Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«14 »
  • Post
  • Reply
Doomsayer
Sep 2, 2008

Lord of All Dances.



Chapter 7: ...and Into the Hellscape

The first day was the worst. Or, at least it was until the second day rolled around. Then it turned out the third was even worst still. After the seventh worst day in a row, you stopped counting.

You'd think it would be the heat that gets you, and that's definitely part of it, but it's more that the heat seems to have a mind of its own, a sense of purpose. And that purpose is to make your life loving miserable. The heat is never enough to kill you, but every day the flames are hot enough to flense the skin from your body, but it's never enough to kill you. Worst still, the flames seem never to permanently mark you, instead letting you live hour to hour with fresh skin to burn. You don't know how, but every day you manage to survive, and every day you can't help but wish the fires had just claimed you the moment you stepped over the threshold. Just let the flames wash over you, envelop themselves around you and strip your bones to ash. The dust being lost to the winds of time, and you wouldn't have to worry about this poo poo anymore.

Then you wake up. You wake up and remember you're sleeping in an antlion cave for the third day in a row. The third day after you ran out of food, that is. Again.

That first day it wasn't quite as bad as you figured it would be. Granted, you figured it would be pretty much just instantly lethal. Turns out, the elemental Plane of Fire is a bit of a misnomer, a better name would be the elemental Plane of Pretty Much All Fire, But Also Some Other Stuff. For example, the plane seems to be pretty into the desert thing. Granted, the desert is on fire, but it's more sand than you expected. There's also big parts that are mostly just lava. Also, some parts are indeed just all fire. And they all shift, forming deep chasms and radically shifting the landscape hour to hour. You learned pretty quick that the desert parts are what you should stick to.

There's also been a surprising amount of fauna you've found here, though not enough as far as your stomach is concerned. Most of the things you've found are incredibly painful to eat - lots of spines and acidic, burning blood - but it turns out that it is edible. The only fluids you get are the blood and interstitial fluid that some creatures living here manage to maintain. You're not sure how, since you sure as hell can't find any water. The best food you've found so far are antlions, which even Lynne didn't know lived here. They're transplants from the material plane, and are thus almost not entirely disgusting to eat, at least compared to everything else. Plus, bonus, they dig sturdy tunnels into the sand. They smell awful, but are only unbearably hot inside rather than the scalding heat of the surface. Of course, it's only safe for a few days before the plane shifts a tsunami of lava starts heading towards you.

Though really, nothing's as bad as the Fuoco. You don't know if they actually have a name, but it's a name Org came up with, an old dwarvish term. They're kind of like... well, it's like they came from the Elemental Plane of Assholes, really. Lynne thinks they're souls that got trapped here and transformed into bastardized elementals. They look kind of like humans made out of flickering flames, donned in armor made of living volcanic rock. There's swarms of the fuckers filled with a singular, hateful purpose. And they hunt in packs.

It was an army of Fuoco that claimed Org and Lynne. While fleeing from the horde, Lynne and Org stopped to put up a wall and give the party some breathing room when suddenly you were cut off by a sudden volcanic shift which ripped a cleft in the rock you stood on. Most of the party was left on the other side of the chasm as the horde, but Lynne and Org were trapped. They had no choice but to make the jump. Org shouted something that was lost to the roar of the approaching Fuoco, and threw his axe over the gap. They both backed up within arms reach of the monsters, then ran with all their strength, and leapt. Again, the ground shifted, and a few feet of rock was sheared off into the lava below. Lynne and Org never made it back up.

That was... poo poo, you're not even sure any more. There's no nighttime any more, so keeping track of time has become nearly impossible. You started by timing when you slept, but after the fifth or sixth time you went a few days without sleeping during a hunt or fleeing from encroaching monsters, that method went right out the window. You kind of forgot what got you started on this original train of thought. Something about dreaming about dying and then being hungry and then thinking about your dead friends...

Oh right, the cave. It's time to leave the cave.

I really wanted to choose the "hot" tag for the thread

Adbot
ADBOT LOVES YOU

Verr
Apr 1, 2010

Whoah.


Billy

Leaning on the haft of Org's ancestral weapon, Billy struggles to his feet, licking his chapped and bloody lips. He coughs, checks what remains of his gear, and hefts the sum of his friend over one shoulder.

"There is a cold drink in this Spirit-forsaken place. And I, for one, plan to find it."

pre:
Billy of Clan Bloodthirsty, Son of Khan Bloodthirsty
Look: Wise Eyes, Scalp Tattoos, Ropy Body, Barbaric Costume
Class: Gladiator
Level: 2

Halfling
Grandstanding is that much more impressive when you're half the height of your opponent.
Take +1 to Are You Not Entertained? while fighting a larger opponent.

Neutral
Chase personal glory, no matter the risks.

STR:  13 (+1)
DEX:  16 (+2)
CON:  12 (0)
INT:  8  (-1)
WIS:  9   (0)
CHA:  16 (+2)

HP - 22
Damage - d10
Armor - 1

Gear: Total Weight = 9/13
Beast hide armor (1 armor, 1 weight) and adventuring gear (5 uses, 1 weight)
Axe of Okram (close, reach, messy, 1 weight, RIP NEVER FORGET)
Billy's Battle axe (close, messy, 1-weight)
Forearm blade (hand, +1 armor, messy, 2 weight)
Wicked knife (hand, messy, 1 weight)
Antitoxin (0 weight), dungeon rations (5 uses, 1 weight), and poultices and herbs (2 uses, slow, 1 weight)

'Savage' Arsenal
Years of fighting unpredictable foes in the arena have taught you to be prepared for just about anything.
In addition to whatever primary weapons you carry, you’re loaded down with lethal oddments.
Your arsenal is abstract, disposable, not really a “thing.” 
When you go into battle fully equipped, you have 2-arsenal. You can have a maximum of 3-arsenal at any time. 

Right Tool for the Job
At any time you can spend your arsenal, one-for-one, on the following effects.
• Add a weapon tag from the list or any range tag to your weapon for one move.
(The Range tags are: Hand, Close, Reach, Near, Far)
• Treat a single damage die as though it had rolled the maximum value.

