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Gamesfreak13563
Jan 28, 2010

Get ready for a SHAQ DOWN!




The games on these systems are poo poo, and it's my job to stop you from making bad decisions.
Here it is: The worst of the worst iOS and OUYA games out there.

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CURRENT EPISODE:
Blood of War Hero:





Learn from my mistake. Don't pay for this game.

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PREVIOUS EPISODES:







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BONUS VIDEOS:

Obviously Unimportant: You Aging
In Case You Forgot...

Gamesfreak13563 fucked around with this message at Dec 6, 2013 around 09:51

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FeyerbrandX
Oct 9, 2012




X's face says it all. That isn't the face of victory. That's the face of disgust, knowing he's got another 11 levels to go.

Singh Long
Oct 9, 2012


Funny thing about Maverick Hunter X. An emulator called PPSSPP can run the game just fine(No sound due to issues with how PSP games encode their sound), and it can be run on Androids and iOS.

Astro Nut
Feb 22, 2013

Nonsensical Space Powers, Activate! Form of Friendship!

According to wiki, the iOS version is actually based off the mobile phone version of the game, released in Japan in 2007, making this a rerelease or a rerelease. So rather than taking advantage of the higher power, larger screen, etc, to bring over the original game, which I'm pretty sure someone online out there has managed with ease, they went and got the simplified version. And then they kept this style for the franchise anniversary.

...Good grief Capcom.

Gyre
Feb 25, 2007



Singh Long posted:

Funny thing about Maverick Hunter X. An emulator called PPSSPP can run the game just fine(No sound due to issues with how PSP games encode their sound), and it can be run on Androids and iOS.

Is Maverick Hunter X worth getting? I have a Vita and now I have a Megaman hankering, so I'm wondering if it's worth buying it instead of playing the original.

Singh Long
Oct 9, 2012


Gyre posted:

Is Maverick Hunter X worth getting? I have a Vita and now I have a Megaman hankering, so I'm wondering if it's worth buying it instead of playing the original.

From what I've played so far and what I know, it's a refreshing take on the original game. Even when you beat the game, there's still plenty of content to go through in an unlockable campaign.

XavierGenisi
Nov 7, 2009



Gyre posted:

Is Maverick Hunter X worth getting? I have a Vita and now I have a Megaman hankering, so I'm wondering if it's worth buying it instead of playing the original.

Very much so. It does have some changes to it, like the Vile fight in Sigma's fortress moved to Sigma 3, right before the boss of that level, the armor locations are changed from the original, and in general, the Sigma stages are entirely new (except for Sigma 4).

It's kind of odd to see those changes after playing the SNES original a whole bunch, but it's still really fun, and playing as Vile is really fun. The only problem with Vile is that the music is changed in the non-sigma stages to a single track, making it annoying, but it's not a deal breaker for the thing. Overall, it's really worth getting, though I have a love for the original, so I can't really say that Maverick Hunter X is the superior version.

LateToTheParty
Oct 13, 2012

The bane of my existence.


Gyre posted:

Is Maverick Hunter X worth getting? I have a Vita and now I have a Megaman hankering, so I'm wondering if it's worth buying it instead of playing the original.

I really liked it. It is pretty much an updated version of Megaman X with some differences such as 3D models, some new dialogue with the bosses before fighting them, and Vile mode where you get to play as Vile. Its a remake that does not change much but it is a really good remake and you can probably pick it up for cheap.

Astro Nut
Feb 22, 2013

Nonsensical Space Powers, Activate! Form of Friendship!

Also if you're into OVAs, the game comes with one that... sort of serves as a prequel, though it doesn't entirely fit with some of the things in the series. That said, if you like Domon Kasshu BEING a robot, then you can enjoy it on top of an otherwise good remake.

You know, unlike this.

Cart Cam
Jan 10, 2013


FeyerbrandX posted:



X's face says it all. That isn't the face of victory. That's the face of disgust, knowing he's got another 11 levels to go.

That's the face of downs.

Singh Long
Oct 9, 2012


You know what's really insulting? Capcom thought THIS http://www.youtube.com/watch?v=ERslvt6UOR4 was worthy of being a good tribute for MegaMan's 25th anniversary. Thank god someone in the American branch realized the truth and stopped it from leaving Japan...after the massive shitstorm already came and left.

To add insult to injury, this accurate recreation of the demo http://www.newgrounds.com/portal/view/604400 supposedly took less than a day to make.

Waffleman_
Jan 20, 2011

The 4.5 tatami room is a truly beautiful square.
Is it not magnificent?


