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stats posted:Name: Kalkun Kärbsed other info posted:Addition to the world: Grippli legend tells of a time when a most of the world was swamp. It was a golden age, and the glorious grippli civilization spread throughout the land. Sadly, strange tall beings began to appear, and with them, the lands became dry, and the waters became clear and sterile. The grippli nearly died off as the world became unlivable to them. Then, on the edge of disaster, a tall, handsome grippli that none recognized showed them how to purify the waters, returning the algae, the mud, and the insects. The grippli were amazed, and as soon as they showed they could follow his example and fortify the remaining swamps, he suddenly vanished in a flash of light. Stunned, they realized that he must have been a god, and not knowing his name, started worshiping him as the Swamp Lord. Around a year before he set out, Kalkun was out near the edge of the swamps when he spotted a strange tall red thing searching the reeds for something. He observed it for a few moments, then, deciding that the creature didn't seem hostile, Kalkun jumped forward with a friendly greeting. The thing was startled, then seemed to get annoyed with Kalkun's continued attempts at conversation. However, after Kalkun figured out what it was looking for and procured several almost immediately, the thing seemed a lot more interested in the grippli. Soon, Kalkun learned Tryphon's name, and the two became much more friendly with each other. Kalkun loved hearing about the outside world he'd never seen, but sadly, his duties at the time required him to stay in the swamp, so after Tryphon was finally done with the swamp, the two had to part ways. When Kalkun was sent on his quest, he used the information Tryphon gave him to find his way to a nearby town. Unfortunately, no one seemed to have heard of the Holy Trident, and the villagers seemed to find him strange in general. He stayed there for a few days, trying to figure out where to go next, when two travelers entered the village. The weapons of the shorter one in particular made them stand out and arouse the suspicion of the townfolk. Curious and already protective of the town he barely spent time in, Kalkun decided to keep an eye on them, quietly following them when they left town the next day. However, much to his surprise, the two were set upon by bandits. Kalkun immediately threw his trident at one of them and charged into battle. Of course, it turned out that the other two could have probably handled it themselves, and Kalkun just made the victory that much easier. In the conversation afterward, Ipomea revealed her pilgrimage, and Kalkun insisted on joining them, being pretty sure that no one from his tribe had checked much of the Heartwood yet. The two figured that he seemed useful enough, so they let him tag along for the moment. Gao fucked around with this message at 03:34 on Apr 30, 2013 |
# ¿ Apr 30, 2013 03:19 |
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# ¿ Apr 25, 2024 20:58 |
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My account name there is Fel_Temp_Reparatio.
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# ¿ May 2, 2013 02:11 |
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Fiend Computer posted:I'll take that as our worlds version of Montezuma's Revenge. And here I was assuming that you were afflicted with uncontrollable breath weapon sneezes. So was that it for our in game day, or is there more planned before we get a night's rest?
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# ¿ May 6, 2013 03:08 |
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Since we're keeping Fiend Computer in step with everyone else, I'm thinking we should probably sell the gems and split all the currency we have 6 ways, with the rest of the items going to whoever can use them best (at the moment, Kalkun's carrying the oil of purify food and drink and potion of virtue, but I can give them to someone else if they want them). I remember that Tryphon made a point to grab the gold dust, so if that has a way of using that for something, I'm fine with just letting him have it. Does that work for everyone? Edit: Looks like Wahad has the same idea. And since we're going to have a rest, are there any spells you guys would like me to have Kalkun memorize for our next session? I found that two of Kalkun's cantrips were the same as ones that Ipomea had, and I figured that we should coordinate to be less redundant. In addition to the regular cleric spell list, I also have either Entangle or Obscuring Mist for my first level domain slot.
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# ¿ May 6, 2013 14:37 |
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Anias posted:If you want to cover read magic, that would be helpful since I don't plan on taking it soon. Similarly if you can memorize light - I can do dancing lights twice a day for checking high corners and such, and I have low light vision so I took spark instead. Eventually I think we'll both have enough cantrips known that it won't matter much. I think I'll learn Ghost Sound, Mending, Message as my next 3 but that's levels away, if you want to cover one or all of those feel free. For easy reference I have Acid Splash (my usual attack), Spark (Fire is handy), Prestidigitation (You aren't a sorceress if you can't make an animated mop), and Detect Magic (too good not to take, doubling up on this is completely ok). Both of your domain spells are amazing. I think I'd memorize entangle for stuff above ground, and mist below, but that's entirely up to you. I think I'll memorize Guidance, Read Magic, and light for my cantrips right now then unless someone has a better idea, and I'll probably stick with Bless and Magic Weapon for level 1 stuff. If we're going to be encountering more goblins controlled by goblin snakes again soon, I'm think that Obscuring Mist might be a good way to make any outlying goblins less of a threat while we get into melee with a snake, hopefully allowing us to free them with minimal goblin casualties if the snake's influence drops upon its death. And assuming we can find someone in town to make change, we could divide the remaining five gold up into 83 copper a person, with a remainder of 2 copper, which would get us each a new total of 50 GP 69 SP 237 CP with a spare 5cp.
