normally forget to bribe the Arbites when you're spire nobility. Occasionally, however, you do very specifically forget. Who do you believe set you up? What possible motivation could they have? And where did you get that fabulous piece of jewellery?

TheLoneAmigo
Jan 3, 2013


Lichtenstein posted:

Thank you! I hope you understand I nitpick only because I think of running the hack myself one day.


Since the pack alpha is pretty much what Ork Freeboota gets as part of his banner (with only the specific miss clause omitted), maybe it would be elegant to point there in future revisions?

Hey, I very much appreciate nit-picking. I'm constantly striving to improve my works.

And... I'll probably actually write a specific section to deal with companies, which will include the pack alpha move written up in detail.

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


Updated with character backstory and ship information.

Lichtenstein
May 31, 2012


Tollymain: Captain, I implore you to reconsider installing the Sunhammer-pattern Lance. In my humble opinion, precision fire is crazy good and will allow us to cripple the enemy ship and finish it off with whatever else we have/take it by boarding/extort/do whatever the gently caress we want with them in relative safety. After all, we're not military, we're businessmen.

TheLoneAmigo posted:

Hey, I very much appreciate nit-picking. I'm constantly striving to improve my works.

If so - and I know this is just a work in progress and Panoply was just thrown together from all the stuff that may be important/players may want - I'd really love to see a few specifics to various weapon type tags (projectile, laser, plasma, etc.), as the choices are pretty for the player. It doesn't have to be mechanical, even a simply short "plasma weapons tend to be unstable" sentence about fiction is a great guideline for 6- rolls and gives a distinct factor to consider.

TheLoneAmigo posted:

Beithir - It is rare for an Eldar to spend such a length of time amongst the Mon-Keigh - disdain and disgust are the most common emotions amongst your kind when dealing with humanity. Has your perspective changed over the years? Are there humans you have loved? Why have you chosen to live amongst them, become part of the fabric of their lives, rather than to take up the solitary path of the outcast rangers?

I did not choose the company of Mon-Keigh, I chose solitude and I live in solitude. Mon-Keigh simply are around me, as do the animals, as do the stars, as does the Warp. I've seen my share of these beings and there's no Eldar that'd be quicker to agree they are but pests spread among the worlds. Having said that, I can't help but feel a certain... Pity for them. They are simply so constrained by their primal nature, so fickle, so unable to control their impulses, to resist the smallest lies the Warp spits at them. I've seen some of them trying to rise above, to be capable of living by higher virtues, but ultimately never being capable of that. It's rather sad when you think about it.

Loved a Mon-Keigh? I appreciate your sense of humour. I do mantain some acquaintences, as there is no need for unwarranted spite. I have no doubt about things they say behind my back, but we are polite enough to each other and I haven't found them to cheat on our deals. Yet.

Sometimes I try to avoid shedding blood of younglings, the kind that gets summoned to the Path of Warrior before they're ready for it. They're just so helpless, they're like mortality incarnates. I enjoy spending time with our ship's computer. It's a surprisingly bright and inquisitive mind for an artificial construct. While it's often not eager to share it's secrets, it contains many archives of a past, more honourable time.

Besides, if I'm ever to reclaim my good standing and return to the Craftworld, I'm bound to Mon-Keigh. Here, I have a ship, access to webway and a way to hear about deeds worth doing. I sure can't say that about staying stranded on that desert rock.

I just hope it won't end up as Angsty McAngst . I'm aiming more for a detached rear end in a top hat vibe. I consciously injected a certain irony (that Beithir himself is unaware of) to his delusions of being a resident paragon of nobility.

Ich
Feb 6, 2013


I'm interested in making a submission (not to be confused with a submissive). Having zero experience with Warhammer-anything, I just need some time to grok it and make a character; by Friday should be fine.

MiltonSlavemasta
Feb 12, 2009

Crag Hack, an easygoing man, with a passion for combat, wine and lots of women.


You lot don't know how to fix any of the equipment aboard that ship. I will be submitting:

pre:
Bledger, Da Ork wot makes tings werk roight 



Origins:

Bledger did all type of Kustom Work fer da Big Boss, Gruumsnasha. 
But, it's much more fun to be da Boss den to do Kustom Werk fer da Boss, 
so 'e went and tellported into a ship and stole it. 'Oweva, 
the ship didn't have near enuff' flashy bitz for Bledger to start a 
Waaaaagh! and so 'e ended up lookin' to get more pieces of flashy bitz 
by workin' with humies an' otha gitz like dat. 
Remember, ya, that just because 'e's an Ork 
doesn't mean 'e's stupid or 'e don't know nuffin' bout technology!

