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DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.






: Welcome, my ever so lovely minions of murder! If the harmonic sound of explosions and battering rams didn't clue you in, WE ARE UNDER ATTACK.

Those goody two-shoes think they can overcome MY castle, they'll be in for a surpise -- You guys! Hee hee, go now, kill them all! Let me hear their screams of death!"


Objectives:

  • Herobane Castle:

Protect the castle at all costs!

  • Herobane Frontgate:

Their main attacking force is attempting a frontal assault to bring down the gate. Destroy the battering ram and the contigent that guards it.

  • Herobane Forcefield Runes:


Herobane Castle's primary defense against all out attacks. If these runes fall, the entire castle will fall siege to the nearby airship fleet.

  • Herobane Forcefield Runes:

The rear castle flank has taken several explosions and has crumbled. Although the Forces of Evil have driven the assaulters off, they will be back.

  • Herobane Dungeon:

Holds three heroes of light. The Forces of Good will attempt to break them free. Don't let them.


Terrain:

: Evil Portals - Allows the forces of evil to teleport throughout the castle easily. Treat all of these squares as adjacent to each other for moving and shifting purposes. Forces of Good can destroy these if left unattended.

: Castle Forcefield Runes - Prevents the Forces of Good's airship from anhilating Herobane Castle. Forces of Evil lose instantly if they are both disrupted by the Forces of Good.

: Rune of Evil - By spending 3 actions in one turn while within the rune, you can restore all HP, all encounter powers, and gain 1d4 healing surges. Forces of Good can destroy these if left unattended.



code:
Player			Name		Role		Class
Manic_Misanthrope	General Zhao	Striker		Monk
Kurieg			Rubicante	Striker		Elementalist
Captain Walker		Seifer Almasy	Striker		Hexblade
Majuju			Vader		Defender	Paladin
Volatile Penguin	Gary Oak	Leader		Shaman
---

Do any pre-initative bullshit now or forever hold your peace

UP NEXT: Gary Oak (Volatile Penguin)



DapperDuck fucked around with this message at Mar 14, 2013 around 15:25

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Majuju
Dec 30, 2006

AAAAAAA


Pre-initiative: summarily execute the prisoners in the dungeon weeks ago. This ain't a rule-of-law castle!

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


You'll lose points that way!

Majuju
Dec 30, 2006

AAAAAAA


I'd rather lose points than a battle-station castle! But point noted. Legit: switch my place with General Zhao, if that's a thing that can be done.

Majuju fucked around with this message at Mar 4, 2013 around 06:27

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

As long as it gets my rear end out of the direct LoF I@m good with that

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


At F-8 and G-8 the gate is still very up and solid. The forces of evil can pass through it but good cannot.

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Gary Oak passes his turn.

Cecil
Move: Moves to H-4
Standard: Moves the War Machine: Battering Ram east 2 squares.

Edge
Move: Moves to F-4
Standard: Activates War Machine: Battering Ram. 1 HP done to Front Gate (4 HP remaining.)

UP NEXT: Zhao (Manic_Misanthrope), Darth (Majuju), Seifer (Captain Walker), Rubicante (Kurieg)

DapperDuck fucked around with this message at Mar 5, 2013 around 16:18

Kurieg
Jul 19, 2012


I'm not Seifer.

That said, is there a way for us to get outside and/or around the siege engine? Or is it not solid?

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


You can pass through the Battering Ram, but you cannot end your turn in it. You can exit and enter through the front gate. Finally, on E-9 and I-9, there are stairs that lead up to the castle wall (takes two speed to climb up a ladder, so a total of three speed to enter a square that is adjacent to the ladder on the wall). The walls are ten feet high and you can go further up onto the towers by traversing up the staircase (the stairs are considered difficult terrain) which is 20 feet above ground level. Any other questions? Please feel free to ask.

Also, sorry typo, Kurieg. I fixed it.

Kurieg
Jul 19, 2012


Two more questions then, I guess.
1. Does the door block line of effect for ranged attacks?
2. Can the battering ram itself be destroyed? Say, with fire damage?

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Zhao

"What the... who was so incompetent to let them get so close!" Zhao demanded, before quickly realising that one of his tasks was security of Herobane castle. "Gary, this is probably your fault." He said before diving through the gate, trying to kick someone in the face with bursts of flame as an inferno builds around him


Minor: Burning Bright! Aura 2, lasts until end of encounter, enemies in the aura get vunerable 5 fire and -2 to saving throws vs ongoing fire damage. Non magical fires will only be put out if I allow it.

