|
Or rather, nominate them for Comedy Purgatory. We only have one goldmined game in TG so far, and I think that is silly. There are a lot of good stories told here, a lot of good roleplaying, and I would like to reward that if at all possible. So post here making a case for the game you want. Some basic criteria: - It should be interesting to others. Something someone might want to read, something with good roleplay, or an intereting story, or some combo of that. - Finishing counts for a lot. It goes without saying it should be DONE before it gets archived, natch, but if it has actually found some kind of actual finish where all the players say "hey, we are done, we saved the princess or solved the mystery or won the day or even we all died in some horrible cool way". I dunno, that is all I got so far. So nominate away, if you want. I will look. No promises, but the better a case you make the better your chances.
|
| # ? Mar 22, 2013 17:32 |
|
|
| # ? May 25, 2013 10:09 |
|
Are they supposed to be active, or what's going on there? Is this a "Greatest Hits of TG"?
|
| # ? Mar 22, 2013 19:56 |
|
I have, if it's not too gauche to nominate games I played in myself, a pair of nominations that I think would be excellent representatives of what it is we do in this crazy subforum to anyone from a wider audience thumbing through the goldmine. Mutants and Masterminds: A League of Their Own The setup is simple. A town in a comic book universe where heroes protect citizens against the plots and machinations of villains, where the players form a new League of superheroes to combat evildoers and keep their city safe. But a simple premise doesn't have to stay a simple game, and this one did not. What more is there to say? The core group of PCs had original and fascinating takes on archetypes as varied as the millionaire (billionaire?) inventor, the immortal valkyrie, and the daredevil speedster, but the players made the characters come alive. You want action? On the first page, right off the bat the League fights against dinosaurs. A literal mob of dinosaurs, aiding and abetting a bank robbery. From there, matters inexorably progress and the stakes get longer and longer as the players battled through time travel shenanigans, a set of villains near dopplegangers to the players, and then in one of the best climaxes a thread can ask for the players created a planet and all life on it via an epic use of their combined powers, capstoned by a description of the creation myth that the players' actions would result in, millions of years down the line. And through it all, the emotions kept high; one of the major threads of the game, completely unplanned by the GM, was a romance between two characters that reached its culmination in a wedding at the very end of the thread. quote:Tomorrow, Gralthon the Sleeper will awaken from beneath the Earth and demand retribution for its eons of torment. The Factor Four will enact their final masterstroke, transforming all of the eastern seaboard into uncontrollable elementals in order to garner sympathy for their own plight. The Star Khan, now allied with the Grue Unity, will make a penetrating strike into the Lor Republic territories on their way to Earth. The new Crime League will unveil themselves, ushering in a new guard of supervillainy that will challenge the heroes like none other. Hurricanes will pelt Brazil, threatening thousands of lives. Fires will rage in the Financial District. A cat will be stuck in a tree. I can't think of another game that shows off as well some of the things that make play by post great, and its ability to hold an emotional note that a lot of stories would throw up their hands in bafflement to try to get. When I saw this thread, it was the first one I thought of out of seven years of games. Strangers in Strange Space Science fiction is hard to do well. Trust me- it's really hard to do well, especially in the context of role playing games let alone this sometimes awkward format called play by post. When a game gets it right, then, it's an achievement that can almost go under-appreciated because you never really have a gut feel for the degree of difficulty on the dive. Strangers in Strange Space is a game that follows the adventures, trials, tribulations and misadventures of the first human spaceship to leave the solar system. It leaves- but is thrown far, far, far from home into utterly uncharted space, a setup familiar to all. Let's look at the big picture first. The GM created an entire future history to back up his game, one that had been partially explored in games past, but then created an entire universe populated with unique and intriguing aliens and artificial intelligences as a vast playground for the lucky players who got to romp around in it. The players fell into their new role with zeal, becoming after a few often comedic missteps and deadly serious meditations on transhumanism a shipful of effective, fascinating diplomats who took fully seriously their responsibility to represent their species well to those who may never meet another. The heavy nature was leavened by frequent jokes, such as when a particularly entranced avian alien was deliberately offered a delicious, delicious cracker, or an eager AI's attempts to understand human humor by cracking a few jokes with mixed success itself. Eventually some went home, and helped protect Earth from a threat it couldn't understand without the players, and some remained in a new home to be the best diplomats and scientists they could be as living examples of the species, integrating into a vast society and getting on with their lives. The very end was an epilogue which followed some of the characters and crew of the ship, and their effects on each other and history at large. I don't think it reveals too much of a personal bias that I got misty eyed, there at the very end. quote:To each among those present and participant aboard the Icarus, material is formed and refined in the growing volumes of data through classified, private and later public channels. This material serves as the building blocks for humankind's introduction to alien sapient life, proving critical in the tenuous and burgeoning relations served with these distant alien species. With sustained expedited travel through to those far-reaching systems projected to stabilize in the not so distant future, revolutions of culture and technology are born seemingly overnight as billions anticipate what the future may yet hold--a future, thanks to the efforts and actions of those aboard the Icarus--through which humankind may no longer be counted as strangers in strange space. It takes a special rare skill to have such an intricately crafted universe, such a compelling grand narrative, but also keep sight of and nourish the interactions between characters that give a game a soul rather than just a clockwork plot. Strangers in Strange Space achieved both with distinction, and although overlooked when it was running, I think years later putting it in the goldmine would be a perfect showcase of what this forum should be about.
