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He's clicking like he's playing Starcraft or something, I'm not sure what's up with that, it's not necessary. You can survive on pretty low APM (ugh) in AoE2 as long as you're consistently doing something.
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# ? Mar 19, 2013 21:21 |
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# ? Apr 23, 2024 23:35 |
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Orv posted:He's clicking like he's playing Starcraft or something, I'm not sure what's up with that, it's not necessary. You can survive on pretty low APM (ugh) in AoE2 as long as you're consistently doing something. I know right, I saw him launch a game and he was building like a mad man. I am like a turtle when I play these sorts of games. Probably why I suck, but still. Jesus.
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# ? Mar 19, 2013 21:22 |
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quote:I know right, I saw him launch a game and he was building like a mad man. I am like a turtle when I play these sorts of games. Probably why I suck, but still. Jesus. That's just how Steve plays every game. He also streams Age 3 and Age Online on that channel and he's amazingly click happy in general. Probably because he started with Starcraft. In other news, I was slightly shocked to realize that I recognized the theme music for this game instantly despite not playing it in eons.
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# ? Mar 19, 2013 21:27 |
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Stephen Rippy's work is just instantly recognizable no matter how long it's been since you've heard it. I love the soundtracks for the Age games. I started making dumb noises to approximate the music from the Aztec campaign when I played it yesterday. Hell, I even remembered all the briefings verbatim.
Orv fucked around with this message at 21:32 on Mar 19, 2013 |
# ? Mar 19, 2013 21:28 |
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If anyone else is doing a 4-pack, shoot me an invite. I want in. http://steamcommunity.com/id/whodares/
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# ? Mar 19, 2013 22:13 |
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Despite being hesitant to after getting burned so bad on Simcity, I decided to grab this pre-order. I mean you can't screw up Age of Empires 2. Right??
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# ? Mar 19, 2013 22:17 |
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Jesto posted:Please please please let the old custom scenarios load into the HD remake. I was a god amongst men in Dome Blood, Soldier Store, and Spider Blood back when I played TC on MSN. If no one makes an updated version of those maps for HD, I am going to do my damnedest to recreate those from memory.
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# ? Mar 19, 2013 22:43 |
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Edit: whoops, double post.
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# ? Mar 19, 2013 22:45 |
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Handsome Ralph posted:If anyone else is doing a 4-pack, shoot me an invite. I want in. 2. http://steamcommunity.com/id/ronya/ 3. http://steamcommunity.com/id/smilingknight 4. ?
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# ? Mar 19, 2013 23:08 |
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I loved AoEII, now all they have to do is bring back AoE (AoE Online DOES NOT COUNT) with new graphics and physics because that would be really awesome.
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# ? Mar 19, 2013 23:18 |
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ronya posted:2. http://steamcommunity.com/id/ronya/ http://steamcommunity.com/id/c-euro (me, obviously)
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# ? Mar 19, 2013 23:19 |
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BadLlama posted:I loved AoEII, now all they have to do is bring back AoE (AoE Online DOES NOT COUNT) with new graphics and physics because that would be really awesome. Everything AoE: Rise of Rome did, AoE 2 does and more. Time setting is a little different, but outside of campaign (and Carthaginians who owned) it's pretty irrelevant. There really wouldn't be much point to redoing it except out of some nostalgia (and babies on tricycles with shotguns).
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# ? Mar 19, 2013 23:22 |
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Bought this about 5 minutes after i saw the OP of this thread.
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# ? Mar 19, 2013 23:38 |
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Buying the four-pack has been confirmed to grant early access...
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# ? Mar 19, 2013 23:39 |
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The VOD for the Twitch.tv stream is now uploaded on Youtube: https://www.youtube.com/watch?v=2qA_mCFmMw8 ronya fucked around with this message at 01:02 on Mar 20, 2013 |
# ? Mar 20, 2013 00:18 |
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Eggie posted:I hope they improved some of the inner mechanics of the AoE2 engine. The original AoE2 engine had this big problem where triggers could only activate at the beginning of each game second (instead of every tick like StarCraft). It hindered scenario development and I think that's why AoE2 was never super-popular with scenario-developing communities. I don't know, I recall a pretty vibrant scenario editing scene back in the day. People were doing all sorts of crazy things with the engine. I remember a couple of scenarios that had turn based RPG fighting with items and equipment, as well as a food system for staying replenished. There were some epic storyplots, casino scenarios, obstacle course-type multiplayer maps that had some ingenious uses of the game's triggering to produce really interesting challenges.
