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Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!



Back in 2003, a totally unknown little game company called Infinity Ward came to Activision and pitched them a very pretty vision. This vision, put simply, was 'Medal of Honor, perfected'. All 22 of the Infinity Ward team had come from that game, you see, and they had big ideas on how to make the next game one of the biggest, most spine-busting games in history.

Activision, in a fit of patronage rarely witnessed, decided that these 22 upstarts had a good idea, and put their money where their mouth was. They bought 30% of this wild card company, and told them to make the best goddamn game they could.

14 months later, Call of Duty was born. And the FPS market hasn't quite been the same since.

The LP
I will be doing post-commentary on the main campaign of this game, covering all the levels. Unlike the more recent Call of Duty incarnations, Call of Duty 1 puts you in World War 2 as an American paratrooper, a British SAS commando, and a Soviet sniper. As always, my true blue homie TheLastRoboKy will be joining me. This game is an extremely tense, but extremely linear manshoot - there are no secrets or easter eggs to explore, and the game itself is polished to a near-metallic sheen that means bugs are extremely minimal. This includes amusing ones, sadly. You can expect the normal passion and zest for gaming that Roboky and I try so hard to bring to you, but there will be fewer what the gently caress moments in this game than in our previous LPs. To add a new dimension to the one that's being lessened, this LP will also encompass all sorts of history porn for those of you that are as enamored with mankind's finest and darkest hour as much as Roboky and I are. We are huge history buffs, and we intend to fill the thread with as many cool stories and discussions as we can manage. Each update will have an update on the general condition of the war, and as many individual, relevant stories as we can find. Commentary in the videos will be a little bit lighter on history notes just because this game moves so extremely fast, and is so tension-soaked. I sometimes worry about recording 40 minutes of video, only to get done and realize it was actually 15-20. That's how 'on' I am playing this game.

As far as the game itself, I will be playing on the second hardest difficulty, Hardened. The hardest difficulty removes health packs from the game entirely. While realistic in that one cannot just absorb red crosses into their body to regenerate bullet wounds, this also makes the game extremely annoying to play. The objectives you receive often send you directly into the line of fire. Without any way to recover your health, you really just have to pray the AI is dumb enough to miss you.

Expansions
Call of Duty 1 got an extremely badass expansion in United Offensive. It added three more campaigns of brutal difficulty. After a short break for multiplayer, I will be doing United Offensive in this thread.

Multiplayer
Call of Duty 1 had an amazing multiplayer mode that directly challenged CounterStrike's domination of serious FPS play for a long time. My introduction to clan play was with CoD1. We will be doing a handful of exhibition games after we finish the original campaign. Keep your eyes peeled in the thread for details!

Supporting the LP!
I'm serious about this LP being a place for serious learning about the human story behind World War 2. We will touch most of the major theaters of the late part of the war, so if you have a story from your grandparents, a cool, little known historical story, or anything of the sort, feel free to post it! Also, if you have a personal connection to the war somehow, please get in touch via PM or through our email at timewarriorslps@gmail.com. We're already planning on having a retired British paratrooper commentate with us during the British campaign to enlighten us to not just the deeper details behind what we're seeing, but also how the war is understood today. If you can give us this sort of insight, I urge you to get in touch!

The updates
Note: Remember that this is a 'realistic' game. A lot of darker colors are used in the landscape, enemy uniforms, etc. This means the game does not show up very well against Youtube's white background. The recommended way to view these videos is 720/1080p, full screen. Polsy's mirror makes it quite a bit better, but if you are having trouble seeing the action just go full screen/fill the browser window. The game is really not that dark, it just looks that way when it's contrasted against a huge white border.

Episode 1: St. Mere Eglise (night): To the post
Episode 2: St. Mere Eglise (day) and Car Chase: To the post
Episode 3: Brecourt Manor: To the post
Episode 4: Chateau break-in and prison camp raid: To the post
Episode 5: Pegasus Bridge: To the post
Episode 6: Eder Dam: To the post
Episode 7: Battleship Tirpitz: To the post
Episode 8: Red Square: To the post
Episode 9: Pavlov's House: To the post
Episode 10: Warsaw Railyard: To the post
Episode 11: Dash to the Oder River: To the post
Episode 12: Belgian Bunker Rush: To the post

Coolguye fucked around with this message at May 12, 2013 around 17:31

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Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Reserved.

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Hey, we could use a hand!
One thing that I've taken really seriously since Roboky and I have started is continuously getting better at what we do. Some of these things are really obvious, like the first time we did heavy sound editing in Dark Messiah. Some of them, not so much, like the concurrency improvements we got oiled off during Dawn of War 2 that made us way more consistent in our updates. For better or for worse, though, we're starting to push the envelope of what we can do all alone. Rather than throw up my hands and say 'this is all we can ever do', I'd rather try to reach out to all of you, to see if you can help us get better. If you see anything below that might be up your alley, please drop us a line at timewarriorslps@gmail.com! I'd love to hear from you!



