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BIOTRUTHS (truths about Bioshock Infinite) ONLY THREAD If you care about experiencing this game fresh you should definitely immediately slam dunk this thread into the garbage can and fist pump until you've finished Ken Levine's newest epic. The no-spoiler thread is here. We ride together we die together, Booker Boys 4 Life. Did you just finish this game? Consider looking at the FAQ at the bottom before you post! https://www.youtube.com/watch?v=FHz_0D6JH58 It can only help if you listen to this over and over again on loop as you read and post. Mods please embed. So this game will be out in a few days, and surprise surprise it's a Ken Levine game with an extremely spoilable plot twist that will probably ruin your enjoyment if you see it. Who could have seen this coming? The console versions are floating around, along with various livestreams thereof, and in their wisdom the mods have mandated that we get any discussion of these out of the other thread. You can discuss these things, along with any and all other elements of the plot, in this thread. Esteemed gaming sites such as Reddit and the 'GAF are already beginning to roil about some sure-to-be controversial gameplay features, and I suppose you can discuss these here, in the bright light of day, without imposing any inadvertent upon innocent goons. My understanding is that the review embargo breaks tomorrow (Thursday) evening, so we will surely have a lot to talk about then. Of course once legitimate copies of the game are available you can and should also post your personal impressions and such. I'm very curious about how this game will turn out, and I think I speak for everyone when I say I'm hoping for the best. It's been many years and many millions in the making, let's see if Ken Levine and his team have delivered! FAQ Q: What the gently caress happened in this game? Huh? What? Wait, what? A: This is under dispute. Here are two interpretations, take them with a grain of salt. http://i.imgur.com/u6ZVn0D.png http://i.imgur.com/8X1CQZv.jpg (thanks forums poster bear is driving!). If these are not to your satisfaction, join the club. Q: Did Comstock buy the baby before or after the baptism? A: For some reason the debate on this question continues to rage. Peruse the thread to see enlightened goons offering supporting each. For what it's worth I am personally more convinced by the after argument, and most people seem to trend that way. Q: What was the deal with Songbird? A: Possibly created by Fink by studying future technology through a tear. Possible identities include another version of Booker or a little girl enamored with Elizabeth, but there's no hard evidence for either. Q: Who killed the guy in the lighthouse? A: but the Lutece twins are the most likely suspects. But perhaps that part of the game was just an illusion! Q: Is there anywhere I can see the audio logs I missed? A: Here is a text dump of them from the game files. Q: Did any of my decisions change anything? A: Throwing the ball at the announcer gets you an extra piece of gear later on. Elizabeth sometimes wears the opposite brooch from the one you picked when the dimension jumping gets really wacky. If you don't threaten the man at the ticketing booth he stabs you in the hand and Elizabeth bandages it, which persists for the rest of the game. If you don't kill Slate you will find him being tortured later. Otherwise no. No Mods No Masters fucked around with this message at 23:50 on Mar 30, 2013 |
# ¿ Mar 20, 2013 23:18 |
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# ¿ Apr 25, 2024 15:22 |
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Dan Didio posted:Hahaha, it's the loving Dark Tower. Imagine four balls on a cliff. Booker works the same way.
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# ¿ Mar 20, 2013 23:39 |
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CJacobs posted:My main theory was that Elizabeth could only take Booker as far as her own existence. As in, taking Booker back to when she was a baby was the extent of it and they could go no further just because she didn't exist before that. But that would only sort-of-kind-of make sense... which I suppose would fit well with the ending as is! Congratulations, in the 24 hours or so that this information has been available, you have already thought more about the plot than Ken Levine and the gang did in five years. I think anyone who has read my posts in the other thread would agree that I have tried to give this game the benefit of the doubt, but all the plot information is seriously depressing. I was prepared to forgive the hopelessly clunky looking combat if it was in service of an interesting and unique story. Instead we evidently have Looper: Steampunk Edition (Now with Extra Plotholes). Very depressing. It could have been so much more than this, Ken
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# ¿ Mar 21, 2013 09:14 |
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Here's a crude but as far as I can tell accurate image making the rounds that may or may not answer some of the questions floating around in the thread v v
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# ¿ Mar 21, 2013 20:44 |
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Internet Kraken posted:It seems like there are at least 4 big twists they dump on you in the last 4 minutes; The whole thing is a very obvious and conscious reaction against the common complaint that the first Bioshock revealed the big twist too early, and then kind of left you twisting in the wind until the end. So, of course, the answer is for this game to take it way too far in the opposite direction
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# ¿ Mar 22, 2013 21:45 |
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Meme Emulator posted:I dont know if youve ever played Final Fantasy 13, but im sure youve heard the "Long Hallway" gossip. Basically, the first 11 chapters of the game really are a long hallway. Unlike modern FPS design (which is also a long hallway) FFXIII had a minimap, so it really pointed out the fact that you were just running in a single direction, constantly. I felt like Ken Levine's storytelling chops were seriously overrated coming out of Bioshock 1, and the ending certainly seems to back me up insofar as none of his worst tendencies have changed in any real way. We have the same reliance on the Big Plot Twist crutch to carry the story. And we have the same impulse to borrow powerful political philosophy images and ideas without really exploring or commenting on them in any mature or thematic way. Maybe the full game will prove me wrong to some degree, but insofar as Bioshock Infinite was touted to be about religion and/or American exceptionalism and/or communism, those things are certainly not really material to the Time Travel Bullshit ending in any important way in my opinion.
