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Any decent mods for Breakdown? Been googleing but I can't find anything specific. Would be very happy with a "zombie's don't run" mod.
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# ? Nov 5, 2014 05:05 |
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# ? Apr 27, 2024 01:30 |
There's a couple of combination mods, I use parts of the George Romero Mod.
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# ? Nov 5, 2014 05:24 |
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Looked it up but it seems the latest Romero mod update only works with Lifeline
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# ? Nov 5, 2014 19:23 |
Nckdictator posted:Looked it up but it seems the latest Romero mod update only works with Lifeline Here's the version I have. http://www.moddb.com/games/state-of-decay/downloads/george-romero-mod-t17-more-friends
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# ? Nov 5, 2014 21:27 |
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Patch Releasequote:Just a few quick fixes. We're hoping that we fix the majority of the crashing issues that are hitting our PC players with this one. As per usual if you run into bugs, please post them in the Bugs Forum.
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# ? Nov 7, 2014 19:49 |
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Is there a fix for the watchtower at the trucking warehouse? No one is using it anymore and that's the main thing lessening my enjoyment of this game. I actually think it's kind of fun that zombies flood my base every time I load in. Sets the tone.
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# ? Dec 22, 2014 20:17 |
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So, I've been playing the campaign and it's been a few days, in and out of game, and the next story mission, the one that opens the way to the northwest town, hasn't shown up. Is there a trigger I should be aiming for?
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# ? Jan 13, 2015 04:01 |
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Here is some information on the Xbox One version of State of Decay.
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# ? Jan 22, 2015 15:16 |
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El Seven posted:Here is some information on the Xbox One version of State of Decay. If they can get this down to $20 on Steam, and the visuals really are better, I'll buy it.
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# ? Jan 22, 2015 19:15 |
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bitcoin bastard posted:If they can get this down to $20 on Steam, and the visuals really are better, I'll buy it. I'm going to buy it because I am impulsive and bad with money. Also I have about 3 games on my XBone that I actually play and I need to do something to keep small animals from nesting inside of it.
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# ? Jan 22, 2015 20:16 |
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Underwhelmed posted:I'm going to buy it because I am impulsive and bad with money. Also I have about 3 games on my XBone that I actually play and I need to do something to keep small animals from nesting inside of it. Computer for me. In Breakdown I was okay with just a controller, but I'm definitely glad I had the ability to switch over to mouse+keyboard for the sieges in Lifeline.
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# ? Jan 22, 2015 21:55 |
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bitcoin bastard posted:If they can get this down to $20 on Steam, and the visuals really are better, I'll buy it. I'm gonna wait for a sale, but it will be mine. Such a great game. I'd guess they've got some significant constraints on pricing with the cross platform and being published by MS?
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# ? Jan 22, 2015 23:04 |
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Visual upgrades are all well and good, but I'd rather they had figured a way to reimplement all those glaring cuts in the main game.
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# ? Jan 23, 2015 09:17 |
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Basic Chunnel posted:Visual upgrades are all well and good, but I'd rather they had figured a way to reimplement all those glaring cuts in the main game. Yep, if there was new content like an expanded map or even access to that burned out school I'd be more likely to pick it up at launch. I'll probably wait for it to drop to 5 dollars at least if it's just a bump in graphics.
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# ? Jan 23, 2015 13:27 |
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Or at the very least something like a mission system so the dudes sitting at base have something to do besides pick their noses. Will have to wait to see how the combat changes look but for just the graphics overhaul anything more than $10 seems silly.
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# ? Jan 23, 2015 23:39 |
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Via the latest news on Steam:quote:State of Decay is full of dicks. In the process of upgrading the textures for the upcoming State of Decay: Year-One Survival Edition, developer Undead Labs found masses of man-shafts hidden in the game's art.
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# ? Mar 20, 2015 01:03 |
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State of Decay: Is full of dicks That's pretty hilarious. Wonder if someone can grab the uncompressed assets before they 'I assume' patch them out of the current game, curious how visable they are
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# ? Mar 20, 2015 04:00 |
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Tyler Durden, 2D Artist
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# ? Mar 20, 2015 04:40 |
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Danith posted:State of Decay: Is full of dicks I hope so, that's loving great.
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# ? Mar 20, 2015 15:20 |
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Game of the Year
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# ? Mar 21, 2015 01:44 |
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That should be the new thread title. "State of Decay:it's full of Dicks "
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# ? Apr 2, 2015 04:42 |
Have they said anything about the sequel? Last I heard it was going to be some sort of MMO.
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# ? Apr 2, 2015 18:00 |
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I think it was supposed to be an MMO originally. Whatever the case, it was immensely successful on the 360 and I think the studio is partially owned by Microsoft (?) so yeah, we'll be seeing SOMETHING, hopefully. Something both fun and finished
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# ? Apr 2, 2015 20:52 |
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And exclusive to the Xbone no doubt.