Mentor for Adobe AfterEffects
A project coming up soon will require a small custom video to make transitions as smooth as possible. Nothing that would jump over the game, just stuff like explanations and other little enhancements. I've already poured a lot of time into learning Adobe AfterEffects for this purpose, but this is an extremely complex program. I am finding it difficult to know what to do all by myself. Therefore, if anyone has used this program before and could offer a little mentoring, I would be very much in your debt if you could offer your expertise. I tend to figure things out fairly quickly once put on the right path, and from what I understand what we want is very simple, so I doubt the time investment would be very much at all.

Knowledgeable video codec resource
We've gotten pretty darned good at the basics of encoding, but being 15,000 miles away from eachother tends to limit what Roboky and I can and can't do in certain circumstances. I have ideas to solve some of these problems, but I lack the requisite knowledge to know for certain if these solutions are good ideas in the long run. I've attempted to ask some of these more advanced questions on the Tech Support Fort, but the way my questions tend to get buried without response makes me think that the knowledge I'm looking for isn't precisely common. So, if you have any background in how video encoding works, again, please drop us a mail!

Voice talent
I have one extremely ambitious project that I'd like to see happen, but through my obsessive tests, tweaks, and tune-ups, it's become obvious that some voice-over work is the needed to accomplish what I want to accomplish. I've attempted to do this voice work myself, but in a word, it's awful. My voice itself isn't bad, of course, but since everyone's already familiar with my voice from all our other videos, the contrasting presentations are extremely jarring and it ruins everything. The same, unfortunately, is true of Roboky.

I know that it works great with a third party due to some tests I've run with my close, personal friends. Unfortunately, not many people have the passion for entertaining internet strangers that Roboky and I have, so collaborations beyond one-offs have been rife with massive delays and disappearances. So, I need to go outside of my inner circle to find a collaborator.

The immediate project has writing for an older person that I need read. It was originally written as male, but a test from one of my friends showed that a medium-to-low voiced female can perform the piece great. I understand that a lot of people are generally really excited to offer their voice for a creative project, but please remember that what I need here is commitment from a collaborator. I'm talking probably one night (2-4 hours) per week for a period of a couple of months. Please be honest with yourself before you drop me a line. If you don't feel like you can stay excited about this kind of project for 2-3 months, it's just going to delay the project more. If you're really lit up by the opportunity to do something big with us, though, please give us a mail!

Art talent
I mentioned this in the thread briefly, but one thing I'd really like to do is put a real coat of paint on our Youtube channel. This is a hobby for me, but craftsmanship is something I respect and take pride in, and it really bothers me to see myself putting hours of work into each episode, only to put it on something with 0 second of effort put into it. The problem, of course, is that I have the spacial/artistic sense of a goldfish. Behold, my greatest masterpiece:



Barring some way to leverage my copious amount of artistic incompetence into a theme, I need help from someone who isn't hilariously bad. If you'd like to help us out here, again, please drop us a line, and thank you in advance!

Coolguye fucked around with this message at May 5, 2013 around 01:00

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!


Episode 1: St. Mere Eglise (night): Youtube, Polsy

Note: Stories are coming and will be filled in as time goes forward.


The weapons of the American Army, Part 1
The weapons of CoD1 are extremely lovingly crafted. They look hauntingly like their real life counterparts, and in almost all situations they also look and operate much like their real life counterparts, as well. So, as weapons show up in game, they'll be getting their own spotlight time in these sections.


The M1A1 Carbine

Like many weapons of World War 2, the M1A1 is a product of great engineering being applied to a specific, well-defined problem. World War 2 was the first dynamic war, where fast-moving action and organization was a bigger player in overall victory than overwhelming force.

This caused a unique problem when compared to earlier wars. Prior to the advent of dynamic battlefield observers, paratroopers, rangers, and other such special operations units, the same rifle generally worked pretty well for everyone. Armies didn't move that terribly fast, so if a mortar crew had to have a little extra time to catch up because they were carrying their normal combat kit AND all the mortar equipment...well, that wasn't really a problem.

It became a very big problem as support and pathfinder units started to get seriously encumbered by the weight of their kit. In the case of the Paratroopers we have this mission, the extra weight was an even bigger problem due to the rolling requirement that Roboky mentions in the video. The more weight you're carrying, the harder it is to roll properly as you land and the less effective your parachute is. An extra 10 pounds can very easily be the difference between a badly sprained ankle and a safe landing. The last thing you want when you drop into enemy territory is an injury.