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# ¿ Mar 22, 2013 22:17 |
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anti_strunt posted:~twists~ are the drat jump scares of storytelling, in that they are for children Columbia itself and its factions are pretty much totally irrelevant to everything that happens in the ending after Elizabeth goes time lord, and in my understanding they actually never even existed once all the Time Travel Bullshit has spun out. Now that's some profound commentary about the great issues of our times. In all seriousness I think Ken Levine (correctly) sees that the political/philosophical/historical images and ideas he lifts are powerful, and he includes them because they look cool and they make people who play the game think that the story is smarter than it actually is. But he's pretty much hopeless if he wades any deeper than "Aren't propaganda posters neat?" I mean, the deepest air-quotes insight about objectivism in Bioshock 1 is essentially that it doesn't work in actual society. No Mods No Masters fucked around with this message at 04:14 on Mar 23, 2013 |
# ¿ Mar 23, 2013 04:11 |
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CJacobs posted:
You are my favorite person. Straight to the OP with this sucker.
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# ¿ Mar 25, 2013 20:33 |
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oops, quote does not equal edit
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# ¿ Mar 27, 2013 21:59 |
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DreamShipWrecked posted:Out of curiosity, do any of the "choices" made in BS:I actually change anything significant? Or is Levine just talking out of his rear end again? Like most of the problems with this game, the lack of choice is an overreaction to the complaints critics had about choice in Bioshock 1 (see also: people didn't like having the twist in the middle of that game, let's put it in the last 5 minutes this time). Apparently someone thought that given that Bioshock had lame choices, Bioshock Infinite should just not have choices instead of, you know, trying to have good choices.
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# ¿ Mar 28, 2013 00:20 |
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kuddles posted:Okay, who sent Booker the telegram at the beginning of the game saying not to pick #77? I can only guess it's the Lutece siblings, but if they supposedly know the outcome before it happens, why send that message other than to mess with him? Maybe I'm misunderstanding your question, but I'm like 95% certain that it literally said it was from Lutece on it. Unless you're thinking that someone else sent it but put Lutece's name on it? edit: No Mods No Masters fucked around with this message at 01:21 on Mar 28, 2013 |
# ¿ Mar 28, 2013 01:18 |
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Dreylad posted:Although I'm pretty much endlessly amused by the idea that this game ripped off the Zybourne Clock. Truly, a masterpiece that deserves its own AAA publishing deal. My deepest regret is that I can't go back and add a lighthouse to some piece of Zybourne Clock art. Only then could I assert that Zybourne Clock is canon in this game
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# ¿ Mar 28, 2013 06:33 |
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Listen: Booker DeWitt has come Cumstock in time.
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# ¿ Mar 29, 2013 20:17 |
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Bruceski posted:The first image (and thread title) are terrible. They assume a time loop where Booker goes through Columbia and then becomes Comstock at the end. Booker and Comstock are the same person in different dimensions, not at different times, and while there are some tears to different times where people receive information, the only actual time-travel is at Comstock House (so Elizabeth can cheat Booker into being in the right place with the right information to free her) and at the end (to prune the Comstock branch of the dimensional tree entirely). If you have an image that explains your view of what happened, then please provide it and I will add it to the OP. I can only make do with what people offer me. As for the thread title, I made it before the spoilers were at all clear in the slightest because I thought it was a funny joke, not as a means to advance my insidious understanding of the game, so perhaps you can relax about it.
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# ¿ Mar 29, 2013 22:10 |
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MrAristocrates posted:That stuff wasn't scrapped at the last minute. That demo is incredibly ambitious, and likely not working off actual AI but a mockup. That entire sequence is, in essence, a cutscene. Sure, but you can't say that they didn't bring this kind of complaint upon themselves when they marketed the video as "15 Minutes of Gameplay Footage".
