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I think as far as game design issues, the biggest problems were that rather than trying to work within the limitations imposed by the simulation's capabilities, they ended up cutting corners. I think this game would have been a lot more successful as a SimTown 2, rather than a full-fledged SimCity. Fully simulate much fewer individuals, have them actually go to the same place to work and home every time, actually represent the right number of people in the town, etc. Get rid of the power, water, trash agents, they're unnecessary. Instead, they went for something much broader (and as a result, shallower). I actually still have a good amount of fun with the game and screwing around with the simulation, but I think a much narrower scope with much deeper simulation would have been a much better choice. (That's DRM issues, etc aside, anyway) waffle fucked around with this message at 20:53 on May 2, 2013 |
# ¿ May 2, 2013 20:51 |
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# ¿ Apr 27, 2024 10:32 |
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Hey, I'm down--I still have hope that they can churn out some really cool games when not under the thumb of EA. Too bad it's mobile, but there are some cool mobile games, and as a previous poster said, it's a no-brainer for a studio starting out due to low development costs.
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# ¿ Jul 16, 2013 22:06 |