Arming paratroopers like normal soldiers wasn't working, in part because of this weight limitation. Rifle ammo is huge on a per-bullet basis, and SMGs require the soldier to carry so many spare rounds it became infeasible. The call went out for a 'light rifle', and Winchester Armory eventually answered the call.

Much of the heavy lifting on the M1A1's design was done by Edward Browning, an absolutely brilliant designer who was responsible for many other designs (one of which I'll gush about in a few missions). Browning, however, unfortunately died in 1939 with the carbine unfinished. Winchester hired David Williams, a recently paroled moonshiner and murderer, to finish the work.

Never let it be said David Williams, a reformed lawbreaker and mankiller, didn't know how to break expectations and kill the crap out of men. Over the next few years of refinement and perfecting, Williams got the carbine down to a fully loaded weight of only 7.5 pounds, with stopping power comparable to the M1 Garand, though with only about half of the effective range.

The soldier reception of the M1A1 was mixed. Paratroopers, mortar crews, and other specialists absolutely loved it. It also got some good press from the USMC when they were fighting in the Pacific theater. However, it showed some reliability problems when it was used in Italy; the internal piston had a nasty habit of jamming almost permanently if it got too dirty, which happened an uncomfortable amount in Italy.

In CoD1, the M1A1 is a completely forgettable weapon. The weight of it is only modeled in Multiplayer, and even then it simply lets you move a bit faster. It does less damage than the M1 Garand, and has an outrageously long reloading time when compared to the other two American longarms. AI teammates never spawn with it, despite the fact that, as paras, all privates would be carrying one and many NCOs would be, as well. This is the major thing that is done 'wrong' during the American campaign - the Americans' loadouts are absolutely ridiculous. This, however, is generally forgivable on a gameplay limitation.


The M1 Garand

The Garand was again a Springfield development, put out by Canadian immigrant John Garand. It was conceived as an attempt at a primer-operated, breech-loading rifle. Breech-loading implies that there is an opening, or 'breech' somewhere on the top of the gun where you load in the ammo; modern-day shotguns are still technically breech-loaded in this way, even though nobody in their right mind would actually refer to them as breech-loaded firearms. The primer-operated part was the true innovation. Most weapons of the day were primed in between shots by the the shooter by operating a bolt - aka, bolt-action rifles. Having the action of striking the primer reset the rifle was actually a very revolutionary idea. It bumped around in inconclusive trials for about 4 years, before Garand finally came up with a gas-trap (it trapped gasses from exploding primer and used the force of the gas to do the work) variant that really charmed the US Army. It's important to note that despite the fact that it was conceived as a primer-operated weapon, it actually came into being as a gas-operated one! It was standardized in 1937, and entered full production shortly thereafter. Winchester actually had a lot of problems bringing the Garand to mass production, though, and it took until 1941 to fully equip the Army with enough copies of the Garand.

The needs of the Garand were fairly ordinary, truthfully. Despite being one of the big steps toward modern assault rifles, the Army still liked big, high caliber rounds that killed the poo poo out of whatever it hit, and did it from a long way away. The big innovation was the mechanisms for rapid firing and rapid reloading. By trapping gasses in the firing chamber, the Garand could strip the next bullet in its block clip out and load it up automatically. The design of the clips themselves were even better; since the gun happily coughed out the retaining clip when it was empty, the grunt firing it needed only to press a new block of rounds into the gun to be firing again. From an engineering perspective it's really amazing - this is a gun that has distinct, obvious states for being loaded and unloaded, and makes itself immediately accessible for what you would most want to do with each state!

These innovations were not complete, however. The gas chamber it used to do its work made properly unloading the weapon when it was partially empty an arduous nightmare. A soldier had to hold open the chamber and dig out any unspent bullets basically one by one. Understandably, front-line soldiers thought this was nonsense, and would routinely just shoot off the rest of their clip wildly so they could reload. The mechanisms themselves also didn't have modern micro-machining to help protect it from environmental hazards like mud splashes - the British army was seriously considering replacing their rifles with Garands, but eventually rejected it when it failed to perform too often in mud. The distinctive 'ping!' sound you hear the Garand make when it's empty in the video is also very true to life.

In the war, though, the Garand performed like an absolute champion. The ability to rapidly fire off rounds was an immeasurable advantage, and the large caliber round the Garand used really was a murderer. It used .30-06 ammo - the same ammo you see used in many sniper rifles. So yeah, it could tear your rear end apart. It remains an extremely common gun today for collectors and enthusiasts, and it makes a really fine hunting rifle if you've got pigs or some other sort of tenacious game in your area. I can't recommend it on smaller game like deer, though - it kinda destroys a bit too much of what you're trying to get.