To put it in perspective, there's a video about Mega Man in Egoraptor's Sequelitis series, where he says that one of the biggest strengths of the original Mega Man series was that it didn't stop the action to give you tutorials on every little thing because at its core, the game revolved around two very simple concepts, jump and shoot.

Rockman Xover literally stops the action to give you tutorials on how to jump and shoot.

Singh Long
Oct 9, 2012


Waffleman_ posted:

To put it in perspective, there's a video about Mega Man in Egoraptor's Sequelitis series, where he says that one of the biggest strengths of the original Mega Man series was that it didn't stop the action to give you tutorials on every little thing because at its core, the game revolved around two very simple concepts, jump and shoot.

Rockman Xover literally stops the action to give you tutorials on how to jump and shoot.

IIRC, pre-release screenshots advertised a Super Guide button. I can't remember if it was actually implemented though.

Side-note: Anyone else looking forward to Shovel Knight? Looks pretty awesome. They even JUST got one of the composers from the original Mega Man game on the dev team.
http://www.kickstarter.com/projects...s/shovel-knight

Singh Long fucked around with this message at Apr 7, 2013 around 19:18

Kaboom Dragoon
May 7, 2010

Gentlemen, welcome to SA.

Now vote this thread 5, or pay the price of insubordination!


Astro Nut posted:

Also if you're into OVAs, the game comes with one that... sort of serves as a prequel, though it doesn't entirely fit with some of the things in the series. That said, if you like Domon Kasshu BEING a robot, then you can enjoy it on top of an otherwise good remake.

You know, unlike this.

From what I heard, the original plan was for Maverick Hunter X to spawn a sort of definitive version of the X storyline over the course of however many games they would wind up releasing, with a more unified and coherent storyline, rather than one that was just made up on the fly every game. Unfortunately, MHX sold like crap, so the idea was cancelled before it really took off. It's a pity, MMX2&3 are my favourites in the series and I would've loved to see where they would've taken them.

Grope-A-Matic
Nov 16, 2008

sigh... you really suck at hand
to hand combat i wont lie and
this is way more challenging
then i thought it would be. to
teach you hand to hand combat,
alright i will try to teach you
some more hand to hand combat


This game looks like an utter abomination.

Naturally, I'm going to watch every video.

XavierGenisi
Nov 7, 2009



One easy way to see how much they didn't try with this port is to just look at X's sprites:



Some frames on those sheets can just be replicated via having the game put some sprite over X, like X being damaged, or with having his helmet shine. But even if you ignore those, there's still a large amount of missing frames in the iOS version.

And because I really am annoyed with how much they didn't try with this port, here's a quick look at the stage select:


Here's the SNES stage select screen. It shows a map in the middle, and if you want, you can hit the three buttons to look at a small picture of the stage you've highlighted, or even some specs on the stage bosses. Entirely useless, and they were dropped in future sequels, but it's just part of the little touches they put into this game.


The iOS stage select. Those buttons to switch between Stage, Map, or Specs are gone, and all that's left is the map in the center, and it's upscaled and redrawn so it doesn't look like a complete mess. Fair enough. What really screams low effort in this picture are the boss portraits. If you looked at the menus for this game, you may have noticed that they look rather bland and generic, and all the pictures in them are canned art assets from Maverick Hunter X.

And just for comparison's sake, here's a picture of Maverick Hunter X's stage select screen:


From big things like, the actual engine itself, to the little things like simple menus, the level of quality is astoundingly bad in this port.

Gamesfreak13563
Jan 28, 2010

Get ready for a SHAQ DOWN!


XavierGenisi posted:

From big things like, the actual engine itself, to the little things like simple menus, the level of quality is astoundingly bad in this port.

And not only that, there are actually graphical glitches in the game. I point out some in the second video (which is uploaded now). Occasionally, you'll see flickering lines in certain areas of the game, and I made note of a stone nugget that just seemed to hover in the air during Armored Armadillo's stage.

And that's not even the worst of it - Wait 'til you see how they hosed up Flame Mammoth's stage...

Waffleman_
Jan 20, 2011

The 4.5 tatami room is a truly beautiful square.
Is it not magnificent?


FeyerbrandX posted:



X's face says it all. That isn't the face of victory. That's the face of disgust, knowing he's got another 11 levels to go.

I'm looking at this face and I just realized it looks a lot like

Gamesfreak13563
Jan 28, 2010

Get ready for a SHAQ DOWN!


Waffleman_ posted:

I'm looking at this face and I just realized it looks a lot like

ChaosArgate
Oct 10, 2012

Relax. Where you're going, there is no weapon triangle.


