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FMguru posted:7TH SEA's most egregious rules failure was how it became the classic example of "special points can be used for cool game effects OR experience points" so that they encourage players to be as dull as possible to maximize their power climb and I'm pretty sure that one is alllll on Wick (made worse with such typically Wickian flourishes as "you start out weak as a kitten" and "heroes are fools and the universe will smack you down"). I think that someone mentioned in the Murphy's Rules thread that this actually was unintentional on Wick's part, since he used to hand the points out like candy but other GM's didn't. Because the books aren't that clear on how it's supposed to be run.
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# ¿ Oct 25, 2013 05:47 |
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# ¿ Apr 27, 2024 14:48 |
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Plague of Hats posted:Would that necessarily make much of a difference up until it becomes moot because you don't have anything left to spend xp on? I don't recall a capping or depreciation mechanism for these hero-xp points. I think it's one of those mechanics that only make sense if there's a sort of agreement between the GM and the players on how the points are handed out and how you're expected to spend them. 7th Sea is such a mess.
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# ¿ Oct 25, 2013 06:18 |
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Kai Tave posted:The difference is that if the players in Unknown Armies ever do find a way to topple a character like the Freak then I'm pretty sure that neither John Tynes or Greg Stolze would throw a hissy fit and tell you how no, you actually failed because their super-special NPC is better than you, they'd go "Awesome, congratulations...now what?" There's also the thing that the Freak does it's own stuff and Saint-Germain can do pretty much whatever. They're not tied to a metaplot so just ignoring them is perfectly valid and easy. Death to metaplots.
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# ¿ Oct 26, 2013 10:06 |
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Is it just me or does someone else feel like The Everlasting should be a game about boxing gear?
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# ¿ Nov 19, 2013 18:44 |