Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«8 »
  • Post
  • Reply
Deprecated
Oct 3, 2012





The Game:
Daggerfall is an enormous dungeon-crawling/sandbox rpg bulging at the seams with bugs and half-implemented features. The scope was revolutionary for its time (1996), and a good portion of the inspiration for the later Elder Scroll titles came from it. If you can get around the rough edges, the story line is great, the character customization extensive, and the dungeons gigantic.


The Plot:
Set in the Iliac Bay on the North-Western coast of Tamriel, Elder Scrolls II: Daggerfall takes place approximately 20 years before the events of Elder Scrolls III: Morrowind.

The War of Betony has reached its conclusion with Daggerfall emerging triumphant over Sentinel for the island of Betony. This victory came at a heavy price, as Lysandus, the former King of Daggerfall, fell to an arrow during the battle. Although thought to have died honorably, Lysandus's ghost now haunts the streets of Daggerfall moaning for vengeance. Emperor Uriel Septom VII sends us to investigate the matter, put King Lysandus's soul to rest, and track down a missing letter.


The LP:
This is going to be a hybrid LP. Dialogue and errands will be presented via screenshots, while most of the dungeon crawling will be in video. I'll be playing v2.13 with the CompUSA patch and some cosmedic enhancements. I'm going to go with one of the premade classes, and avoid things that cheese the game like stealing and no-clipping.

There will be occasional NWS updates (pixelated nudity) that I will label as such.


Thread Rules:
Tag spoilers related to the main storyline arc and its quests. Everything else is fair game.













Deprecated fucked around with this message at Mar 20, 2013 around 01:54

Adbot
ADBOT LOVES YOU

Deprecated
Oct 3, 2012



--Maps---------------

Tamriel


The Iliac Bay

source: uesp wiki
To give this some scale, ESIV: Oblivion is about the size of the island of Cybiades in ESII: Daggerfall. Note that it is mostly empty space, and only really serves to make walking anywhere without fast travel take forever.







--Mechanics----------

Skills/Attributes
Daggerfall employs a skill-based system for character progression. Every 15 skills-ups in your dedicated skills grants a level, which in turn grants increased health, attributes, and spell power.

Skills can be raised by either using them (i.e. hitting things, running, casting spells), or shelling money out for training. The higher the skill, the longer it takes to increase it.

Attributes give general bonuses to multiple skills and determine maximum health, fatigue, and magicka.


Weapons
The defining characteristics of a weapon are its damage and material. Deadra and most undead require a certain material or better to take damage. The notable exception is hand-to-hand combat, which can damage any monster.

The direction of attack affects its damage and accuracy: horizontal slashes are average, forward thrusts are highly accurate but low damage, downword chops are inaccurate but highly damaging.


Spells
The power of spells scales with the character's level, while the cost of the spells decreases when improving related magic skills. The amount of magic available to a character is determined by their intelligence and a modifier chosen at character creation (default is 0.5x, max is 3x).

An average warrior starts with about 25mp, which is far too low to cast anything without substantial grinding and enchanted items. Mages start with a far more generous amount at about 140mp, plus the skills to make spells cheaper to cast. To put this in perspective, in the first video the spells cost 40-50mp.

Joining the Mages Guild gives you access to custom spells, allowing you to create both dirt-cheap spells for grinding skills and expensive spells for fiery death.


Classes/Races
Daggerfall's classes are defined by their starting skills and special (dis)advantages. Magic-based classes start with a decent magic pool, but are unable to wear plate armour. Mages are glass cannons that make up for poo poo defense with versatility and explosions. Any situation can be approached with a "There's an app for that" mentality.

Warrior-based classes tend toward close combat and heavy armour, but are at a disadvantage in non-combat situations. If you don't mind heavy inventory management, magic items and potions can make up for the lack of versatility. These are few and far between until you climb the ranks of a knightly order. Picks locks with a sledge hammer.

Thieves are the worst of both worlds with a bunch of useless skills thrown in. Avoid them.

If you create your own class, you can bypass all of the cliche restrictions at the cost of taking longer to level up. Immunity to magic, paralyzation, and disease are all (overpowered) options.