Weapon Tags
+1 Armor: You gain +1 armor.
+1d4 damage: You deal +1d4 damage.
Forceful: It knocks someone back a pace, possibly off their feet.
Messy: Damage from this weapon tears people and things apart.
2 Piercing: Ignore 2 points of armor.
Precise: Roll +DEX instead of +STR with Hack & Slash.
Stun: The weapon deals stun damage instead of normal damage.
Thrown: You can Volley with this weapon.
If you do, you can't choose to mark ammo on a 7-9 result, and the weapon is lost until you can retrieve it

He's Not Using It Anymore
When you kill an armed enemy, gain 1-arsenal.

Are You Not Entertained? (CHA)
When you grandstand for the benefit of anyone watching, roll+Cha.
On a 10+, take +1 ongoing until you roll a 6- on a move or your audience leaves. 
On a 7-9,take +1 forward instead.

I Do Not Hit...
When you hack & slash,you may roll+Arsenal instead of roll+STR.

Bonds
Elsa shares my prejudices. I can count on her.
Sylva and I have made a fortune together.
Piercival would be dead if it weren't for me.
Sammael bet against me. Once.

Verr fucked around with this message at Mar 17, 2013 around 21:26

Wahad
May 19, 2011

And when they shun their humanity, we welcome them here.


Sammael of the Black Feather

pre:
Name Sammael of the Black Feather
Look Sharp Eyes, Elfish Cap, Traveling Clothes, Nimble Body
Class Marksman

Neutral Leave a foe with a parting shot they’ll remember you by,
either verbal or physical.

Elf
Add the following option to Trick Shot:
- Lure Shot: The shot releases a scent which attracts
an animal, bird, or insect species of your choice that
normally lives in the area.

Stats
STR 9  (+0)
DEX 16 (+2)
CON 12 (+0) 
INT 8  (-1)
WIS 13 (+1)
CHA 16 (+1)

HP 18
Armor 0
Damage d8

Moves

Trick Shot

When you have the appropriate supplies and a couple minutes to tweak your
ammo, gain 3 Quiver. You can have up to 3 Quiver prepared at any one time. When
you shoot your weapon at a range, you may expend 1 Quiver to add an effect:

- Explosive Shot: The shot gains the forceful, messy, and area tags.
- Elemental Shot: The shot deals +1d4 damage.
- Stun Shot: The shot gains the stun tag.
- Poisoned Shot: The target deals -1d4 damage ongoing until cured.
- Piercing Shot: The shot gains +2 piercing.
- Rope Shot: The shot trails a line of rope from the point of impact back to you.

Rebounding Shot

When you angle your shot to bounce off one target towards another, roll +DEX. On
a 10+, tell the GM where the second hit strikes. On a 7-9, as 10+ and the GM tells
you where the third hit strikes.

Draw A Bead On ‘em

When you take a moment to line up your shot at a target, gain +1 ongoing to hit
that target with Fire A Volley until they’ve escaped your gaze. Take -1 ongoing to hit
any other enemy until you have ended this effect.

Maybe You’ve Heard of Me?

When you draw on your reputation in a crowd, roll +CHA. On a hit, several people
have heard a story about you that casts you in a favorable light, which you can use
for leverage. On a 10+, also take +1 forward to Parley. On a 7-9, they’ve all heard
the story, but the version they heard includes two caveats from the list below – the
GM will tell you which.

- The story inaccurately attributes a major achievement by another to your own actions.
- The story suffers from a significant exaggeration of fact.
- The storyteller missed an important and relevant detail.
- Somebody in the crowd pipes up with an awkward or embarrassing question about the
story.

Wait For It

You do not have to decide immediately whether or not a shot was
a Trick Shot. You can activate its effect(s) at any future moment of
your choice, paying your Quiver at that time.

Gear
- An ornate Elven Longbow (far, near, two-handed, 1 weight)
- A bundle of Elven arrows (4 ammo, 1 weight)
- Dungeon Rations (5 uses, 1 weight)
- Adventuring Gear (1 weight)
- A hidden scar, a memento of a rival (0 weight)
Load: 4/9

Bonds
I don’t think The Colonel quite grasps just how impressive my talents are. That’ll be easy enough to fix!
Ingrid and I are old rivals. And I’ll show them up again this time, too!
I’ve got Billy watching my back, and I know I can always count on them.
Thaddeus never really forgave me after that one time we went drinking together...
"Right there with you, Billy-boy." Sammael groans as he fixes the last of his ammunition and picks up his bow. "Or, as a plan B, an civilized place will do." It was a miracle that they'd survived this far. Heroes or not, the deaths of their friends had shown that this place might even be a bit beyond their capabilities. But gently caress it. They were the Irons. Death wasn't going to take them so easily.

Wahad fucked around with this message at Mar 17, 2013 around 21:35

Verr
Apr 1, 2010

Whoah.


Billy

Billy closes his eyes, and attempts, for the umpteenth-time, to connect with the Spirits. All he feels are the burning of a thousand souls screaming for release and consumption and pain and-

Billy's eye twitches. The Spirits may not be with him, but he would find Her. He would. "Right, Sammael. If we're going to cover a lot of ground, we'll need supplies. Should we track down more of those antlions? Kill enough to last us for a few days?"

Wahad
May 19, 2011

And when they shun their humanity, we welcome them here.


Sammael of the Black Feather
HP 18, Armor 0, Load 4/9, XP 0, 3 Quiver


"Come on, Billy-boy, has the fire already gotten to your mind? We don't track down antlions, we let them come to us!" Sammael aims his bow at the far end of the burrow and lets loose an arrow. The projectile sinks cleanly into the wall of the hole. "Everybody heads up! Time for dinner!" Sammael readies another arrow as he says this, waiting for the antlions to come for the scent of his lure.

Expending 1 Quiver to deploy Lure Shot. Not rolling because come on, I'm shooting at a wall.

Doomsayer
Sep 2, 2008

Lord of All Dances.


Nothing happens for a long moment, and then you hear a distinctive rumbling off in the distance. Some clumps of sand fall to the floor, the saliva that binds the tunnel walls together beginning to fail. Ready yourselves, something's coming.