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# ¿ Mar 29, 2013 22:21 |
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Winky posted:I'm sure whatever the reasons are, though, it would be fascinating. I know that the guys I talked to mentioned there being a Kotaku article about some of their setbacks? I wasn't able to find it. Presumably referring to one of these two.
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# ¿ Mar 29, 2013 22:57 |
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Basic Chunnel posted:It should also be pointed out that in one of Battleship Bay's maintenance areas an Irish worker says "the whole thing's rigged. All I wanted was fair pay for honest work", which strongly implies that the beach structure has been sabotaged or perhaps rigged to explode. Given how the beach is used nearly exclusively by civilians and their families, it's hard to square that with a version of Daisy who sweats through the night at the thought of children dying for her cause. Are you being serious? I think it's extremely more plausible to read that line as "The whole [economic system] is rigged. All I wanted was fair pay [which I'm not getting] for honest work."
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# ¿ Mar 29, 2013 23:07 |
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Basic Chunnel posted:I never thought about it that way! Perhaps when Daisy says that Columbia will soon "see darkness" she means the Vox is going to impose lamp usage restrictions, or maybe she's using "darkness" to refer to black people, and her new egalitarian society will have Columbia finally recognizing the efforts and achievements of its black citizens. I certainly have no basis to assume she wishes harm upon anyone Why are you equivocating Daisy's lines with the lines of some random worker in a boiler room again? Are you just full on trolling?
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# ¿ Mar 29, 2013 23:19 |
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Basic Chunnel posted:I've got about as much basis for assuming that the Vox, who in the first universe are apparently irregulars / insurgents, are involved in industrial sabotage, as anyone has for assuming that Daisy's end was a cheap last-minute equivocation. People are trying to pass off their unhappiness at a (heavily telegraphed, with numerous precedents) heel turn into a weakness of narrative where one doesn't exist Seriously, what are you even talking about? You have no evidence that the character in question is even a member of the Vox Populi. He's just a guy working on a boiler who mutters to himself about how much his job and life suck. I've backed absolutely no horse about Daisy whatsoever, I just claimed that you were reading a ridiculous amount into a totally incidental line. I can't believe anyone would make your posts in seriousness though, so you're probably just trolling and I won't push this any further.
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# ¿ Mar 29, 2013 23:29 |
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Winky posted:We should maybe make an FAQ or something. You're welcome to try. I have a very rudimentary one in the OP but I haven't had much time in the last few days to work out the thread consensus and add to it in a careful way. If you do produce anything I will add it in.
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# ¿ Mar 30, 2013 01:43 |
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Blue Raider posted:Here's two for ya: Thanks, I added these with some small edits. If anyone cares to think of more, it is in your interest to do so lest we fall into the endless cycle of new people coming in and asking old questions.
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# ¿ Mar 30, 2013 02:10 |
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Heresiarch posted:This needs to go in the OP, I think. As you say. I briefly summed up what effect the choices have as far as I know.
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# ¿ Mar 30, 2013 20:43 |
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Nickname Pending posted:I've been wondering: If Columbia hates Lincoln, why did they make a motorized patriot of him? The Founders didn't make those, the Vox Populi did. You only get Lincoln ones once you start fighting the Vox. sick efb 4x combo
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# ¿ Mar 31, 2013 05:48 |
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VJeff posted:In an interview, Ken Levine said "We chose quality over quantity." when talking about the game's length, which is perceived as overly short (which normally I wouldn't care about but when you're charging , it's up there). He chose Rapture. In all seriousness though this DLC was just awful. I hope Ken Levine experiences some creative recharge in the six years or whatever before his next game comes out, because holy poo poo is he ever running on empty at this point.
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# ¿ Nov 13, 2013 08:46 |
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bobjr posted:I don't understand BaS2, and I'm not even going to try to. The gameplay was fun if broken, but god drat I'd hate to see the writing process for this one. "Most of us are getting fired anyway, let's just get Ken's pig slop down on the page so we can go work on our resumes"
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# ¿ Mar 27, 2014 06:29 |
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LaughMyselfTo posted:Wait a minute, why the gently caress is Yi Suchong in the department store with everyone else? Ryan wasn't trying to punish him for anything, was he? In andrew ryan's capitalist wonderland getting to work in the department store is the highest honor. This is probably what ken levine would actually BS up if you asked him.
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# ¿ Mar 28, 2014 04:09 |
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Sithsaber posted:Are there any good infinite mods? No, there are none.
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# ¿ Jul 3, 2014 20:18 |
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# ¿ Apr 25, 2024 15:22 |
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If I could go back in time, I would go back to the original Zybourne Clock threads and post a steampunk lighthouse concept art. Alas.
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# ¿ Sep 16, 2014 03:24 |