Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«3 »
  • Post
  • Reply
Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!



What is Dragon Commander? Dragon Commander is a mishmash of several genres. It combines a 3D RTS, with a Risk-style world strategy map, and RPG elements in political decisions. Some of this information may be a bit out of date or in error, but I will try and correct it if anything is wrong. Feel free to give suggestions about how to improve the OP.




If you want to talk about Divinity: Original Sin, it NOW has its own thread.


What’s the story of Dragon Commander? The game is set in the magical and technological heyday of Rivellon, over a thousand years before the events of the Divinity series. This was a time when Maxos was alive and well and the Dragon Knights were flourishing. You play a young human Dragon Knight, the son of a King who was murdered for opposing a new “one god” religion, championed by the Empress Aurora. The prince now must lead the races of the Humans, Elves, Dwarves, Imps, Lizards, and Undead against Aurora.


OTHER INFORMATION

(Coming soon, possibly)


Cast of Characters



What do you do? In four words: Emperor, Strategist, Commander, Dragon.




(Click for larger)


You are an Emperor who must make tough political decisions balancing the conflicting wishes and goals of your wife, your generals, and your council of advisors, consisting of 5 different races that make up your allies and your conquered territories. You rule from your flagship, The Raven.



(Click for larger)


The council of advisors represents five political archetypes: conservative capitalists (Dwarves), smug libertarians (Lizards), fundamentalists (Undead), amoral technologists (Imps) and liberals (Elves). Being the ruler of an empire means that you’ll have to make choices and compromises based on politics to achieve the best result you can. Sometimes there are certain bonuses to your army or favorite generals that you want, but can only get from taking a position you may personally dislike. Piss off a race too many times, and some of the territories you control may revolt, denying you of their manpower and gold, unless you place some of your units in them to quell the rebellion (but tying the units down).


(Click for larger)


Your generals direct the forces in battle, and have unique skills that can be unlocked through your choices.



(Click for larger)


Every decision you make will affect your standing with the council members, your wife, and the various races as a whole. It will increase your standing with some races, and lower it with others. You will often find yourself making choices you may personally disagree with to reap the benefits on the battlefield.


(Click for larger)


Early on, you will have to choose a princess to marry, either Elf, Dwarf, Lizard, or Undead human. Each of the princesses has their own storyline and goal. Sometimes fulfilling the princesses goal goes against what their race desires – for example, Ophelia the undead princess desperately wants to be restored to life, which would greatly offend the other undead, who enjoy their existence as it is.


(Click for larger)


Upgrades are researched between turns. They have a certain gold cost and take a number of turns to research, but if you want you can spend extra gold and get the research finished faster.

Certain decisions can unlock new upgrades for units. No faction has any unique units, each side uses the same 13-15 base unit types, but each unit has at least 4 possible upgrades, many of are mutually exclusive and which will drastically alter the way a unit acts. For example a bomber could be altered to drop mines instead of bombs, making it useless for targeting enemy bases, but excellent at defense against ground units. It’s impossible to get all the upgrades, so you need to decide what you want your army to do.


(Click for larger)


Some of these benefits take the form of cards. There are at least three types of cards: Political cards, which can be applied to maps in the strategy part. Dragon cards, that offer extra powers for your Dragon form, and Mercenary cards that add extra units to the field for one battle. Cards can also be obtained from certain structures on the strategy map.





(Click for larger)


You are a Strategist who must decide which territories to attack, and what each territory should focus on to support your war effort.

You build factories, taverns, mines, and research institutes on territories you control, move your troops around, and apply any “political” cards you wish. Once you’re done, you hit a button to finalize your moves, and hope that you guessed what the enemy will do, because only after both sides are committed do you see what the opponent has done. Battles on the strategy map can be auto-resolved if you choose, and victory will be calculated based on the number of troops and bonuses on the territory, or if not, you can personally command the individual battles in the real-time mode.

Each unit type has a certain number of movement points on the strategy map, which is how many spaces (countries) you can move them. This is why building factories and other unit producers closer to the front lines is important. There are transport units that can be used to move units faster than they can on their own.

