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Sindai
Jan 24, 2007
i want to achieve immortality through not dying

AnoMouse posted:

Sorry if this has been answered, but

There has to be some context to this. No game designer could be this stupid.
That doesn't really need context, it's a basic design principle. It's bad to fill a game (or software in general) full of pointless, confusing, or redundant features. It both wastes development time and decreases the quality of the final product.

Of course, it's possible to go too far.

Sindai fucked around with this message at 23:35 on May 1, 2013

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Sindai
Jan 24, 2007
i want to achieve immortality through not dying

hobbesmaster posted:

But now I'm sad thinking about how awesome "SimMegaBlockFromDread" would be.
A reskinned SimTower with drug dealers?

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Speaking of Spore, there was a very interesting retrospective from someone who worked on it on Gamasutra recently: http://www.gamasutra.com/blogs/SorenJohnson/20131002/201514/Spore_My_View_of_the_Elephant.php

Though it mostly confirms what you could already guess - Maxis is divided internally over whether they want to make games, simulations, or toys.

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