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Namagem posted:Creature - Goblin Rogue (2/1, red and blue) This is a bit better than just needing a higher CMC. It's literally a one card infinite wizard combo.
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# ? Jun 3, 2013 03:33 |
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# ? Apr 25, 2024 01:53 |
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Creature - Vampire (1/2, black) Flying At the beginning of each player's upkeep, put a warp counter on target permanent Each creature with a warp counter on it gets -3/-3 Converted mana cost: 2 Creature - Zombie (2/1, black) As long as ~this~ is untapped, All permanents are black At the beginning of each opponent's end step, clash with an opponent. If you win, each opponent loses 4 life and you gain that much life Converted mana cost: 3 Land 1, T: add BBB to your mana pool T: add R to your mana pool. Spend this mana only on spells and activated abilities. When ~this~ is put into a graveyard from the battlefield, target player may return a creature card from his or her graveyard to hand T: any number of target Wizards get -1/-1 until end of turn for each card in your hand A vampire that murders/weakens things every turn, a Zombie that steals life just by existing and the Land of Dark Rituals with some extra abilities that nobody cares about. Well maybe if they're fighting Wizards, then it removes things just as hard as the Vampire.
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# ? Jun 3, 2013 20:01 |
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quote:Creature - Dragon (1/1, red and white) Three cost 1/1 dragon that taps creatures to lightning bolt and gives wizards provoke on threshold. Even the greatest parent may flee.
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# ? Jun 3, 2013 20:26 |
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Creature - Beast (1/2, green) shroud At the beginning of your upkeep, target player may pay X blue mana, where X is the number of Clerics an opponent controls. If that player doesn't, you may put any number of cards from hand onto the battlefield you may cast artifact spells without paying their mana cost Converted mana cost: 1 Oh hey, the strongest card ever printed Land Discard a card, Discard a card, T: add B to your mana pool for each card in your graveyard Sacrifice ~this~, Tap an untapped creature you control, T: add two mana of any one colour to your mana pool This is actually a sweet card idea and could be fixed: Magic Graveyard Land Magic Graveyard comes into play tapped. Discard a card, Tap: Add B to your mana pool for each creature card in your graveyard. or Overgrown Graveyard Land T: Exile any number of creature cards from your graveyard. For each creature exiled this way, add G to your mana pool. The easiest choice you'll ever make: Tribal Sorcery - Cleric (black) Choose one: you reveal the top seven cards of your library. you put all creature cards from among them into play, and put the rest on top of your library in any order and each opponent loses 4 life and you gain that much life; or destroy target Cleric Converted mana cost: 4 factorialite fucked around with this message at 20:37 on Jun 3, 2013 |
# ? Jun 3, 2013 20:33 |
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quote:Land quote:Sorcery - Generated (red)
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# ? Jun 4, 2013 16:53 |
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biosterous posted:Much more balanced Unyaro Dust Sting
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# ? Jun 4, 2013 17:20 |
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quote:Sorcery (red) Such strategic depth in which mode to choose on this one.
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# ? Jun 4, 2013 20:33 |
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quote:Land quote:Enchantment (white) quote:Instant (black) (especially since I know that someone, somewhere, would find a way to make it part of some crazy-strong combo)
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# ? Jun 5, 2013 06:16 |
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quote:Creature - Spirit (2/2, black) This would be pretty amazing in an Aristocrats deck.
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# ? Jun 5, 2013 06:30 |
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quote:Creature - Vampire (2/3, black) If it wasn't so expensive, this actually wouldn't be that bad of an ability. Clunky, though, and the 'can't block' is basically useless.
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# ? Jun 5, 2013 06:36 |
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Mr. Peepers posted:This would be pretty amazing in an Aristocrats deck. That's a really goddamned wordy way to write "All creatures gain "Whenever an opponent sacrifices a Spirit, target opponent draws a card.""
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# ? Jun 5, 2013 19:01 |
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quote:Artifact Nooo my mana is leaking
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# ? Jun 6, 2013 20:54 |
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quote:Creature - Human Rogue (2/2, black) Absurd. It can doom manlands and kill them if activated. This card is genuinely sweet. And costs 1 quote:Instant (black) Here are my deathtouchers and here are yours.
