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Mors Rattus posted:That said, Ratkin is hugely unbalanced even by oWoD standards. Most notably: nearly everything to do with the Munchmausen. Ratkin really took the "heavy metal album cover come to life" and turned it up to 11, which is really awesome when it's you and your friends sitting around trying to figure out how to blow up that tenement building so it falls right on top of that OTHER building like the Twitcher -swears- he can make happen while at the same time trying to keep the poor Seer from wigging out AND laughing at the Plague Lord for the Bastet-skin suit he made. It's -terrible- when you try to turn it in to anything else. Both Ratkin and Bone Gnawers were the only things in Werewolf that clicked with me, and the latter's mostly because they tried so hard in the Revised Tribe book to stop them being the comedy relief while still being weird and funky. When you have the spirit of Elvis teaching you a Gift that makes your foes start square dancing while you're driving a personification of the General Lee in to them off a ramp you're on to something golden.
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# ¿ Apr 15, 2013 00:25 |
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# ¿ Apr 28, 2024 11:14 |
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Green Intern posted:I think you can do better. I reckon the terrifying gaze mentioned is taken to a whole new level when you realize that there's eyes in the spaces between the eyes covering the angel. Always liked that line from Supernatural. "In Heaven I have six wings and four faces, one of which is a lion."
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# ¿ Apr 17, 2013 20:30 |
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pospysyl posted:Sidebar: Demon worshipping serial killers are real! Hide your kids, hide your wives, because there’s Wyrm worshipping madmen about. They kidnap babies, and are often just regular people, but possessed, but so subtly that they’re impossible to detect! I have no idea why this sidebar is here. But that'd require more creativity for the werewolf venue than I've seen on most chats. Speaking as a cradle Catholic () John Paul II was very much in to the Virgin Mary and Blessed Teresa of Calcutta. It just seems as if WW took that little factoid and ran with it, which is odd considering how much effort they put in to how corrupt (), out of touch (), and infiltrated by anything looking for a source of power () the Church or any organized religion is presented in the WoD. Yes that last bit was just an excuse for me to break out the emoticons. Sue me.
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# ¿ Apr 19, 2013 22:46 |
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Robindaybird posted:And honestly, some of it's implications considering female metis less female because they're barren and 'crone if you can no longer children' makes me highly uncomfortable. But then not every Tribe can be as awesome as the Bonegnawers.
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# ¿ Apr 28, 2013 21:18 |
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Bieeardo posted:When you can clone people, you don't need mothers any more, do you? There's that, but I also reckon there's some kneejerk "CHILDREN ARE OF THE WYLD HOW ARE YOU USE WEAVER TECHNOLOGIES TO CREATE THEM!" involved. Typically anything involving monastic orders in WW tend to end up being awesome. The Gangrel have that Franciscan order based off of Francis pimpslapping the wolf of gruppo, the Jesuits keep popping up all over the drat place...
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# ¿ Apr 28, 2013 23:50 |
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The WoD is full of groups that play up how powerful they actually are. The problem is that 1) WW never went on record going 'no really they're just bullshitting' in an official publication (the developer commentary on clanbook giovanni v what was published being an example) and 2) fanboyism. Clanbook Ventrue is an example of that. They pointed out the problems that the clan has... which led to people assuming they were really weak when compared to the Tremere, Lasombra, etc.
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# ¿ Apr 29, 2013 18:34 |
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Tatum Girlparts posted:Wait, Bone Gnawers don't get love, even though they're constantly the dudes protecting the lower classes (protect the helpless...) and often based out of things like women's shelters and all, because their connections 'cost a lot' but Glass Walkers, Gordon Geko the werewolf, who also have connections that cost a lot, get the respect? Bone Gnawers never get any respect. Ever. It's the Tribe's literal flaw.
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# ¿ Apr 30, 2013 14:25 |
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Spoilers Below posted:Would love to hear more about this. To be fair, Bone Gnawers could actually use Merits to get around their starting restrictions on Backgrounds. It's just that what Bone Gnawers consider Merits are actually Flaws to just about anyone else.