I think each country will only let you have one building on it, but I’m not sure. Wizard Tower buildings give you Dragon skill cards every turn. Factories produce units, Gold mines increase the revenue from the country by 50%, Shops will let you buy cards, Academies decrease research cost, Taverns give you mercenary cards, the Parliament gives you strategy cards for managing the political side – like to make a country immune to attacks and invasions for one turn, or destroy an enemy factory, or build a factory for no gold cost.





(Click for larger)


You are a Commander, who directs the individual battles in real-time, directing air, sea, and land units to defeat the enemy and accomplish your objectives.

You don’t start the battle with a base and resources to gather. What you start with on the map is based on the units to be found there in Strategy mode, any mercenary units from the cards you chose, and whatever starting point you get. Some or all of the regions in the RTS mode are said to be about 400 x 400 km2, or the size of Oblivion.

There is no Starcraft style base building. Buildings are erected on preset capture points which let you build certain types of buildings on them. Each building costs a certain number of recruits to build.



(Click for larger)


Recruits are the only resource on the map, and they’re acquired by building recruitment centers on certain points. Each map uses the population cap from the Strategy mode, so you know going in how many recruits you have available. There’s a catch, though – the population is shared between all players on the map, and once it’s depleted, it’s depleted. It is not advisable to just sit back and build up forces, you should aggressively expand or else you’ll get overwhelmed.

The idea is that a map should take only 10-15 minutes, 30 at the most, which makes sense given how many maps there are!

If you win, there is a formula to calculate the survival rate of your units, to see what it translates to once you return to the strategy map. Basically, if 60% of your units survive, you’ll get 60% back on the world map. A suicidal strategy might end up with you defeating the enemy, but you won’t have much left over to move to the next country on the world map.

It’s not game over if you lose in the RTS mode (unless maybe if you lose the territory with your capital city), you can keep playing and try to take it back.





(Click for larger)


You are a Dragon, who can join the battlefield yourself, delivering carefully placed blows to the enemy force.

The Dragon form is powerful, and can turn the tide of battle quickly by judicious use of its skills and abilities. Your Dragon can be set to one of four general roles: Good at direct combat, good at support, good at sabotage, or average in all areas (but not good at any particular area).

If the Dragon dies in battle, there is a cooldown until you can respawn, but you can bypass it by sacrificing some of your recruits.



(Click for larger)


Switching between dragon and RTS mode is done literally at the press of a button, letting you zip into combat from any nearby friendly units, deal with what you wanted to deal with, then zap back into the RTS mode.


Who’s making it? Larian Studios, the team behind the Divinity series (Divine Divinity, Beyond Divinity, Divinity 2)


(Click for larger)


What does that thread title mean? This game presents a lot of scenarios based on real life political debates. Larian looked at various political ideologies and translated them into the game. Specifically, the title refers to something the head of Larian said in an interview:

quote:

Q: Which regional market are [you] most afraid of when it comes to the reception of the ideas portrayed in Dragon Commander?
Swen:
It depends on which particular parts. I mean, there’s stuff that I’m really sensitive about. We even talk about abortion in the game – it’s a big topic right? But why can we talk about it in games? So I mean obviously it’s documented in a very soft way, but it’s still “could one race prevent the birth of another race?” So then you’re sitting there, and you’re thinking about it! Could the Imp’s stop the Troll’s from reproducing? You take a softer word for that, and you put it in the RPG – but you put it like this: prevent the Trolls from reproducing: yes or no? This will be the end of their race. And you start thinking about this, and you say “well that’s wrong!”

What platforms is this going to be released on? It’s being developed primarily for the PC at this time, although a console port is not being ruled out. There may not even be support for a controller at all. That makes sense given that RTS’s lend themselves much better to the drag-select abilities of a mouse than to controllers.

What’s so special about this game? This game is built around Choice and Consequence.



(Click for larger)


Gone are the canned dialogue animations from Divinity 2. The recording sessions for the voice-acting used motion capture at the same time, so each live actor’s performance will end up on-screen.

There are no pre-made missions. The length of the single-player campaign depends on your choices on the strategy map.


Will there be multiplayer?
Yes!