Races are mostly cosmetic except for a few who get extra resistances.


Interface
The link above is a quick video tutorial of the different menus in Daggerfall.


--Technical----------

Where can I get it?
Bethesda has released Daggerfall for free. You can find a modern Windows installer here.

You can also get the old version here (use DOSBOX to run it). Be sure to patch it to v2.13.


Improved music in DOSBOX:
On Windows: follow this guide.

On *nix:
Install fluidsynth and a soundfont.
Start fluidsynth in daemon mode (soundfont is usually a .sf2 file):
code:
fluidsynth -is -a alsa -m alsa_seq -r 48000 /path/to/FluidR3_GM.sf2
Locate midi audio device:
code:
aconnect -o
In dosbox.conf, set midiconfig to your midi device (i.e. midiconfig=128:0)
Run SETUP.EXE, select midi device MPU-401 and port 330

Deprecated fucked around with this message at Mar 20, 2013 around 02:02

Deprecated
Oct 3, 2012







Let's dungeon crawl!

I'm going to let the thread choose what class I play. There's lots of choices with small variations, but let's keep it simple and choose between the warrior and mage classes. You can find a brief overview and full class list in the appendix.

Deprecated fucked around with this message at Mar 4, 2013 around 06:09

Koorisch
Mar 29, 2009


I'm looking forward to this, I've always tried to play this game but never really got anywhere due to not really knowing what the heck to do to not suck horribly.

Digital Jello
Nov 2, 2012

Now I have a machine gun. Ho! Ho! Ho!


Oh neato, I always wondered what some of the older Elder Scrolls were like.

Verbose
Apr 22, 2006
Thanum an Dhul, do ye think I'm dead!?

I got this game when it first came out. It was bugged. To. poo poo.

Quest items or relevant NPCS wouldn't be in dungeons, or if they were there wouldn't be able to be interacted with.

I tried to talk to the King for the first story quest and the game crashed. Being 13 at the time I had no idea what a patch was, so I never got anywhere. Looking forward to this.

Ulvirich
Jun 26, 2007

A real man wears a kilt ya wee bastards!

I'm surprised, considering, that the game let you record instead of making you fall through the world or cause your computer to explode violently. Pick a MAGE so you can dink around with the spell maker as God intended.

God help you in the randomly generated dungeons, you'll need it.

DarckRedd
Oct 11, 2009


I was always a big fan of the 'spellsword' type character who buffs himself up with magic but primarily uses melee to on offense. Is that possible?

Deprecated
Oct 3, 2012



Verbose posted:

I got this game when it first came out. It was bugged. To. poo poo.

The game is finish-able with the last patch, but there are still loads of bugs and broken quests that we will have to deal with.

DarckRedd posted:

I was always a big fan of the 'spellsword' type character who buffs himself up with magic but primarily uses melee to on offense. Is that possible?

If I go with a mage, I'll be doing plenty of melee to conserve mp. The spellsword class plays pretty much the same as mage, except it gets more hp and less mp.

Ulvirich
Jun 26, 2007

A real man wears a kilt ya wee bastards!

Yes you can half-and-half in this game. http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes

Not that I can speak for Deprecated, however he likely wants to keep the amount of bickering to a minimum.

Edit: I like that dagger choice in the introductory video. A real man would pick something else and die horribly.

DarckRedd
Oct 11, 2009


Deprecated posted:

If I go with a mage, I'll be doing plenty of melee to conserve mp. The spellsword class plays pretty much the same as mage, except it gets more hp and less mp.

Awesome, then I'll vote mage.

How buggy is this game as of the latest patch? I heard it was practically unplayable on release.

Conskill
May 7, 2007

I got an 'F' in Geometry.


Deprecated posted:

The Iliac Bay

source: uesp wiki
To give this some scale, ESIV: Oblivion is about the size of the island of Cybiades in ESII: Daggerfall.

The scale is impressive in one sense, but also very misleading. Like the Elite games packing a huge universe through procedural generation, Daggerfall's unspeakably huge number of square kilometers comes at the cost of 99% of it being redundant or completely barren. Not "you run into some interesting landscaping" barren like in Morrowind or further, but flat nothingness with the occasional tree sprite.