Looks:
Augmented Left Eye
Massive Jawline
Usually in Kustom Armor
Prominent, Angular Nose
Uncouth Demeanour

Stats:
Bold: +1
Hard: +2
Adroit: +0
Charm: -1
Warp: +1

[b]Moves:
☑Gorkamorka
When you give in to your orky
nature, hold 2-gork and 2-mork.
Spend gork one-for-one to:

*Inflict a particularly	 brutal	
wound.
* Shrug off an attack.

Spend mork one-for-one to:

• Avoid	attention despite being	a	
eight-foot-tall green monster.
• Identify a foe's weak point.

If you run away or pass up an op-
portunity for a big scrap, lose all
held gork and mork.

X: Principia Mekanorkika
You can use Techomancy, like an
Explorator, but you may choose to
replace any one condition the MC
places on you with the following:

It runs on belief: it only works
as long	as you’re paying attention	
to it.

X: Kustom Mega-Armor:
(3-armor power clumsy craft+2)
1. Red Paint (-clumsy)
2. Power Klaw

X: Da Tellyporta
When you activate the tellyporta, roll +Warp. On a hit, you arrive basi-
cally on target, and inflict 3-harm	messy on everyone nearby as you emerge
from the Warp with a burst of electric energy. On a 7-9, choose 2:
• You arrive off-target	instead.
• You suffer horrific visions, and must hold true or suffer Insanity.
• The warp matrix scrambles your internal organs, suffer d6 damage.

Panoply:

1."Plasma cannon" DA BIG RED GUN (4-harm close/far plasma) 
2."Heavy flamer" INTO DA FIRE (4-harm close area messy flame)

If you want me to submit more backstory for him, I could write it, but I feel like you don't need to hear about his childhood or existential angst or old missions in too much depth to get an idea of who he is; He was tired of working under the Warboss, so he tried to start his own crew, failed, and is now looking to go rogue with some crazy humans who might have what it takes to help him build a WAAAGH!. Short, sweet, simple.

As for the sex move discussion, roleplaying sex with other people personally is not something I plan on doing, so this is a great playbook for me. If other people want to do it and keep it tasteful and mostly offscreen that's fine by me.

DA RUMORS OF SOME FLASH GITZ posted:

Procyo Alpha. It looks like an Imperial Forge World from a distance, but upon closer examination, it's not in any Imperial databanks or logbooks except the most ancient ones. Those who dare to approach find there are no people there, just machinery operating on its own. Rumor has it that even Space Marines have landed and investigated, never to return. Is something still operating the machinery and defense systems, or are they advanced enough they operate on their own? What happens to everyone who's been there? After so many have failed, only an idiot would try to find out.

MiltonSlavemasta fucked around with this message at Feb 25, 2013 around 02:39

TheLoneAmigo
Jan 3, 2013


Oh man, you've just reminded me I should have put a lines and veils talk in the OP. Definitely, sex in my games should always be of the fade to black variety. My standard rule is that, while describing sex, adjectives and adverbs are okay, but no nouns... "they go away andmake desperately passionate love" is okay, anything more explicit is not.

Nessus
Dec 22, 2003

robot whores
come before
a cure for
cancer




TheLoneAmigo posted:

Navigator Arietrix - you hold a great deal of hatred for the fools and villains of House Cypriosa, but I hear there is a Navigator of that line whose name you would not see tarnished. Tell me, why do you hold this Cyprio in such high esteem? What patterns have you seen in the Infinity Mandala that link your fates?
Oh for the Emperor's sake, this again. Granduncle take off that stupid grox headpiece and stop pretending to be reading the tarot and I will answer your question.

poo poo.

Very well. Thirteen years ago when I was still prenticed to aunt Griseldia, we were travelling with a chartist captain and came across a fancy Navy transport that had had a field flicker and been forced to ditch out of the immaterium somewhere in Wimpaus Echelon. We of course were fine, and when the astropath hailed them we were greeted by a whelp of a boy who had inherited the captainship. The regent-commander was of course one of those loving Cypros, but perhaps because they'd been living off of the junior ranks spun into corpsestarch while the Mechanus poked and prayed to try and get it working again.

Griseldia pushed the captain aside and gloated and charged some ruinous price for one of the spares from our field generators - it was a risk obviously but for a regiment of fresh Guardsmen, with double equipment yet? Well worth it.

And the Cypro bowed his head - his stupid, loving head - and he said, without lying or smarm or the usual cheek in his voice - he said, "Thank you, cousin. I am in your debt."

That fellow was alright. It just shows that there's an exception to everything, obviously, but what was his name, Jereboam, something close to that. That one was alright. Obviously, of course, he owes me now, since poor auntie's been dead the last six years; but there seems to be, at least, the hope he'd actually keep his wormy mouthed word.

