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Fart of Presto
Feb 9, 2001
Clapping Larry

BKPR posted:

I'm about 8 hours into Geneforge 1 and I feel like it's kind o a slog. I can enter a new area and kill two or three enemies before I have to return to a town and remake my creations. Is this a speccing issue? I'm playing a true shaper, and generally put all of my essence into the creations I make.
For me it felt like a slog too, and after 52 hours, according to Steam, I quit Geneforge 1. At that point I was a level 15 or 16 Shaper and while I had cleared 2/3 of the map (I checked afterwards), I really felt like everything stalled.
The few side quests I hadn't done right away, I got no XP for, as I was apparently at a too high level to gain XP from those. The only way I could get XP was by doing the main quest, which kicked my rear end left and right, unless I employed the same tactic as you just mentioned.

Before starting out, I had read a lot about the openness which is probably why something went wrong, as I (main quest spoiler) decidedly didn't join a sect, thus not getting any side quests from any factions. The reason was that I honestly didn't care for any of the sects, I just wanted to get off the drat island.
In hindsight that might not have been the best decision but that's how I played it.
And while the graphics and sound didn't bother me at all, I really started to hate the interface at around the 40 hour mark, which also pushed me to just quit after those 50+ hours.

I still plan on playing Geneforge 2, this time with a bit different approach, but first I want a modern interface, so my next Spiderweb game will be Avernum: Escape from the Pit.

(Oh, and great OP!)

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