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OLIVIAS WILDE RIDER posted:So apparently there's another problem with the whole "sims don't go to the same home or job" thing.
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| # ? Mar 16, 2013 08:52 |
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| # ? May 24, 2013 13:42 |
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Unormal posted:The best part is they're making an absolute financial killing and will also get to axe the whole studio immediately because of the horrible failure. The best part is people are willing to forgive a bad game (Sonic 6 anyone?), and they can recoup their costs and make another SimCity game in 5 years that everyone will buy. Psyker posted:I'd be more concerned about a game that didn't have a DLC plan in place. DLC is continued revenue that people will buy - why the hell wouldn't you include it? It's more that instead of taking the time to test and fix poo poo they took development time to put a storefront in instead of adding it in later with a patch. It shows where their priorities are. I imagine some devs going "Dudes it's not ready, the gameplay is still beta stage stuff" and an executive saying "Well it looks ready to me. Is the DLC store ready to go? Launch it, March is our launch month." Moridin920 fucked around with this message at Mar 16, 2013 around 09:10 |
| # ? Mar 16, 2013 08:58 |
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OLIVIAS WILDE RIDER posted:So apparently there's another problem with the whole "sims don't go to the same home or job" thing. Congratulations, you triggered the SimCity Excuse-O-Tron! Please pick which excuse you would like to be presented with: [ ] "It will be fixed in a patch soon!" [ ] "It would've taken too long to test for!" [ ] "Making the simulation that complex is impossible!" [ ] "If only so many people weren't playing the game this would've been fixed already!" [ ] "This gives you a chance to start another city and enjoy other aspects of the game!" [ ] "There's a very reasonable explanation for all this. It's obviously <parameter: string>"
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| # ? Mar 16, 2013 09:04 |
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Until they fix the issue with Sims not holding a full time job or house (as if they'll ever fix that), the only solution to prevent massive traffic jams is to zone RCI right next to each other very small zones. For example,one apartment complex, then one factory, then one store..... throughout your enter city. Except you have to balance it better than a straight 1:1:1 ratio as each building holds different amounts of people. It's stupid and leads to Sims living near polluted factories, but it works. I've dramatically cut down on my traffic by doing this and using rounded turns anywhere I could. My next city strategy will be to use just one really long road with only curved turns through the entire city. Such a realistic simulation this is.
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| # ? Mar 16, 2013 09:28 |
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I've compiled a list of reviews and accompanying videos for those reviews. Please read the review blurbs, then watch the videos!Eurogamer Sweden posted:Mar 4, 2013 Gamereactor Sweden posted:Mar 4, 2013 GamesBeat posted:Mar 4, 2013 Polygon posted:Mar 4, 2013 AusGamers posted:Mar 5, 2013
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| # ? Mar 16, 2013 09:45 |
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LegoMan posted:Oh my God so that's how mine went from happy to MELTDOWN in the few seconds I looked away from it. I *still* don't get how the game calculates college skilled workers. It obviously doesn't treat them the same way as primary/secondary school students. Do medium/high wealth houses just spawn X college students, and then they go to college, and then they go to work? Or do they go to college, update some invisible (or maybe not, still unsure) on the residences they return to, and then when that residence sends out workers whenever they'll be considered 'college educated'?
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| # ? Mar 16, 2013 09:51 |
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Crosspost from the GB thread:Jippa posted:RPS has been killing it with it's sim city coverage. I think they are one of the few places that I genuinely trust on gaming stuff. They are what polygon wishes it was. http://uk.pc.gamespy.com/pc/sim-city-5/1221798p1.html It's a mind-boggling read to say the least.
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| # ? Mar 16, 2013 10:05 |
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acmpsu21 posted:Until they fix the issue with Sims not holding a full time job or house (as if they'll ever fix that), the only solution to prevent massive traffic jams is to zone RCI right next to each other very small zones. For example,one apartment complex, then one factory, then one store..... throughout your enter city. Except you have to balance it better than a straight 1:1:1 ratio as each building holds different amounts of people. Or you know, put in a good public transit system...
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| # ? Mar 16, 2013 10:12 |
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Paul.Power posted:Quisling, perhaps? I have a new phrase from goons to cherish: "EA Quisling."
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| # ? Mar 16, 2013 10:24 |
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OLIVIAS WILDE RIDER posted:I've compiled a list of reviews and accompanying videos for those reviews. Please read the review blurbs, then watch the videos! Thank you for this. I now know to avoid these sites for unbiased reviews. They probably got paid off or something.