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# ¿ Apr 30, 2013 17:09 |
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pospysyl posted:Curse on Household is an even worse curse. It’s reserved for really bad transgressions: murder, rape, cannibalism, or parental incest. The curse doesn’t affect the targets themselves, but their children, their children’s children, and so on. You can be specific about how the curse proceeds down the line. You can also decide when the curse will take effect. It doesn’t necessarily need to occur at birth. The curse can be anything bad: chronic schizophrenia, hauntings, inability to keep a job, bad luck, or a skin condition. The curse must have a fulfillable condition to lift it, but it can be something really improbable. It requires a pretty easy roll, but it’s a Level Five rite. The two punishment rites are among the best I've read. They really evoke the kind of spiritual horror that this game should have. Not the royally loving someone over, that's perfectly understandable and, as mentioned, metal. It's the part where the tribe that's "oh we must protect the weak and punish the guilty/males!" just up and goes "Well sorry Tabitha but since your grandpa ate your grandma in more ways than one YOU'RE going to be punished as well". It just seems like something you'd find in another tribe is all. Unless we're going to go with "the Black Furies are idiots and are sowing the seeds of the very corruption they seek to fight" which is perfectly understandable.
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# ¿ May 3, 2013 05:19 |
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pospysyl posted:Next time: Bone Gnawers! Easily my favorite tribe. Looking forward to this.
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# ¿ May 4, 2013 07:30 |
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pospysyl posted:The Bone Gnawers also have weird totems and rites. They work with City Fathers, trash spirits, and other incarnations of the contemporary world. Their rites incorporate a milieu of pop cultural references. For instance, they’ll spread peanut butter to invoke the spirit of Elvis, or chant Frank Sinatra tunes to summon the spirit of New York. This only tarnishes their reputation even further, but the Gnawers will accept any ritual technique one of their members comes up with. I look forward to the treatment you're going to give this book. Bonegnawers, with all of their "wackiness", are my favorite tribe thematically, mechanically, and just generally. Their approach to the animism that fuels the werewolf spiritual side is just so drat -cool-. drat shame most people tend to play them off as either the butt of a joke or just ignored.
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# ¿ May 7, 2013 05:06 |
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InfiniteJesters posted:Basically they're the Werewolf answer to the Malkavians, except with actual certified feral badassery thrown in to boot? As Kurieg said, they're more the "lone outsider information broker" stereotype splat that WW adores so god drat much. However, they took that and added in " Working class heroes " which in my mind instantly makes everything better. Part of the weirdness of the tribe comes from the fact that they're the closest (save for Glass Walkers) to how we think. In a strict, hierarchical, xenophobic society like the Garou you have set societal roles that you have to follow; the Bone Gnawers VOTE on things for Christ's sake and don't seem to care that other people don't respect them. That's enough to make an Elder get the vapors. I'll hold off on saying anything else because it's going to be covered. But, yeah. Totally not hiding my glee with this.
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# ¿ May 7, 2013 06:01 |
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pospysyl posted:What a story! It’s pretty dang good. The problem is that it literally tells you that our hero’s life pre-Werewolf is crappy. The “homeless people have it great!” moral is also a little disconcerting. It’s one thing to believe that homeless people deserve their misery, but to actually believe that they’re better off homeless is, to my mind, even worse. Still, the description of low wage America is furiously awesome. It shows what the werewolves are fighting against superbly. It also gives us a good look into the kind of life a less homeless werewolf might lead. It goes for something very different than most tribebook intro fiction, and I like it. I think the issue with the Gnawers is that people focus on the trashcan fires without considering the other poverty out there - the tenement buildings, the "three families sharing half a duplex", the Walmart telling you how to get on to food stamps so they don't have to pay you while keeping you working lovely hours. The opening narration does a very good job of hammering that home, as well as showing that the Bone Gnawers have decided to not take part in the system - there's pride there. Finally, I'd say that most of the artwork in this book is amazing and will stick fight anyone who says otherwise.
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# ¿ May 8, 2013 02:10 |
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Spoilers Below posted:This juxtaposition doesn't jive at all. Is there anything even remotely weak about awesome Revolutionary War Soldier Wolf smashing a guy with the butt of his rifle?
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# ¿ May 8, 2013 15:16 |
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Gerund posted:4 - A factoid that I am eternally thankful for. Pregnancy in tabletop is at turns creepy, misogynistic, and boring. I need a better hobby. pospysyl posted:
I really like how humble the Bone Gnawers come across - where you'll have other tribe books going on and on about how they've influenced major events and shaped the world around them, here you have a bunch of Scot-Irish equivalents going "yeah, we helped a bit but it's the regular people that actually made a difference". That and, well, there's just something about The American Dream as a totem that hits this Texan right in his happy bits.