In the game, the Garand does slightly less damage than comparable bolt-action rifles in an attempt to balance it, but it's still a much better weapon overall. In single player, it will still happily kill someone you hit in the upper chest or head, and anyone who doesn't die will go down so hard you'll have plenty of time to kill them. In multiplayer, a headshot is still extremely lethal, and the more rapid fire gives you half a chance (but only half of one) in close quarters. If you're carrying a bolt-action rifle and you get caught in close, you might as well just give up.


The Thompson Submachine Gun
This gun almost needs no introduction. It's legendary not just from the war, but also from its heavy use by criminal mafias and the heavy police teams that fought them. It's got an extremely long list of nicknames, each one more amusing than the last. Tommy Gun, Trench Broom, Chicago Typewriter, The Chopper - the list goes on and on and on.

The Thompson was originally an attempt by John Thompson to create an automatic rifle to replace bolt-action rifles. He investigated the pressure and gas operating models (such as the ones that eventually became the Garand), but disliked them as too complicated and, therefore, too unreliable to use in the field. He found inspiration in 1915, in the form of a patent owned by John Bell Blish. The patent was the idea of an auto-loading mechanism that functioned off an inclined plane with the payloads being pressure-adhered to the plane. He convinced a financial backer to help him, and founded his own armory to set about properly designing the weapon, then still envisioned as an automatic rifle. With World War 1 raging in Europe, Thompson eventually changed his vision to be a weapon that could establish total dominance in the trenches. He titled the initiative "Annihilator I", but by the time he'd fixed most of the design issues and had the weapon usable, World War 1 had ended. For better or for worse, the then-titled Annihilator saw about 20 years of use annihilating the poo poo out of America's largest cities during Prohibition.

In 1938, though, the Thompson was adopted by the US Army, pretty much unchanged from its original form. A lot of work had to be done on the magazines - the stereotypical drum magazine that you see on them in gangster movies worked great until you had to carry 3 or 4 of the goddamned things. They're noisy, heavy, and holy crap they're nearly impossible to operate when you're prone. The straight box magazines held far fewer bullets per mag, but they were eminently reliable, didn't rattle while in use, and were modular enough to handle a good amount of battlefield finagling. The duct taped magazine speedloaders? Yeah, totally a thing with the Thompson. They didn't have the pressure-loaded magazine functionality of the Blish magazine by this point, amusingly. They instead relied on two columns of ammunition that the weapon took from alternately (double column, double feed).

As far as deployment during the war, CoD will have you believe that drat near every Tom, Dick, and Harry in Europe had one. That is nowhere near true. The Thompson was largely considered a specialized weapon, and therefore was only deployed to people with a reason to have one. NCOs generally qualified, so corporals and sergeants would roll with one, as would patrol leaders. Paratroopers would also occasionally drop with one, and US Army Ranger units used the Thompson extremely heavily. British and Canadian commandos also loved the poo poo out of the Thompson, and through the Lend-Lease agreement they got to see quite a bit of it. The Americans were also very free in sharing the Thompson with their Australian homies in the Pacific theater. The Pacific theater also saw more widespread use of the Thompson since there were more jungles and more close-combat shooting. Europe was very often a rifle fight, like you saw in the video. This prolific history was part of its downfall, honestly. After the war, the Thompson found its way into so many conflicts, like the Greek Civil War and the Israeli-Arab war, that the American army felt pressured to replace it with something better in order to stay ahead of the game.

And speaking of games, in CoD1 the Thompson is a great SMG, but, as we'll see later, most of the SMGs in the game are pretty much the same. The Thompson shines as the second best due to its outrageously quick reload time, though.

Weapons of the German Army, Part 1

MG-42

gently caress this thing.

There is almost nothing to talk about with the MG-42 (literally 'machine gun 42' from German) because it's the paragon of heavy machine gun hardware. It's reliable, stable, pretty accurate, light enough to be handled and operated by one person (a big thing among HMGs), and oh my loving GOD does this son of a bitch put out bullets.

The noise you hear from the gun itself, that sounds like a swarm of extremely pissed off bees, or sentient sawblades? That's not some sort of stupid aural trick - that is from the MG-42's rate of fire being so goddamn high that your ear cannot perceive the crack of one bullet leaving the barrel before the next report interrupts your perception. The rate of fire varied some with different bolts on the gun, but it capped out at 1,500 rounds per minute. Let me put that in perspective for you: that is 25 rounds per second. A Thompson submachine gun's entire box magazine is 30 rounds. This son of a bitch is firing off an entire Thompson mag in 1.2 seconds. Or, let's put it another way: Presuming you're at the max effective range of this gun (1000 m), by the time you are see the first bullet fall right at your feet (860 m/s muzzle velocity), it has already sent 29 more bullets your way. Yes, it's loving scary.