How the gently caress are you supposed to use the Hadoken if you can't press down without dashing? Are you supposed to use the dash as a buffer or something? Do they seriously demand that you use a control scheme that's not the default for that?

DrManiac
Feb 29, 2012


Kaboom Dragoon posted:

From what I heard, the original plan was for Maverick Hunter X to spawn a sort of definitive version of the X storyline over the course of however many games they would wind up releasing, with a more unified and coherent storyline, rather than one that was just made up on the fly every game. Unfortunately, MHX sold like crap, so the idea was cancelled before it really took off. It's a pity, MMX2&3 are my favourites in the series and I would've loved to see where they would've taken them.



They also cancelled making more of the megaman powered up games which is a shame beacuse I really wanted to see 2.



I guess the TLDR of it is capcom has been loving megaman over for years.


[e] Maverick hunter X is still free on psn plus if you happen to have it.

DrManiac fucked around with this message at Apr 8, 2013 around 02:26

BlitzBlast
Jul 30, 2011

Fuck

Off

You

Worthless

Piece

Of

Shit


Why is there a Cheats option in the menu?

Singh Long
Oct 9, 2012


There's also a bit of evidence suggesting that the X Collection would have had text improvements and remapped moves for X6, but Capcom was afraid it would overshadow MHX's release.

Oh yeah, regarding the cheats menu, you can BUY THE loving WEAPONS IN ADVANCE WITH REAL CASH!!!

contrapants
Mar 9, 2013

Maybe aliens are colorblind?


How are you charging up the Buster? Do you have to keep your thumb on the screen to charge, or is there a gesture? I didn't see the button icons lit while charging.

Also, are your hands blocking the screen a big problem in general?

XavierGenisi
Nov 7, 2009



These stages make another graphical problem even more pronounced: a bunch of the backgrounds are just plain missing, replaced with a single solid color. You see it with the sky in Storm Eagle's stage, the big room with the heart tank in Flame Mammoth's stage, and nearly all of Armored Armadillo's stage.


I'd almost like to make a suggestion to use the Arranged Music option to switch things up, except it's an IAP that costs $3, and it's just the music from Maverick Hunter X. And this game costs, what, $5? And it has garbage IAP as well.


Ugh.

ChaosArgate
Oct 10, 2012

Relax. Where you're going, there is no weapon triangle.


contrapants posted:

How are you charging up the Buster? Do you have to keep your thumb on the screen to charge, or is there a gesture? I didn't see the button icons lit while charging.

Also, are your hands blocking the screen a big problem in general?

The buster is by default set to auto-charge. I'm not sure if you can turn it off, but if you're trying to not use any charge shots, it's pretty obnoxious.

Those IAPs suck too; why bother putting in any effort into enjoying your game when you can just spend a couple of bucks and get everything right from the get go? Weapons, Heart Tanks, Sub Tanks, you name it!

Super Jay Mann
Nov 6, 2008

Lovey-dovey zura


BlitzBlast posted:

Why is there a Cheats option in the menu?

You buy cheats (extra lives, automatic armor pieces, heart tanks, etc)

Yes, with real money.

Yes, everything going through your mind right now is completely justified, there's no need to think too hard about it.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown


Super Jay Mann posted:

You buy cheats (extra lives, automatic armor pieces, heart tanks, etc)

Yes, with real money.

Yes, everything going through your mind right now is completely justified, there's no need to think too hard about it.

Is the Hadouken an IAP, too? Is truly nothing sacred?

XavierGenisi
Nov 7, 2009



Rocketlex posted:

Is the Hadouken an IAP, too? Is truly nothing sacred?

If it is, no one in their right mind would spend the money to check if you can unlock it via IAP

Centurion154
Feb 1, 2013


I remember playing the DOS version of Megaman X as a kid and while many people hate that port, I can say without a doubt that the DOS version is still a better a game than this lovely port. It has no effort put into it, the framerate is horrible, and it's just filled with laziness and bad decisions.

Xenoveritas
May 9, 2010


Most of the problems with the backgrounds are really two issues:

1. There is no parallax scrolling. Things like the clouds at the end of Storm Eagle's stage require parallax scrolling. Instead of implementing that, they flattened everything down to one layer.

2. There are no palette effects. Things like the conveyor belts and the fire in Flame Mammoth's stage are palette effects on the SNES. (Why did they implement the conveyor belt animation in Flame Mammoth's stage, then? No idea.)

Also, I'm pretty sure (but have never bothered testing) that it turns out that you can't get the heart in Flame Mammoth's stage before completing Chill Penguin, along with the same limit on the heart in Sting Chameleon's stage without first defeating Launch Octopus.

