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So I (quite stupidly) went into the new SimCity thread and said this looked like a ton of problems and I'm really not going to buy. This is really what they don't want to hear in there at the moment, so I left hurriedly. Have many of the people here played the new one? I do love SimCity 4 but I think like so many of us, I've played it to death. But the new one doesn't seem to be about what I want from SimCity, namely playing by myself for hours in my own sandbox and building something epic. Can someone that's got a little experience directly compare it to SC4? The online stuff all sounds silly, but if the gameplay is that great then who cares. I've seen the dot points in the OP of the new thread, but yeah, as someone that's in this thread because they enjoy the gameplay of SC4, is SC5 the bitter disappointment I've heard?
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# ? Mar 11, 2013 06:17 |
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# ? Apr 19, 2024 16:43 |
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benzine posted:You can't say that and don't post some images, how rude of you. SHUT UP BENZINE, YOU'RE NOT MY REAL DAD. Ref: Note that not everything lines up exactly; some concessions had to be made due to the road placement limitations of the SimCity 4 engine and a lot of the time proportions are skewed as a result, but I've got most aspects. Note that I've had to re-imagine the central tram line that IRL shares roadspace with cars up that central avenue as a train rail, however the Victoria Square station is still there, as is the main train station on North Terrace - although that area's being developed currently, so I'll have to see what the final plans look like. Regardless, I've modeled every sidestreet I could.
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# ? Mar 11, 2013 06:33 |
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Breetai posted:Note that not everything lines up exactly; some concessions had to be made due to the road placement limitations of the SimCity 4 engine and a lot of the time proportions are skewed as a result, but I've got most aspects. Note that I've had to re-imagine the central tram line that IRL shares roadspace with cars up that central avenue as a train rail, however the Victoria Square station is still there, as is the main train station on North Terrace - although that area's being developed currently, so I'll have to see what the final plans look like. Regardless, I've modeled every sidestreet I could. Nice, I want to see that all filled up. You could try with NAM to place the trams, I once tried to recreate mthe place I live, just too hard And for the railroad fans, got two lots.
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# ? Mar 11, 2013 07:01 |
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benzine posted:And for the railroad fans, got two lots. Is that functional? As in does it help you play the game? Or is just a cool looking virtual trainset? Also, is there any kind of transport manager game these days, like Railroad Tycoon was back in the day, or should I just break out DosBox and play Railroad Tycoon?
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# ? Mar 11, 2013 07:45 |
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Adelaide, now with more buildings (1920*1080 jpg file)AlphaDog posted:Also, is there any kind of transport manager game these days, like Railroad Tycoon was back in the day, or should I just break out DosBox and play Railroad Tycoon? Open TTD, although it's a fairly mechanically complex game.
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# ? Mar 11, 2013 07:56 |
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AlphaDog posted:
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# ? Mar 11, 2013 08:10 |
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You guys sure are good at cities. I can't seem to make my cities successful OR pretty. Nevermind both. My last attempt I managed to get 70k citizens on a medium size plot when all my RCIs petered out - and while trying to manage my horrible transit network I got into a horrible deficit spiral. Still I managed to get that far while keeping air pollution to an absolute minimum and having high-tech as my main industry.
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# ? Mar 11, 2013 09:44 |
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Breetai posted:SHUT UP BENZINE, YOU'RE NOT MY REAL DAD. You.. you made Adelaide. I live in Adelaide. I'm sorry, I really am.
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# ? Mar 11, 2013 10:35 |
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Adelaide Haha, it's a square city surrounded by a random rectangular green zone separating it from its suburbs. You live in SimCity 5.