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| # ? Mar 16, 2013 10:25 |
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Ray and Shirley posted:I mean, I expected DLC, but building skins? I hope the price tag is as much of a placeholder as the Lorem ipsum. Wait, no I don't, because a single building skin isn't worth charging for. Dammit. If they were making a player-made content store for it on which players could make money with EA charging a slight fee for service, THEN it might be more interesting.
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| # ? Mar 16, 2013 10:27 |
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OLIVIAS WILDE RIDER posted:I've compiled a list of reviews and accompanying videos for those reviews. Please read the review blurbs, then watch the videos! At first I couldn't believe you could gently caress up releasing a game so bad but EA has blown my expectations away.
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| # ? Mar 16, 2013 10:40 |
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Tarranon posted:I *still* don't get how the game calculates college skilled workers. It obviously doesn't treat them the same way as primary/secondary school students. Do medium/high wealth houses just spawn X college students, and then they go to college, and then they go to work? Or do they go to college, update some invisible (or maybe not, still unsure) on the residences they return to, and then when that residence sends out workers whenever they'll be considered 'college educated'? The game does store some persistent info for each individual Sim, such as their education level. They get educated, and once educated they're eligible for more demanding jobs. The problem is that they just head to the first job they're eligible to along their arbitrary path in search of work. If you're qualified to run a nuclear reactor, you're probably qualified to flip burgers. And thus, the problem presents itself. I'm not entirely sure what the solution would be. Maybe to try to keep all demanding jobs near educational facilities, so when they leave the school or college, they go to a nearby home, and then the closest jobs are smart people jobs? But then if they ever find opportunity to wander away, you're hosed.
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| # ? Mar 16, 2013 10:44 |
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They don't call these high-tech for nothing!![]() Later on something changed, the bottom factory dissapeared and the terrain rose up to meet the upper factory.
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| # ? Mar 16, 2013 10:47 |
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Arsonide posted:Thank you for this. I now know to avoid these sites for unbiased reviews. They probably got paid off or something. They are just people who spent ten hours in the happy warm glow of a pretty new game and then they had to push a review out quick because the amount of people (and thus ever-important klicks) looking for reviews declines sharply within a few days. Or they were just lazy fucks copying the marketing blurbs from the back of the box. In any case, what you should take away is to avoid early reviews. Especially for system-heavy games like this (such as it is).
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| # ? Mar 16, 2013 10:48 |
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Dr. Video Games 0031 posted:The game does store some persistent info for each individual Sim, such as their education level. They get educated, and once educated they're eligible for more demanding jobs. The problem is that they just head to the first job they're eligible to along their arbitrary path in search of work. If you're qualified to run a nuclear reactor, you're probably qualified to flip burgers. That's a simple fix: overqualification. It works in the real world, it wouldn't require too much changing, and would fix that particular issue.
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| # ? Mar 16, 2013 10:48 |
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Arsonide posted:Thank you for this. I now know to avoid these sites for unbiased reviews. They probably got paid off or something. I don't think this is the case. Remember that reviewers don't have the time to dedicate 40 hours to playing a game before reviewing it and Simcity is a really fun game for the first ~20 hours. It's only when you get deeper into the game that you find out it's hollow and deeply flawed (Diablo 3 is another example of this). Also, they had no server problems because they reviewed prior to the launch clusterfuck.
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| # ? Mar 16, 2013 10:49 |
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Moridin920 posted:I imagine some devs going "Dudes it's not ready, the gameplay is still beta stage stuff" and an executive saying "Well it looks ready to me. Is the DLC store ready to go? Launch it, March is our launch month." As a freelancer, I can assure you that is absolutely what happens. Are you sure? It's at least six months away from being stable, hasn't been properly tested and there are no end of half-finished features and it crashes all the time.
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| # ? Mar 16, 2013 11:02 |
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Right I'm full blown lost now as to whether poo poo is broken, not turned on, or I'm doing something wrong. My friend and I are playing a 5 city region, I've just set up my second city. I don't have access to any of the 'Department of' stuff which is a massive pain. Additionally I can't seem to buy power/sewage/water. Why is this? Am I dumb? Is Sim City (still) dumb?
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| # ? Mar 16, 2013 11:14 |
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Doc Cylon posted:Right I'm full blown lost now as to whether poo poo is broken, not turned on, or I'm doing something wrong. Anything region based is still incredibly broken. From reporting on Great Works to resource (power, water etc.) sharing works from time to time or not at all.