The psychological warfare portion of it is a tale I've often heard told in museums by old curators, but have never seen on, say, the History channel. I've been contradicted in the thread on this once already, so don't take it as gospel, but my understanding is that during development and firing tests, a few German generals specifically requested a more bassy firing noise to simulate the targets being shelled at a massive rate - this, supposedly, increases the suppression effect of the weapon, which it is already stellar at.

The weak link in this massively strong chain was the barrel, however. As you might imagine, shoving thousands upon thousands of rounds through a weapon tends to heat it up pretty quickly. And even if you manage the heat, you're gonna ruin the rifling pretty fast! This was such a problem that German High Command officially forbade using more than 250 bullets per burst. I'm reasonably sure that the soldiers in CoD1 ignore this wholesale, but I'll be honest I'm usually too occupied trying to shoot the fucker firing it to check. And even if they did I couldn't blame them. Bullets are cheap, your life is not. The barrel quickly became the Achilles Heel of this weapon, though - it took about 10 seconds to change out a barrel, even in the hands of an experienced operator. Many times, Allied soldiers would stay suppressed and uncovered, only to charge once they realized the MG-42 had disabled itself.

What's almost most grimly ironic about all this is that one of the men who most strongly led the development of the MG-42, Werner Gruner, really knew gently caress-all about machine guns before he worked on the MG-42. His specialty was in mass production of metal parts. The dude basically attended a conference on firearm manufacture and then spent a few hundred hours talking to soldiers, and spat out one of the most elegant and deadly firearms in mankind's history.

This machine gun is a serious work of art, and it still lives on in the MG3, the modern German heavy machine gun, which is really the same general chassis with bolts to make the rate of fire less absurd and chambered to fire a different caliber bullet.

Coolguye fucked around with this message at Mar 11, 2013 around 04:23

my dad
Oct 17, 2012

this shall be humorous


Glad to see you guys back. I'll be following this closely. Why the "poo poo post" tag?

TheLastRoboKy
May 2, 2009

Look at this face! Look at it!
That is why you should love me.


When we talked about our next LP after DoW2 and Coolguy suggested CoD1 I was really into it not simply because it meant I got to do zero work again, but because Call of Duty as a franchise is something that can't really be ignored even if (like me) you've never played it. From what we've gone into so far recording it I've been pretty impressed with what I've seen.

Hope you all enjoy Coolguy's hard work!

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

my dad posted:

Glad to see you guys back. I'll be following this closely. Why the "poo poo post" tag?

That is me being unobservant.

I already PMed Slowbeef to get it changed.

ChaosSamusX
Jul 18, 2010


I'm liking the mix of gameplay chatter and historical discussion. I will certainly be following the hell out of this LP.

Triggsz
Aug 6, 2007

i'm a shark!!! i'm a SHAAAARK!! suck my diick!! I'M A SHAAARK!!

Call of Duty: Follow Steve Blum through WW2

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Triggsz posted:

Call of Duty: Follow Steve Blum through WW2

Spoiling the surprise! I was going to point out that Mr. Blum is voicing Captain Foley in the last episode of the American campaign. Also no this was not supposed to be a big reveal so gently caress it.

Roboky and I can't seem to get away from that guy in our LPs.

Triggsz
Aug 6, 2007

i'm a shark!!! i'm a SHAAAARK!! suck my diick!! I'M A SHAAARK!!

^^ Welp. Well to be honest there is no way that would've gone unnoticed anyhow

Fucker has a voice alright.

Edit: I heard some rumors many years ago that IW didn't even want to do a WW2 game at first. They wanted to go straight to making Modern Warfare but Activision was pretty much dead set on riding the bandwagon, especially with the popularity of Band of Brothers and WW2 games in general at the time.

Triggsz fucked around with this message at Mar 4, 2013 around 03:53

WirelessPillow
Jan 12, 2012


Call of duty was released in 2003, so closing in on 10 years.
Pretty close though, looking forward to seeing more videos, I enjoy this game a lot and those Russian missions are a big reason I recommend to game to friends of mine.

Edit: Interestingly enough this was my introduction to Clan play as well, I had just moved to Singapore and had only online friends at the time, this guy mentioned he was in a clan and I asked if I could join.
"Sure" he says, "If you have call of duty", 15 minutes later I was back from the store with CoD and United Offensive. Great decision!

WirelessPillow fucked around with this message at Mar 4, 2013 around 04:38

Brainamp
Sep 4, 2011



Coolguye posted:

Roboky and I can't seem to get away from that guy in our LPs.