Viscardus
Jun 1, 2011

Thus equipped by fortune, physique, and character, he was naturally indomitable, and subordinate to no one in the world.


Ingrid

Ingrid groans unintelligibly. It's so loving hot. Why is it still so loving hot?

But that isn't what's really bugging her. What's really bugging her is that it's so boring. Oh, sure, they were chased by weird fire ghosts, but that's a fairly dull form of excitement. And fighting antlions isn't exactly interesting.

Oh yeah, and Lynne and Org fell into a lava-filled crevice. That really sucked. The others seem to think they're dead, but Ingrid disagrees. Death is something that happens to other people, not her and people she likes.

Finally, she sits up. "Cover ground to where? It's all just sand and lava out there. We should try opening a new portal. It can hardly be worse than this. Probably."

pre:
Name: Ingrid Alenius
Look: Confident Eyes, Fashionable Hat, Flowing Clothes, Toned Body
Class: Dashing Hero

Changeling: Whenver you have a few minutes to concentrate, you may change your physical form to that of any humanoid creature
of approximately similar size, regardless of race or sex. You cannot accurately imitate specific people with this move.
Neutral: Go out of your way to show off your skills.

HP: 20
Damage: d8
Armour: 2

Stats:
STR 9  (+0)
DEX 16 (+2)
CON 12 (+0)
INT 13 (+1)
WIS 8  (-1)
CHA 16 (+2)

Moves

A Lover In Every Port (CHA)
When you enter a town that you’ve been to before (your call), roll +CHA. On a 10+, 
there’s an old flame of yours who is willing to assist you somehow. On a 7-9, they’re 
willing to help you, for a price. On a miss, your romantic misadventures make life 
more complicated for the party

Daring Devil (DEX)
When you laugh confidently before performing a crazy acrobatic feat, describe it 
and roll +DEX. On a 10+, choose three. On a 7-9, choose two:
• You end up exactly where you want to be
• You don't attract unwanted attention
• You grab someone nearby and bring them along with you
• You show off and feel fantastic about it - take +1 forward

Parry (DEX)
When you parry an enemy's attack with your blade, roll +DEX. On a 10+, choose 2. 
On a 7-9, choose 1:
• You take no damage.
• You deal damage equal to your level to your opponent.
• You lock blades with them, keeping their full attention.

Plan of Action
There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or 
similar unusual environmental hazard handy in any situation in which it would be 
convenient for you and remotely plausible.

True Love and High Adventure
When you attempt to enact a daring plan OR defend the honour of a friend or lover, 
gain 3 hold. You can spend 1-hold to take +1 to any Parry, Defy Danger, or Daring 
Devil roll made to advance your daring plan or defend their honour. You lose all of this
hold after successfully defending their honour or finishing your plan

Cast a Spell (INT)
When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this way can never deal damage directly.
On a 10+, the spell certainly helps, but choose one. On a 7-9, the spell takes effect, but the choose two:
• Your spell won't last long – you'll need to hurry to take advantage of it.
• Your spell affects either much more or much less than you wanted it to. 
• Your spell has unforeseen side effects, and might draw unwanted attention.
• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes 
to clear your head.
On a miss, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.

Spell Focus:
Focus: The Mask
Look: Poker Face
Aligned: Mislead Others, Avoid Notice, Cunning or Elaborate Plans
Opposed: Break the Facade, Using Brute Force

Gear:
Rapier (close, precise, 1 weight)
Leather Armour (1 armour, worn, 1 weight)
Parrying Gauntlet (hand, +1 armour, 2 weight)
Dungeon Rations (5 uses, 1 weight)
Adventuring Gear (5 uses, 1 weight)
Map of... Something (0 weight)
Bandages (3 uses, 0 weight)
9 coin
Load: 6/7

Sammael realizes just how great I am.
Billy is someone I can rely on to make me look good.
Jax needs to work on their appearance.
Thaddeus needs education on this heroing business, and I
will provide it whether they want it or not.

Viscardus fucked around with this message at Mar 17, 2013 around 22:38

Verr
Apr 1, 2010

Whoah.


Billy

"Heads up Ingrid." Billy hefts the Axe of Oxram and faces deeper into the tunnel. "We're gonna kill some bugs, eat them, then figure out how to get out this hell-hole."

Viscardus
Jun 1, 2011

Thus equipped by fortune, physique, and character, he was naturally indomitable, and subordinate to no one in the world.


Ingrid

"Yeah, yeah, all right," Ingrid says as she stands up, drawing her rapier. "Let's kill some bugs, I guess," she adds, sounding bored.

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


Elsa

Elsa, her body already adapted to the hellish conditions, had been sunbathing on the carapace of an antlion while her fleshier companions suffered. The routine had already gotten too banal to mock, so she savored in silence. Hearing her party's halfhearted moaning, she couldn't help but let one jab loose. For routine's sake.

"Is wonderful day, is it not?" she said down the hole, "Like furnace that loathe you! Is perfect!" She laughed, tasting the grit and the heat. "Is imperative that you all come and enjoy with Elsa."

She felt the rumbling through the heat and sighed. More routine, more boring deadly fauna. She limbered up and leaped into the hole. "Food already?" she yawned, "Elsa should complain to chef. Wait, Elsa is chef."

quote:

Elsa Threetongues, Inferno's Chosen
Class: Improved Fighter Barbarian
Race: Planetouched - Once per battle, you may reroll a single damage roll, either yours or someone else's
Alignment: Neutral - Defeat a worthy opponent

STR: 16
DEX: 13
CON: 12
INT: 9
WIS: 16
CHA: 8

HP: 22/22
DD: d10
Armor: 1

Effin' Fit - You ignore the clumsy tag on armor you wear

Instinct - When you confront a worthy foe, roll+STR. On a 10+, hold 3. On a 7-9, hold 1. You may spend hold, one for one, to do one of the following.
  • Negate a move made by your worthy foe as it is made.
  • Discover a way to exploit the environment to your advantage.
  • Discover a previously unknown weakness of your foe.
  • Discover a previously unknown strength of your foe.