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# ? Jun 12, 2013 15:40 |
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Land ~this~ enters the battlefield tapped. Pay 3 life, T, sacrifice ~this~: each player may search his or her library for up to four land cards and put them into hand. Each player who searched his or her library this way shuffles it. At the beginning of each opponent's upkeep, draw three cards Whenever ~this~ is tapped for mana, ~this~ gains ''When ~this~ is put into a graveyard from the battlefield, put a leak counter on target permanent'' and ''W: attach an Equipment in play to each creature with a leak counter on it. (Control of that Equipment doesn't change.)'' until end of turn The first ability seems a bit useless since the other guy gets it too, the second one is plain OP and the third one flat out doesn't work because you can't actually tap it for mana. Enchantment (black) B: each opponent gets 2 poison counters When ~this~ leaves the battlefield, up to one target green permanents gain protection from instant spells until end of turn --His lettuce gathers more than the most awesome pail – Odin Converted mana cost: 4 Play it in turn 4, turn 5 gets somebody 10 poison counters. Instant (blue) you may tap or untap all permanents --Her toe lives faster than even the aspirational mitten – Unknown Converted mana cost: 6 Can this untap lands that were tapped to pay it's cost?
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# ? Jun 12, 2013 18:49 |
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Swiss army dwarfquote:Creature - Dwarf Shaman (3/1, red) I think it'd have to be physically longer than a regular card to fit everything, but I'd run it in a boros deck.
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# ? Jun 12, 2013 20:04 |
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Cactrot posted:Swiss army dwarf It's worse than it looks because your opponent can pay 0 to not take damage for as long as he's out. "Your opponents can't lose life. 1: target creature gets +6/-6" for R would still be pretty bonkers though.
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# ? Jun 12, 2013 20:15 |
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cheetah7071 posted:It's worse than it looks because your opponent can pay 0 to not take damage for as long as he's out. "Your opponents can't lose life. 1: target creature gets +6/-6" for R would still be pretty bonkers though. It doesn't say if you pay it you prevent the damage. Just that if you don't pay it you can do something to artifacts.
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# ? Jun 12, 2013 20:21 |
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Vomik posted:It doesn't say if you pay it you prevent the damage. Just that if you don't pay it you can do something to artifacts. It's phrased as a replacement effect--doing the stuff with artifacts replaces the damage. Of course, the ability doesn't actually function as written, because replacement effects are static abilities, wich never go on the stack, and it targets, meaning it must go on the stack, so that's just my best guess at what it's "supposed" to do.
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# ? Jun 12, 2013 20:33 |
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quote:Woodland Garrison With a couple lower CMC, this would be almost playable. quote:Tenets of the Guard This actually works for a black-white exalted deck as a defense buffer (which exalted needs), and as an exalted granter. The only issue is you need a way to return it to your hand for it to be at all useful. quote:Sorcery (green) quote:Sorcery (blue) quote:Land quote:Instant (white)
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# ? Jun 13, 2013 00:26 |
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quote:Tribal Land - Insect Move over, workshop. quote:Creature - Human Samurai (2/1, white) A cleaner voice of resurgence. Artificial Idiocy fucked around with this message at 05:29 on Sep 4, 2013 |
# ? Sep 4, 2013 05:25 |
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quote:Creature - Human Wizard (1/1, blue) It's like some kind of incompetent voodoo practitioner.
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# ? Sep 4, 2013 06:15 |
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Based on the new Bestow mechanic Creature Name 1B Enchantment Creature - Spirit Bestow 2R Enchanted creature gets +2/+1 and can't block ~ can't block 2/1 e: Bestow cost changed Dungeon Ecology fucked around with this message at 06:54 on Sep 4, 2013 |
# ? Sep 4, 2013 06:19 |
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Dungeon Ecology posted:Based on the new Bestow mechanic This seems more like a red card to me. The body itself makes sense as a black creature, but the aura aspect is more of a red effect for sure. I do like how it presents the options of playing an aggressive 2 drop, a buff aura, or removing a blocker. If I designed this card, I'd make the bestow cost red instead, but it's not too much of a stretch as is. Pretty sure Wizards would never print an off-color bestow cost though, because COMPLEXITY. If they made this card it would probably be all red.
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# ? Sep 4, 2013 06:53 |
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Ableist Kinkshamer posted:This seems more like a red card to me. The body itself makes sense as a black creature, but the aura aspect is more of a red effect for sure. I do like how it presents the options of playing an aggressive 2 drop, a buff aura, or removing a blocker. If I designed this card, I'd make the bestow cost red instead, but it's not too much of a stretch as is. Pretty sure Wizards would never print an off-color bestow cost though, because COMPLEXITY. If they made this card it would probably be all red. I'll do an off-color Bestow because gently caress it. I think you're right though. Red and Black sort of share 'can't block' in the color pie. I think this could be flavored with the Theros Returned city more known for their envy of the living. e: Then again, Crippling Blight exists.