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# ? Mar 20, 2013 02:17 |
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Is there a Steam group for this yet? If not, I'll make one.
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# ? Mar 20, 2013 02:22 |
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I suspect the really good scenario creators want something along the lines of JASS and such nowadays.
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# ? Mar 20, 2013 02:23 |
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Games> Long Time No Siege: Age of Empires II HD This looks pretty rad actually, AOEII has been hell to get working at LAN Parties so hopefully this one plays nicer. Great game.
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# ? Mar 20, 2013 02:25 |
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Speaking of crazy scenarios, would anybody be willing to play some of those? There were a couple of absolutely amazing multiplayer scenarios that had something in the number of 1000+ triggers and it's clear an insane amount of work went into them, yet I never got to enjoy them with other people, the way they were meant to be played.
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# ? Mar 20, 2013 02:25 |
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http://steamcommunity.com/groups/aoe2goons Empty and boring, but there you go.
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# ? Mar 20, 2013 02:36 |
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The Dark Wind posted:Speaking of crazy scenarios, would anybody be willing to play some of those? There were a couple of absolutely amazing multiplayer scenarios that had something in the number of 1000+ triggers and it's clear an insane amount of work went into them, yet I never got to enjoy them with other people, the way they were meant to be played. If you want to play Monopoly Age of scenarios, I am in.
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# ? Mar 20, 2013 02:39 |
I remember making quick custom scenarios of cliffed in thunderdomes with 7 cpu players all of various heroes and teams and having massive brawls to determine the last man standing. William Wallace usually survived.
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# ? Mar 20, 2013 02:56 |
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Danyull posted:http://steamcommunity.com/groups/aoe2goons I'm in! I never was the best at this game (I often have problems getting my military up and running early enough), but my economy tends to be through the roof.
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# ? Mar 20, 2013 04:42 |
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Come to think of it, the 500 pop limit seems to change the nature of late-game multiplayer a lot. Having appropriately many villagers would require a huge amount of space to farm and would rapidly chew through resources. As it stands, 200 pop games wound up with 120-140 villagers.
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# ? Mar 20, 2013 05:12 |
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ronya posted:Come to think of it, the 500 pop limit seems to change the nature of late-game multiplayer a lot. Having appropriately many villagers would require a huge amount of space to farm and would rapidly chew through resources. As it stands, 200 pop games wound up with 120-140 villagers. Yeah, this is interesting, because I feel as though bigger maps would be in order. I remember clearing ENTIRE black forest maps with my 150 man villager armies. Can't even imagine having a 300-400 man villager army, unless they actually expect us to build soldiers and poo poo.
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# ? Mar 20, 2013 05:23 |
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I imagine it's going to be a real finicky balancing act to have enough villagers to handle ~200 pop of soldiers and still be able to command those soldiers and churn out enough resources to keep them supplied.
Orv fucked around with this message at 05:53 on Mar 20, 2013 |
# ? Mar 20, 2013 05:32 |
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...Jesus. Hearing those villager counts makes me realise that I have always sucked and never had enough even in single player. You'd think 5-10 per resource would be enough. Hearing that 100+ is the norm...there'll need to be more in the way of automation just to drag them around. You can understand why Rise of Nations and Age of Empires 3 went with the systems they did(Automation/No drop point). Then there's protecting them. Walls are a pain given you're constantly expanding beyond the walls. This is my own failure, though. Bloodly fucked around with this message at 08:14 on Mar 20, 2013 |
# ? Mar 20, 2013 06:58 |
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I would actually like to see an option in new matches to limit the number of villagers you can make. That way it doesn't become about how many villagers you can churn out as quickly as possible to cannibalize resources, but what you can do with the number of villagers you have. Say, being able to set the villager pop max to 20-30 so you aren't intently focused on massive villager micromanagement.