Destroyer - When you use pure strength to destroy an inanimate object, roll+STR. On a 10+, choose 3. On a 7-9, choose 2.
  • It doesn't take a long time
  • Nothing of value is damaged
  • You don't attract attention
  • You can fix the thing without a lot of effort

Signature Weapon - Fyrrutten
Fists of living flame
Scorches the soul (+2 piercing)
Versatile (+Reach)

(From Multiclass Dabbler @ L2)
Shapeshifter - When you call upon the spirits to change your shape, roll+WIS. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.

You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.

Planar Blessing - Same as Druid's Born of the Soil.
Depths of the Earth
Tell - Pitch-black sclera and irises the color of shifting flame

Consume Essence - When you contemplate or devour an animal spirit's essence you may add its species to those you can assume while shapeshifting.

Gear 3/14
Fyrrutten (hand, reach, 2 piercing, 2 weight)
Armor of Flame (1 armor, 1 weight)
2 Healing Potions
22 coin

Bonds
Billy owes me his life, whether he remembers or not.
That Goddamned Wizard Colonel doesn't smell right. loving Wizards never do.
Thaddeus pays me to protect him. I will, if the money stays right.
Ingrid stinks of weakness.

Doomsayer
Sep 2, 2008

Lord of All Dances.


There's a horrific noise as a great hole is ripped in the western(? probably) wall of the cavern, revealing bright orange flames and something that appears to be made entirely of mandibles. Unfortunately, it seems you haven't managed to summon an antlion, but rather a separate subspecies that has evolved here on the plane of fire: the firelion. It's like an antlion, but made of fire and hatred. As it clears the tunnel, it lets out a piercing, hissing shriek that makes you want to rip your ears off. It does not seem particularly pleased to see that you are not food.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Jax
HP 19, Armor 3, Damage d8, XP 0, Charge 3
"Is it that time again?" Jax inquires wearily. He lowers his goggles over his eyes and scans the firelion.

"Guess so. It's always murder-science time. I wonder if fire bleeds?" Lifting his arquebus, he fires a single shot at the bastard.

Volley (Charge): 2d6+3 7
Volley (Charge): 1d8 6


The shot hits, and Jax inches closer to check for blood. He frowns. The wound seems to have cauterized. Oh, and there's an firelion up in his grill now. drat. That wasn't terribly well thought-out.

pre:
Piercival Jax, Dwarf Artificer
Devious Eyes, Frizzy Hair, Wrapped Skin, Pudgy Body

Race: Dwarf
You ignore the clumsy tag on armor you wear.

Alignment: Chaotic
Mark XP when you use a Gadget in a new and surprising way that it wasn't meant for.

Stats
STR: 13 (+1)
DEX: 08 (-1)
CON: 15 (+1)
INT: 16 (+2)
WIS: 09 (00)
CHA: 12 (00)

Moves

Gadget Belt
You have a Gadget Belt containing three arcane Gadgets. (included under Equipment)
When you take a short break to recharge and fine-tune your Gadgets, set your Charge to 3.
This Charge is used to power your Gadgets.
When you use one of your Gadgets as a Weapon, you can spend 1-Charge to roll +INT
instead of +STR or +DEX. When you use one of your Gadgets to Volley, if you would
mark ammo, spend 1-Charge instead. When you have less than three gadgets or want to
replace one of your existing gadgets for any reason, you can make a replacement by
spending a day or so in a workshop.

Field Test (INT)
When you use one of your Gadgets to get out of a tight spot, describe what it does
and roll +INT. On a hit, it works as expected, but choose 1. On a 7-9, choose 2
instead:
• The Gadget's effects won't last long - you'll need to hurry to take advantage of it.
• The Gadget draws unwanted attention or puts someone in a spot.
• The Gadget is damaged. You can repair it, but it will take some time and concentration.
• The Gadget drains your reserves - spend 1 Charge.

Jury-Rig (INT)
When you quickly fix, repurpose, or fabricate a device on the spot, describe what you're
doing with it and roll +INT. On a 10+, it'll hold together just as long as you need it to.
On a 7-9, choose one:
• It'll work, but not for long. You'll need to hurry to take advantage of it.
• It works, but there's a weird quirk or complication to it.
• It'll work, but it needs some juice. Spend 1 Charge.

Let Me See That
When you take a few moments to handle or examine something interesting, ask the GM two
of the following questions. The GM must answer truthfully.
• What does this do?
• Who made this?
• What’s wrong with this, and how might I fix it?
• What has been done most recently with this, or to this?

Worldly: First Aid
When you take a moment to see to someone’s physical wounds, roll +INT.
On a 10+ the patient may hold 3, on a 7-9 hold 1. The patient may spend hold to:
• Recover 1d8 HP (1 hold)
• Be cured of one known poison or disease (2 hold)
• Remove one debility (3 hold)

Equipment (Load 8/10)
7 coin
Mechanical suit (2 armor, clumsy, 3 weight)
Ironsdraught, true (5 uses, 1 weight)
Toolkit (1 weight)
Bandages (3 uses)
McManus Rifle/Clockwork Explosive Rod (near, piercing 2, 1 weight)
Magical Shield/Alchemic Field Belt (hand, +2 armor vs. magic, 1 weight)
Jet Boots/Pyromatic Propulsion Boots (alternate movement:jump, 1 weight)

Bonds
I have shown Sylvia the secrets of my inventions, primarily to save her time stealing them.
Colonel Krupp helped me with one of my projects. I owe you one, comrade.
Sammael called me mad. Mad! He's probably right.
Elsa is my material component pouch laboratory rat personal assistant.

Captain Walker fucked around with this message at Mar 18, 2013 around 16:30

Doomsayer
Sep 2, 2008

Lord of All Dances.


Since it's the first fight, I'll keep HP totals and rolls transparent. Damage done is gross, not net, so if you have armor don't forget to deduct it. I'll make a note if it's piercing or whatever.

The firelion shrieks again as the shaft of the bolt disintegrates into ash. It rears it's head back latches a mandible into Jax's shoulder.

Bite: 1d8+1 5. Firelion has 7HP.

