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Beamed posted:The FAQ says the game is fun despite the earlier warnings. So, well: is it? Last I played (before Patch 2.0) it was pretty fun for maybe 3 hours. Once you fill your city to capacity and congestion you are left with a terrible mess of micromanaging the small space and impossible traffic. I did enjoy seeing the city grow, but that made for a game that was ultra repetitive and maybe 3 hours of fun max. The problem is that the game being fun for 3 hours at a time with no promise of further growth becomes terribly UN-fun when you realize that every time you load SimCity you are basically going to have to start a new city from scratch just to get enjoyment out of this game. It's incredibly limited and I guess if you like watching cities grow then maybe you can still have some fun, but if you're looking to do anything more complex like manage an existing city you will find this very tedious. Just my two cents. Obviously lots of people can and will disagree.
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# ¿ May 2, 2013 20:58 |
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# ¿ Apr 27, 2024 07:53 |
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I can't help that despite the lovely traffic and other bugs, I would instantly have "more fun" if they gave me the bigger city sizes I've been wanting since day one. I don't know what sort of terrible bugs that would introduce if the agent system had to pump water or electricity that much further. The electricity pumps just might not be up to it
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# ¿ May 2, 2013 21:30 |
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Lucy Heartfilia posted:Well, even if the pumps are strong enough, the electricity could still get confused and then lost on the way. Or stuck between two piles of poop and some water. https://www.youtube.com/watch?v=eRppqaanECA&t=14s An actual Maxis planning meeting caught on tape
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# ¿ May 2, 2013 21:45 |
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Air Julio posted:http://www.twitch.tv/kuberous This is such a cool gimmick. Making the best out of a crappy game
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# ¿ May 3, 2013 00:01 |
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Boiled Water posted:It's double dumb when suddenly electricity behaves like water, and water like poo poo. I turned on two lamps and my electrical pressure dropped And then someone flushed the toilet and my TV turned off. The life of a Sim.
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# ¿ May 4, 2013 22:41 |
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C'monnnn Patch 4.0 that fixes everything wrong with this game just in time for the Mac version to hit my Origin I actually haven't played this game since maybe 2 weeks after launch so much to my delight I'm starting to forget how crappy it is. I look forward to at least 2 or 3 hours of gameplay on the Mac version before I burn out all over again
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# ¿ May 10, 2013 20:05 |
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LonsomeSon posted:SimCity 2013: Do Not Build It, So They Will Not Come SimCity 2013: If you build it they will come; too bad you ran out of space 2 days ago.
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# ¿ May 21, 2013 06:57 |
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Unless the Mac version somehow adds bigger cities then even if everything runs well this is still going to be an "enjoy it for 3 hours then WELP" game Eh, I'm still looking forward to the Mac release. If anything it lets me dick around for 3 hours without booting into Windows for a change.
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# ¿ May 27, 2013 18:51 |
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DarkJC posted:If you haven't really played much on the PC and have primarily waiting for the Mac release, I think you'll have some fun with it. The patches have at least fixed a lot of game breaking issues and I've been having a pretty good time just managing a single city. I have literally not launched this game since maybe a month after release. I had a pretty okay time playing it for short bursts but once the city filled up I basically got bored with the game. I don't expect anything to change since city size was always my #1 gripe, but I'll still probably have a few hours of fun with the game every now and then .. assuming it actually RUNS on the Mac on release
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# ¿ May 27, 2013 20:23 |
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General Maximus posted:You say that like the Mac version somehow won't be just the PC version running in a badly coded emulator. Shut up shut up shut up la la la not listening Oh man this is going to be the case, isn't it?
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# ¿ May 28, 2013 12:36 |
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Hahaha that thing is going to take up 1/4 of en entire city.
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# ¿ May 28, 2013 22:23 |
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Can I replace my mass transit with one big rollercoaster? Because I mean that would be pretty cool I guess, and make my traffic troubles less aggravating.
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# ¿ May 29, 2013 15:12 |
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# ¿ Jun 6, 2013 22:20 |
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The only way for them to make the Mac version a great experience for their player is basically to write a brand new game from scratch.