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# ¿ May 6, 2013 17:30 |
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Might as well role play for the two things I want right now.Arivia posted:The Crow's Fine Goods "Hi, nice to meet you!" Kalkun walks over to shake the tengu's hand (wing?). "I was just thinking that maybe I could use some more protection." He walks over to the shields and picks up one taller than him and starts to examine it. "Something like this." quote:The Abjured Wasp While that display may have disturbed anyone else with him, Kalkun's attention is drawn by the coat rack. "Wow, I didn't think you Drylanders would have any of these!" He reaches up and starts examining one of the fishing nets. "I lost mine when I tried to catch one of those...what do you call'em...deer things with it. It got caught in the thing's antler, and he just ran off with it."
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# ¿ May 7, 2013 00:38 |
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Arivia posted:The Crow's Fine Goods "Well it certainly is shiny," Kalkun says as he looks it over. He mounts it on his arm and moves it around a bit, feeling its weight, finding it a bit lighter than he expected. "I like. How much is it?" quote:The Abjured Wasp Kalkun releases the net and backs away slowly. "Yeah, I don't think that's for me." He turns back towards the wizard. "I don't suppose you'd know where I can get a more normal net of this sort, do you?"
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# ¿ May 7, 2013 01:21 |
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Arivia posted:The Crow's Fine Goods "I say we have a deal, bud!" Kalkun hands him the gold and promptly runs off to show off his new equipment to his friends. quote:The Abjured Wasp "Well that sounds pretty good." Kalkun pauses for a moment, thinking. "But you Drylanders always seem to come up with crazy ways to adapt things to your needs. Is this sort of net the best thing to trip up, say, a goblin, or have you guys invented other kinds of nets?"
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# ¿ May 7, 2013 22:29 |
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Looks like I'm going to be busy tomorrow. I'll see you guys next week.
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# ¿ Jun 15, 2013 03:17 |
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Looks like I'll be able to participate tomorrow if you want to run something then.
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# ¿ Jun 23, 2013 02:00 |
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Yeah, if you're not up to it, then it's best to wait. See you next Saturday.
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# ¿ Jun 30, 2013 19:48 |
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I wouldn't mind trying voice, though I'm not entirely sure how good the microphone built into my laptop is.
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# ¿ Jul 25, 2013 14:52 |
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Tomorrow works for me.
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# ¿ Aug 10, 2013 19:14 |
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Don't worry about it. See you guys next week.
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# ¿ Aug 11, 2013 19:51 |
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I think the 3/5 thing is generally a good idea. Since Anias is out today, is it possible we could do this tomorrow, or is someone else busy then?
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# ¿ Aug 24, 2013 18:45 |
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Regular time works for me. Hopefully it works for everyone else.
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# ¿ Aug 24, 2013 19:40 |
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Well I'm going to be busy this Saturday. Any chance we can do this Sunday at the usual time instead?
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# ¿ Aug 30, 2013 04:03 |
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Sunday would work for me.
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# ¿ Sep 7, 2013 03:36 |
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Arivia posted:Ack! Sorry for the late notice, but no game today. One last, final complication from the electrical work. At least it's finally done, so there shouldn't be a problem in the future. Don't worry about it. Been having contractor issues myself. Haven't had a working shower in nearly a week.
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# ¿ Sep 15, 2013 20:44 |
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Not going to be able to make it Saturday. I'd be free Sunday if people want to move it.
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# ¿ Sep 19, 2013 00:45 |
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Honestly, I wouldn't care if you start pulling stuff from Shadowrun if you thought it'd work. Use whatever you think would be interesting.
Gao fucked around with this message at 18:20 on Oct 11, 2013 |
# ¿ Oct 11, 2013 18:08 |
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Unfortunately, I won't be available tomorrow. Go ahead and do it without me if people are available.
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# ¿ Oct 12, 2013 20:16 |
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Look like I probably won't be able to make it tomorrow. Go ahead and play if you guys are able.
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# ¿ Nov 30, 2013 02:47 |
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I'll be celebrating Christmas with my family a bit early this Saturday, so I won't be at the next game.