Move: H5

Standard: Blistering Flourish vs Reflex: 1d20+12 25 1d8+8 11 against Cecil

Free on a hit: Desert winds flurry of blows on Cecil, 6 fire damage and shift to H6


edited for sensibility

Manic_Misanthrope fucked around with this message at Mar 5, 2013 around 15:40

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Kurieg posted:

Two more questions then, I guess.
1. Does the door block line of effect for ranged attacks?
2. Can the battering ram itself be destroyed? Say, with fire damage?


1. Yes, both teams' ranged attacks
2. Yes it can!

Majuju
Dec 30, 2006

AAAAAAA


Vader

Drawing deep on the power within him, Vader steels himself to face the besieging force. His blade at the ready, glowing red with vile power, he strides purposefully through the main gate behind Zhao, advancing on the white-haired oaf pushing the battering ram. Vader's dread presence looms over the hapless Cecil as he drives his blade forth, leaving a blazing trail behind as it pierces the hero's side, scorching him ferociously and setting him ablaze.

Minor: Activate Virtue, gain 18 temporary HP and resist 4 all until start of my next turn.

Move: to H5

Standard: Blazing Brand vs Cecil Fortitude: 1d20+15 25 2d8+9 15 20 fire damage and Cecil is taking 5 ongoing fire damage & grants combat advantage to all allies (save ends both).
I'm just assuming that's a hit, let me know if it isn't and I can edit.

Also Zhao you should activate Burning Bright before everything else, since it gives you 5 more damage, and you forgot to add +4 fire damage from Blistering Flourish to your Flurry of Blows.


pre:
Current HP: 72/72+18t	Surges: 11/12 (18)	Action Point: 1	
Armor Class: 27		Fortitude: 22		Reflex: 19	Will: 24

Encounter: Divine Pursuit, Hold Fast, Strength From Valor, Divine Mettle, Divine Strength, Noble Presence, Stone's Endurance, Virtue
Daily: Blazing Brand, Arc of Vengeance, Inspiring Fortitude
Items: Plate Armor of Dwarven Vigor, Symbol of the Champion's Code, Githyanki Silver Longsword
Bonuses: Resist 4 all, allies get +1 shield AC

Majuju fucked around with this message at Mar 5, 2013 around 16:42

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

only 5, the initial attack isn't fire damage, but yeah, do that. And I don't think that bonus adds to flurry of blows unfortunately.

Kurieg
Jul 19, 2012


Yeah I'm not sure if Vulnerability applies to damage that you don't roll to hit for.
(Rereads PHB)

Majuju
Dec 30, 2006

AAAAAAA


Vulnerability applies to all damage. Even if we hit him with 1 fire damage he'd take 6. The Blistering Flourish damage bonus applies since it only specifies deal damage, not roll damage.

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Vulnerability

Being vulnerable to a damage type means a creature takes extra damage from that damage type. Vulnerability appears in a stat block or power as “Vulnerable x,” where x is the amount of the extra damage. For instance, if a creature has vulnerable 5 fire, it takes 5 extra fire damage whenever it takes that type of damage.

Against Combined Damage Types
Vulnerability to a specific damage type applies even when that damage type is combined with another. For instance, if a creature has vulnerable 5 fire, the creature takes 5 extra fire damage when it takes ongoing fire and radiant damage.

Not Cumulative
Vulnerabilities to the same damage type are not cumulative. Only the highest vulnerability applies.
Example: If a creature has vulnerable 5 psychic and then gains vulnerable 10 psychic, it has vulnerable 10 psychic, not vulnerable 15 psychic. Similarly, if a creature has vulnerable 5 psychic and then gains vulnerable 2 to all damage, the creature still has vulnerable 5 psychic, not vulnerable 7 psychic.

Combined with Resistance
If a creature has vulnerability and resistance to the same type of damage, they both apply. Subtract the smaller value from the larger one and apply the result. For instance, a creature that has vulnerable 5 fire and resist 10 fire is treated as if it has resist 5 fire.

Any fire damage, even auto hits, increase damage by the Vulnerability amount!

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Oh sweet, FEAR ZHAO THE TRUE FIREMASTER!

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Noticed that Rubicante will also go before some enemies get to, so I edited my post as such.

Kurieg
Jul 19, 2012


Yeah, I'm just waiting for Seifer to take his turn.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Oh god hold on its not even 9 am here, I thought Ergonomix was running the thread that never sleeps

Majuju
Dec 30, 2006

AAAAAAA


DapperDuck posted:

Noticed that Rubicante will also go before some enemies get to, so I edited my post as such.