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| # ? Mar 16, 2013 11:18 |
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Remember other than the always online crap, SimCity 4 didn't launch in a great state. I remember pages of people trying to figure out how to get skyscrapers before realising the whole thing was bugged to hell and back. I'm just sad that unless EA enable a offline mode, or the game is hacked, then I won't be playing another SimCity. The "watch the car crash" metagame sure is fun though
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| # ? Mar 16, 2013 11:19 |
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"Okay guys, should we get the lobby into functional shape first? Or maybe work on the netcode so we can re-enable time compression? Do we want to work to push out the new pathfinding?" "Nah. What's really important is setting-up the microtransaction platform." And yeah, I don't blame the reviewers. If I was asked to score the game on day 1, I'd have given it an 8/10 or whatever; it was only after starting my third city that I began to realize it wasn't my fault the traffic was so awful, that businesses never seemed satisfied, etc.
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| # ? Mar 16, 2013 11:20 |
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Gamesguy posted:Or you know, put in a good public transit system... Have you read the thread and the thousands of complaints about traffic and public transportation? Or even played the game to a point of having 100,000 citizens? Or seen a mob of busses jam up every road at every intersection when they all travel together throughout your city?
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| # ? Mar 16, 2013 11:30 |
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Dammit, I emailed Amazon about my key and why it was removed from Origin. Without explanation they immediately refunded me and didn't give me another key. Problem is that I got the game for $39 after a promotion. gently caress.
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| # ? Mar 16, 2013 11:43 |
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Seems Catalyst 13.3 Beta 2's have "up to 16%" performance with Simcity 5. I wonder if that is just for 7k-series.
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| # ? Mar 16, 2013 12:35 |
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suddenlyissoon posted:Dammit, I emailed Amazon about my key and why it was removed from Origin. Without explanation they immediately refunded me and didn't give me another key. Problem is that I got the game for $39 after a promotion. gently caress. I was pessimistic about the game from day one but the boundless depths of the pool of poo poo they've created for themselves--and dragged consumers into--is beyond even my low expectations. Just when you think it's over, those unlucky enough to have paid for the game dredge up another ten-ton turd from the game's murky depths and the devs/publishers try to tell them it's gold. I understand those who have a few games on Origin may be reluctant, but I hope that others give serious consideration to a chargeback and risk their account being banned. All EA pays attention to is the short-term profit margins, so if you just dejectedly set the game aside and vow to never again throw $60+ at an EA title, nothing changes. The game is fundamentally flawed and they're just battening down the hatches until they can sell over-priced DLC to idiots. No modding community will save the day on this one. You guys who bought the game deserve better. You were deliberately deceived and were delivered a defective product. Chargeback the game.
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| # ? Mar 16, 2013 12:38 |
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Welcome to Barleycorn Point in the region Holy poo poo It Works, Population 240k, founded 3 very long hours after the European launch![]() ![]() The City was originally called "It actually loving works" but the servers bugged out and reset the name and any attempts to rename it have since failed! It topped out at 150k with the entire street network gridlocked, but after some redesign, including rezoning all the industrial to residential, the traffic disappeared and the population boomed ![]() ![]() Yes, there is no congestion on the highway. In addition to its native population there are also 1.5 million visitors, every single one of them in loving municipal buses. They stop a lot. ![]() Nighttime view of Barleycorn Point with neighbouring towns "Still dodgy though" and "Bridge this"
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| # ? Mar 16, 2013 12:43 |
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Dr. Video Games 0031 posted:The game does store some persistent info for each individual Sim, such as their education level. They get educated, and once educated they're eligible for more demanding jobs. I doubt this is the case, given that agents don't seem to have any permanent identity at all. It's likely a % chance for agents generated to be 'educated' based on your mortarboard level.
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| # ? Mar 16, 2013 12:52 |
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I'm pretty sure education works like this: School/University/Whatever puts out a "call" for agents in the morning Each residential home spawns a certain amount of students based on density and capacity Every agent that makes it to school BEFORE the end of the school "day" increases the amount of students in the university After school hours the agents (students) carry than education resource (much like water, electricity, happiness, etc) to the closest residential home they can reach. That residential home gains a unit of "education" or "educated workers" which, when answering the call for labor, will reduce the amount of hazmat fires or meltdowns where they work but are otherwise identical to any other labor. This conjecture is based on the theory that agents have no stats themselves and your residential dwellings are the real citizens of simcity who's happiness, employment and health you need to look after. To test this for yourself, delete the homes of the agents around the university/school. You will notice an immediate affect to your education since those agents don't look for a new home, but instead no longer exist! Obviously this means you should be weary of your residential changing density in and around your schools/high tech industry/nuclear power plants because I believe (have not tested yet!) all the education resource is "lost" when a building is rebuilt. Does this mean that the safest way to run a nuclear power plant is via making a university and then eventually bulldozing it and replacing it with a nuclear power plant? Maybe be. Certainly all the residential dwellings within commuting distance will be the "educated" dwellings.