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


TheLoneAmigo posted:

Lord-Captain Vitaly Velexandros - What was your relationship like with your father? Your mother? Your elder brothers? Surely, it cannot have been easy to strike out into the void on your own. And what of your Warrant? How on Holy Terra did you acquire such a fabled document?

My father had little regard for me. He was a strange man in his old age; I think he felt he humored me simply by acknowledging me as his son. My mother? I don't know anything about my mother. Never knew her. My brothers' mother was long dead; I think I was likely the product of a brief fling.

I've met my second elder brother once; as a planet-bound man he'd already aged nearly to my father's years by the time I saw him. He seemed pleasant enough, for a planet-bound soft ball of dough and vice. My eldest brother holds me in the highest disdain. I think he views me as a betrayal of his late mother and an interloper. gently caress him.

Nothing in life is easy. But I want more than luxury, more than mere wealth. I wanted power and independence, and security was an easy price to pay. My elders cannot say that they are self-made men; my father gave them everything they have! I'm better than they ever were or will be, and by the Emperor I've proved it!

Anyway, as for my Warrant? Maybe that's a story for another time.

I have no idea how one manages to get a Warrant of Trade. Lichtenstein, what does the (precise) tag do exactly?

Lichtenstein
May 31, 2012


It means we can use the Precision Fire move, which allows us to disable various subsystems on 7+. Also, the enemy returning fire is just 6- and general fiction.

Hremsfeld
Nov 21, 2012

Let me show you the
dance of my people.


TheLoneAmigo posted:

Darrius - You don't normally forget to bribe the Arbites when you're spire nobility. Occasionally, however, you do very specifically forget. Who do you believe set you up? What possible motivation could they have? And where did you get that fabulous piece of jewellery?

Well, our seneschal is the obvious choice, which means it was probably their third-in-command. The motivation was clearly their own promotion; if the seneschal can't do their job, they're fired, and their second's first duty is cleaning up the ashes. As soon as the second gets promoted, the new second conveniently finds evidence that the bribes were intentionally not paid that day, and because our late former senschal, wondrous person who they were, we really lost a lot of good skill when they had their accident, had a tendency to delegate tasks...clearly our new one was the culprit all along.

This ring has a bit of a funny story behind it. Well, "funny" in the schadenfreude sense. There was this sap who'd somehow managed to get his paws on a signet ring belonging to one of our rivals, House Eeloo. This brilliant fool decides the logical course of action would be to come down to one of my dens, and bet the ring in a high-stakes game of Trippsies; you know, everyone rolls four six-sided die, the first to get three identical numbers gets three-quarters the pot, the usual crowd favorite. This guy'd been losing all month, and figured his luck'd turned around. It didn't. We managed to, ahem, convince the winner to merely accept a bundle of cash instead of the ring. Didn't get much of a chance to use it, seeing as this was a week before the stuff went down what made me leave, but I must admit it does look nice when I take my glove off.

Edit: I'm trying to come across as a person who's fairly easy to underestimate, and prefers it that way. So yeah, I'm going to be Blathering a lot.

Hremsfeld fucked around with this message at Feb 24, 2013 around 18:11

MiltonSlavemasta
Feb 12, 2009

Crag Hack, an easygoing man, with a passion for combat, wine and lots of women.


TheLoneAmigo posted:

Oh man, you've just reminded me I should have put a lines and veils talk in the OP. Definitely, sex in my games should always be of the fade to black variety. My standard rule is that, while describing sex, adjectives and adverbs are okay, but no nouns... "they go away andmake desperately passionate love" is okay, anything more explicit is not.

Sounds good. Does the Ork Man get a question?

Gazetteer
Nov 22, 2011

Full or empty, you've still got half a glass.

Had a submission, but my browser crashed and I lost it. I'll probably write a new one up tomorrow.

TheLoneAmigo
Jan 3, 2013


MiltonSlavemasta posted:

Sounds good. Does the Ork Man get a question?

Of course! I've been quite terse (and typo-prone) this weekend, as a lot of posting has taken place from my phone - trying to keep up with the thread while out and about, but not making any major posts.

MORE QUESTIONS:

Bledger Da Ork: So tell me, greenskin, of this Warboss who could not command your loyalty. What clan did he belong to? Why did you leave? What will the consequences be if his kroozer ever catches up with the big mek who tellyported away with half the boss's teef and shootas?

Lord-Captain Vitaly: A Warrant of Trade is an official document with incredible, generally granted by a Peer of the Imperium - a sector governor, chapter master, ecclesiarch, inquisitor lord, or other high-level officer. But perhaps the question of how a pirate came to be granted the esteemed title of Rogue Trader is best kept for another day.