(Click for larger)


Multiplayer doesn’t have the RPG-lite political decision part, but it does have the strategy map and RTS phases. Multiplayer matches are 2v2. Each player selects 5 cards to use – three are visible to all players, two are kept hidden. There are also upgrades that can increase the number of cards that are hidden. In multiplayer, any enemy dragons appear as team-coloured stars if they’re not in sight, and if they’re in sight, they have a team-coloured trail.
Larian is thinking of adding a special team mode so that one player can control only the Dragon, while the other handles the RTS parts of the deployment.


Where can I get this? / When's the release date? UPDATE: The game is scheduled for a release on July 2 from GoG, on Steam and from the Larian Vault. There may also be a collector’s edition that includes a board-game version of the strategy map mode.

Pre-orders for the game are available on Gog.com now, but they will be coming to Steam as well later on, and to retail outlets as well.


Can I get into the Dragon Commander Alpha/Beta test?
Dragon Commander is already in closed beta. Larian has talked about getting keys for a beta, but there's no official word on what's happening yet.


What are the System requirements?

quote:

Minimum system requirements:
  • Windows XP SP 3 (Windows 7 SP 1 recommended)
  • 2.6 GHz Core2 Duo E6600 or equivalent or better (i5 2400 or equivalent or better recommended)
  • 2 GB RAM (4 GB RAM recommended)
  • NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850 or better (NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or better recommended)
  • 15GB HDD space (30 GB recommended),
  • DirectX 9.0c compatible sound card, Mouse, Keyboard.



VIDEOS:

Trailer:
http://www.youtube.com/watch?v=_9lbrq3BLQU

Gamespot Gameplay preview:
http://www.youtube.com/watch?v=gbHsdC4U_2k


PREVIEWS (and interviews):
RPG Codex Interview with Swen Vincke (Feb. 2012) (added 5/10)
Rock, Paper, Shotgun
PCG Media Preview
PCG Media Interview with Swen Vincke
iSeries
Strategy Informer
RPG Watch
Games Radar
On RPG
Deal Spwn
Jeux Video (French)
Gamespot Preview
The Game Station podcast: Dragon Commander Trailer (2:14 – 2:20) (added 3/28)
Total Biscuit – interview with Larian (Dragon Commander specifics starts at 13:55 - added 3/28)
Gry Online Preview (Polish, (added 3/30))
Divinity: Dragon Commander Preview on French Radio (French, (added 3/30))
New Preview from PCGamesN (added 3/28)
Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles) (added 3/28)
Colony of Gamers (added 4/01)
RPG Gamer.com - Dragon Commander E3 2012 Interview (added 4/06)
Twitch TV Live Stream (with pre-order code) - (added 4/10)
RPG Codex Preview - (added 4/20 - scroll down past the Original Sin preview)
PC Gamer Hands-on Preview (added 4/28)


Developer Blog Entries

  • Politics and Games:

    quote:

    So now we’re making Dragon Commander, and one of the things we’re trying to do with that game is putting recognizable real world situations in a fantasy context. The game contains a RPG part that’s all about choice and consequence, and the idea is that you have to decide as a ruler how you want to organize the societies in the lands you’ve captured. That means you need to make political decisions, so we figured it’d be cool if we filled the game with situations that are very similar to the things we read in our newspapers every day.

  • Choice and Consequence in RPG’s

    quote:

    What’s really interesting about it all is how the different story trees for the characters interact with one another. It’s made the architecture for this a very complex mess and just the paper design took our design team over a year to complete, but I have good hopes that’ll give us a very rewarding result when the final game comes together. The thing I like the most is that each branch is guaranteed very different from the other branch.
    To make it more concrete – take our infamous undead princess as an example. She has has 5 possible endings, but the path towards those endings is not only dependent on your interactions with her, but also on your interactions with the other characters, which themselves again have multiple endings, with the same complex dependency trees.
  • Land Ahoy

    quote:

    For a long time, our main problem was phase 3, the combat phase. Balancing the dragon and RTS components was no easy thing, and it took a lot of iteration to come up with something cool. We went from a lot of action to almost no action, all the time trying to blend the control over your dragon with the feeling of also being in control of your fleet(s), and ensuring that what you did in combat had an impact on the other phases.
    While the dragon/fleet on its own was already very complicated, getting it right in such a way that it tied in well with the strategy phase turned out to be a far bigger pain than we’d ever expected. Still, we continued developing because we assumed that our skills were sufficiently good to eventually find (or stumble upon) a solution.
  • Dialogs solved

    quote:

    Because there’s a shitload of choice and consequence going on in between game turns, the dialog asset requirements are pretty steep in that game, and when we did the initial research on how much it was going to cost us to animate all the dialogs, we came up with numbers that were bananas. (between half a million and one million U$ for one language!)
    For a long time actually we thought that we’d have to resort to plan B, which was just recording and animating the opening lines, without having anything in terms of animation or voice for the rest of the conversation.