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| # ? Mar 16, 2013 12:55 |
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quote:[12:51:06] Paul.Power: I've just come up with a fun way to protest against EA Perfectly reasonable behaviour (okay, maybe not the hijacking part). Paul.Power fucked around with this message at Mar 16, 2013 around 14:33 |
| # ? Mar 16, 2013 12:58 |
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Domattee posted:Welcome to Barleycorn Point in the region Holy poo poo It Works, Population 240k, founded 3 very long hours after the European launch
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| # ? Mar 16, 2013 13:00 |
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Cugel the Clever posted:Dude, sounds like a lot of people would kill for a chance to get a refund that easy. And really, if EA is so incompetent as to have cancelled your legitimate key, they really don't deserve your or anyone else's money. Well I'm pissed because not only did I lose the game, I lost the $39 price tag, lost the limited edition AND I lost the free game on March 18th.
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| # ? Mar 16, 2013 13:05 |
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suddenlyissoon posted:Well I'm pissed because not only did I lose the game, I lost the $39 price tag, lost the limited edition AND I lost the free game on March 18th.
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| # ? Mar 16, 2013 13:16 |
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Cugel the Clever posted:Yeah, I didn't mean to diminish your entirely legitimate grievance. Even with my abysmal faith in EA, I have to assume that they'll fix that if you contact them, free game and all. Might take a ridiculous slog to get through to customer support though, I'm afraid. After sitting in Chat for an hour they claimed my original purchase with Amazon was fraudulent or a chargeback had been issued (which it hadn't). The guy basically quit talking and only referred me to a 800 number after that! Best part is that I've been one of the more silent people. I guess it's time to hit up reddit/twitter etc and air my issues!
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| # ? Mar 16, 2013 13:19 |
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Metrication posted:What city tile is this? Discovery Delta in the right corner
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| # ? Mar 16, 2013 13:23 |
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OLIVIAS WILDE RIDER posted:So apparently there's another problem with the whole "sims don't go to the same home or job" thing. This poo poo really never ends, does it? Um. I wonder if you can enclose the roadway to the nuke plant such that skilled workers are its only possibility? If that works, it would make it stable finally... and be another gaming the game to get it to function
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| # ? Mar 16, 2013 13:53 |
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Domattee posted:Welcome to Barleycorn Point in the region Holy poo poo It Works, Population 240k, founded 3 very long hours after the European launch The region my friend made and we play on is called Able To Connect.
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| # ? Mar 16, 2013 14:01 |
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suddenlyissoon posted:After sitting in Chat for an hour they claimed my original purchase with Amazon was fraudulent or a chargeback had been issued (which it hadn't). The guy basically quit talking and only referred me to a 800 number after that!
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| # ? Mar 16, 2013 14:18 |
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A word of warning to all of you with Amazon keys. After speaking with Amazon support it seems that every single person who bought a key through Amazon and has contacted Amazon regarding the game, for a refund or not, is at risk for deactivation. EA took all complaints that were passed on to them as chargebacks and is disabling them. Amazon has been trying to get these reactivated but some of the keys (like mine, apparently) were deactivated and cannot be reactivated. The Amazon rep I talked to said she was gong to try to get the key reactivated through EA but couldn't promise that it would work. The only thing should could do at that point is reduce the game price & give me a standard key BUT they've apparently already had this problem and the transition from limited edition to standard edition causes the game servers to freak out. IMAGINE THAT, ANOTHER EA FUCKUP
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| # ? Mar 16, 2013 14:19 |
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| # ? May 24, 2013 13:42 |
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suddenlyissoon posted:A word of warning to all of you with Amazon keys. After speaking with Amazon support it seems that every single person who bought a key through Amazon and has contacted Amazon regarding the game, for a refund or not, is at risk for deactivation. EA took all complaints that were passed on to them as chargebacks and is disabling them. Amazon has been trying to get these reactivated but some of the keys (like mine, apparently) were deactivated and cannot be reactivated. The Amazon rep I talked to said she was gong to try to get the key reactivated through EA but couldn't promise that it would work. The only thing should could do at that point is reduce the game price & give me a standard key BUT they've apparently already had this problem and the transition from limited edition to standard edition causes the game servers to freak out. "Complaining will result in us deleting your game. Have a nice day."
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| # ? Mar 16, 2013 14:21 |





















Are you sure? It's at least six months away from being stable, hasn't been properly tested and there are no end of half-finished features and it crashes all the time.