Viscardus
Jun 1, 2011

Thus equipped by fortune, physique, and character, he was naturally indomitable, and subordinate to no one in the world.


Ingrid

"This doesn't even look edible," Ingrid says, disappointment evident in her voice. "Oh well." She darts forward, aiming for the beast's neck. Or where its neck would be if it were an animal and not a horrible fire abomination.

Hack and Slash: 2d6+2 7
Damage: 1d8 6

Her rapier plunges into the creature, but she is forced to quickly bring her sword back to parry its attack, attempting to deflect its mandibles.

Parry: 2d6+2 7

Doomsayer
Sep 2, 2008

Lord of All Dances.


The thing shrieks, the fire burning white along it's legs, which it then proceeds to stab at Ingrid.

Ingrid avoids: Damage: 1d8+1 8

Doomsayer fucked around with this message at Mar 18, 2013 around 04:18

Viscardus
Jun 1, 2011

Thus equipped by fortune, physique, and character, he was naturally indomitable, and subordinate to no one in the world.


Ingrid

Ingrid deftly parries the blow, and steps back as she does so. "Seriously, this isn't even a challenge," she says derisively.

Doomsayer
Sep 2, 2008

Lord of All Dances.


With yet another piercing shriek, the thing leaps to the ceiling and tunnels into it, and you can hear it skittering around the sphere of the cavern.

...then there's more rumbling. Lots more rumbling. From a lot of directions.

Doomsayer
Sep 2, 2008

Lord of All Dances.


So yeah I hosed up, that's my bad. Sorry about that Captain Walker. Since this is the first time for a lot of us (namely, me) if you could spell out your moves a little more clearly in the OOC text, like what outcome you're choosing when parrying or volleying or shooting spells or whatever, that'd be fantastic. I'm still learning the system and clearly don't know as much about the system as I thought I did.

Anyway, Captain Walker, remove that damage, that's my fault.

Doomsayer fucked around with this message at Mar 18, 2013 around 04:11

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


Elsa

Elsa whooped at the sound of more coming; she would have been downright disappointed if that had been the end of it.

"Rejoice, comrades!" Her fists burst into howling flame. "We eat like kings tonight!"

Verr
Apr 1, 2010

Whoah.


Billy

Billy threatens the walls of the cave, eyes wide and teeth bared. "Come on fire vermin. Face me!"

Doomsayer
Sep 2, 2008

Lord of All Dances.


The original fireant (you can tell because it's leaking napalm) comes crashing through one spit-drenched wall.

Three more fireants crash through three different parts of the cavern, again with the shrieking. Always with the shrieking.

Ant 1: 1HP, Ant 2: 10HP, Ant 3: 10HP, Ant 4: 10HP.

Verr
Apr 1, 2010

Whoah.


Billy

"Fear us flaming vermin!" Billy shouts as he rushes at the nearest fireant. He waits for the beast to pounce, heaving the mighty Axe of Oxram upward into the molten maw, bellowing, "WE ARE NOT OF THIS WORLD!"

Hack & Slash: 2d6+2 10 (Taking +1d6 at risk of exposure)
Damage: 1d10+1d6 6

Megazver
Jan 13, 2006


The Colonel

Suddenly, a glowing red star flies screaming over Billy's head and buries itself deeper in the new hole in the firelion's head.

The Colonel has spent the last two days meditating on how to leave this plane in one of the cave's corners, swaddled up to his eyebrows in his worn military greatcoat, but it's clearly time for a break. He slowly rises, hands pushing on knees, straightens and shouts in a lightly accented baritone:

"I see more of the data arrives for our research!"

He plants his feet on the ground and, with an elaborate flourish, assumes a badass murderwizarding stance. He's still wearing the voluminous greatcoat, but his face looks as unmarred by sweat, as it did yesterday.

"Let us proceed with the scientific inquiry, then!"

Casting a spell.

Magick: 2d6+2 12
damage: 2d4 5

For the GMs in the audience, this is the firelion just going ACK and dying, because I rolled like a boss.


quote:

Name: The Colonel
Look: Worn Uniform, Chilling Stare, Temperature Seems to Drop Whenever He's Around, Hair Already Grey At Temples
Class: Mage
Level: 2
HP 16, Armor 1, Damage d4, XP 6

Race: Human
When you Parley, you can offer to cast a spell as Leverage.

Alignment: Neutral
Discover something about a magical mystery.

Stats
STR: 8 (-1)
DEX: 15 (+1)
CON: 12 (+1)
INT: 17 (+2)
WIS: 9 (+0)
CHA: 13 (+1)

Moves

Arcane Learning
You are a font of esoteric knowledge. When you Spout Lore or Discern Realities about
something magical or otherwise arcane, on a 10+ the GM will also tell you a little-known
secret about the subject.

Black Magic (INT)
When you weave a spell to inflict pain,choose two tags and roll +INT. If
you do not pick any Range tags, the Range defaults to Hand. On a hit, deal
1d8 damage. On a 7-9,also choose 1:
• You draw unwanted attention or put someone in a spot.
• The GM removes a non-range tag of their choice, and you deal -1 damage.
• The casting saps your energy. You take -1 ongoing to INT until you have
a few minutes to clear your head.
Tags: Reach, Near, Debilitating (-1 damage), Elemental (choose 1), Forceful,
Piercing 1, Subtle, Two Targets (-1 damage)

Cast a Spell (INT)
When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this
way can never deal damage directly. On a 10+, the spell certainly helps, but choose one.
On a 7-9, the spell takes effect, but the choose two:
• Your spell won't last long - you'll need to hurry to take advantage of it.
• Your spell affects either much more or much less than you wanted it to.
• Your spell has unforeseen side effects, and might draw unwanted attention.
• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes
to clear your head.
On a miss,something's gone horribly wrong. Your spell may well have worked, but you
will regret casting it.

Spell Focus
Your magical studies are centered on a particular kind of magic, an aspect of the metaphysical
world from which you take inspiration. When you first learn magic, select a Focus from the
list, and record it below. There is more information on Spell Foci on the attached page.
When you weave a spell that is Aligned to your Focus,your modifier to the roll can't be less
than +1. When you weave a spell that is neither Aligned nor Opposed to your Focus, take
-1 to the roll. You can never weave a spell if it is Opposed to your focus.

