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Real hurthling! posted:Getting the star at the end of a level takes a 45 degree angle jump. Really? I just thought you had to be running at full speed when you entered the end of the level. Maybe that just makes getting that angle really easy? Upthorn posted:Thank both of you Ks for having the correct opinion about what the best Mario game is. That's not World darealkooky fucked around with this message at 03:11 on Jun 13, 2013 |
# ¿ Jun 13, 2013 02:57 |
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# ¿ Apr 27, 2024 08:42 |
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Titanfall is getting a PC release
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# ¿ Aug 1, 2013 07:11 |
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Jet Grind Radio didn't appeal to westerners?
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# ¿ Nov 1, 2013 10:19 |
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If you're looking for people to weigh in on their opinions about the civil war and the atomic bombs, feel free to look literally anywhere else then mario teaches typing
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# ¿ Dec 7, 2013 04:21 |
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FinalGamer posted:On the one hand I do agree with this. On the other hand, aren't Mario games meant to be well-reputed to be the kind of game you can just pick up and play and learn straight from the get-go? It's not a Mario game, it's a Yoshi game
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# ¿ Jan 24, 2014 03:49 |
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Gensis music is a whole lot of robots farting and then a handful of games that actually have music like Comix Zone or Sonic
darealkooky fucked around with this message at 02:21 on Apr 23, 2014 |
# ¿ Apr 23, 2014 02:19 |
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Somethingdumb posted:we're on a break so who knows. are you that guy from friends
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# ¿ May 17, 2014 10:06 |
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I seem to recall the bucket being a trophy in one of the smash bros games, to which I have to ask why?
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# ¿ May 24, 2014 04:57 |
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how does "this character has a vagina maybe" shake up a stale series?
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# ¿ Jul 8, 2014 00:01 |
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Supersonic Buddha posted:Assuming it's the main character (who loving knows at this point?), it would break out of a long-running tradition of always having a male lead character, which could trend into breaking out of other traditions. A Link Between worlds took out the linearity of the dungeons, something that hasn't really been done since the original Zelda... kind of. It seems to me like they know how stale the series has gotten. So by making the main character a girl instead of a boy, that can maybe possibly make them change other gameplay stuff that will actually shake up the series? Then you use an example of a game that kept link a boy and just shook up the series by changing gameplay stuff? I'm not really seeing how that answers my question at all but w/e
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# ¿ Jul 8, 2014 00:31 |
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Who plays zelda games for the story?
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# ¿ Jul 8, 2014 00:52 |
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CDI had two games where you played as zelda. They really shook up the series when it came to gameplay, too.
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# ¿ Jul 8, 2014 01:42 |
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Somethingdumb posted:It's not about the story, it's about the under-representation of women in games and subverting stereotypes that Zelda games have historically promoted what about making the game fun
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# ¿ Jul 8, 2014 05:45 |
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Somethingdumb posted:Sorry dude, but making a female main character doesn't affect fun-ness in any way by default. Going by the scientific method, it would appear that making link a girl has a direct correlation with the game being bad. source: http://en.wikipedia.org/wiki/Link:_The_Faces_of_Evil_and_Zelda:_The_Wand_of_Gamelon#Zelda:_The_Wand_of_Gamelon http://en.wikipedia.org/wiki/Zelda%27s_Adventure
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# ¿ Jul 8, 2014 05:52 |
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Somethingdumb posted:If we lived in a world where everything was already equal and a fair amount of resources went into developing games with female leads, you might have a point. But we don't, so you don't. Sorry, but the evidence is pretty clear when there are a lot of good zelda games were link has a willy, but only bad zelda games where link has a hoo-ha. Some games are just better or worse depending on the gender of the main character. This is why series like Atelier, Neptunia and Senran Kagura have literally every important character in every game be a woman.
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# ¿ Jul 8, 2014 06:35 |
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Gimbal lock posted:You know what would actually be an interesting move on Nintendo's part, rather than just swapping Link's gender? Have Zelda come along during the majority of the adventure, and to make her being there relevant. It'd make for interesting banter that we barely ever get. http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Spirit_Tracks
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# ¿ Jul 8, 2014 07:36 |
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continuing the trend of nintendo never having an original idea, the mario vs donkey kong games are just remakes/sequels to this game
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# ¿ Sep 8, 2014 02:11 |
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yoshi's island belongs in the trash
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# ¿ Sep 11, 2014 00:27 |
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Monprr posted:It belongs in a museum. I actually agree, because the only good part of the game is the impressive graphics for a snes. It's like the mid 90's version of ryse where the gameplay is incredibly unfun but it looks really neat
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# ¿ Sep 11, 2014 00:53 |
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What specifically about the sequels makes them worse, gameplay wise?
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# ¿ Sep 11, 2014 01:05 |
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TechnoSyndrome posted:In Yoshi's Island the experienced player and the new player might as well be playing different games. my problem with this argument is that all it does is lead to some neat speedruns, but seeing as how sonic 2006 also leads to neat speedruns and "might as well be a different game" in the hands of an experienced player, that means nothing. the base game isn't fun so that you want to get that good at it, especially since as you just admitted the game never really NEEDS the player to step up their game the way something like say viewtiful joe does. also, no amount of skill at getting past the awkward egg throwing controls will ever fix the annoying as hell jump sounds yoshi makes. darealkooky fucked around with this message at 03:24 on Sep 11, 2014 |
# ¿ Sep 11, 2014 03:21 |
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sorry but all that fun you had playing that videogame? guess what motherfucker you didn't actually have fun
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# ¿ Sep 11, 2014 03:34 |
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MassRafTer posted:I can understand the mindset that it's not a great game if you have to 100% it to get the most out of it, I don't understand the mindset it isn't a fun game to play. comparing yoshi's island to sonic 2006 is a blatantly unfair point, it's just fun to be extreme and make extreme points. If you aren't super good at yoshi's island then it's just a mario game, only you don't go as fast and killing enemies takes longer and the levels sometimes require you to do some exploring stuff but not in a way that's really interesting the way say, metroid is.