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# ? Mar 11, 2013 10:40 |
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Tip for Sanzuo: *PUNCH* posted:It sounds like you've hit a demand cap. I'll write something coherent about these for the OP because they're a pretty annoying game mechanic, but in the meantime: As for Adelaide, what on Earth is going with that city? At first I thought Breetai inexplicably left out a big section, but seeing the real thing raises a lot of questions. Tony Montana posted:SimCity inquiry. The game's proponents would argue that it is actually a much "deeper" simulation: it keeps track of individual Sims on their daily commutes. I fear that this was done at the expense of creating a real city, and there's countless examples of this supposedly deeper simulation being game-breakingly bugged and just plain superficial. Some people apparently have fun with it, so it can't be all bad, but as a long-time fan of SC4, SimCity seems a dreadfully flawed and downright wrong-headed reboot of the franchise.
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# ? Mar 11, 2013 15:09 |
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Cugel the Clever posted:
Adelaide is what happens when you plan a city very, very well from the get-go. They decided to make the main avenues (circling the city and bisecting it) 3 lanes wide each way back in the day of horse and carriage(!), and it's ringed by parklands. The central rectangular bit is the central business district, and practically everything around it is suburban sprawl that sprung up after the city's development. e: more on Adelaide, and an article that's probably a good read for anyone planning their cities: http://www.wired.com/wiredscience/2...ies%29&pid=5538 Here's the city from above in all its glory. It looks like a simcity city Breetai fucked around with this message at 15:35 on Mar 11, 2013 |
# ? Mar 11, 2013 15:27 |
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Now simulate Melbourne I guess when my planning minister's qualification is "played football", I can't really expect to much I think I've got the hang of this game now, sorta. It's fun.
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# ? Mar 11, 2013 15:48 |
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Is there a plot I can use to keep buildings a tile or two away from the road to plan for future expansion?
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# ? Mar 11, 2013 15:54 |
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AlphaDog posted:Now simulate Melbourne To be fair, Melbourne was pretty well forward planned too, at least at the start. Ridiculously wide city streets, with a large-small repeating pattern along one axis? It's served us pretty well. It's just that it's made people so lax that everyone since then hasn't given a crap about keeping good planning up. I wouldn't be surprised if a lot of Adelaide's planning was basically an improved version of the Melbourne grid. The very wide streets especially turned out to be wise. MikeJF fucked around with this message at 15:58 on Mar 11, 2013 |
# ? Mar 11, 2013 15:55 |
At what point do you guys usually start building more "mass" transit between your cities? I'm playing the Fhuzo region from the OP and started my main city (medium-to-high wealth residential/commercial with miles of farmlands behind it) right at the mouth of the river, and it's humming along at about 15,000 residents. Meanwhile next door I have my slums and industrial city with about 30,000 poor people. Since I've got NAM installed I don't really have a ton of traffic issues between the two, but I'm wondering when it would start to make sense to build a train line connecting them, or maybe start on a highway system, with a mind toward future growth. The region in Grand Fromage's amazing LP is something like what I'm going for. Also subways or monorails? Just for real-life issues it'd seem like subways are silly for any region below like half a million population, but I wanna know what you all use.
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# ? Mar 11, 2013 16:06 |
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Does anyone have an idea why a custom region ala Fhuzo from the OP can cause crashes? Apparently my crashes came out of Fhuzo. If I start the game and begin building on that region somewhere, I get instant CTDs. However, if I load some stock region which came with the game, I can build on those just fine. And if I build on a stock region, afterwards I can load up Fhuzo and build there without a crash.
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# ? Mar 11, 2013 16:12 |
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Fewd posted:Does anyone have an idea why a custom region ala Fhuzo from the OP can cause crashes? Which of the plugin packs are you using? I rendered the Fhuzo region with the Old Fashioned 2.0 pack from *Punch*. Maybe some of the trees cause the crashes.
