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Doh004 posted:The game's poo poo, but changing a line of code that changes the behavior of a program isn't anything revolutionary. There are plenty of other ways to talk about the poor design of the game (underlying game logic and business rules). Except the idea behind always online is that the game does most of its calculations on the server because our scrub machines can't handle the ~agent system~ but really all it is is a DRM check that the game does, making it a lie.
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# ¿ May 2, 2013 20:05 |
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# ¿ Apr 27, 2024 13:38 |
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Croccers posted:Wasn't SimCity 4's traffic shitted up the wazoo until that NAT mod came out? And 3k had the doesn't matter where you plonk down school buildings, it's magic? SimCity 4's traffic was 'broken' in the sense that Sims would take the shortest route and not the fastest route, you know, the exact same thing SimCity 2013 sims do 9 years later. I would also say its pretty bad loving design that Sims in SimCity 2013 make a beeline to the closest empty 'thing' that they're looking for.
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# ¿ May 2, 2013 22:27 |
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WeaponBoy posted:e: I must've glossed over the part of his post where he was saying that Steam is great because he doesn't have it in his post because it would be silly if you just pulled this out of your rear end for no reason!
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# ¿ May 29, 2013 17:37 |
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less than three posted:Yeah, that game is coded so well. My Pentium 75 with 7MB usable RAM played it fine. ... am I crazy or does this not look too bad? I didn't realize it was already out. I actually didn't think Locomotion was as bad as everyone thought it was, so maybe I am crazy...
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# ¿ Oct 15, 2013 16:42 |
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steinrokkan posted:Not so much when this is the entire region: I've been harping on this for loving ever but why didn't they just make all the cities in the regions adjacent to each other? That would at least make them more visually pleasant.
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# ¿ Oct 17, 2013 14:40 |
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ExtraNoise posted:Since they are dead-set on keeping cities tiny, why didn't they just mimic SimCity 4's region/city handling? Note that I didn't buy SimCity but I think the reason that they didn't do the abrupt edges thing was because of the seamless zooming in and zooming out of your city. It would look weird if you zoomed in and then abruptly cut off. I know they could've done it a different way but I think having that seamless in out would've been very cool. I think the real issue is the fact that the cities in the background look like poo poo. I'm sure that could've been avoided.
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# ¿ Oct 18, 2013 16:23 |
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I guess the point is saying a game is 'Not a total piece of poo poo' and then saying 'yeah I played the poo poo out of it' is really loving dumb when there's a million actually good games you can be playing so why settle for mediocrity. Unless you're trying to justify spending 60 dollars and then another 40 you threw at them to reward them for making a lovely-mediocre game I guess?
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# ¿ Dec 5, 2013 20:52 |
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# ¿ Apr 27, 2024 13:38 |
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oswald ownenstein posted:-The game is graphically gorgeous and even the most fervent SC haters usually don't dispute this (except here it seems). Gorgeous. oswald ownenstein posted:Also SC4 was broken as poo poo until Rush Hour, and even then traffic pathing was horrendous and you had to force people to take highways by preventing access through lesser roads. Idiots bring up this argument all the time as though it justifies SimCity being lovely. First off, Vanilla SC4 is nowhere near as bad as SimCity is. Second off, you fail to recognize that SimCity had 9 years of hindsight to fix everything but failed to.
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# ¿ Dec 5, 2013 22:21 |