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Orv
May 4, 2011
He's clicking like he's playing Starcraft or something, I'm not sure what's up with that, it's not necessary. You can survive on pretty low APM (ugh) in AoE2 as long as you're consistently doing something.

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Sevalar
Jul 10, 2009

HEY RADICAL LARRY HOW ABOUT A HAIRCUT

****MIC TO THE WILLY***

Orv posted:

He's clicking like he's playing Starcraft or something, I'm not sure what's up with that, it's not necessary. You can survive on pretty low APM (ugh) in AoE2 as long as you're consistently doing something.

I know right, I saw him launch a game and he was building like a mad man. I am like a turtle when I play these sorts of games. Probably why I suck, but still. Jesus.

madmac
Jun 22, 2010

quote:

I know right, I saw him launch a game and he was building like a mad man. I am like a turtle when I play these sorts of games. Probably why I suck, but still. Jesus.

That's just how Steve plays every game. He also streams Age 3 and Age Online on that channel and he's amazingly click happy in general. Probably because he started with Starcraft.

In other news, I was slightly shocked to realize that I recognized the theme music for this game instantly despite not playing it in eons.

Orv
May 4, 2011
Stephen Rippy's work is just instantly recognizable no matter how long it's been since you've heard it. I love the soundtracks for the Age games. I started making dumb noises to approximate the music from the Aztec campaign when I played it yesterday. Hell, I even remembered all the briefings verbatim.

Orv fucked around with this message at 21:32 on Mar 19, 2013

Handsome Ralph
Sep 3, 2004

Oh boy, posting!
That's where I'm a Viking!


If anyone else is doing a 4-pack, shoot me an invite. I want in.
http://steamcommunity.com/id/whodares/

mid83
Oct 15, 2012
Despite being hesitant to after getting burned so bad on Simcity, I decided to grab this pre-order. I mean you can't screw up Age of Empires 2. Right??

Ben Has Tiny Weenus
Feb 17, 2007
MSU Will Not Be National Champions

So I really should learn to shut the hole under my nose.

Jesto posted:

Please please please let the old custom scenarios load into the HD remake. :ohdear:

I was a god amongst men in Dome Blood, Soldier Store, and Spider Blood back when I played TC on MSN. If no one makes an updated version of those maps for HD, I am going to do my damnedest to recreate those from memory.

Ben Has Tiny Weenus
Feb 17, 2007
MSU Will Not Be National Champions

So I really should learn to shut the hole under my nose.
Edit: whoops, double post.

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.

Handsome Ralph posted:

If anyone else is doing a 4-pack, shoot me an invite. I want in.
http://steamcommunity.com/id/whodares/

2. http://steamcommunity.com/id/ronya/

3. http://steamcommunity.com/id/smilingknight

4. ?

BadLlama
Jan 13, 2006

I loved AoEII, now all they have to do is bring back AoE (AoE Online DOES NOT COUNT) with new graphics and physics because that would be really awesome.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

http://steamcommunity.com/id/c-euro (me, obviously)

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

BadLlama posted:

I loved AoEII, now all they have to do is bring back AoE (AoE Online DOES NOT COUNT) with new graphics and physics because that would be really awesome.

Everything AoE: Rise of Rome did, AoE 2 does and more. Time setting is a little different, but outside of campaign (and Carthaginians who owned) it's pretty irrelevant. There really wouldn't be much point to redoing it except out of some nostalgia (and babies on tricycles with shotguns).

Shrieking Muppet
Jul 16, 2006
Bought this about 5 minutes after i saw the OP of this thread.

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
Buying the four-pack has been confirmed to grant early access...

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
The VOD for the Twitch.tv stream is now uploaded on Youtube:

https://www.youtube.com/watch?v=2qA_mCFmMw8

ronya fucked around with this message at 01:02 on Mar 20, 2013

reversefungi
Nov 27, 2003

Master of the high hat!

Eggie posted:

I hope they improved some of the inner mechanics of the AoE2 engine. The original AoE2 engine had this big problem where triggers could only activate at the beginning of each game second (instead of every tick like StarCraft). It hindered scenario development and I think that's why AoE2 was never super-popular with scenario-developing communities.