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# ¿ Sep 11, 2014 04:00 |
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the shooting in metroid or contra is just fine, and you can hit every general angle you can in yoshi's island (and for the few cases where you REALLY need to aim, sure, have the crosshair thing)
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# ¿ Sep 11, 2014 04:13 |
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Captain Lavender posted:If you take Super Mario World (usually in contention with SMB3 for the best mario game out there), and then add awesome visual style, several gameplay mechanics, collectibles, and more variation between worlds, then you have Yoshi's Island. this makes zero sense, the two games play differently in literally every single aspect besides a few shared enemies, even down to the basic physics behind how your character moves saying something like "If you take Super Mario World (usually in contention with SMB3 for the best mario game out there), and then add awesome visual style, several gameplay mechanics, collectibles, and more variation between worlds, then you have Sonic 3" makes the same amount of sense
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# ¿ Sep 15, 2014 19:18 |
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besides not having the cape, not having the spin jump, having completely different jumping in general, and yoshi doesn't skid the way mario does when he runs and then stops/turns
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# ¿ Sep 15, 2014 19:47 |
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n64 controller was really good for 2D fighting games because it had six face buttons, too bad the only one worth playing (rakuga kids) never got a US release
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# ¿ Sep 16, 2014 20:11 |
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man I forgot just how loving stupid this game is. You can't ever die (unless you get a brain aneurysm from baby mario or somehow fall down one of the games rare cliffs when you have a hover jump), none of the enemies are challenging because you can either just devour them instantly or throw an egg and kill everything in the room, and the exploration is dumb because it's not an interconnected overworld or anything cool, it's just sidescrolling mazes and you don't get any sort of reward for going through them besides getting to do more sidescrolling mazes. What is the fun in playing this game, besides looking at how pretty it is or speedrunning it? At least kirby games give you variety in all sorts of new powers to trash enemies with and have co-op, in this game it's just the same goddamn yoshi over and over and over. like, look at the boss at the end of this video. his gimmick is that he becomes an easier loving target to hit as you damage him but not actually any more dangerous, that's the exact opposite of how a boss should work darealkooky fucked around with this message at 23:08 on Sep 21, 2014 |
# ¿ Sep 21, 2014 23:05 |
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only in mario world you can actually die from enemies/failing to jump, every level isn't a ghost house and the secret stuff is just a singular secret path in levels that are clearly marked that give you meaningful rewards like cool secret levels or shortcuts through the game instead of how you're supposed to progress through the game normally
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# ¿ Sep 22, 2014 01:40 |
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what this thread has shown me is that yoshis island fans are - really into yoshis island - smug assholes about it
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# ¿ Sep 25, 2014 00:12 |
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Dr. Buttass posted:And then people just ignore the whole subject and complain about how annoying Baby Mario is because they don't think for two seconds about what happened to babies whose parents didn't think their crying was annoying. You are literally arguing that a mario game having a feature that's lovely and annoying on purpose is a good thing
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# ¿ Sep 25, 2014 06:00 |
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FinalGamer posted:In any other game a health bar would be fine and no one would care. If you had a health bar in this game, it would literally not be different from any other game. You are unironically saying that a mario game needs a mechanic that's intentionally unfun because it's realistic. The game where the cartoony dinosaur mutant eats turtles and turns them into eggs and can also transform into a car, and is doing so to protect a baby who sometimes dons a superman cape and runs up walls, needs an incredibly lovely and annoying feature because it makes it more realistic.
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# ¿ Sep 26, 2014 01:41 |
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stubblyhead posted:Point of clarification, Yoshi can only turn turtles into eggs if he stomps on them first to knock them out of their shells, otherwise he just spits the shell out. nevermind what I said then, I take it back
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# ¿ Sep 26, 2014 06:15 |
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it's a flaw because it's a lovely way to fix a premise that's essentially just an extra annoying version of picking up your rings in sonic it doesn't matter if it's thematic and makes sense and has reasons for doing it when the fundamental result sucks and only had to be in the game because they arbitrarily decided to make it different from mario
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# ¿ Sep 26, 2014 21:39 |
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Who thought "hit this target with eggs three times so it slowly raises a thing up and you can get by" was a good idea? It's just 5something seconds of you standing there doing busywork.
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# ¿ Oct 9, 2014 20:25 |
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You need to do everyone a favor and take this game out back behind the barn.
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# ¿ Jan 21, 2015 21:36 |
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"I let this game get away with a lot because it's fun to move around in" is exactly how I feel about sunshine, and why I'm eternally disappointed galaxy was such a step away from that game instead of just being sunshine 2: we removed the dumb parts
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# ¿ Apr 29, 2015 08:05 |
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why are you guys shaming random people just for being in love? did you guys forget that #lovewins
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# ¿ Oct 12, 2015 18:55 |
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# ¿ Apr 27, 2024 08:42 |
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"A woman wearing a bikini top is The Worst" - Radicals that practice forced female circumcision & Keith, 2015
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# ¿ Nov 1, 2015 21:30 |