Tell me, what of the ship that took you into the Expanse? That vessel has never been seen again... nor has its captain. Tell me about her - why did she trust you, and was she wrong to do so?

Navigator Arietrix: I see you have little patience for superstitious ways and charlatanry, unlike many of your kind. Tell me, then, what do you think of the Infinity Mandala? Also - you have plied the ways of space for some years, yes? What happened to the last vessel you served upon?

Darrius: So, you may not be an arch-militant, but you're clearly a capable fighter. Who taught you to fight? Where did you learn the ancient art of swordplay? Has anyone bested you with a blade since you left your master's tutelage?

Beithir: Forgive me, Eldar, but a simple Mon-Keigh would hope to hear about the beauty of your Craftworld home. Speak to me of its leaders, its warriors, its heroes and its myths. Tell me what, and who, you left behind.

TheLoneAmigo
Jan 3, 2013


Gazetteer posted:

Had a submission, but my browser crashed and I lost it. I'll probably write a new one up tomorrow.


Ah, man, that sucks. Hope to see your submission!

Tollymain
Jul 9, 2010

we are all fucked
we are all s8ved


TheLoneAmigo posted:

Lord-Captain Vitaly: A Warrant of Trade is an official document with incredible, generally granted by a Peer of the Imperium - a sector governor, chapter master, ecclesiarch, inquisitor lord, or other high-level officer. But perhaps the question of how a pirate came to be granted the esteemed title of Rogue Trader is best kept for another day.

Tell me, what of the ship that took you into the Expanse? That vessel has never been seen again... nor has its captain. Tell me about her - why did she trust you, and was she wrong to do so?

She didn't actually trust me so much as she thought me an easy mark. The captain was Belladonna Kalamitas, a known smuggler of smuggler. She thought she'd be able to dispose of me and claim my fortune for herself. She didn't expect me to buy her crew out from under her, dispose of her and her line, and take the Bleached Fangs out past the edge of imperial space into xeno territory. You may have noticed that my crew is not purely human. Don't worry, you won't have to interact with any of them.

Tollymain fucked around with this message at Feb 25, 2013 around 03:05

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MiltonSlavemasta
Feb 12, 2009

Crag Hack, an easygoing man, with a passion for combat, wine and lots of women.


Bledger, da Ork wot makes fings werk roight

'is teef! 'is shootas! Oi'll 'ave yew stinking 'umie gitz know everyting I tooks was made by me and my krew. But dat's olroight, 'umies dun understand nuffin' anyway 'cept the ones wif a bunch of flash mek bitz. Dat remoins me, dat one 'umie 'az a ship and lotsa flash bitz.

Vitaly iz dead ‘ard, dey should be da boss!

Anywayz, Gruumsnasha tinks 'e is a real proper clever git, loik most Bad Moons, werkin' wiv oll sorts of otha' clanz. We got into oll sortz of well gud scraps an' whatnot, and dat was oll gud, but 'e kept trading tings we wuz lootin to otha' clanz so 'e culd 'ave mores teef'. An oi kept tellin' 'im, teef ain't sumfing' oi can fix up into sum flash shipz or wagonz, but 'e didn't listen. If dat git 'ad just listened, oi wuld've fix'd dem bitz into da best gear in da sector, and we would had da best WAAAAGH! in da sector, but 'e din't listen! So oi figured, oi quit, oi make da best WAAAAGH! in da sector.

Shaddap, umie. Oi'm still werkin' onnit.

If 'e catches up wiv' me, 'e's gonna try to take back everyting on dis ship saying it's propertah of da WAAAAGH!!! of Gruumsnasha an' gonna boot off erry'one who ain't proper orky into da big black, an' 'es gonna say oi ain't proper orky too. But oi ain't goin wivout a foight, and noiva is da navygater. e's got a well flash sword and roight proper gork for 'ouse Diprieosa. Also 'e makes da ship go fast.

I iz prop’ly impressed by der skillz o’ Arietrix Astraskata. I wish I could do dat.

But, if 'e catches up wiv' us and we win, we culd be lootin' all koinds of flash bitz. 'haps even, even...

DA BIG RED ONE!


But oi' dun loik da luk o' dat one. Oi bet e'd troi to steal my Big Red One. Wot 'e even do 'ere?

Darrius Xomatov iz a weird’n’weedy git, I ain’t trustin’ ‘em
furtha dan I could frow ‘em... eh, ya knowz wot I meanz.


Also, if the GM doesn't mind, I am of the opinion that posting and having to read stuff written in ork-speak can get really old after awhile, so I may end up typing relatively normally after awhile, and everyone can mentally read it in an ork voice.

MiltonSlavemasta fucked around with this message at Feb 25, 2013 around 02:47

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