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# ? Sep 4, 2013 06:57 |
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Dungeon Ecology posted:I'll do an off-color Bestow because gently caress it. I think you're right though. Red and Black sort of share 'can't block' in the color pie. I think this could be flavored with the Theros Returned city more known for their envy of the living. It's not that the can't block part is particularly out of flavor for black. Crippling Blight makes sense for black because it's making the creature weak and unable to keep up with attacking creatures. This effect, i.e. a buff aura that also makes the creature unable to block, has only ever been done twice, both on red cards (Maniacal Rage and Undying Rage). It evokes an incredible hulk-like transformation where the creature is so pumped up and pissed off that it won't listen to you if you tell it to block anything, which is red as heck. I honestly think you could justify doing it in any combination of red and/or black based on the flavor, but I think making the bestow cost red makes more sense within the color pie 'traditions'.
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# ? Sep 4, 2013 08:35 |
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Dungeon Ecology posted:Based on the new Bestow mechanic Based on this and Crippling Blight (And the fact that I like the idea of a creature printed as -1/-1: Creature Name B Enchantment Creature - Spirit Bestow 1B Enchanted creature gets -1/-1 and can't block. ~ can't block If ~ is a creature, it gains +2/+2 until end of turn. -1/-1
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# ? Sep 4, 2013 10:27 |
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Creature - Human Wizard (2/2, blue) When ~this~ leaves the battlefield, counter target spell or ability Discard a card: draw a card Converted mana cost: 1 Instant (black) you reveal cards from the top of your library until you reveal a card, put that card into hand, and exile the rest. -- When sleepy, Even the fiercest shoe made of stone can flee – Molain Iloada, Knight of the Grove Converted mana cost: 1 I love how this thing either makes the most broken cards or the most useless cards.
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# ? Sep 4, 2013 13:30 |
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Death of Rats posted:Based on this and Crippling Blight (And the fact that I like the idea of a creature printed as -1/-1: Dark Prophecy turns this card into half a Sign in Blood. Also free fodder for Scavenging Ooze.
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# ? Sep 4, 2013 14:12 |
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Death of Rats posted:Based on this and Crippling Blight (And the fact that I like the idea of a creature printed as -1/-1: There's a couple issues with this. First, the guy will die before his trigger resolves (or even goes on the stack, for that matter). Second, if the state trigger does manage to resolve with the guy still around (with anthems to bring his toughness up, for example), it will trigger again right away, and keep triggering unless you can kill him or make him not a creature.
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# ? Sep 4, 2013 14:53 |
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Because Theros flavor is awesome: Return From The Underworld 4B Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature has no name.
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# ? Sep 4, 2013 16:18 |
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Dr. Stab posted:There's a couple issues with this. First, the guy will die before his trigger resolves (or even goes on the stack, for that matter). Second, if the state trigger does manage to resolve with the guy still around (with anthems to bring his toughness up, for example), it will trigger again right away, and keep triggering unless you can kill him or make him not a creature. I meant to take out "until end of turn"; it's a relic from when I was imagining it as a red creature/black bestow with haste and -1/-1. In it's current state it would be templated more like: Creature Name R Haste, ~ can't block If ~ is a creature, sacrifice it at the beginning of the next end step. Bestow 1B Enchanted creature gains haste, -1/-1 and can't block. 1/1 Or black, without haste/sacrifice: Creature Name B ~ can't block Bestow 1B Enchanted creature gets -1/-1 and can't block. 1/1 But that loses the fun of a -1/-1 creature.
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# ? Sep 5, 2013 08:41 |
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Ableist Kinkshamer posted:Pretty sure Wizards would never print an off-color bestow cost though, because COMPLEXITY. If they made this card it would probably be all red. Aww, but I love off-color ability cycles. Bestow is pretty tricky though, since you have to come up with a mechanic that fits both colors but works better as a creature in one and an aura in the other. Like maybe a 1/1 White soldier with Exalted that bestows for black mana. HitTheTargets fucked around with this message at 16:05 on Sep 5, 2013 |
# ? Sep 5, 2013 16:02 |
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HitTheTargets posted:Aww, but I love off-color ability cycles. Bestow is pretty tricky though, since you have to come up with a mechanic that fits both colors but works better as a creature in one and an aura in the other. Like maybe a 1/1 White soldier with Exalted that bestows for black mana. Make it the other way round - white for the bestow cost (helping out altruistically) and black for the creature cost (deciding to fight for itself).