Focus: The Winter
Aligned: Chill them to the Bone, Induce Stasis, Reveal Grim Portents
Opposed: Create or Empower Life, Showing Generosity

Spellbook
You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.

Prepare Spells
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
• Lose any spells you already have prepared
• Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
• Prepare your cantrips which never count against your limit.

Cast a Spell (Int)
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but choose one:
•You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
•The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
•After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Spells

Cantrips: Light, Unseen Servant, Prestigitation

Magic Missile
Charm Person
Invisibility

Equipment (Load 3/7)

Focus - The Medal-Thing on his chest.
Leather Armor (1AC, 1w)
Staff (Close, two-handed, 1w)
Healing potion
dungeon rations (5 uses, 1w)

Bonds

Thaddeus can be rather grating at times.
Piercival Jax is capable, if extravagant.
Sammael needs to be told what to do


Megazver fucked around with this message at Mar 28, 2013 around 03:06

MadRhetoric
Feb 18, 2011

I POSSESS QUESTIONABLE TASTE IN TOUHOU GAMES


Elsa

The entourage was nice, but Elsa's attention was drawn to the wounded one. So weak. So tender. Already basting in its own juices. It made her mouth water.

With a howl of delight, she pounced on it, looking to tear out its heart and feast on its essence.

Hack and Slash the hurt one. If I kill it, I use Consume Essence on it.

+STR 2d6=9. I get the shot, it gets to counter.

10 damage, ignoring 2 Armor.. It's dead, Jim.

Comrade Koba
Jul 2, 2007

Drunken Folk Dancer


Sylva

quote:

quote:
Name: Sylva Shiversteel
Look: Shifty eyes, Hooded head, Common clothes
Class: Thief
Level: 2
HP 18, Armor 1, Damage d8, XP 0

Race: Dwarf
When you attack with a ranged weapon, deal +2 damage.

Alignment: Neutral
Avoid detection or infiltrate a location.

Stats
STR: 9 (+0)
DEX: 16 (+2)
CON: 12 (+0)
INT: 9 (+0)
WIS: 13 (+1)
CHA: 15 (+1)

Moves

Trap Expert
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:

Is there a trap here and if so, what activates it?
What does the trap do when activated?
What else is hidden here?

Tricks of the Trade
When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.

Backstab
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a 10+ choose two. ✴On a 7–9 choose one.

You don’t get into melee with them
You deal your damage+1d6
You create an advantage, +1 forward to you or an ally acting on it
Reduce their armor by 1 until they repair it

Flexible Morals
When someone tries to detect your alignment you can tell them any alignment you like.

Poisoner
You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free.

Oil of Tagit (applied): The target falls into a light sleep

Cheap Shot
When using a precise or hand weapon, your backstab deals an extra +1d6 damage.




Equipment (Load 8/8)

Dungeon rations (5 uses, 1 weight)
Leather armor (1 armor, 1 weight)
Short sword (close, 1 weight)
Dagger (hand, 1 weight)
Light crosbow (near, 2 weight)
Bundle of quarrels (3 ammo, 1 weight)
Adventuring gear (1 weight)

Bonds
Billy has my back when things go wrong.
Elsa might be a bit crazy, but at least she's on our side.
The Colonel seems suspicious. Better keep an eye on him.
Ingrid's got the looks, but has she got the guts?
Jax seems like he could be of great use. I should stay on his good side.



There's a rustling sound from the back wall of the cave. A small hooded figure rises from behind an outcropping, raising a crossbow to her shoulder as she gets up.

"I hate these goddamn things...", she murmurs as she pulls the trigger, letting a bolt loose towards the nearest fire ant.


Volley at the nearest fire ant.
2d6+DEX = 11. That's a hit.
9 damage.

As the bolt buries itself in one of the creature's beady, glistening eyes, the hint of a satisfied grin flashes across the face under the hood.

Wahad
May 19, 2011

And when they shun their humanity, we welcome them here.


Sammael
HP 18, Armor 0, Load 4/9, XP 0, 2 Quiver


"Ugh, just my luck." Sammael says as the party rips into the firelions, waiting patiently for his shot. "I am so not going to be the first to try and eat these guys." Once he has a clean line of sight, he lets loose his arrow, straight into the eye - or what he thinks is an eye, anyway - of one of the angry insects.

Draw A Bead on 'em on whichever Antlion still has the highest hp. #4? Volley at 2d6+3=11, Damage for d8=6

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.

Thaddeus Mallaar
HP 16, Armor 1, Load 4/8, XP 0


"Of course Elsa, it is delightful, I think I will build a new summer home just over there". Thaddeus weakly points in a random direction. "It will be all the rage with the court of Antilles"

"Splendid, more antlions. Well I guess terrible food is better then no food".

Standing up and drawing his sword he mutters a tired curse to his ancestors for getting him into such a predicament. The General had long since stopped responding, but his Aunt Victoria always has a response about she was able to deal with an ice realm and come back in one piece.

He quickly darts in, sword flashing, and leaves a long slash of molten blood leaking from the beasts side.

Hack and slash at the antlion Sammael just attacked
2d6+DEX = 13 1d6 = 6 damage
Since I have a precise weapons I hack and slash with DEX instead of STR

quote:

Name: Thaddeus Mallaar
Look: Fiery eyes, Styled Hair, Fit Body
Class: Noble
Level: 2
HP 16, Armor 1, Damage d6, XP 0, Coin 0

Race: Human
You've learned to twist the dagger after the thrust. When you successfully manipulate, blackmail, intimidate, or command someone, take +1 forward against them.

Alignment: Chaotic
Subvert or defy the system.