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# ¿ Dec 16, 2013 05:10 |
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Sunday works for me.
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# ¿ Jan 18, 2014 18:05 |
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Hashtag Yoloswag posted:Sagan and I haven't been tracking gold and we both agree to agree that we should maybe community chest it? That would work for me. Haven't kept track since I gave all my money to those goblins myself.
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# ¿ Mar 25, 2014 02:44 |
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RPZip posted:Lagron doesn't have heavy armor proficiency, so if Kalkun wants the plate then it's his by virtue of "can actually equip it". Otherwise we should probably sell it. Actually, Pathfinder clerics only get light and medium armor proficiencies. We should sell it.
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# ¿ Apr 18, 2014 04:23 |
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Arivia posted:mwk heavy steel shield I'll take this unless someone else really wants it. Nothing else here I can use right now that I feel like I need. Also, for the CotSQ game, have any other roles been decided by any of you guys beyond the two characters on Obsidian Portal? Thinking of making a witch, but I want to make sure I don't end up redundant with what someone else wants to play.
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# ¿ Apr 20, 2014 03:00 |
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All the armor is sized for medium creatures, right? Figured I'd double check. Also, unless someone else really wants it, I'd like to use the morningstar.
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# ¿ Apr 27, 2014 01:31 |
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Arivia posted:I keep forgetting to roll that. If you grab a suit of armor, just say it's Small. No need for you to be penalized by my omission. I guess I'll be taking the masterwork breastplate unless someone else really wants it then.
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# ¿ Apr 27, 2014 01:41 |
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I'm pretty much up for anything, though I am a bit concerned with finding a cure for the disease Kalkun and Asgall currently have. Really don't want that getting much worse.
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# ¿ May 4, 2014 02:34 |
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I actually grabbed that morningstar last week as well. Am I the only one who uses shields, right? If so, I could use the +1 heavy wooden shield. And it looks like Lagron already has better armor than that +1 chainmail, so I could use that if no one else wants it.quote:It's probably a good idea for us to report back to Argale either way, since getting the diseases cured would be nice, and it'll let us buy another Wand of CLW or similar since I can't imagine we have that many charges left. It's also a good time for people to enchant gear - we have a good bit of money in the common pool even before selling off any more of the loot we got this week, so call out if you want anything in particular. I think Anias can enchant his Mithral to make it not give him a 10% chance to fail any spell, which seems... useful.
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# ¿ May 4, 2014 17:45 |
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RPZip posted:I'd prefer the megadungeon over the cult - maybe give Argale the heads up and then head back to "gather more intelligence on what they were after" while he gets ready to do a thing. This.
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# ¿ May 7, 2014 02:41 |
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Either works for me as well.
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# ¿ May 7, 2014 23:48 |
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Fine with me.
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# ¿ May 15, 2014 23:59 |
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They sound good to me.
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# ¿ Jun 11, 2014 23:32 |
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# ¿ Apr 25, 2024 20:58 |
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The Bentley family has been the home of mayors, bankers, and minor nobility in various parts of The Wood's Grace for generations. Their reputation as shrewd business people, good leaders, and smooth talkers is mostly well deserved. So you can imagine the frustration of Rupert and Margaret Bentley as they found their daughter far more interested in picking fights with other children, often much larger than her, than any sort of education. They'd hoped that fencing lessons would at least focus her talents in a more appropriate direction for someone of her standing, but it was so hard to get her to care about the rules or honor when she got into a fight. When Ness came of age, her parents used some connections to get her a job in the city watch in Selnar, figuring that she might at least make some good connections there and maybe work that need for violence out of her system. Ness was just pleased that she was now getting paid to bash people's faces in. It wasn't as often as she liked, but there was enough criminal activity in the city and bandit activity just outside of it to keep her satisfied. This worked for a few years, but more and more people started getting into this new religion. Something about a phoenix and resurrection or some nonsense. Ness didn't really care about the details, and, particularly when drunk, would make crude jokes about “that drat fire chicken or whatever.” This got a colder and colder response over time, coming to a head one drunken, half remembered night where a brawl broke out, and somehow a couple of Phoenicians ended up dead. She woke up at the house of a friend, who warned her that she needed to get far away and fast. She wandered around doing paid odd jobs, eventually ending up in Salt Rise. Ness is blunt and sees little value in complex etiquette or drawn out talks if the swing of a sword would solve the problem faster. She loves a good fight, but is uninteresting in bullying the weak, if only because there's no challenge. quote:Name: Vanessa “Ness Bentley III Gao fucked around with this message at 16:36 on Aug 2, 2014 |
# ¿ Jul 25, 2014 04:57 |