I don't know, I recall a pretty vibrant scenario editing scene back in the day. People were doing all sorts of crazy things with the engine. I remember a couple of scenarios that had turn based RPG fighting with items and equipment, as well as a food system for staying replenished. There were some epic storyplots, casino scenarios, obstacle course-type multiplayer maps that had some ingenious uses of the game's triggering to produce really interesting challenges.

Danyull
Jan 16, 2011

Is there a Steam group for this yet? If not, I'll make one.

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
I suspect the really good scenario creators want something along the lines of JASS and such nowadays.

Pladdicus
Aug 13, 2010
Games> Long Time No Siege: Age of Empires II HD

:sigh:

This looks pretty rad actually, AOEII has been hell to get working at LAN Parties so hopefully this one plays nicer. Great game.

reversefungi
Nov 27, 2003

Master of the high hat!
Speaking of crazy scenarios, would anybody be willing to play some of those? There were a couple of absolutely amazing multiplayer scenarios that had something in the number of 1000+ triggers and it's clear an insane amount of work went into them, yet I never got to enjoy them with other people, the way they were meant to be played.

Danyull
Jan 16, 2011

http://steamcommunity.com/groups/aoe2goons

Empty and boring, but there you go.

Orv
May 4, 2011

The Dark Wind posted:

Speaking of crazy scenarios, would anybody be willing to play some of those? There were a couple of absolutely amazing multiplayer scenarios that had something in the number of 1000+ triggers and it's clear an insane amount of work went into them, yet I never got to enjoy them with other people, the way they were meant to be played.

If you want to play Monopoly Age of scenarios, I am in.

Hizawk
Jun 18, 2004

High on the Lions.

I remember making quick custom scenarios of cliffed in thunderdomes with 7 cpu players all of various heroes and teams and having massive brawls to determine the last man standing.

William Wallace usually survived.

Mak0rz
Aug 2, 2008

😎🐗🚬

Danyull posted:

http://steamcommunity.com/groups/aoe2goons

Empty and boring, but there you go.

I'm in! I never was the best at this game (I often have problems getting my military up and running early enough), but my economy tends to be through the roof.

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
Come to think of it, the 500 pop limit seems to change the nature of late-game multiplayer a lot. Having appropriately many villagers would require a huge amount of space to farm and would rapidly chew through resources. As it stands, 200 pop games wound up with 120-140 villagers.

Brogeoisie
Jan 12, 2005

"Look, I'm a private citizen," he said. "One thing that I don't have to do is sit here and open my kimono as it relates to how much money I make or didn't."

ronya posted:

Come to think of it, the 500 pop limit seems to change the nature of late-game multiplayer a lot. Having appropriately many villagers would require a huge amount of space to farm and would rapidly chew through resources. As it stands, 200 pop games wound up with 120-140 villagers.

Yeah, this is interesting, because I feel as though bigger maps would be in order. I remember clearing ENTIRE black forest maps with my 150 man villager armies. Can't even imagine having a 300-400 man villager army, unless they actually expect us to build soldiers and poo poo.

Orv
May 4, 2011
I imagine it's going to be a real finicky balancing act to have enough villagers to handle ~200 pop of soldiers and still be able to command those soldiers and churn out enough resources to keep them supplied.

Orv fucked around with this message at 05:53 on Mar 20, 2013

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
...Jesus. Hearing those villager counts makes me realise that I have always sucked and never had enough even in single player. You'd think 5-10 per resource would be enough. Hearing that 100+ is the norm...there'll need to be more in the way of automation just to drag them around. You can understand why Rise of Nations and Age of Empires 3 went with the systems they did(Automation/No drop point). Then there's protecting them. Walls are a pain given you're constantly expanding beyond the walls.

This is my own failure, though.

Bloodly fucked around with this message at 08:14 on Mar 20, 2013

Jesto
Dec 22, 2004

Balls.
I would actually like to see an option in new matches to limit the number of villagers you can make. That way it doesn't become about how many villagers you can churn out as quickly as possible to cannibalize resources, but what you can do with the number of villagers you have.

Say, being able to set the villager pop max to 20-30 so you aren't intently focused on massive villager micromanagement. :(

Mr.Unique-Name
Jul 5, 2002

Bloodly posted:

...Jesus. Hearing those villager counts makes me realise that I have always sucked and never had enough even in single player. You'd think 5-10 per resource would be enough. Hearing that 100+ is the norm...there'll need to be more in the way of automation just to drag them around. You can understand why Rise of Nations and Age of Empires 3 went with the systems they did.

