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scissorman
Feb 7, 2011
Ramrod XTreme

AccidentalHipster posted:

John Wick's Eldritch High

EDIT: Super Special Awesome Audience Participation Time! I wanna show off just one of the many kicks to the nuts that this game gave to me. To simulate this, I want anybody in the thread who feels like it to throw out a character concept for me to make BEFORE I hit Character Creation. Nothing too complicated, just a few personality traits and talents with maybe what dorm they're in or a preferred type of magic for your little Harry Potter OC to swing about. Trust me, there's a good reason why I'm asking for this NOW.
Well if it's a Harry Potter knock-off, why not try to make actual Harry Potter characters in the system?
Make Tom Riddle aka Voldemort to see just how crazy/evil a character you can get away with and maybe Harry Potter to see how Wick treats people who are not DARK and EDGY.

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scissorman
Feb 7, 2011
Ramrod XTreme

Alien Rope Burn posted:

Maybe it's just me, but I always felt Harry Potter was annoyingly grim and dire as it was. "Hey, we know your family is abusive and goes out of their way to make your suffer on every axis they can manage, but it's very important that you stay with them over summers because reasons-"
Yeah, not only Voldemort and his minions, some of the background stuff is also pretty hosed up, especially for what's essentially a series aimed at children/young adults.
Not only the really abusive relations Harry has to stay with, the whole wizard world seems crazy when you think about.
I mean Hogwarts is pretty much one big safety hazard, you've got what are basically nazis who bribed their way to freedom running free, a prison that wouldn't look out of place in a third world country, all sorts of stuff.

In that vein, AccidentalHipster, could you maybe elaborate on how Wick tries to make his setting more 'dark'?
Is it just dark and edgy in the sense of goths with skulls, necromancy and all the other typical stuff writers like to add, maybe some sexual elements like in thread 'favorite' Cthulhutech?

scissorman
Feb 7, 2011
Ramrod XTreme

Bieeardo posted:

One weird thing I noticed the last time I played with Triax gear, is the one Hunter in the comic has some odd, un-described sensor pod mounted on one shoulder where those weapons packs go... and two of those packs have a nearly identical dish mounted on top, too.

I suggested to the GM that the standalone sensor pod be statted out, since it was easy to dig the relevant stats out, but he shrugged and :effort:
Could you maybe tell me how RIFTS plays in practice?
From reading the write-up I've been mostly seeing it as mech porn combined with a 9 year old's sketchbook and not really as an actually playable game.
Not as bad as e.g. the down-right horrible Superbabes but still not something I'd actually want to run without significant hand-waving.

scissorman
Feb 7, 2011
Ramrod XTreme

Thanks for your answers.
I guessed something like that but wasn't sure since RIFTS seems to still be going.
However, it seems to me that you'd need a good amount of experience to make games like these enjoyable, so how does RIFTS handle getting new players?
Are they just depending on their long-time fans to at least keep a positive balance, even if they don't grow much?

scissorman
Feb 7, 2011
Ramrod XTreme
Just so I get this right, as a ven you have to use a sword when fighting?
Can't you just use a spear/halberd/whatever, maybe with a debilitating poison on it to be extra 'clever'?

I get that it's probably strongly inspired by tales about samurai/knights (only with Wick feeling smart for telling us that honor/virtue/chivalry is a lie etc., even though it was never really a thing in the first place during actual combat) and its fetishization of swords/katanas but if it's going for a more gritty combat then I know I'd prefer to use a more practical weapon, especially if I'm playing a less skilled character.
Or would that just get me slapped with the 'dolt' aspect?

scissorman
Feb 7, 2011
Ramrod XTreme

Traveller posted:

You don't have to use a Sword, but if you're not using one and the other guy is, you're a Tool. Not a Weapon. You can use a poisoned spear though, that's cool, but other than having/not having a Sword there's no mechanical difference at all between weapons. Oddly, Wick references the Riddle Of Steel to justify why weapons have no mechanical differences, which is just plain wrong.
Well, that's disappointing; I almost expected there to be support for fighters to try to out-smug/out-sperg each other concerning their weapons before the fight.
How large is the difference between using a Tool and a Weapon/Sword?

scissorman
Feb 7, 2011
Ramrod XTreme

Traveller posted:

Houses of the Blooded
Did he even playtest this (and not just with his probably masochistic group)?
Because this kind of stuff would make me want to punch the DM.


Count Chocula posted:

I like the Artifact rules. They remind me of Elric, and the old stories. Just save the Doom for the end of a campaign or character. The 'lie about your strengths' thing is straight out of Princess Bride's "I'm not left handed" scene, and could lead to cool moments in games with lots of intra-party conflict. The Ven themselves, though, are obnoxious as hell. They remind me of post-TOS Klingons or the version of Arthurian legend presented in Pendragon.

Expect in those stories cursed artefacts are rare; here it sounds like DOOM is an everyday event.
Does the book even tell you that you're doomed when allowing you to buy artefacts during character creation?

scissorman
Feb 7, 2011
Ramrod XTreme

Count Chocula posted:

I just think 'every artifact carries power but also a terrible curse' is a perfect fit for a certain kind of story, and its one HOTB is trying to tell. You don't fill a setting with bloody operas, doomed romance and revenge if you want people wielding +3 Swords with no consequence. Epics work partly because of the doomed ending.

While I agree with that, combined with the rest of the rules it seems more like just another way to screw over the player.
Maybe if doom could also hit NPCs wielding blood swords (which are said to be common) then it might be better, but that and the fact that you can simply buy these at character creation just strikes me as a bad decision.

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scissorman
Feb 7, 2011
Ramrod XTreme

AccidentalHipster posted:

Actually, not that hard. Since this is a supplement, you could just limit the "mystical" material used to to make the character. It would be time inefficient to use mundane solutions instead of jutsu, but it would let you dodge a lot of jutsu detection moves. You can accomplish a lot with good subterfuge. This all assumes that he only handles traditionally ninja duties because he would be dead, dead, dead in a straight up fight. This a setting where the Badass Normal who uses Taijutsu exclusively can break the speed of sound.

How effective are poison and traps in Naruto D20?
In the manga at least e.g. the suna puppeteers can be quite deadly; combine that with tactics like Shikamaru and you should be able to take down most opponents.
Of course the S rank ninja serving as major antagonists are an exception to this, but in my opinion those break the rules anyway; to defeat them you either need to target their gimmick's weakness or come up with a more ridiculous superpower.

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