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# ? Mar 11, 2013 16:59 |
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Drone posted:At what point do you guys usually start building more "mass" transit between your cities? I'm playing the Fhuzo region from the OP and started my main city (medium-to-high wealth residential/commercial with miles of farmlands behind it) right at the mouth of the river, and it's humming along at about 15,000 residents. Meanwhile next door I have my slums and industrial city with about 30,000 poor people. Since I've got NAM installed I don't really have a ton of traffic issues between the two, but I'm wondering when it would start to make sense to build a train line connecting them, or maybe start on a highway system, with a mind toward future growth. The region in Grand Fromage's amazing LP is something like what I'm going for. You can always start using buses, they're really cheap and use the transit network so there is no big expense, they even cross cities. Just remember their users are R$ and R$$ sims. I like to use rails because they're really cool and you should use them too, especially to connect the cities, just plop an station and some parking lots. Tip: Always if you plan to plop a parking lot if you put mass transit in a residential zone, the sims will park and use the mass transit. I like to use an underground parking lot saving space, but STEX is down so I can't link it. For subways are really cool and really expensive, more like for heavy densities areas and the downtown, after that you can perfectly use elevated rails. And monorails I find them more like a gimmick very expensive and more for intercity travel than for your city, but they're super cool vv Edit: Just checked the speeds of the transportation for vanilla, don't know if NAM change this. Street: 31 kph Road and Avenues: 46 kph Highway: 100 kph Rail: 150 kph Subway and EL: 150 kph Monorail: 200 kph NAM, opens more options like trams, although I don't use them cause I'm too lazy for the puzzle pieces. benzine fucked around with this message at 17:22 on Mar 11, 2013 |
# ? Mar 11, 2013 17:13 |
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Wait, there are parking lots in this game?
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# ? Mar 11, 2013 17:25 |
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Giggily posted:Wait, there are parking lots in this game?
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# ? Mar 11, 2013 17:27 |
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Also, I'm a bit confused about the whole optional NAM traffic simulator. There are different options for the capacities of various road and street objects, but it seems like it kind of defeats the purpose of having to manage traffic if you can adjust it like that. I'm wondering if I should just stick to classic values.
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# ? Mar 11, 2013 17:35 |
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Inverness posted:Also, I'm a bit confused about the whole optional NAM traffic simulator. There are different options for the capacities of various road and street objects, but it seems like it kind of defeats the purpose of having to manage traffic if you can adjust it like that. I'm wondering if I should just stick to classic values. The NAM, changed also and very very important travel time, if I recall the original travel time was around 6 minutes. Now it has a longer time and improved the pathfinding. The cool thing is you can just change them and see how it's going, so just classic or low also a great addition you can change the number of sims who prefer to use mass transit. In classic I find the traffic problems come way way to early.
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# ? Mar 11, 2013 17:44 |
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Schorsch posted:Which of the plugin packs are you using? I rendered the Fhuzo region with the Old Fashioned 2.0 pack from *Punch*. Maybe some of the trees cause the crashes. None right now, I reinstalled the game earlier while trying to solve my crashes. I had Old Fashioned pack at one point too and it was crashing with that. You might have a point with trees being odd though, because when the region is zoomed out like when it is when you start up the game, I can see trees on the map. When I select an area and zoom in, there's not a single tree. Don't know what that means or how it's connected though.
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# ? Mar 11, 2013 17:54 |
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I want to use the region that was included in the OP but have a question. If I recall, in order to use a custom region you needed the config.bmp and also a heightmap file then you loaded it by using ctrl+alt+shift+R and selecting the heightmap file. It looks like the one included in the OP has already had this process done and has generated a ton of region files. Can I still edit the colors in the config.bmp with this download to get smaller cities? It doesnt look like the download has the original heightmap file.
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# ? Mar 11, 2013 18:24 |
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On trams, if you're using RTMT, be careful when placing pieces not to mouse over a currently placed piece with your cursor. It'll crash the game. (I think Grand Fromage talks about it in his LP and it happened to me once )
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# ? Mar 11, 2013 18:33 |
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I didn't really use mass transit in my game-breaking "all plains, all optimized" region about a year ago. This was with medium sized cities only and NAM set to medium IIRC. The centermost city easily reached 200k pop and the whole region (with 10 or so tiles being used) was somewhere north of 1.1m.