How does that work? Well, if you haven't defeated Chill Penguin, the heart remains in the lava where it was in the original. I don't remember what they do in Sting Chameleon's stage, but it's something that doesn't involve adding water.

Keldulas
Mar 18, 2009


Oh god I just watched the first video. This is offensive. Just... just.... augh.

TaurusOxford
Feb 10, 2009

Fuck you Nintendo


Christ, this is getting more and more offensive with every stage I watch. Also:



How is THIS a thing? Even the shittiest Megaman X fangames use X's full sprite sheet.

Thank Christ for Bandai' D-arts figures. At least someone is showing the Megaman X franchise some respect nowadays...

AllisonByProxy
Feb 24, 2006

I don't want to do things. I want to not do to things. Like you taught me.

Wow this port looks so bad. Another touch that I always loved that seems to be missing was that on Chill Penguin's stage in the original SNES version when X is hurt and does his heavy breathing animation they animated visible puffs of air coming from his mouth. Because it's cold.

Endorph
Jul 22, 2009

ASK ME ABOUT MY PRIVATE COLLECTION OF RARE MLP PORN!


Another touch that is missing is everything that made the original fun, challenging, exciting, or interesting. It's kind of amazing how a few gently caress-ups managed to make the whole game terrible.

XavierGenisi
Nov 7, 2009



Endorph posted:

Another touch that is missing is everything that made the original fun, challenging, exciting, or interesting. It's kind of amazing how a few gently caress-ups managed to make the whole game terrible.

What really gets me is how Hard Mode just adds more ball and chain guys and more Mets, and simply calls it a day. It might be trickier to deal with them because of the garbage virtual controls, but the enemies really aren't that difficult to deal with in the first place.

Hell, in any megaman game in recent memory that has difficulty levels, bosses would usually have some extra attack, or change in their pattern, or something that changes up the fight and makes it harder to deal with.

This has nothing, AND their slower speed makes them easier.

contrapants
Mar 9, 2013

Maybe aliens are colorblind?


As for what's available via IAP, I looked up the prices. I don't have an iPad to see if there's any more than what the iTunes page lists, though.

quote:

Mega Man X
$4.99 - This app is designed for both iPhone and iPad

Top In-App Purchases
  1. Complete Set - $3.99
  2. Full Armor - $1.99
  3. All Health Boosts - $0.99
  4. All Subtanks - $0.99
  5. All Weapons - $1.99
  6. Arranged BGMs - $2.99

Because there are only six listed, and one is "Complete Set," I think that is probably all of them.

Also, why would you want to buy these? Doesn't that defeat the point of playing the game? The only possible exception is downloading the music.

TaurusOxford
Feb 10, 2009

Fuck you Nintendo


contrapants posted:

Also, why would you want to buy these? Doesn't that defeat the point of playing the game? The only possible exception is downloading the music.

Obviously no one who has ever played Megaman X would buy these. Those are clearly meant for the "not us"(I can't say casual without people thinking i'm some hardcore elitist) market.

C-Euro
Mar 20, 2010

Actually, Lucy, my trouble is football. I just don't understand it. Instead of feeling happy, I feel sort of let down.

Go Lions.


So this game is basically the bastard child of "Japan doesn't understand mobile games & their pricing" and "Capcom hates Mega Man"? Sounds like a party.

E: Also Christ, do we need an achievement for every single little thing in this game? Though I guess that's something that other games do too, so I'm not specifically calling out Capcom here.

C-Euro fucked around with this message at Apr 8, 2013 around 14:12

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slowbeef
Mar 15, 2005

Will Harvey hates you, and everything you stand for.


TaurusOxford posted:



How is THIS a thing? Even the shittiest Megaman X fangames use X's full sprite sheet.

My first thought is that they hit low memory thresholds on some of the older devices and had to cut where appropriate... I ran into an issue like that where the sprite sheets I was using were just too big for the iPod Touch 4, though it ran fine on the iPhone 4, 4S, and 5. I had parallax scrolling too, and it really eats away at what's available to have multiple backgrounds for a single stage.

So I guess it's possible here (if it's a universal app, the iPod Touch 4 is pretty low on memory), especially if the sprite sheet is Retina.

But if this is iPad only, and it's not meant for Retina, then I really have no idea what the excuse is.

One smart thing I've seen games do is the app comes with the low-res version and asks the user if they want to download the Retina sprites (if the device can support them). But dropping actual frames of animation strikes me as sort of a lazy way out.

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