To be fair, you have a fairly high chance of having him in your lp no matter which game it was.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Yeah-the probabilty of having Steve Blum in any videogame with voice acting is 90%. At minimum. Which is probably a fairly accurate estimate.

That being said, it'll be interesting to see what kind of material you guys will bring up for this game-I don't really know many personal stories about WWII, so those should be really neat.

TheLastRoboKy
May 2, 2009

Look at this face! Look at it!
That is why you should love me.


Triggsz posted:

Call of Duty: Follow Steve Blum through WW2

Steve Blum wants you to take that non-existent flank covered by heavy machine gun fire and by god you're going to do it.

One thing I like about what I've seen so far is that NPCs aren't invincible idiots you have to politely stand back for so they can lead you on to the next set-piece. I hear that's a bit of a problem with the more modern CoDs and a few games that try to emulate them (Homefront). In CoD1 you want to politely stand back for the NPC allies so they storm in and get shot in the face so you know where enemy soldiers are.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Oh man, this is going to be great. Loved your DOW2 LP! And this game has a special significance to me. I was in a clan that played this and the United Offensive expansion.

Triggsz
Aug 6, 2007

i'm a shark!!! i'm a SHAAAARK!! suck my diick!! I'M A SHAAARK!!

TheLastRoboKy posted:

Steve Blum wants you to take that non-existent flank covered by heavy machine gun fire and by god you're going to do it.

One thing I like about what I've seen so far is that NPCs aren't invincible idiots you have to politely stand back for so they can lead you on to the next set-piece. I hear that's a bit of a problem with the more modern CoDs and a few games that try to emulate them (Homefront). In CoD1 you want to politely stand back for the NPC allies so they storm in and get shot in the face so you know where enemy soldiers are.

Just do as the man says goddamnit or else he'll force you to watch one of his animes. COD was actually the first game where i heard his voice, and i really liked it. After that he became sort of obnoxious when he showed up in every videogame ever. He finally redeemed himself with Bulletstorm, goddamn sexy Grayson...

On the NPC note: It's a loving meatgrinder. Since CoD is a game where enemies respawn infinitely unless you advance it looks weird when you have 20+ dead friendlies lying around the same spot (of course you probably have to sit on your rear end for awhile for that to happen).

Zevrad
Sep 2, 2011


Oh, I love this game! The first FPS I enjoyed, I liked history even back then, and being in a squad with others rushing around really appealed to me. Still love this game, I've played CoD2 more though, probably my favorite, with the dead bodies on insane, that one mission where you hold the house? Oh god, corpses blocking the door.

I'm really interested to watch this and see what you guys can bring to the table, fun while I learn? Awright!

Eikre
May 2, 2009


I haven't played the first game but I did get the second with a graphics card purchase and the part of St. Mere Eglise you romp through just past the half-way mark in your recording looks really, really familiar. Was that a setpiece that they used in a multiplayer map that got ported to COD2?

I didn't know the first game used health packs. I wonder if the second game was meant to have them, too, at some stage of development. First time I played it I had some sort of faulty install and the regeneration mechanic didn't work, so I would get shot up in the early part of a mission and have to roll through the entire rest of it with bleeding eyeballs and one stubbed toe away from death. And I thought it was just such an rear end in a top hat of a game that that was the expectation, and played through the whole campaign that way. I always thought that was a really weird bug to experience but it would make sense to me if it was predicated on vestigial code left over from the first game.

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Triggsz posted:

On the NPC note: It's a loving meatgrinder. Since CoD is a game where enemies respawn infinitely unless you advance it looks weird when you have 20+ dead friendlies lying around the same spot (of course you probably have to sit on your rear end for awhile for that to happen).

Unless you're on the British campaign. Then you will kill all those Germans yourself and you will like it, mister!

This is something I will complain about often during that campaign.

Gorillian Dollars
Jan 22, 2012

We are selling to willing buyers at the current fair market price, even if we know it has no value.

Coolguye posted:

Unless you're on the British campaign. Then you will kill all those Germans yourself and you will like it, mister!

The British dam busting mission comes to mind, that's a grin and bear it moment for sure. "Here, go alone and kill me two platoons of germans with this tiny gun"

Whooping Toff
Oct 21, 2010

*ahem*

I do beg your pardon.


I loved this game. Really was the best WWII shooter made in my opinion. Can't stand the sequals though.

Lord Hypnostache
Nov 6, 2009

Hey Larry! How about a haircut!


Oh, this brings back memories. This was actually the first FPS game I bought for myself. I enjoyed the cinematic style of action and the series until it turned into Call of Duty: Captain Price is Everywhere. And as a history buff, I look forward to hearing interesting stories and stuff, especially if you've got some personal ones from your family members or from posters in the thread. I live in Finland, so the only story any veteran has is about how cold it was and how they killed a suspiciously high number of Russians.