LINKS

Larian Studios Youtube Channel
Developer Blog
Divinity: Dragon Commander Official Website
Dragon Commander Facebook Page
Divinity: Original Sin SA Thread

Stabbey_the_Clown fucked around with this message at May 10, 2013 around 13:36

Adbot
ADBOT LOVES YOU

particle409
Jan 15, 2008


This sounds like they're trying to do eight million things at once. I'm hard-pressed to think of too many games that successfully pull that off.

Node
May 20, 2001



I love Larian Studios, but I'm cautiously optimistic about this. The isometric party-based Divinity 3 that they are also working on sounds really promising though.

Orv
May 4, 2011

Precisely.


I hope this is any kind of decent, because I love You-are-a-unit RTS games, and who doesn't love a dragon with a jetpack. Like particle said, they're juggling a lot of plates and any large enough slip up could be disastrous.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




Orv posted:

I hope this is any kind of decent, because I love You-are-a-unit RTS games, and who doesn't love a dragon with a jetpack. Like particle said, they're juggling a lot of plates and any large enough slip up could be disastrous.

What did I teach you about having hope, Orv?

Orv
May 4, 2011

Precisely.


Zaodai posted:

What did I teach you about having hope, Orv?

It springs eternal?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




Orv posted:

It springs eternal?

No, that hope is what gives your dreams that satisfying "CRUNCH" sound when they get smashed.

ijyt
Apr 10, 2012


This game sounds like Shogun 2 with better politics, dragons and lizard wives.

Where can I pre-order?

Strachn
Aug 13, 2006



Gonna marry that skeleton princess so fast. So many boner puns to gleefully cackle at!

Pound_Coin
Feb 5, 2004
£



Looks like I'm gonna be ignoring the gently caress out of everyone's opinions but the elves.

Rookersh
Aug 19, 2010

Midgets be packing some Space-Age shit!



It honestly sounds like they are focusing entirely on the politics/cards stuff, rather then trying to balance everything. I've been paying close attention to this game, and this is the first I've really heard about the RTS features ( outside of "we will add them yes" ). Looking at them from the screenshots, they don't look very amazing either.

It really looks like the core of the game will be managing loyalties, and the combat will mainly be blobpushing. I'm cool with that as I mainly want to fiddle with all that politics stuff, but I can see this game getting railed on pretty hard at release for "bad" RTS features.

There's also the factor of a hardcore RPG dev team making an RTS.

DrManiac
Feb 29, 2012


I'm cautiously optimistic.



If they can get the political stuff right and have the combat be atleast passable then this game will be pretty rad.



And who doesn't want to marry a skeleton princess with lipstick smeared around her face bone.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


Rookersh posted:

It really looks like the core of the game will be managing loyalties, and the combat will mainly be blobpushing. I'm cool with that as I mainly want to fiddle with all that politics stuff, but I can see this game getting railed on pretty hard at release for "bad" RTS features.

Blobpushing isn't so bad as long as the RTS components feel right. You don't need StarCraft's balance, just StarCraft's instant responsiveness and precision.

Megazver
Jan 13, 2006


Can't gently caress an Imp, not interested.

Okay, fine, I'm a little interested. I wish the RTS part of the game wasn't there, though. I've never played a turn-based strategy with real-time battles where I enjoyed the latter.

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

It is true that Larian is building this game around choice and consequence, but I remain optimistic. The previews haven't been making GBS threads on the RTS side, and in fact, many of the previewers have said that they liked it so much they went back to play some more.

They let 1000 gamers try the game at the Frag-O-Matic LAN party in Belgium. The feedback they got back wasn't that the game was perfect, but the complaints were fixable.

Larian has also said they'll be releasing a demo before release.


Megazver posted:

Can't gently caress an Imp, not interested.