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# ? Apr 2, 2015 20:56 |
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Who else is excited to pick up the Year One re-polish tomorrow? Can't believe this thread is dead and seven pages back with it coming out tomorrow. Anyone know what time it unlocks? (GMT)
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# ? Apr 27, 2015 10:47 |
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ChogsEnhour posted:Who else is excited to pick up the Year One re-polish tomorrow? Looks like it unlocks at the usual time (1 pm EST - is that 6 pm GMT?) As for the re-release - it's a little too late, I think, especially if you already had the original and DLC - doesn't seem to add much outside of improved graphics, the other things they're adding aren't going to make me buy it again for $20. The Xbone reviews for it seem to indicate that it shares a lot of the same glitches as the original version, which doesn't sound promising either.
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# ? Apr 27, 2015 12:54 |
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Allegedly there is a Day 1 patch that is supposed to remove some of the remaining glitchiness. Since the game is being shipped on disc, it had to be sent to the printers (or whatever) before all they wanted to do with it could be completed. As for the Xbone version, my understanding is that existing customers are not the target for this port. Microsoft paid Undead Labs to port the game to Xbone since Microsoft wanted to market it to as wide an audience as possible. That returning players are given a discount and some (limited) exclusive content is a nice bonus!
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# ? Apr 27, 2015 15:16 |
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No discount for the people who already have it? Boo
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# ? Apr 27, 2015 16:24 |
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Saint Sputnik posted:No discount for the people who already have it? Boo 33% Discount on Steam
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# ? Apr 27, 2015 18:05 |
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Bondematt posted:33% Discount on Steam Same on Xbox.
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# ? Apr 27, 2015 18:10 |
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Bruteman posted:Looks like it unlocks at the usual time (1 pm EST - is that 6 pm GMT?) If they told me there was going to be more DLC content or something dependent on it I might pick it up. Unfortunately 7 Days to Die, the amazingly anal mod community, and the number of issues I have to crack open the files and fix to make it as good as it could be chased me off of the game. Releasing a graphical update and a single mission isn't going to increase the replayability that much.
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# ? Apr 27, 2015 18:13 |
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Bondematt posted:33% Discount on Steam Oh, rad, there wasn't last time I checked.
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# ? Apr 27, 2015 18:20 |
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Unless the graphical update improves efficiency I can't even handle it on my computer. I average maybe 20 fps with mid-level settings.
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# ? Apr 27, 2015 18:56 |
Eh. I'm trying to beat the story mode right now. Brimstone mod has improved some of it and I've integrated all the Breakdown and Lifeline weapons, but I don't think a graphical update and small amount of added content is really encouraging me to buy a second copy. I'd really love if the game was more open for modding, at the very least replacing the generic "7.62mm" and ".45" and ".50" ammo with specific ones for the correct weapons.
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# ? Apr 27, 2015 20:31 |
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Oh hey, it's out on Steam!
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# ? Apr 28, 2015 10:04 |
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I put a little blurb about Year One in the OP, and there will probably a change to thread title today. I don't own a XBONE and my computer can't really run the new release so that's probably going to be all I'm going to do. I'll keep an eye on the thread still, and if there's something you guys thinks definitely needs to be the OP let me know. Also if someone would wants to write up a post about mods that they want to keep updated I'll see about throwing it in the op. I'll probably just quote the post so you can go back and change things in it as you see fit and try and re-quote it whenever changes are made to it.
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# ? Apr 28, 2015 10:57 |
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Thoughts on Year One? I'm reluctant to buy. $20 seems a bit much for a graphical update and a samsquanch.
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# ? Apr 29, 2015 03:47 |
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I'm just starting out, and I'm feeling incredibly stressed by all of the (at least, seemingly) time-sensitive missions. The story mission I'm on is to find dog medicine to cram down Ed's throat, and that seems fairly pressing, but within the space of about five minutes Lily radioed me to a) check a potential loot house, b) rescue Marcus from zombies, c) make contact with another group of survivors, and d) clear out two infestations. Is there any way to tell which missions will keep, and which ones need to be prioritized?
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# ? Apr 29, 2015 07:22 |
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My take: Go at your own pace and don't sweat the details. MOST side missions, when left to expire, generate a morale hit and maybe a slight resource drain, both of which will be dwarfed by the gains you make doing other things. I'd say leave the infestations until you're comfortable with combat (but be sure to get some trapped outposts around your base, since the infestations will spawn hordes), and definitely stay away from other survivors' base defenses until you've got it down, as they'll invariably involve a juggernaut or two. Be sure to note the distinction between base defense and offers to join you, because the latter usually has no downsides, provided you've got room for more people. Beyond that, retrieving lost survivors is usually not a super pressing issue unless you're short on hands to go on supply runs. They'll usually (usually) just take a morale hit and come home, but if you've got the time, might as well go get them. I only do the zombie hunt missions when there's literally nothing else to do, though armored zombie hunts are loving cakewalks unless you somehow only use guns. Basic Chunnel fucked around with this message at 07:43 on Apr 29, 2015 |
# ? Apr 29, 2015 07:40 |
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# ? Apr 27, 2024 01:30 |
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Hmm okay, thanks for the feedback! What about survivor in trouble missions, e.g. "Someone from our group is stuck at <waypoint>, please help them"? I keep doing those right off the bat, because I'm paranoid someone will die/get crippled if I'm not around.
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# ? Apr 29, 2015 07:48 |