|
| # ? Mar 22, 2013 20:34 |
|
aldantefax posted:Are they supposed to be active, or what's going on there? Is this a "Greatest Hits of TG"? They would at least have to be in the active forums, yes. Things in archives are archived. Mukaikubo posted:
Stuff like this is why I posted this actually, these have both passed beyond the wall from which a thread could be moved. Although if people just wanted to read them, links being posted would be aces. Winson_Paine fucked around with this message at Mar 22, 2013 around 20:37 |
| # ? Mar 22, 2013 20:35 |
|
La Nation, la Loi, le Roi- A France NationSim This was a fantastic read, and is the whole reason why I am currently in the Grenada version of it. For anyone who doesn't know what a NationSim is, it's where a players take control of a 'historical' (sometimes made up) person and roleplays them in the time and period that the Sim is located in. You get to submit actions which are only limited by your imagination to try and influence the game world. This particular one was set in the early French Revolution, and diverge quite a lot from history. It is finished with a great epilogue.
|
| # ? Mar 23, 2013 12:32 |
|
Winson_Paine posted:They would at least have to be in the active forums, yes. Things in archives are archived. I am a Southerner, sir, noble but doomed causes are baked into my very DNA, as is a blind spot about what "impossible" means.
|
| # ? Mar 23, 2013 15:32 |
|
E: I should read more OP. What I mean though is, I guess since we already have a Games Room 'Shoutout' thread, it would be kinda pointless to post "unfinished" ones here. hctibyllis fucked around with this message at Mar 23, 2013 around 19:13 |
| # ? Mar 23, 2013 19:09 |
|
Since Muk started off on such a self-serving and nepotistic note: [PDQ] Fugitive Freaks I was a player and also GM in this one. Madaric never intended for the game to go on beyond the escaping from Dr. Moreau's island setting, but the players drove it on and the game lasted on the cusp of two years. The game also lasted through the GM leaving, me stepping up to keep the game going, the GM coming back, the GM leaving a second time, and me stepping back up to keep the game alive again. It really is a solid core of players who loved the setting and their characters too much to just let the game fall down. Plot-wise the game started off as a mystery with a splash of body horror, the PCs waking up to find themselves locked up on an island facility in the middle of nowhere and their bodies changed and suddenly endowed with powers. From there all they had to do was escape, which quickly turned into uncovering some of what happened to them exactly and striving to find out more. And if it could be reversed. Every answer brought up more questions, until the climax where freeing a captive alien creature somehow tied to how they got powers saw it destroy the facility and naturally brought about it's wrath on the world. And after the escape, things turned a little more mundane in scope. What do we all do now? How do you adapt to living like normal after all that? Is there a normal anymore? Was it really their responsibility to go and try to fix what they accidentally let out, when it wasn't their fault it was trapped in the first place? Between entering Mexico and the USA illegally, still having the people behind their capture after them, and the alien creature destroying most of the western seaboard, the group had to always be on the move. Eventually this all culminates in the group travelling to California to face down the alien creature, more driving it off than beating it, and then facing the world and the unsure future that would come from it now.