Samovar
Jun 4, 2011


You mention Operation 'Mincemeat' in the end of that video - about the British Intelligence plot to plant a body with false information about the invasion of Europe - by an odd coincidence, one of the people behind that operation was none other than the notorious misogynistic homophobe Sir Ian Fleming. Yes, the guy who wrote James Bond

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

Lord Hypnostache posted:

Oh, this brings back memories. This was actually the first FPS game I bought for myself. I enjoyed the cinematic style of action and the series until it turned into Call of Duty: Captain Price is Everywhere. And as a history buff, I look forward to hearing interesting stories and stuff, especially if you've got some personal ones from your family members or from posters in the thread. I live in Finland, so the only story any veteran has is about how cold it was and how they killed a suspiciously high number of Russians.

The Fins put up an absolutely ridiculous fight that would make any Warhammer 40k soldier proud. Anyone who loving skis down a wooded hill to slap a sock soaked in motor grease and stuffed with dynamite on a tank engine is beyond manly.

Tauraman
Feb 21, 2011


The AA tank were seeing in this first mission is a variant of the MrkIV Chassis known as the Flakpanzer IV "Wirbelwind" (Whirlwind in English obviously). They were conceived at about the time the Luftwaffe started to loose air dominance over the eastern and western fronts, since Panzer command was rightfully fearful of allied air superiority. Urban myth is that most of these Flakpanzer were just refurbished MrkIV's knocked out on the eastern front. It would make sense to just retrofit old tanks rather than produce new models; since the need for AA was sort of an emergency on the western front.

Whether or not they would've been in service during the Normandy landings is far more nebulous. As far as my research can tell they were first seen in combat trials during the Ardenes offensive in december 1945. This part is total conjecture, but as far as I know, skirt armor wasn't something normally seen out of fresh combat units. They were actually pretty effective against infantry as well. With those four guns they could spit out a decent amount of fire, and if they were dug in they wouldn't have to worry about infantry being under their cone of fire.

Triggsz
Aug 6, 2007

i'm a shark!!! i'm a SHAAAARK!! suck my diick!! I'M A SHAAARK!!

Samovar posted:

You mention Operation 'Mincemeat' in the end of that video - about the British Intelligence plot to plant a body with false information about the invasion of Europe - by an odd coincidence, one of the people behind that operation was none other than the notorious misogynistic homophobe Sir Ian Fleming. Yes, the guy who wrote James Bond

James Bond has nothing on This guy

One of my favourite WW2 stories. The guy played the germans like a boss. It's not just amazing, it's loving hilarious.

TheFlyingLlama
Jan 2, 2013


Aw man, I loved Call of duty. This game was amazing. The PPSH was the greatest gun known to mankind.

Serperoth
Feb 21, 2013
Probation
Can't post for 3 days!


Would I be terribly wrong in presuming that those FlaK (sp?) guns are the 88mm gun the Germans loved so much? From what I've read (not much, admittedly, only 3-4 books), they would end up putting the 88mm gun on pretty much everything that could support/carry it, since it was effective not only against aircraft (its original use), but also tanks and probably suppressing fire against infantry.

Looking forward to more game, and also more history tidbits. CoD 1 has been one of those games I've wanted to see for quite a long time.

TheLastRoboKy
May 2, 2009

Look at this face! Look at it!
That is why you should love me.


Triggsz posted:

James Bond has nothing on This guy

One of my favourite WW2 stories. The guy played the germans like a boss. It's not just amazing, it's loving hilarious.

I think my favourite part of this wasn't just that he was loving with the Nazis, but that he kept finding new and interesting ways to get the Nazis to pay him to gently caress with them.

Triggsz
Aug 6, 2007

i'm a shark!!! i'm a SHAAAARK!! suck my diick!! I'M A SHAAARK!!

^^ And get himself awarded with an Iron Cross in the process. He was amazing.

This is probably the most badass of all WW2 jackpots: http://en.wikipedia.org/wiki/Jack_Churchill. Guy goes to war armed with bow, broadsword, and a bagpipe. Asskicking ensues. "If it wasn't for those drat Yanks, we could have kept the war going another 10 years."

There's also a story in there about a German Wehrmacht officer and his men who protected him and the other POW's from execution from SS troops.

Triggsz fucked around with this message at Mar 4, 2013 around 20:49

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Serperoth posted:

Would I be terribly wrong in presuming that those FlaK (sp?) guns are the 88mm gun the Germans loved so much? From what I've read (not much, admittedly, only 3-4 books), they would end up putting the 88mm gun on pretty much everything that could support/carry it, since it was effective not only against aircraft (its original use), but also tanks and probably suppressing fire against infantry.