Okay, fine, I'm a little interested. I wish the RTS part of the game wasn't there, though. I've never played a turn-based strategy with real-time battles where I enjoyed the latter.

I think Larian said the imp princess was killed in a lab accident. My guess is that they didn't have enough resources to do 5 princesses.

I'm mostly interested in this game because I want to blow poo poo up with my Dragon, but the game will give you options for how much you want to play as a Dragon and how much you want to play as an RTS commander.

Stabbey_the_Clown fucked around with this message at Mar 22, 2013 around 12:40

Margoyle
Dec 26, 2012

Those shoes with the curled-up toes.


The game has some great potential, though I can't get over how sexy skelo-babe has lips. Lady lip bones?

Lotish
Dec 10, 2008

I pick up my Devil Axe...
...and DEVIL!


From the art I've seen, she's just wearing lipstick where her lips would be. So it's all over her teeth.

Lazy Programming
Oct 3, 2010

Filled with sage wisdom


DrManiac posted:

I'm cautiously optimistic.



If they can get the political stuff right and have the combat be atleast passable then this game will be pretty rad.



And who doesn't want to marry a skeleton princess with lipstick smeared around her face bone.

Pretty much this, I don't have much attachment to Divinity, but I'll definitely pick it up if the word about it is good. I love the political concepts, just hope they can pull it off.

Lazy Programming fucked around with this message at Mar 23, 2013 around 02:57

JebanyPedal
Feb 17, 2011

Pan American nightmare
Ten thousand feet fun-fair
Convinced that I don't care
It's safe as houses I swear
I was just sitting musing
The virtues of cruising
When altitude dropping
My ears started popping
One more red nightmare


That blurb about abortion is utterly retarded, but I love the Divinity series and this looks like it would at the very least be a fun clusterfuck of failed ambition, and at best it'll be a hella-fun genre masher.

Captain Beans
Aug 5, 2004

Whar be the beans?

JebanyPedal posted:

That blurb about abortion is utterly retarded, but I love the Divinity series and this looks like it would at the very least be a fun clusterfuck of failed ambition, and at best it'll be a hella-fun genre masher.

I see the devs are from Belgium, this worries me. I only trust this level of mish-mashed insanity to Eastern European devs.

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

A whole bunch of news has come out on Larian's other title, Divinity: Original Sin, and they've launched a kickstarter project to increase the development team to pack even more features into the game.

I'm currently working on an update to add Original Sin information to the thread, which I'll post when it's ready and not so disorganized. Feel free to use this thread for discussion of all things Divinity.


http://www.youtube.com/watch?v=weUPfejQ7xE

Stabbey_the_Clown fucked around with this message at Mar 29, 2013 around 12:07

Corin Tucker's Stalker
May 27, 2001

One bullet. One gun. Six Chambers. These are my friends.

The $65 tier of that Kickstarter gets you both Dragon Commander and Original Sin. If you want to help an awesome developer and save some money in the long run, that's a pretty good deal.

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

Corin Tucker's Stalker posted:

The $65 tier of that Kickstarter gets you both Dragon Commander and Original Sin. If you want to help an awesome developer and save some money in the long run, that's a pretty good deal.

I settled for the $50 tier, not because I don't want Dragon Commander, but because there was talk of a special collectors edition of Dragon Commander, and I think I want that instead.

EDIT: Update on the Kickstarter, and a video showing part of the process of using the editor to make quests and dialogues.

http://www.youtube.com/watch?v=YG-PujUp-9Q

Stabbey_the_Clown fucked around with this message at Mar 29, 2013 around 13:11

Megazver
Jan 13, 2006


First update about the Editor. It's alright.

It's a bit sad that they're not gaining the money faster. It just feels like they've botched the release a bit by starting early.

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

Megazver posted:

First update about the Editor. It's alright.

It's a bit sad that they're not gaining the money faster. It just feels like they've botched the release a bit by starting early.

Their hand was forced by the earlier-than-expected release of an Original Sin preview. One preview meant that a bunch of other sites would also release their previews. Larian wanted the mention of the Kickstarter in as many as possible, so they had to launch it now.