|
| # ? Mar 24, 2013 00:03 |
|
hctibyllis posted:E: I should read more OP. I dunno what your original post was, but sometimes things happen and games end without having a proper finish. It would be a tougher go to like, get one of those in but it is worth considering at least.
|
| # ? Mar 24, 2013 00:46 |
|
Lord Windy posted:La Nation, la Loi, le Roi- A France NationSim I have to disagree. A great epilogue would have ended with my being crowned Emperor of France, or at least King of Sweden. Anyway, I'd like to nominate Hired Irons. Obviously this has nothing to do with the fact that I am in the sequel to it. Seriously, though, it's a pretty funny game and I enjoyed reading through it, and by all accounts everyone playing in it had a lot of fun too. Someone actually involved with the game could probably give you a better write-up, though.
|
| # ? Mar 24, 2013 07:05 |
|
[V:tM 20th] The Dead of Liberty City Status: Completed! Sior leads a sandbox type game of Vampire the Masquerade (20th Anniversary Edition, or Old World of Darkness) set in Liberty City of GTA fame. The players are a group of Anarch (unaligned, mostly) Vampires banded together for survival and for their shot at the American Dream. That is, total control of the city. Featuring a cast of mages, werewolves, vampires both devious and demonic, bikers, mafiosi, ghosts, explosions and ancient relics; ultimate I'm recommending this campaign because the writing from all parties is very well done. Though the game has not approached a conclusion, it serves as an excellent primer for how to run a World of Darkness campaign; and the players do a great job describing both the external and internal conflicts that Vampire characters are suppose to exhibit without being maudlin, cliche, or (heaven forbid) involving sparkles. [Eclipse Phase] Adventures In Science Status: In progress Eclipse Phase can sometime be intimidating to new users as they have to absorb new concepts integral to play, scientific terminology, and cultures based on philosophical concepts. Game masters sometimes have difficulty parsing the plethora of ideas into a workable adventure with a clear villain/enemy; and how do you handle a horror campaign with the gender-swapping animal-human relations that quickly devolves into comedy? Ettin's campaign addresses both questions adroitly. Set in the mad-scientist saturated space station of Logos, the campaign balances whimsy and horror, has memorable characters and situations, and is just downright humorous. There are three adventures so far, so even if the thread was closed today, there are two stories completed. vvvvvvv Ah, thanks for clarifying. Helical Nightmares fucked around with this message at Apr 14, 2013 around 02:40 |
| # ? Mar 27, 2013 06:15 |
|
Helical Nightmares posted:[V:tM 20th] The Dead of Liberty City As neat as having a game goldmined is, I suspect people may be upset if their in progress games are archived. Although having a more formal version of the largely unused peanut gallery is probably a good idea, so why the hell not? Just make a note that they are still in progress. Robodog posted:Since Muk started off on such a self-serving and nepotistic note: See, this is what I was after. It is finished, there is a breakdown of why it was cool, it ran for awhile, and the people playing are clearly done with the game.
|
| # ? Mar 27, 2013 13:16 |
|
Winson_Paine posted:As neat as having a game goldmined is, I suspect people may be upset if their in progress games are archived. I continue to be surprised and thankful that people are enjoying my game but please do not archive it mid-bearventure.
|
| # ? Apr 5, 2013 09:03 |
|
I smithed out really loving hard today about Vampire and killed it.
|
| # ? Apr 13, 2013 21:21 |
|
You guys ran a solid game for more than a year. That's pretty drat good.
|
| # ? Apr 14, 2013 02:41 |
|
Sion posted:I smithed out really loving hard today about Vampire and killed it. I only lurk here in Traditional Games but I gotta say that's a real bummer to hear. I just started reading the thread earlier this evening but five solid hours of reading I'm not even halfway through it yet but I'm hooked and I don't think I'll be going to bed tonight. All the characters are pretty great but Walter really stands out to me. Such a good character.
|
| # ? Apr 14, 2013 04:46 |
|
It was a great game to play in, and Sion is an amazing GM. I think it'd be a good goldmine thread.
|
| # ? Apr 15, 2013 21:25 |
|
|
| # ? May 25, 2013 10:09 |
|
There are like half a dozen BSG games that are worth goldmining, depending on the criteria allowed.
|
| # ? Apr 16, 2013 01:17 |