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# ¿ May 14, 2013 14:46 |
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pospysyl posted:That was the camps! Gotta say, these camps are great. There’s not a really boring pack among them. While the Sisterhood in the Black Furies can be made exciting with a little bit of work, every camp here provides flavorful character hooks. The Hillfolk are the weak point here, since while werewolf hillbillies are cool, it’s not exactly fertile ground for characterization. Still it’s better than the Amazons of Diana, whose hook was literally “We fight the Wyrm,” in a game where the Wyrm is the primary antagonist. What I like about the camps as presented in the book is that they're more groups of like-minded people banding together to accomplish something, as opposed to a route to game-breaking rites, fetishes or gifts and/or a type of "prestige class". As Night said, they just come across as less insufferable and more just "kinda awesome". I'll also admit that I never thought of tribal Pure Breed as an expression of the "platonic ideal" of a particular tribe. The Bone Gnawer's lack of it suddenly makes much more sense when seen from that angle (it also explains why the other cosmopolitan tribe, the Glass Walkers, likewise lacks it). That's a neat characterization that I hadn't thought about before.
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# ¿ May 17, 2013 15:57 |
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pospysyl posted:Red Talons: They’re a danger to the Garou Nation, says Reads-the-Paper. The Bone Gnawer Lupus consider them backwards. The lack of pretension in this book is refreshing and rather unlike what White Wolf usually puts out.
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# ¿ May 21, 2013 15:37 |
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I can't wait until you reach the next tier of gifts, if only so other people can experience the glory. HiKaizer posted:Given the fangs and the cross on the guys surrounded by Werewolves, I might suggest that they are Vampires and are thus either not an issue or are at least a grey area where upholding the Veil is concerned. Alien Rope Burn posted:There's still dozens of lit windows people could see from, and the area seems well-lit. Those are likely vampires, yes, but there are probably onlookers out of frame having a serious freakout.
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# ¿ May 22, 2013 14:58 |
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Kurieg posted:
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# ¿ May 22, 2013 15:57 |
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Lemon Curdistan posted:That's actually a legitimately cool thing that should be supported by the rules. Good use of taking something a player did off the wall and tying it in to the story as a whole I always felt; the pack suddenly had to deal with some embarrassed elders out to smack down the uppity Gnawers and the player who came up with the idea got to feel like a boss. drat shame that game feel through.
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# ¿ May 22, 2013 17:04 |
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pospysyl posted:Hootenany is a standout Gift. Used by the Hillfolk, it’s basically Inspire Competence for werewolves. A werewolf plays a musical instrument, and every member of his pack gets dice to increase their Athletics or Brawl checks. Any enemies in the vicinity have to succeed a Willpower check or they’ll be forced to dance. The book recommends performing Dueling Banjos. And nice to see that WW has continued the -fine- tradition of including new, lovely art in its X20 books.
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# ¿ May 22, 2013 21:33 |
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Robindaybird posted:I'm not sure what's the best part, that the GENERAL LEE is a totem spirit, or the LARP rules for rite of pizza. Bone Gnawers really are the best tribe. I also love how most of the merits that the Bone Gnawers have access to would be a flaw for just about anyone else. Ratkin buddies get a special mention that if you get a 10 on the roll one of your buddies is replaced by a new Ratkin, who leaves you a gift... which is typically just a bunch of junk. And they'll beat the poo poo out of you if you don't think it's awesome.
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# ¿ May 26, 2013 07:51 |
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I think they goofed slightly with the crazy bird lady - the sample characters aren't given flaws, but she was probably meant to be suffering from the Lost Homid one. The stat and gift choices then make a little more sense. It also suffers from the bog-standard "White Wolf did a terrible job telling the art department to tone it down a bit", as the description doesn't really match the picture. As for the Ahroun sample I'm just over it. You did leave off one hilarious part about it though, the equipment. He's got a a collection of wrasslin' magazines, asack full of potatoes, a bottle of moonshine (made from the potatoes) and a rock (cunningly hidden with the potatoes). pospysyl posted:Next time: Let’s take a palate cleanser with Bunyip, then move on to First Edition Children of Gaia, shall we?
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# ¿ May 27, 2013 14:40 |
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Ratpick posted:The only thing I recall about the White Howlers was something along the lines of "You can play a White Howler in the sense of a member of a long-lost bloodline of the tribe from before they got turned into the Black Spiral Dancers, but you won't gain any tribal gifts unless you join another tribe and you will be constantly hounded by Black Spiral Dancers trying to get you back into the fold and also don't do it because you'll be a total Mary Sue."