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# ? Sep 5, 2013 16:55 |
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Hmm, probably. I came up with that off the cuff, thinking that black would want to beef up a big sac outlet, while white would want a chump blocker with an upside during the attack step.
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# ? Sep 5, 2013 19:25 |
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A while ago I thought it might be interesting to try making two-mana versions of all the Lorwyn plainswalkers. Here's what I came up with: Ajani WW Plainswalker - Ajani +1 Creatures you control get +1/+1 until your next upkeep. -2 Creatures you control gain indestructible and lifelink until your next upkeep. -4 You get an emblem with “Creatures you control get +1/+1.” starting loyalty 2 Jace UU Plainswalker - Jace +2 Look at target player’s hand. -2 Return target nonland permanent to its owner’s hand. -4 Name a nonland card. You get an emblem with “The named card can’t be cast as long as you control a Jace plainswalker.” starting loyalty 1 Liliana BB Plainswalker - Liliana +2 Sacrifice a creature. If you do, draw a card. -1 Search your library for a card with the same name as a creature card in your graveyard and put it into your hand. Then shuffle your library. -7 Return all creature cards from your graveyard to the battlefield. starting loyalty 1 Chandra RR Plainswalker - Chandra +1 Chandra deals 2 damage to each player. -1 Chandra deals 2 damage to target creature or player. -5 Put 10 1/1 red Elemental creature tokens onto the battlefield and you get an emblem with “Creatures you control have haste.” starting loyalty 2 Garruk GG Plainswalker - Garruk 0 Add G to your mana pool. 0 Put a 1/1 green Squirrel creature token onto the battlefield. -X Target creature gains +X/+X and gains trample until end of turn. starting loyalty 4 It turned out that it was pretty interesting, so I recommend other people try it as well. Things I currently want to fix with these: Ajani's ultimate is really boring, I'm not sure how to word Jace's emblem so it works with any Jace, and I still need to think of fancy titles for them. Eeevil fucked around with this message at 07:50 on Sep 9, 2013 |
# ? Sep 9, 2013 00:30 |
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Just have it be "control a Jace?"
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# ? Sep 9, 2013 00:39 |
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I think "control a Jace Planeswalker" would be the appropriate formatting.
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# ? Sep 9, 2013 00:44 |
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I think that Jace ultimate shouldn't use an emblem. For it to work the way I think you mean it to, it would have to be worded like "Name a nonland card. You get an emblem with 'The named card can't be cast.'" Or something like that. It's hard to get it to work. The way you have it worded makes it seem like you have an emblem with an activated ability that you can use repeatedly to just name every card in your opponent's deck.
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# ? Sep 9, 2013 00:51 |
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Entropic posted:I think that Jace ultimate shouldn't use an emblem. For it to work the way I think you mean it to, it would have to be worded like "Name a nonland card. You get an emblem with 'The named card can't be cast.'" Or something like that. It's hard to get it to work. The way you have it worded makes it seem like you have an emblem with an activated ability that you can use repeatedly to just name every card in your opponent's deck. I basically just stole the wording from meddling mage. Looking at it again, it looks like it should have a "as this comes into play" component, but maybe your suggestion works better. e: Which works best between adding "As this enters play," "As this enters the command zone," and just moving the naming out of the emblem? Eeevil fucked around with this message at 01:09 on Sep 9, 2013 |
# ? Sep 9, 2013 01:03 |
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# ? Apr 25, 2024 01:53 |
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Actually, the biggest issue I have is Lili's +2 needing an additional cost. You're essentially going to be sacking all your creatures as soon as you play them just to plus your plus guy, so that you can get back the creatures you sacked. I don't know what your intent is, but it'd read better to me as "+2: Draw a card. If it's a creature card, discard it." Also I can't imagine Gary making Squirrels instead of Beasts unless he's still just a kid. So embrace the Watchmen Babies aspect of this and make their fancy titles "Jace, Teacher's Pet" and "Ajani, Hall Monitor."
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# ? Sep 9, 2013 02:36 |