In AoE games you literally never stop making workers ever. If you need to free up some space for new units you launch a suicide attack with cheap units, then replace them. You keep making workers while doing this.

Also having a tiny max villager population would make everything take forever. AoE's already fairly slow because of the ramp-up period, but having the amount you can harvest limited that much would hurt a lot.

Dave Mustard
Jan 23, 2007
Let me introduce myself, I'm a social disease.
Something tells me im gonna stick to 200-300 pop games. It was already a pain to deal with the unit selection limit.

Orv
May 4, 2011
I would hope that the matchmaking system is running off 200 pop.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Bloodly posted:

...Jesus. Hearing those villager counts makes me realise that I have always sucked and never had enough even in single player. You'd think 5-10 per resource would be enough. Hearing that 100+ is the norm...there'll need to be more in the way of automation just to drag them around. You can understand why Rise of Nations and Age of Empires 3 went with the systems they did(Automation/No drop point). Then there's protecting them. Walls are a pain given you're constantly expanding beyond the walls.

This is my own failure, though.

This was always my problem in this game (and AoE1). I wasn't making nearly as many villagers as my opponents because I couldn't escape my love of technologies and spending resources on them. They make your units better without raising their costs OK :saddowns:

C-Euro fucked around with this message at 14:49 on Mar 20, 2013

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
We would actually see games run out of wood, in the same way they already easily run out of gold and stone.

Sevalar
Jul 10, 2009

HEY RADICAL LARRY HOW ABOUT A HAIRCUT

****MIC TO THE WILLY***
I think aoe2 has great stalemates. I remember playing a 4 hour game , around Christmas , eating white chocolate maltesers.

It was a locked game either side, dunno why I remember it so vividly. Look forward to more slugs!

Mak0rz
Aug 2, 2008

😎🐗🚬

simosimo posted:

I think aoe2 has great stalemates. I remember playing a 4 hour game , around Christmas , eating white chocolate maltesers.

It was a locked game either side, dunno why I remember it so vividly. Look forward to more slugs!

I also have fond memories of this during Christmas breaks in high school. Using a direct-to-modem dialup connection with my friend, drinking a 2L bottle of ginger ale, playing a Regicide map and making jokes about how the fat lard king can somehow walk faster than our scout cavalry.

Good times :allears:

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

shas posted:

First off, all machines had to be Vista or earlier, or Windows 7. Attempting to mix Windows 7 machines with earlier ones would result in it not working! I believe this has something to do with the removal of IPX from Win7, but it's been a while since I looked this up and can't find the exact source for this. (Also, Hamachi does nothing for attempting to fix this problem).

My parents managed to play XP vs Win7, but on Win7 they had to use a custom .bat file which disabled aero.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

simosimo posted:

I think aoe2 has great stalemates. I remember playing a 4 hour game , around Christmas , eating white chocolate maltesers.

It was a locked game either side, dunno why I remember it so vividly. Look forward to more slugs!

It's interesting, in that infinite war becomes more and more possible as you go through the series. AOE1 it's nigh impossible. AOE2 it's more possible given the Market for proper resource trading. Age of Mythology gave you infinite Food via Fish and Farms. AOE3 gives infinite, though slow, Food and Gold via the Farm and Plantation. Fish for Food are not infinite, but fishing for Whales grants infinite Gold, to say nothing of certain civs having other means of production(Theoretically any other civ paired with an allied Indian can harvest all three resources infinitely given the Mango Grove produces Wood).

It's something I wanted to think about or discuss for a bit, but never had an outlet for.

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
In AoM they set out to make the gold-for-expensive-units thing in AoK more explicit.

In AoE3 they took the "hideously expensive investment in endless resources" idea that the AoM Egyptians had, and gave it to everyone.

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Orv
May 4, 2011
Re: AoE2 & Windows 7.

If you create a Notepad file and put this into it:


[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\DirectDraw\Compatibility\aoe2x10cp]
"Name"="age2_x1.exe"
"ID"=hex:EC,33,74,3B
"Flags"=hex:00,08,00,00

And save it as putyourwordshere.reg, then run it, it will fix the red/green grass and purple water problems.

Orv fucked around with this message at 20:23 on Mar 20, 2013

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