Morrowind on up began focusing on hand-crafting the worlds instead, which lead to dramatically the opposite presentation of distance in the games. It was a bit disappointing coming into Morrowind the first time, but likely was the right choice.

Kloro
Oct 24, 2008

Fancy a grown man saying hujus hujus hujus as if he were proud of it it is not english and do not make SENSE.

Mage, please. Sword and spell is the way I almost always play the Elder Scrolls games, so it's what I'd enjoy seeing most.

Lord_Ventnor
Mar 30, 2010

Someone needs a brohug

Go with a Spellsword. Warrior-wizards are always fun.

Lawman 0
Aug 17, 2010



Nightblade because they are the least terrible of the pre-made classes.
Im sure you know how easy it is to make a super character with the custom class maker right?

RickVoid
Oct 21, 2010


That first loving Imp. You gotta kill that little bastard fast or he will absolutely shred you.

I'm really glad that point about the lack of things between locations was pointed out. I remember reading somewhere once that if you could walk from one corner of the map to the other, it would take you two real world days to complete the trip. It's a nice brag, but there's no point in doing it since the trip would be boring as poo poo.

That said this is one of my favorite Elder Scrolls games and I'm looking forward to seeing a complete playthrough. Pro-Strat: At character creation, take the disadvantage that prevents you from casting spells in daylight, use this to fund some awesome advantages. Related Pro-Tip: No matter the time of day, dungeons are not in daylight.

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!


I'm going to cast a vote for Knight just to be boring and contrary.

I guess my main reason for suggesting Knight is that I find it objectionable somehow that the vast majority of classes in this game can get their best armor in the tutorial dungeon. Anyway, nothing is really stopping a Knight from learning magic... they're just terrible at it by default! We can train up a school or two of magic if we make nice with some temples, and that'll get us access to the Mage's Guild to create some good training spells to broaden our options a bit.

timn
Mar 16, 2010


I must've played this game for two or three months straight when I was still in school. I still remember the first time I got out of the starting dungeon, and the feeling of sheer awe when I realized that I was literally in the middle of nowhere.

Drakenel
Dec 2, 2008

I'll gut you like a cornish game pyjak!


This game does satisfy my inner loot whore to a degree. It's all very evocative of the Might and Magic series as far as graphics and perspective go.

Aishlinn
Mar 31, 2011

This might hurt a bit..

Oh Yes. I will be watching the hell out of this. I second the vote for Knight.

Deprecated
Oct 3, 2012



It seems like most want a healthy mix of weapon/magic combat. I'm going to go with a spellsword so I'll be slightly less squishy in melee.

Here's the updated starting stats and equipment after exiting the first dungeon. No ebony dagger this time, but I did pick up an elven warhammer (5-20).


e: Going to hold off on this for tonight, due to my horrible counting abilities.

Deprecated fucked around with this message at Feb 23, 2013 around 05:17

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!


Deprecated posted:

I'm going to let the thread choose what class I play.

Vote Results posted:

Mage: 3
Spellsword: 2 (Assuming you count DarckRedd)
Knight: 2
Nightblade: 1

Deprecated posted:

I'm going to go with a spellsword so I'll be slightly less squishy in melee.

But... Spellsword didn't... the vote...

Here, wait, let me fix the wording of your first update for you.

Deprecated posted:

I'm going to let the thread choose vote for what class I play, then go with the one I want anyway.

Much better.

Scalding Coffee
Jun 26, 2006

You're already dead.


Speaking of scale.

Deprecated
Oct 3, 2012



Critic of the Dawn posted:

But... Spellsword didn't... the vote...

Here, wait, let me fix the wording of your first update for you.

You're absolutely right. I jumped the gun there and lumped mages/spellswords/nightblades together.

Ignore my last post.

Bilal
Feb 20, 2012



I've been waiting for an LP of Daggerfall. I really gave this game an honest try but kept getting killed by a rat or something in the tutorial dungeon because of the abysmal controls. I was lucky to make it out of character creation.

Ulvirich
Jun 26, 2007

A real man wears a kilt ya wee bastards!

