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Cult of Storms, which has extra comedy potential if you take Dominate on your hero.
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# ¿ Mar 21, 2013 20:17 |
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# ¿ Mar 29, 2024 03:09 |
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Dark Elf Wizard (with Dominate), all 3 points in Air Magic.
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# ¿ Mar 22, 2013 02:34 |
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Coolguye posted:What's so bad about the caverns? Usually I slaughter both leaders in about a week of arrival and it's game tape solved. If you don't have either Nightvision, Cave Crawling, (like if you picked an Azrac or Lizard hero) or foreknowledge of the map, it becomes a harshly-timed blunderfest where you can't see or explore well, and it is easy to just bang your head into walls for days and lose too many troops to win.
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# ¿ Mar 26, 2013 16:40 |
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Go with the Lizards, but to keep from offending them you should bring no orcs with you.
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# ¿ Mar 29, 2013 01:50 |
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ALL AIR
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# ¿ Mar 31, 2013 00:09 |
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So now that you have a good idea of the effort required to LP this, are you planning on going back and doing a good-guys runthrough on the Keepers side?
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# ¿ Apr 3, 2013 18:15 |
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Go with the Highmen, there's no reason to think Inioch would make Vhendor anything but a dead thrall once he lives out his usefulness.
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# ¿ Apr 14, 2013 03:59 |
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Yeah all the flavor text is different depending on whether you started as keeper or cult, even if you're on the same path.
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# ¿ May 5, 2013 08:05 |
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# ¿ Mar 29, 2024 03:09 |
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There's also the massive change that in AoW 1 the attackers act first, while in AoW 2 and Shadow Magic defenders act first, whether it's a city siege or not.
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# ¿ Jul 16, 2013 20:01 |