Looking forward to more game, and also more history tidbits. CoD 1 has been one of those games I've wanted to see for quite a long time.

The 88mm was a much higher caliber weapon than those used in this part of the game. 88mm guns were more like artillery pieces, highly accurate out to very long ranges. They were used for high altitude flak bombardment of allied bomber formations, but were also used as indirect and direct-fire artillery, tank cannons, and deck guns on ships and subs.

What was being used in the game were quad 20mm Flak 38 AA guns. These were used for point defense at low to medium altitudes, and unlike the larger Flak 88, relied more on their high rate of fire than the size of their explosive charges. They were also quite terrifying against infantry and soft targets, understandably so.

Lord Hypnostache
Nov 6, 2009

Hey Larry! How about a haircut!


Coolguye posted:

The Fins put up an absolutely ridiculous fight that would make any Warhammer 40k soldier proud. Anyone who loving skis down a wooded hill to slap a sock soaked in motor grease and stuffed with dynamite on a tank engine is beyond manly.

Yeah, the improvised AT weapons were pretty crazy. That was the origin of Molotov Coctails. The Russian tanks had exposed ventilation in the back, or something like that, where the soldiers would chuck the bottle, igniting the interior. My absolute favorite AT weapon, just because of how crazy, low-tech and not rare at all, is a wooden log, one metre in length, thrust into the tracks. You can find an AT log in pretty much every war history museum in Finland.

Serperoth
Feb 21, 2013
Probation
Can't post for 3 days!


The Casualty posted:

The 88mm was a much higher caliber weapon than those used in this part of the game. 88mm guns were more like artillery pieces, highly accurate out to very long ranges. They were used for high altitude flak bombardment of allied bomber formations, but were also used as indirect and direct-fire artillery, tank cannons, and deck guns on ships and subs.

What was being used in the game were quad 20mm Flak 38 AA guns. These were used for point defense at low to medium altitudes, and unlike the larger Flak 88, relied more on their high rate of fire than the size of their explosive charges. They were also quite terrifying against infantry and soft targets, understandably so.

Ah, thank you for the clarification. I do recall the 20mm guns being mentioned quite often, I guess the 88mm ones just overshadowed them in my mind.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Lord Hypnostache posted:

Yeah, the improvised AT weapons were pretty crazy. That was the origin of Molotov Coctails. The Russian tanks had exposed ventilation in the back, or something like that, where the soldiers would chuck the bottle, igniting the interior. My absolute favorite AT weapon, just because of how crazy, low-tech and not rare at all, is a wooden log, one metre in length, thrust into the tracks. You can find an AT log in pretty much every war history museum in Finland.

Was the intention of the log to throw the tracks off the road wheels, or to jam the wheels in place and prevent forward motion?

Calax
Oct 5, 2011



We also get to see Captain Epic Mustache's dad (Captain Price from COD4)

Coolguye
Jul 6, 2011

For I am your incredibly strong elf chapter master!

The Casualty posted:

Was the intention of the log to throw the tracks off the road wheels, or to jam the wheels in place and prevent forward motion?

'Tank logs' were logs that were split in two, hollowed out, and crammed full of boom. If you got out of that with only a thrown track you really had someone upstairs watching out for you.

Shei-kun
Dec 2, 2011

Screw you, physics!


Coolguye posted:

Unless you're on the British campaign. Then you will kill all those Germans yourself and you will like it, mister!

This is something I will complain about often during that campaign.
While I haven't really studied things, I have a feeling part of that is simply due to manpower. Great Britain did not have the numbers the US or the Soviets did to send forth, especially what with being on the receiving end of a prolonged bombing siege from Nazi Germany. I would imagine they had to settle for quality over quantity, and I'm pretty sure the SAS are still world reknowned for being some of the best elite soldiers alive, along with the US Navy SEALs.

If I'm wrong, please, correct me. I'd rather be corrected with facts than go on thinking I'm right when I'm not.

I saw the sandcastle post for this game and got really excited. I look forward to learning more about WWII and the people/places/factors therein. Also, seeing the gameplay.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Coolguye posted:

'Tank logs' were logs that were split in two, hollowed out, and crammed full of boom. If you got out of that with only a thrown track you really had someone upstairs watching out for you.

Oh, I just imagined them throwing a meter long hunk of wood in there. The actual version sounds much more effective

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Reinbach
Jan 28, 2009


Wow, this takes me back to college. This is the only call of duty I played, I tried it on hard, until I gave up on that part that is not a question of skill, but of probability of just getting mowed down in less than a second while in what passes for cover in that mission.

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