Stats
STR: 9 (0)
DEX: 16 (+2)
CON: 12 (0)
INT: 8 (-1)
WIS: 13 (+1)
CHA: 16 (+2)

Moves
Connections (CHA)
When you put out the word that you need access to something or someone, roll +CHA. On a 10+, choose one. On a 7-9, choose two. On a 6-, choose three, and there's a hangup. The GM will let you know what went wrong.
• It costs a lot of money
• It will take a while before you get any results
• You will need to go out of your way to get it
• You will owe someone a favor for this

Esoteric Training
You grew up in a lavish and luxurious manner; no cost was spared in your pleasure or education. Pick two subjects from the following. When one of your Esoteric Training subjects would apply to any roll you make, take +1 to that roll. You can only gain this bonus once per roll, even if more than one Esoteric Training applies.
Ancient History
Courtship and Seduction
Dueling
Games of Skill and Chance
Geography and Politics
Horsemanship
Languages and Culture
Sailing
Stonework and Fine Craftsmanship
Warfare and Strategy

Hired Assistant
You have a hired assistant of above-average skill and capability. Take a playbook not being used by any of the other players. Your assistant begins with one Starting Move from that class; mark which one. Choose their Name, Look, Alignment, and Gear. They have HP and damage dice as per their class, but they have no Stats or Bonds, and do not start with a Race move. They have a Race, they just do not get a move for it.
Your Hired Assistant functions as a second character for you. When your Hired Assistant makes a move, use your stat modifiers for the roll. When your Hired Assistant fails a roll, they mark XP instead of you. Your Assistant gains XP at the end of each session and can level up like any other character. When your Hired Assistant levels up, they gain a Race or Starting Move they do not yet have. They cannot take more than one Race move. Once they have one Race move and all Starting Moves, they begin taking Advanced Moves as normal.
Your hired assistant does not follow your orders for free.
Choose a Desire: Love Justice Renown Riches Thrills
They will serve you so long as you can provide that Desire for them. When you fail to provide your Hired Assistant's Desire during a session, they become an NPC under the GM's control until you can provide it once more. When your Hired Assistant dies, gain a new one at level 1 when you spend some downtime in a steading.

Lordly Calibre
When you aid or interfere with another PC, increase the bonus or penalty by 1. When you order or recruit hirelings, take +1.

Inquisition (Worldly)
When you and an NPC have a private chat, roll+CHA. On a 10+, hold 3. On a 7-9, hold 2. On a 6-, hold 1, but the NPC will try to run away or attack you. Spend your hold 1 for 1 on the following:
• You find out who they work for and why.
• You find out their goal and how far they'll go to get it.
• You find out if they intend to harm anyone, and if so, who.
• You find out if they are hiding something, and if so, what.
After hearing their answers, you can put serious pressure on them for more - break some bones, threaten loved ones, or something similar. If you do, take +1 hold, but the NPC will never want anything to do with you ever again.

Equipment (Load 4/8)
dungeon rations (5 uses, 1 weight)
Dueling Rapier (close, 1 piercing, precise, 2 weight)
Black Leather Armor (1 armor, 1 weight)
Noble's Gear (5 uses, 0 weight). Spend 1 use of Noble's Gear to gain any nonmagical item in the Equipment chapter of the Dungeon World core rulebook, from weaponry or adventuring gear to a merchant ship or a summer home. For treasures or other trade goods, one item can have a maximum value of 200 coin.


Bonds
Piercival Jax served under my father, and I was cruel to them.
Sammael was under my patronage, whether he knows it or not
The Colonel is an uncultured savage, but I will teach them the finer things.
Billy amazes me with their skill and talent; I hope to learn from them.

Demon_Corsair fucked around with this message at Mar 18, 2013 around 14:21

Doomsayer
Sep 2, 2008

Lord of All Dances.


The firelions prove not quite as easy to kill as you had expected, but still startlingly easy. Their flames make their shells as hard as igneous rock, though there are still plenty of squishy bits to be found as Elsa and Sylva have demonstrated. Sylva's bolt drops the one on the ceiling to the ground with a wet *thud*. An undistracted Elsa chomps happily on what might be generously called its heart. It has a nice spice to it, but there's a certain mellow kind of flavor as she cracks open one of the crunchier bits and drinks that sweet, sweet hemolymph.

Your assault turns the firelions back effectively, but they are fierce creatures, and as you well know food is rare enough around these parts, and they're just as desperate to get a bite of you as you are of them.

Verr posted:

Hack & Slash: 2d6+2 10 (Taking +1d6 at risk of exposure)
Damage: 1d10+1d6 6

Ant 2 takes 3 damage, deals http://orokos.com/roll/99078: 1d8+1 3 to you.

Ant 1: 1HP, Ant 2: 7HP, Ant 3: 10HP, Ant 4: 10HP.


Megazver posted:

The Colonel
Casting a spell.

Magick: 2d6+2 12
damage: 2d4 5

For the GMs in the audience, this is the firelion just going ACK and dying, because I rolled like a boss.


Ant 2 takes 5 damage. Not dead.

Ant 1: 1HP, Ant 2: 2HP, Ant 3: 10HP, Ant 4: 10HP.


MadRhetoric posted:

Elsa
Hack and Slash the hurt one. If I kill it, I use Consume Essence on it.

+STR 2d6=9. I get the shot, it gets to counter.

10 damage, ignoring 2 Armor.. It's dead, Jim.


Since it kills it outright I won't do the counter. Ant 1 is dead.

Ant 1: 1HP, Ant 2: 2HP, Ant 3: 10HP, Ant 4: 10HP.


Comrade Koba posted:

Volley at the nearest fire ant.
2d6+DEX = 11. That's a hit.
9 damage.

Ant 2 takes 6 damage. Ant 2 is dead.

Ant 1: 1HP, Ant 2: 2HP, Ant 3: 10HP, Ant 4: 10HP.


Wahad posted:

[b]Sammael
Draw A Bead on 'em on whichever Antlion still has the highest hp. #4? Volley at 2d6+3=11, Damage for d8=6

We'll call it 3 for easiness' sake. Ant 3 takes 3 damage.

Ant 1: 1HP, Ant 2: 2HP, Ant 3: 7HP, Ant 4: 10HP.


Demon_Corsair posted:

Hack and slash at the antlion Sammael just attacked
2d6+DEX = 13 1d6 = 6 damage
Since I have a precise weapons I hack and slash with DEX instead of STR


Ant 3 takes 3 damage.