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# ¿ Jun 7, 2013 15:34 |
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At its core, I still think SC2013 could be a fun game, but you'd basically need to gut the algorithms and vastly expand the city sizes. I have zero problems with most of the gameplay in SC2013, I have all the problems in the world with the scale of the game and its lovely algorithms and internals. WeaponBoy posted:Well, it's not like they could possibly have come out of this looking good. Either they release their Mac client before it's ready and a) it has more bugs due to an incomplete port and people are angry because of that or b) they delay the game so that when they release it they're only going to get poo poo on for the already existing bugs. Yeah, I mean I guess it's not fair to them, but then again it looks like they VASTLY underestimated the effort of a Mac port, OR had no idea what they were doing that it's literally slipped by two months. Two months for a digital delivery product isn't like "oh we're just putting the polishing touches on it", that's more of a "okay we basically hit our keyboards for a few months and nothing happened and we're gonna need some more time". Well, maybe not that bad, but it still signals some terrible behind the scenes stuff. I realize you can probably apply a lot of what I said to the Windows version, but I'm trying to be generous and specifically talk about the Mac port. some kinda jackal fucked around with this message at 17:53 on Jun 7, 2013 |
# ¿ Jun 7, 2013 17:47 |
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Much as I hate to say it, because I love the idea of studios releasing their own first party Mac games, but they really should have just subcontracted Feral or Aspyr to do the Mac port. Companies with, you know, experience in porting to the Mac? I'd like to believe that this was a test run for future EA in-house Mac titles, and that this is a learning experience, but I think we all know that isn't very likely.
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# ¿ Jun 7, 2013 18:07 |
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WeaponBoy posted:This isn't Maxis' first port to Mac. The Sims 3 and it's eleven thousand expansions are all on Mac. Oh yeah, my bad. I assumed Aspyr or Feral did Sims 3.
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# ¿ Jun 7, 2013 18:24 |
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I wish SC4 for Mac hadn't been abandoned. I'd love to play that again
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# ¿ Jun 9, 2013 18:41 |
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One of those questions was about unlimited city size which would be awesome. I uninstalled this long ago, but not because it was too buggy or anything, but simply because it was boring as gently caress once you built your city. I know the game had other dealbreaking problems, but seriously, the boredom was what killed it for me. I just couldn't go through the same "build a city for 6 hours and have it full and micromanage your dumb broken poo poo" over and over.
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# ¿ Jul 5, 2013 15:48 |
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Doflamingo posted:At this point I don't even know why they're bothering. Too little and way too loving late. I'm quite literally surprised that they haven't just discontinued development. The cynic in me suggests that they'll discontinue after the first patch to fix the inevitable OSX problems. At which point I'm guessing the game will be roughly a year old.
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# ¿ Aug 13, 2013 19:45 |
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Sardonik posted:Tropico 5 Mac SOLD!
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# ¿ Aug 15, 2013 21:24 |
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Cojawfee posted:they just want to reach their destination and then stop existing. EA development cycle dot txt
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# ¿ Aug 25, 2013 22:10 |
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I maintain that we'll see one patch after the OSX version hits and then no more. One patch to fix any major OSX problems -- and let's not kid ourselves, there will be problems -- and then they'll put the game away. That's just a guess, but with all the turnover at EA I can imagine they might want to just let this die.
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# ¿ Aug 25, 2013 22:23 |
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I"m not sure this is the thread for it, but I guess since we're there: If you think getting death threats for tweaking the reload speed on a gun is somehow related to emotionally getting attached to a franchise then I'm not sure what to tell you. It's not like they replaced the guns with bananas or something.
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# ¿ Aug 26, 2013 22:27 |
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Hmm. Finally got around to trying the Mac port. The game runs really well, easily as well as it did on my Windows 8 partition. The problem of the game being ridiculously boring and entirely too small? Well that's never going to change, I guess Still, good job on the port I guess, EA.
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# ¿ Sep 8, 2013 05:34 |
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univbee posted:You run on a Hackintosh, correct? I know a bunch of people were saying even high-end legit Macs struggled with it, although that may have been patched since its botched Mac launch. Yeah, I'm running on a Hackintosh, though the hardware is probably equal to mid 2010-2011 Macs. I'm on an i7 920. Actually now that I think about it, I have an AMD 6870 video card which most macs don't, so that will probably affect my performance upwards over a real mac. Though regardless, I can only equate my experience comparing Windows and OSX and they seem about equal which puts it in the "decent port" category for me. I honestly haven't followed the thread at all after I uninstalled the game so I'm not sure what the initial reception for the Mac launch was like Now shame about the poo poo game. I have a feeling I'll be uninstalling this pretty quickly too, to move on to something more enjoyable.
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# ¿ Sep 8, 2013 17:16 |
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I can't fathom how it's not possible to just make those agents work .. faster? Unless it's so your grandma-pc can still run this game. I basically played the Mac version for 20 minutes and uninstalled it. There's nothing there to play. I had hopes that maybe they'd make some changes like plot size by the time the Mac version hit but nope.. This whole ordeal has just been one big disappointment. I guess the fact that they made it run allright on OSX is something? Right? ... Guys? Hello?
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# ¿ Sep 15, 2013 22:30 |
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# ¿ Apr 27, 2024 07:53 |
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Doflamingo posted:In that case I can't wait for the SimAnt expansion where you get to build underground, too! Please, this game is buggy enough as is. edit: Dammit.
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# ¿ Sep 16, 2013 16:54 |