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# ? Mar 11, 2013 18:38 |
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Fewd posted:None right now, I reinstalled the game earlier while trying to solve my crashes. I had Old Fashioned pack at one point too and it was crashing with that. I'll try to render and re-upload the region without trees in the next one or two days. Or even better, without any plugins. That should work for all setups. Schorsch fucked around with this message at 20:00 on Mar 11, 2013 |
# ? Mar 11, 2013 19:55 |
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AlphaDog posted:
There is really good looking one that's on some European crowdfunding site called Train Fever. It's a modern Transport Tycoon.
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# ? Mar 11, 2013 19:57 |
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Ofaloaf posted:Unmodded SC4 at least has the parking garage, which does the same thing. The Old Fashion Pack Mk. II has several open parking lots as well. I've probably played SC4 for dozens of hours. How did I not know this? Also, that's my biggest problem with the interface, especially when using a modpack. Selecting what you want to build is a pain in the rear end. You can only see like, five things at once and you have to click your way through this whole list of cosmetic parts just to get to something simple like a park.
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# ? Mar 11, 2013 20:15 |
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How the hell has simtropolis remained the biggest community site for this game? As long as I can remember, it's been horribly slow and terrible. I can't believe it has the community it does.
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# ? Mar 11, 2013 20:28 |
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jerkstore77 posted:How the hell has simtropolis remained the biggest community site for this game? As long as I can remember, it's been horribly slow and terrible. I can't believe it has the community it does. The only other one is SC4 Devotion, which has such a horrible community that I'm pretty sure even the server they run it on has autism.
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# ? Mar 11, 2013 20:32 |
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Schorsch posted:I'll try to render and re-upload the region without trees in the next one or two days. Cool, thanks. Hopefully it'll work.
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# ? Mar 11, 2013 20:33 |
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KillHour posted:The only other one is SC4 Devotion, which has such a horrible community that I'm pretty sure even the server they run it on has autism.
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# ? Mar 11, 2013 20:45 |
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Schorsch posted:I'll try to render and re-upload the region without trees in the next one or two days.
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# ? Mar 11, 2013 20:46 |
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I did a fresh install and purged the SC4 folder in My Documents. After installing NAM myself, everything went fine and loaded faster than ever before. After copying oldfashioned.rar without the 'terrain stuff' into the plugins folder, the game crashes to desktop while loading a city. With software rendering turned on. e: while loading a preexisting city in a plain region that is Koesj fucked around with this message at 23:07 on Mar 11, 2013 |
# ? Mar 11, 2013 20:54 |
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Turns out, I had a backup. Looks like poo poo but is rendered without any plugins. I forgot to do some smoothing on a few coasts, too. Download this and extract it into your Regions folder, rename as you see fit: http://www.dieanothertry.de/files/FhuzoNoPlugins.zip e: oh and there's no heightmap, it only came with a SC4M file to load into Mapper or Terraformer. Schorsch fucked around with this message at 22:04 on Mar 11, 2013 |
# ? Mar 11, 2013 21:47 |
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Schorsch posted:Turns out, I had a backup. Thanks! Since this is already rendered, can the config.bmp be edited to make smaller cities without having to re-render?
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# ? Mar 11, 2013 22:04 |
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Holy poo poo that Train Fever game made me feel feelings. Eurogoons, please fund that fucker up! Sim City 5, when I can loving login, is very fun in its own weird way, but not in the way SC4 is. I think SC4 is going to get another decade on my hard drives, assuming I can continue to get lucky with it actually deciding to run on my machines. The Old-Fashioned Pack is pretty stellar, I've been having fun slowly (very) filling in a Fhuzo region with it and, man, for a ten-year old game, she's still got it.
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# ? Mar 11, 2013 22:12 |
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jerkstore77 posted:Thanks! No, but you can use the mapper to modify the city sizes.
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# ? Mar 11, 2013 22:14 |
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# ? Apr 19, 2024 16:43 |
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jerkstore77 posted:Thanks! I just checked. Editing the config.bmp, after cities have been rendered, breaks the tile completely. As in: It's not even there anymore. Sorry. You'd have to change the config.bmp, then load the map file in SC4Terraformer to change the layout.
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# ? Mar 11, 2013 22:19 |