Megazver
Jan 13, 2006


Stabbey_the_Clown posted:

Their hand was forced by the earlier-than-expected release of an Original Sin preview. One preview meant that a bunch of other sites would also release their previews. Larian wanted the mention of the Kickstarter in as many as possible, so they had to launch it now.

Yeah, I know. I have a feeling they should have tried to make that one guy retract his poo poo and go on a damage control discussion spree with everyone else first.

poptart_fairy
Apr 8, 2009

it's so magical



Margoyle posted:

The game has some great potential, though I can't get over how sexy skelo-babe has lips. Lady lip bones?

Oh sure, dragon with a jetpack is fine, but skeleton wearing lipstick?

Megazver
Jan 13, 2006


Wait, is it me or did they close off some of the tiers? Can anyone else get the $40 tier now, for example?

EDIT: I think they just made it no longer limited.

Megazver fucked around with this message at Mar 29, 2013 around 15:34

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

In case you missed it, Divinity: Original Sin and it's Kickstarter now has its own thread for discussion that and other Divinity games.


Gry Online Preview (Polish)

Divinity: Dragon Commander Preview on French Radio (French)


New Preview from PCGamesN

quote:

Between those battles, or during the pauses when you aren’t shuttling tokens across that strategy map, Dragon Commander has you wandering about your mothership, a brassy, Victorian-style base of operations where you brush shoulders with lizards, dwarves, imps and even friendly undead. Stepping into the bar, there’s time for a chat with some of your war-weary comrades and colleagues, while searching out the resident technologist has you discussing what equipment or units you should begin research on next. Back in the map room, your advisors wait for you to make important decisions that could well affect the course of the war, and these decisions are more often economic, or even moral, than strategic.

One case in point that I saw was a ruling on, of all things, organ harvesting. While a war rages around me, my armies fighting to liberate territories left, right and centre, my advisors ask me whether I want to pass a law that allows the people who live in my realm to sell their organs for money, a very real possibility since a strong demand for the body parts of all sorts of creatures seems to have sprung up. Surely a legal trade in organs is better than a black market equivalent?

The fantasy factions that make up the world of Dragon Commander, those dwarves, elves and imps, all sit at different points on the political spectrum and my advisors give me opinions that reflect these. The capitalist dwarf talks about a free market, while the left-wing elf worries that the weak will be exploited. Whatever decision I make will have consequences down the line, affects how the races in my empire respond to me and will, without doubt, be splashed across the front page of the in-game tabloid as soon as the next edition goes to press. It’ll be right there, next to a roundup of my polling numbers.


EDIT:

An interview about both Dragon Commander and Original Sin:

Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles)

Stabbey_the_Clown fucked around with this message at Mar 31, 2013 around 15:25

Satanos
Feb 5, 2010



So the prince can have an undead wife? That's... huh.

Well, the OP's sold me on getting the game anyway, I'll pre-order it through the relevant Original Sin pledge option for a discount.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse


Wow, they weren't kidding about bringing real-world political issues into the game. The sale of organs is still a divisive issue.

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

Satanos posted:

So the prince can have an undead wife? That's... huh.

It was one of the first things revealed about the game, that one of the princesses to marry was a skeleton. Basically, you have to marry a non-human for political reasons. Ophelia did used to be a human when alive, and she wishes to be alive again.




I think the story behind the undead faction in this game is that they were humans who were suffering from a plague, until the priests of the One God empire (the bad guys) saved them (so to speak).


A short interview with Swen Vincke:
http://www.youtube.com/watch?v=CCymMu4IGr8

He's confirmed that there will be a special collectors edition of Dragon Commander featuring the board game on which the strategy map portion is based. That sounds pretty tempting.

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

Another preview:

Colony of Gamers

quote:

Yes, you read that right. If you play this game your avatar will be asked about social issues like gay marriage, and you will have to answer them. When I was initially presented with this political aspect of the game, I was a little worried about the implications. After seeing it in action and speaking with the designers, however, I’m significantly less worried. It’s clear that each of the races represent some stereotype of a political faction, but one doesn’t come off as ‘worse’ than the other. You’ll find yourself rolling your eyes at the foolishness of the Elves just as often as at the draconian tendancies of the Undead. Also, a running theme in this game is the slippery slope: sure, you may agree with a female general that women should earn the same pay as men, but what happens when she asks you to abolish an ancient Dwarven tradition because she finds it sexist?