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# ? Mar 20, 2013 07:12 |
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Bloodly posted:...Jesus. Hearing those villager counts makes me realise that I have always sucked and never had enough even in single player. You'd think 5-10 per resource would be enough. Hearing that 100+ is the norm...there'll need to be more in the way of automation just to drag them around. You can understand why Rise of Nations and Age of Empires 3 went with the systems they did. In AoE games you literally never stop making workers ever. If you need to free up some space for new units you launch a suicide attack with cheap units, then replace them. You keep making workers while doing this. Also having a tiny max villager population would make everything take forever. AoE's already fairly slow because of the ramp-up period, but having the amount you can harvest limited that much would hurt a lot.
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# ? Mar 20, 2013 07:23 |
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Something tells me im gonna stick to 200-300 pop games. It was already a pain to deal with the unit selection limit.
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# ? Mar 20, 2013 07:52 |
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I would hope that the matchmaking system is running off 200 pop.
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# ? Mar 20, 2013 08:24 |
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Bloodly posted:...Jesus. Hearing those villager counts makes me realise that I have always sucked and never had enough even in single player. You'd think 5-10 per resource would be enough. Hearing that 100+ is the norm...there'll need to be more in the way of automation just to drag them around. You can understand why Rise of Nations and Age of Empires 3 went with the systems they did(Automation/No drop point). Then there's protecting them. Walls are a pain given you're constantly expanding beyond the walls. This was always my problem in this game (and AoE1). I wasn't making nearly as many villagers as my opponents because I couldn't escape my love of technologies and spending resources on them. They make your units better without raising their costs OK C-Euro fucked around with this message at 14:49 on Mar 20, 2013 |
# ? Mar 20, 2013 14:22 |
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We would actually see games run out of wood, in the same way they already easily run out of gold and stone.
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# ? Mar 20, 2013 14:38 |
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I think aoe2 has great stalemates. I remember playing a 4 hour game , around Christmas , eating white chocolate maltesers. It was a locked game either side, dunno why I remember it so vividly. Look forward to more slugs!
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# ? Mar 20, 2013 16:30 |
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simosimo posted:I think aoe2 has great stalemates. I remember playing a 4 hour game , around Christmas , eating white chocolate maltesers. I also have fond memories of this during Christmas breaks in high school. Using a direct-to-modem dialup connection with my friend, drinking a 2L bottle of ginger ale, playing a Regicide map and making jokes about how the fat lard king can somehow walk faster than our scout cavalry. Good times
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# ? Mar 20, 2013 16:45 |
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shas posted:First off, all machines had to be Vista or earlier, or Windows 7. Attempting to mix Windows 7 machines with earlier ones would result in it not working! I believe this has something to do with the removal of IPX from Win7, but it's been a while since I looked this up and can't find the exact source for this. (Also, Hamachi does nothing for attempting to fix this problem). My parents managed to play XP vs Win7, but on Win7 they had to use a custom .bat file which disabled aero.
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# ? Mar 20, 2013 17:07 |
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simosimo posted:I think aoe2 has great stalemates. I remember playing a 4 hour game , around Christmas , eating white chocolate maltesers. It's interesting, in that infinite war becomes more and more possible as you go through the series. AOE1 it's nigh impossible. AOE2 it's more possible given the Market for proper resource trading. Age of Mythology gave you infinite Food via Fish and Farms. AOE3 gives infinite, though slow, Food and Gold via the Farm and Plantation. Fish for Food are not infinite, but fishing for Whales grants infinite Gold, to say nothing of certain civs having other means of production(Theoretically any other civ paired with an allied Indian can harvest all three resources infinitely given the Mango Grove produces Wood). It's something I wanted to think about or discuss for a bit, but never had an outlet for.
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# ? Mar 20, 2013 17:21 |
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In AoM they set out to make the gold-for-expensive-units thing in AoK more explicit. In AoE3 they took the "hideously expensive investment in endless resources" idea that the AoM Egyptians had, and gave it to everyone.
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# ? Mar 20, 2013 18:04 |
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# ? Apr 23, 2024 23:35 |
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Re: AoE2 & Windows 7. If you create a Notepad file and put this into it: [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\DirectDraw\Compatibility\aoe2x10cp] "Name"="age2_x1.exe" "ID"=hex:EC,33,74,3B "Flags"=hex:00,08,00,00 And save it as putyourwordshere.reg, then run it, it will fix the red/green grass and purple water problems. Orv fucked around with this message at 20:23 on Mar 20, 2013 |
# ? Mar 20, 2013 20:20 |