Ant 1: 1HP, Ant 2: 2HP, Ant 3: 4HP, Ant 4: 10HP.

Wahad
May 19, 2011

And when they shun their humanity, we welcome them here.


Sammael
HP 18, Armor 0, Load 4/9, XP 0, 2 Quiver



The archer has already lined up his next arrow and lets it fly without hesitation. It misses, burying itself just above the antlion's head. The next one hits it in the back, and now accounting for the creature's armor, he's taken out a sharpened arrowhead. "Hah! How do you like that, you fiery bugger!

Volley at antlion 3 at 2d6+2=7 (choosing to expend 1 ammo) Damage for d8=3, expending 1 Quiver to give it 2 piercing.

Doomsayer
Sep 2, 2008

Lord of All Dances.


The arrow buries itself into one of the ant's hindlegs, causing it to shriek in anger, though you're not sure if you really slowed it down all that much.

Ant 3 takes 1 damage.

Ant 1: 0HP, Ant 2: 0HP, Ant 3: 3HP, Ant 4: 10HP.

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.

Thaddeus Mallaar
HP 16, Armor 1, Load 4/8, XP 0

As Thaddeus preparses to finish the antlion off, he feels an arrow sail past his ear, and it throws off his lunge.

Hack & Slash at Antlion 3
2d6+2 = 5

Verr
Apr 1, 2010

Whoah.


Billy
HP: 20/22, Armor 1, Load 9/13, XP: 0


Boiling fireant blood gushes onto Billy's face and arms as Sylva's bolt and the Colonel's spell implode the creatures chitinous head. Billy howls in pain and rage, and spins looking for something to smash. He spots the uninjured fire ant circling back around the party.

Smoke still roiling off his face, Billy leaps into the air and hurls the Axe of Oxram at his prey. "You're next insect!" He shouts, tucking into a somersault as he lands, coming out of the tumble with his wicked dagger in hand, rushing at the fireant.

Billy's spending 1-arsenal to give the Axe of Oxram a Far tag, and then Volleys at Fireant 4.

Volley 2d6+2 9 (Choosing to put Billy in danger.)
Damage 1d10 9

Doomsayer
Sep 2, 2008

Lord of All Dances.


The firelion is confused about what precisely is happening, and seems to blame Thaddeus for the arrow in its leg. He reciprocates the favor by gouging him with a mandible.

Antlion 3 deals http://orokos.com/roll/99087: 1d8+1 4 damage to Thad.

Doomsayer
Sep 2, 2008

Lord of All Dances.


The axe slams into the ant's thorax and embeds itself there, thick, burning goo dripping onto the sand. It shrieks in fury and turns its attention on the rapidly approaching Billy, thrashing at him with enraged strokes of it's bladed arms.

Verr posted:

Billy's spending 1-arsenal to give the Axe of Oxram a Far tag, and then Volleys at Fireant 4.

Volley 2d6+2 9 (Choosing to put Billy in danger.)
Damage 1d10 9



Ant 4 takes 6 damage.

Ant 1: 0HP, Ant 2: 0HP, Ant 3: 3HP, Ant 4: 4HP.

Verr
Apr 1, 2010

Whoah.


Billy
HP: 20/22, Armor 1, Load 9/13, XP: 0


Billy ducks the first swipe, and catches the second with the hilt of his dagger. He swipes his arm-blade down at the trapped blade, attempting to sever the monstrosity's limb.

Hack & Slash 2d6+1 7
Damage 1d10 5

Not enough!
Edit: Meant Hack & Slash, not Volley.

Verr fucked around with this message at Mar 18, 2013 around 16:41

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Piercival Jax
HP 17/19, Armor 3, Damage d8, XP 0, Charge 2

"There's got to be a more efficient solution than bullets and blades, people." Jax pulls some meat from his pouch, holding it in the sweltering air for a couple seconds to let it cook, then injects it with a large purple syringe. He tosses it in the direction of the surviving firelion. "Here's some drat food, you little poo poo. Take it and get while the getting's good! You're welcome."

Jury-Rig (INT): 2d6+2 10

Jax's formula has the desired effect: making food extremely tasty to antlions and relatives thereof. It tastes like poo poo for humanoids though. But that could just be dwarf cooking.

Captain Walker fucked around with this message at Mar 18, 2013 around 16:41

Doomsayer
Sep 2, 2008

Lord of All Dances.


The firelion shrieks again as Billy stabs it repeatedly with his adorable little knife. It shakes its burning mane, and Billy has no choice but to back off from his assault. It skitters sideways across the cavern, one leg pulling the meat up to its mouth, several eyes keeping watch on everyone.

Firelion 4 takes 2 damage, deals http://orokos.com/roll/99091: 1d8+1 2 to Billy.

Ant 1: 0HP, Ant 2: 0HP, Ant 3: 3HP, Ant 4: 2HP.

Wahad
May 19, 2011

And when they shun their humanity, we welcome them here.


Sammael
HP 18, Armor 0, Load 4/9, XP 0, 1 Quiver


Sammael keeps firing, but he misses again, due to Thaddeus standing in the way. Normally, he'd be able to make that shot just fine, but the heat is distracting, and the arrow whiffs the antlion, burying itself in the wall.

Volley at 2d6+3=6. Dagnabbit.

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.

Thaddeus Mallaar
HP 13/16, Armor 1, Load 4/8, XP 1


"You arrogant little insect." Thaddeus aimed his next thrust right where its face should be. He quickly darts in and sinks his rapier up to the hilt in the things eye cluster.

Hack & Slash Antlion 3
2d6+2=11
Going for blood. Putting myself in danger to get more damage
1d6 + 1d6 = 10

Adbot
ADBOT LOVES YOU

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there


Piercival Jax
HP 17/19, Armor 3, Damage d8, XP 0, Charge 2-1

"Did...did no one get the memo? That we should leave one alive so that he can tell tales of our terrible fury?" Jax sighs, grumbling to himself, and raises his rifle again. "Who the hell am I kidding."

Volley (Charge): 2d6+2 10

A single shot pierces the meat-loving antlion's thick carapace. It's all kinds of dead.

Volley (Charge): 1d8 5

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«14 »