<snip>

The battle is fought on a map representative of the size of the territory on a 3D landscape. You have a base from which to start, and neutral command points dot the land. All of the units you bring to the battle are grouped around your base, and it’s best to send them off to start capturing command points right away.

The interesting thing about Dragon Commander’s battle mechanic is that each territory has a set ‘population’ limit. If you capture command points you begin draining that population, and so does your opponent. Since the population is shared, the battle is a balance between getting as many recruits as fast as you can and using them tactically to defeat your opponent’s. In the 2 vs. 2 multiplayer game I played it seemed like one of our battles was lost, as the enemy decimated our units wave by wave. Due to my enterprising (some would say ‘greedy’) hoarding of command points however, once the population of the territory ticked to 0 my ally and I still had more recruits to use and struck back without mercy.

Again, there’s more than enough depth in the RTS portion of the game with unit upgrades, card strategies, and army makeup to be sufficient for a game release. And yet we still haven’t reached Dragon Commander’s core game mechanic: the fact that you, the young Emperor, get to change into a dragon every battle and bring destruction to your foes.


I think one of the really clever parts of the design is that Larian doesn't have to worry as much about balance, because the nature of the games - up to 30-odd fast matches on different maps - isn't intended to be perfectly balanced. Players can have different cards, different upgrades, uneven numbers of units on the map to start with, and then there's the Dragon form, where key use of it can change the face of the battle, at the cost of losing strategic focus.

Stabbey_the_Clown fucked around with this message at Apr 1, 2013 around 19:18

Stabbey_the_Clown
Sep 21, 2002

Ask me about my deep, meaningful critiques! I'm super good at them!

Gog.com to carry pre-orders for Dragon Commander, and provide DRM-free copies of Original Sin to Kickstarter backers

quote:

GOG.com, DRM-free digital purveyor of all that's good in gaming, has announced today that they will be partnering up with Larian games on their next two release titles: Divinity: Dragon Commander and Divinity: Original Sin, kicking things off with a live Google+ Hangout On Air Q&A session on Wednesday, 10 April 2013 at 2:00 GMT (10:00 AM EDT), which will reveal new gameplay footage of the game and have a special code for $2 off the preorder for anyone who watches the Hangout On Air.

Preorders will start on 10 April 2013 at 3:00 GMT (11:00 AM EDT) after the Q&A session on Google+ is finished. During the Google+ Hangout on Air, Larian Studios will be revealing a code good for an additional $2.00 off the preorder price (for a total savings of $6.99) to everyone who watches the stream. Dragon Commander will be available for preorder on GOG.com for $39.99 during preorders, which will launch on the 10th of April. Check out GOG.com's Google+ page to watch the stream.


Hmmm... I'm not sure exactly what Google+ is, but if I were to join Google+, would I be able to un-join it after this is done?

EDIT: I think I'll pass on joining.

Stabbey_the_Clown fucked around with this message at Apr 3, 2013 around 17:59

nutranurse
Oct 22, 2012

Unlikeliest of Slash Fics

Stabbey_the_Clown posted:

Hmmm... I'm not sure exactly what Google+ is,

Imagine facebook, but without the people or any real ease-of-usability.

Megazver
Jan 13, 2006


And if you leave G+ any videos you upload to Youtube get set to private and all the comments wiped.

Phlegmish
Jul 2, 2011



Edit: wrong Divinity thread.

Phlegmish fucked around with this message at Apr 3, 2013 around 16:44

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.


I've never even played a Divinity game before but literally every single thing I've read about this game has made me want to break my 'no preordering' rule (still kinda burned by breaking it the last time for The Cave ugh). Do we know how much it's going to cost?

Drifter
Oct 22, 2000


I can't imagine you would want to sell a game of this size/type for less than 39.99 at release.

Divinity 2 at release was 50 or 60 dollars, Divine Divinity was around the same at launch, I believe.

Adbot
ADBOT LOVES YOU

Phlegmish
Jul 2, 2011



There is a tier on the D:OS Kickstarter that allows you to get both games + extra stuff for 65$. It's a pretty good deal, especially if you're in Europe, given the $:€ conversion rate.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«3 »