Bilal posted:

I really gave this game an honest try but kept getting killed by a rat or something in the tutorial dungeon because of the abysmal controls.

Controls aside, your best bet barring screwing over your class in the class creator, is to choose the dagger option for one of the questions. Imps for example, like the one IN the first loving dungeon, are outright immune to iron weapons and that dagger will last you quite a while because of the material it's made out of.

SilverWingedSeraph
Jul 9, 2012


I'll toss another vote in for Spellsword. I had hours of fun with this game as a kid, shall watch this LP with interest.

Ariamaki
Jun 30, 2011

Balance in all things.


Nothing says Elder Scrolls to me quite like Spellswords.

Dwarsen
Jan 27, 2004
Dungeon Master

Spellsword seems fine to me.

1kb.se - för oss som inte tar spel så allvarligt

Haruharuharuko
Mar 24, 2008

It takes an idiot to do cool things. That's why it's cool.


No mudblood here go Mage fling you magic with the best of them. I've tried to play this game about a dozen time but the waggle the mouse to attack sucks for long play sessions. How in 17 years someone didn't just make a button to attack mod is beyond me.

Pvt.Scott
Feb 16, 2007

Happiness is the legal tender of the soul. -Robert Green Ingersoll


In the long run, barring things like base magicka and equipment restrictions, class is meaningless. Mage does get you a large magicka pool, even if it does come with pretty severe equipment limitations. As a plus, it is the best pre-made class for having complete control over how and when you level, as all of its primary and secondary skills are only used if and when you decide to do so. It is also the easiest class to power-level for the same reason, but, meh.

E: I have been playing Elder Scrolls II through V concurrently (just kind of hopping from one to the next as the mood strikes me) for the last month or so, and I'm thinking of trying my hand at Arena. I'm going to love the poo poo out of this LP.

Scalding Coffee posted:

Speaking of scale.


As a counter-point to scale, is the amount of unique and compelling material filling that space. Daggerfall, unfortunately has plenty of generic filler. Still fun as hell though.

Pvt.Scott fucked around with this message at Feb 23, 2013 around 12:03

Veloxyll
May 3, 2011

Cheryl?!


Spellsword is always the correct choice

Lawman 0
Aug 17, 2010



I took another look at mage on UESP and yeah its probably the best pre-made class so im changing my vote.
So roll with mage and run around with a big war hammer while chucking fireballs.

ANIME AKBAR
Jan 25, 2007

afu~

Deprecated posted:

e: Going to hold off on this for tonight, due to my horrible counting abilities.
gently caress that I like the character you made. He had a snow shovel.

Koboje
Sep 20, 2005


Is hand to hand any good in this one? If it is atleast decent Monk Otherwise Knight

Yamtaggler
Feb 6, 2011

My brother gave me half of a rock and told me to wait for you in the woods...


I vote for pure Mage, if only because I can never stick to just one archetype in these games and Majick is always pretty darn cool.

Nemo2342
Nov 25, 2007

Friendship is *still* magic


Go with whatever class lets you break the game hardest (so presumably some form of magic-user).

Pierzak
Oct 30, 2010

Perfection Takes Practice

The only correct option is the Sellsword.

(no I didn't say Spellsword)

Falls Down Stairs
Nov 2, 2008

IT KEEPS HAPPENING


I've always wanted to see this game through but never had the patience to play through it myself.

Voting for Spellsword. I usually play The Elder Scrolls games as a thiefy type but you've already mentioned that sneaking isn't so great.

Adbot
ADBOT LOVES YOU

pesty13480
Nov 13, 2002

Ask me about peasant etymology!

One of my favourite things about Daggerfall is that hugeness; I mean, yes, I get that the overmap is kind of barren when you get down to it but the towns always feel so sprawling and pretty much each and every dungeon is just stupidly massive. Without magic or cheating, if you go down into a dungeon and get horribly lost, you're just not going to be able to leave it without daring do.

I am anxious for the http://xlengine.com/blog/ to get complete. The guy is basically rebuidling Daggerfall from the ground up, which means we won't have to tool around with the broken and buggy original.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«8 »