Don't forget your +4! Should be 26 damage total.

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Majuju posted:

Don't forget your +4! Should be 26 damage total.

If you are referring to Blistering Flourish's +4 from CHR mod to melee attacks, I don't think that would work on Flurry of Blows, due to there not being an attack roll combined with it being called a 'Monk Feature' not a 'Monk Attack' like all his other powers due. Feel free to correct me!

@Captain Walker, take your time, a few hours lost from waking up isn't so bad when you consider we lost 24 hours plus from VOLATILE PENGUIN NOT SHOWING UP FOR HIS TURN

DapperDuck fucked around with this message at Mar 5, 2013 around 17:09

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Seifer
AC 23, Fort 17, Ref 22, Will 26
(stupid CB hates hexblades so I'm missing a point of AC and reflexs from Rod Expertise)

"drat it, Vader! I'm supposed to be on the front line!"

Seifer swiftly draws his blade (minor action) and circles around to where he can reach the silver-haired pretty boy (move to I4). With a cry of, "Eat this, bishie do-gooder!" he strikes with Firaga in one hand and gunblade in the other.

Piercing Shard+Inevitable Strike: 2#1d20+15 17 Will (miss) 31 Will (hit) 2d10+13 22 fire damage
(also, I suck at rolling and I can't figure out my own fuckin' bonuses )


Blistering Flourish posted:

Until the end of your next turn, your melee attacks deal extra fire damage equal to your Charisma modifier.

Bonuses to "damage" apply to Flurry. Bonuses to "damage rolls" do not. It's up to interpretation whether Flurry is an attack; I believe it is, as it's a separate damage instance. I literally write the book on Monks so I've studied this extensively

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


According to my quick mock up of your character, it looks like your attack bonus should be +16 with weapon attacks and +13 with implement attacks. Your damage should be +15 plus your weapon die for weapon attacks or +13 plus the attack's damage die for implement attacks. In addition, using the character builder on my end resulted in proper AC and Reflexes, did you properly "equip" the items? Finally, had you hit with both attacks using Inevitable Strike, the damage with be an extra d8, not 2d8. Did I miss anything? Haha!

quote:

Monk Stuff

If it's good enough for CharOp, it's good enough for me. That's how I would rule it personally anyway, but I was seeing if you guys could present me anything solid.

Captain Walker posted:

Seifer
(move to I4)

The rubble from the demolished south tower is difficult terrain, I can move you to I-5 if you like?

DapperDuck fucked around with this message at Mar 5, 2013 around 18:28

Kurieg
Jul 19, 2012


Rubicante

If H7 is a valid place to stand, I'll move there and perform the following, otherwise I'll double-move up to D6 and end my turn there.

"What? Seriously? You guys again!? Wasn't killing me three times enough?"

Standard to cast Ignition centered on G3, Using Elemental Escalation to include Rosa in the barbeque.
Rosa, Cecil, Edge: Ignition Vs Fortitude: 1d20+14 32 1d20+16 23 1d20+14 21 2d10+18 33 Cecil,if hit, will take 38 instead.
And then I'll spend 2 squares of shift movement from Escalation to move to I6

EDIT: Forgot! There's a zone 1 centered on G3 now, anyone that enters or ends their turn there takes 5 Fire damage

Kurieg fucked around with this message at Mar 5, 2013 around 19:01

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


DapperDuck posted:

According to my quick mock up of your character, it looks like your attack bonus should be +16 with weapon attacks and +13 with implement attacks. Your damage should be +15 plus your weapon die for weapon attacks or +13 plus the attack's damage die for implement attacks. In addition, using the character builder on my end resulted in proper AC and Reflexes, did you properly "equip" the items? Finally, had you hit with both attacks using Inevitable Strike, the damage with be an extra d8, not 2d8. Did I miss anything? Haha!

The rubble from the demolished south tower is difficult terrain, I can move you to I-5 if you like?


Inexplicably, the official online DMCA-complaint CB won't let me equip my rod in my off-hand. Also, I thought I was at paragon for some reason...which means my attack bonus is 1 less and I only get one die from Inevitable Strike. Jesus gently caress, this is why I personally have Favored Enemy: Numbers as a class feature

Majuju
Dec 30, 2006

AAAAAAA


Monk stuff: Flurry of Blows counts as an attack since it has a target line. This is cleared up in the PHB FAQ:

quote:

What happens if I use magic missile while benefiting from a power like greater invisibility? Does it count as an attack and would my invisibility end?
Yes, it does, and yes, it would. The initial use of any attack power that has a target line, an attack line, or both counts as making an attack. Because of this fact, using an attack power like the fighter's rain of steel does not count as making an attack, since the power has neither a target line nor an attack line.