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# ¿ May 28, 2013 14:54 |
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Wapole Languray posted:
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# ¿ Jun 2, 2013 07:31 |
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pospysyl posted:gently caress. Let’s not waste any time, then. One of the best tribebooks is coming up shortly, and if we’re going to get there, we need full steam. (But seriously, I think the compare/contrast you have between the Gnawers' take on what they've done ["nawh, wasn't us, we just helped a little"] verses everyone else's take is what cemented them as a personal favorite of mine.) About the only "good" thing I've ever seen come out of the Children of Gaia books is the delusional lengths people on the chats I frequent will go to point out about how that's all wrong and how CoGgies make the best Ahrouns and yadda fuckin' yadda.
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# ¿ Jun 30, 2013 01:52 |
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Punting posted:Haven't you ever wondered just why the Children of Gaia, Bone Gnawers, and Glass Walkers are all hosed up?
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# ¿ Jun 30, 2013 16:28 |
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Young Freud posted:Maybe it's an Orlando thing and Squizzy transitioned from a man to a woman thanks to the gift of immortality. Vykos did it. It wouldn't be the most fucktarded thing WW has ever come up with. Didn't the old New Orleans by Night book have subways or something in it?
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# ¿ Sep 3, 2013 23:51 |
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Mr. Maltose posted:We even have Papal dispensation that calls beaver a fish for the relief of missionaries working with First Nation groups in the 16-1700s. But that just served to give us the possibility of running a L5R game where every PC is a crypto-Catholic so there is that.
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# ¿ Sep 14, 2013 08:35 |
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I thought that some of the Bunyip's former Totems had ended up being adopted by Rat - Tasmanian Devil being the one that springs immediately to mind. Are the Bunyip less likely to be huge flaming assholes to Bone Gnawers then, or does my favorite tribe not get any breaks?
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# ¿ Sep 18, 2013 03:56 |
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One of the things I always had a hard time with Wraith was wrapping my head around the, well, time difference - could you be one of the Resistance fighters with starting stats? Would you be folded in as one of the recently dead if you died near the Ghetto from unrelated causes? What I'm trying to say is that after reading that blurb I want to play the gently caress out of Wraith but I haven't the foggiest how to get started or where to find a group.
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# ¿ Nov 6, 2013 23:28 |
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MonsieurChoc posted:IIRC, there's a merit or background in the Player's Guide to be a really old ghost. Doesn't make you stronger, because it's not because you've had more time to improve yourself that you actually took the time to do it, but it gives you a benefit based on how loving long you've been around. Unlike, say, vampires who would become really powerful when older, most wraiths just keep hanging around, so there is literally no limit to how old your character would be. My one experience of Wraith was set in Victorian London during the issues with the Broadstreet Pump and it was -awesome-, which only makes my own inabilities to get in to the game that much more of a heartbreaker. Orpheus, meanwhile, can go gently caress itself.
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# ¿ Nov 7, 2013 07:35 |
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Kai Tave posted:I am in no way, shape, or form a WoD gamer, I wound up passing that whole milieu by in favor of Feng Shui and Shadowrun, but hang around any tabletop RPG forum long enough and you're bound to accumulate knowledge of the various different Mage flamewar-starters simply by osmosis and this one right here is one of the biggest. From what I'm given to understand the guy in charge of making Revised what it was did what he did precisely because, as you say, people were playing Mage as a game of weird arcane heroics when a few people in charge thought it should be all grim and grounded and bleak. So a number of the changes in Revised, prominently among them the Avatar storm, were put in place specifically to be invisible walls intended to push people into playing Mage "properly." And then the Sons of Ether book came out and basically went "gently caress you I'm going to go punch jetpack nazis while being awesome".
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# ¿ Nov 14, 2013 01:54 |
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# ¿ Apr 28, 2024 11:14 |
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Kai Tave posted:I'll try and refrain from turning this into a White Wolf chat derail, but White Wolf has a long history of having trouble maintaining consistency (and quality) within its game lines. Freelancers and other writers seem to just do whatever the hell they feel like half the time with minimal oversight and by the time it comes to the line manager's attention it's too late to send it back for serious revisions, just a quick edit or two and it's off to print. Specifically, the Etherites' outlandish way of acting is described as a calculated attempt by some to overcome the very Apathy mentioned - where the "traditional" method of rebelling in the World of Darkness meant going punk and nihilistic, the Etherites rebelled by wearing a fez and rubbing banks with their coincidental death rays. That part always stuck with me, the notion that they had identified one of the problems with the metagame itself and were trying to overcome it.
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# ¿ Nov 14, 2013 08:09 |