So I think it's a monk feature that counts as an attack, but is not an attack power.

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Zhao swiftly fire kicks and punches Cecil in the gut.

Darth swings his lightsaber and roasts Cecil further.

Seifer quickly casts Firaga, burning Cecil and slashing his bishie face.

Rubicante casts Scorch leaving Rosa and Edge with third degree burns.

Immedate Interrupt: Smoke - Edge disappears in a puff of smoke and is currently invisible.

Cecil: So...so strong...

Rydia

Standard: Bahamut Megaflare vs Reflex: 4#1d20+13 30 21 31 27 2d12+12+2d12 37 damage
Vader: 30 HIT, 37 damage (53/74)
Zhao: 21 MISS, 18 damage (39/57)
Seifer: 31 HIT, 37 damage (21/58)
Rubicante: 27 HIT, 37 damage (28/65)

Minor: Attacking Zhao Blizzaga vs Reflex: 1d20+13 32 2d4+10 15 cold damage and slid three squares (now H-7)
Zhao 32 HIT, 15 damage (24/57)
Move: Moves to A-1

Kain

Move: Moves to I-3 avoiding fire
Standard: Jump vs AC (Seifer): 1d20+14 29 2d8+8 18 damage. Kain shifts his speed to K-2
Seifer 29 HIT, 18 damage (3/58)

Rosa

Standard: Longbow vs AC (Seifer): 1d20+15 33 2d8+10 22 damage.
Seifer 33, HIT 22 damage (-18/58)
Minor: Slow vs Fortitude: 3#1d20+11 30 12 31
Vader 30, HIT Slowed (save ends)
Zhao 12, MISS
Rubicante 31, HIT Slowed (save ends)
Minor: Rosa begins casting Curaga! She has -2 defenses to melee attacks and a melee hit will interrupt her cast. Curaga will complete at the start of her next turn.

UP NEXT: Gary Oak (Volatile Penguin)



Cecil has an aura 3 called True Knight which allows him to protect bloodied or Covered allies which will likely not come into play before he DIES

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Wow

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


Please continue hitting the tank and ignoring the casters!

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Medic first, heavy later. Got it
e: too bad all those guys went together, I wanted to use my immediate reaction when I was dropped to 3 hp

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Can I have multiple auras activated at the same time? I got about 4

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Did that cold damage take into account my resist 5 cold?
Interrupt!

Although the cold was very bitter, he had enough experience with icy terrain to turn what should be a buffetting snow storm into a quick and easy way to get to the next target, at least the ponce in the armour had a respectable shade of skin now.

Grab the wind
Instead of being slid 3, I can shift 3! I will move to E-4

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


@Walker, If you have an Interrupt, go ahead and post where you wanted to use it and I'll change things around accordingly.

@MM, yeah you should be able to have any number of auras. You can only have one stance active though. It did not take into account your cold resist.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Seifer
HP 3/58
AC 23, Fort 17, Ref 22, Will 26

Seifer bleeds.

Captain Walker fucked around with this message at Mar 5, 2013 around 21:33

Manic_Misanthrope
Jul 1, 2010

Stromgarde pincushion factory, est. whenever a Troll decides to get near.

Very few stances, lot of auras. Auras that deal fire damage to anyone starting their turn in them, on top of my already great fire weakness aura.

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.


No go, Captain Walker. Unfortunately Kain's Lance has Reach 2 and your Interrupt is Melee 1. Good try though!

@MM, "we could burn EVERYTHING."

Kurieg
Jul 19, 2012


I have Vulnerable 30 against Meetings.
Rubicante glares at Rydia with contempt as she summons Bahamut to do unspeakable things to them.
"Bahamut!? Seriously!?"
Infernal WrathFira at Rydia
Fira Vs Rydia: 1d6+10 15

Kurieg fucked around with this message at Mar 5, 2013 around 21:54

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Volatile Penguin
May 11, 2007

Everything is catching, yes, everything is catching on fire.

Yeah, sorry about not showing up at first. Was a bit swamped with schoolwork. Quick question, can I end a move in the battering ram's space?

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