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mutata
Mar 1, 2003

Poor ExtraNoise about had an emotional breakdown over starting a stupid thread in the Games forum, that's how bad we all and this game are...

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mutata
Mar 1, 2003

Modding was only ever mentioned to quell the rage-fires of angry fans prerelease. In reality, as soon as "always online" was agreed on in design meetings, that threw any possibility of modding directly out the window.

mutata
Mar 1, 2003

AnoMouse posted:

Sorry if this has been answered, but


There has to be some context to this. No game designer could be this stupid.

Scoping a game down to a solid, polished set of core mechanics and systems is generally good design. Look up the term feature creep for more info. I haven't watched the guy's presentation, but given the fact that he was talking to a room full of developers at a game developers' conference leads me to believe that this is what he was talking about. Out of context, though, people are enjoying making him out to be the sole force behind all of simcity's issues, which is fun, but silly.

mutata
Mar 1, 2003

I actually think that city specialization is a bad design choice for a city sim game, but they made a resource management game so nevermind.

mutata
Mar 1, 2003

ExtraNoise, your new title is adorable.

mutata
Mar 1, 2003

Y'alls are wanting different things from this game, obviously. In this game, there are some blatantly bad design decisions, some objectively good decisions, a LOT of downscoping and missteps due to who knows why (budgetary concerns, lack of foresight, disconnect with core audience, suit meddling, etc), and a shitload of bugs.

As this is an internet forum, we are all going to choose where to point our magnifying glass to produce the image that satisfies our needs the most, be it "this game is actually pretty fun all things considered" or "this game is a cesspool".

mutata
Mar 1, 2003

MLP is a pretty solid show, although not good enough to explain the whole brony movement. I just watched the first season of the Trim Uprising series and that was really fun. Better characters than either of the movies by far.

Also, Phineas and Fern is awesome. I made the P&F art set for Disney Infinity :shobon:

mutata
Mar 1, 2003

SimCity 2000 is nothing but good, clean fun.

mutata
Mar 1, 2003

Haha, you can't seem to get rid of ponies.

mutata
Mar 1, 2003

FreelanceSocialist posted:

They'll market it as DLC that fixes 33% of the bugs in your city!

As long as I can stack multiples to get up to 99%.

mutata
Mar 1, 2003

Well now I want a mod that deletes the restraints on different types of agents and just makes the game treat them all the same. Like that story early on when they switched some lines around and cars were driving along power lines. Back when there were power lines.

mutata
Mar 1, 2003

What? no. It was all about new, unreleased games. The last thing they'd do at the biggest press conference of the year is call attention to their biggest biff of the last year.

mutata
Mar 1, 2003

I'm sure that a businessman worth an estimated 1.5 billion dollars has a couple guys who have covered the appropriate bases.

mutata fucked around with this message at 23:46 on Jun 24, 2013

mutata
Mar 1, 2003

lol @ Valve being a co-op.

http://www.forbes.com/sites/davidewalt/2012/03/07/valve-gabe-newell-billionaire/

quote:

Newell, 49, owns more than 50% of privately-held Valve, which he co-founded in 1996 after cashing in stock options earned over a decade producing software for Microsoft.

Privately-held Valve Corporation is tight-lipped about revenues, and Newell doesn’t comment on his personal finances. So in order to estimate his net worth, Forbes consulted with video game industry insiders, equity analysts, investment bankers, and technology analysts to figure out what the company is worth. Even the most conservative estimates put Valve’s enterprise value at more than $3 billion, and since Newell owns more than 50% of the company, that means he’s worth at least $1.5 billion.

I edited my post above, I was misremembering and hyperbolizing, apparently.

mutata
Mar 1, 2003

Phlegmish posted:

I was clearly referring to xzzy's post. It's 'the', obviously.

I'm just glad some good came from this thread. Now I just hope jilted isn't a word that people use all the time or I look kind of like an idiot.

Edit: two and a half million hits on google :saddowns:

http://www.amazon.com/Music-Jilted-Generation-Prodigy/dp/B000003Z3W This is what I learned it from way back in the day...

mutata
Mar 1, 2003

Did y'alls miss those leaked screenshots of this DLC back when the game first came out?

mutata
Mar 1, 2003

This post is from mid-March: http://forums.somethingawful.com/showthread.php?threadid=3536634&pagenumber=267&perpage=40#post413657322

I think more likely is the DLC people planned a balloon DLC like a year ago while the programming people screwed the pooch on the traffic system and neither of those groups cared about what the other group was doing because that's generally how game dev works.

mutata
Mar 1, 2003

SimCity 5 threads are the best threads.

mutata
Mar 1, 2003

Brightman posted:

There was some prototype someone was toying around with like a year or two ago that just had roads and zoning working. I think buildings too, but they were just boxes, but that works.

Synekism, most likely. http://www.synekism.com/ You can download and play the current builds there. I had some email talks with the guy last year and he seems excited, but like most indie/side projects it's been slower than slow-going, so don't hold your breath.

It's neat in a tech-demo kind of way, but aside from, you know, there not really being a game there, there's also no character or personality, which is a huge part of the SimCity equation, I think.

mutata fucked around with this message at 22:12 on Oct 2, 2013

mutata
Mar 1, 2003

Y'alls should form up into a Robotech super-coding robot and make a city builder for me.

mutata
Mar 1, 2003

Away all Goats posted:

Basically 3000 was to 2000 that we wanted Simcity 5 to be to 4.

Agreed.

mutata
Mar 1, 2003

Shibawanko posted:

It could look a ton better if they'd only put some work into it, but welp.

As much as you and all of us wish it was better, this is not a fair statement and betrays your lack of knowing what you are talking about. I mean, take issue with the style and art direction all you want, but there are constraints and limitations driving these decisions that you or I could not even dream of and I'm willing to bet the artists did the best drat job they could.

Full disclosure: I'm an environment artist in the video game industry.

mutata
Mar 1, 2003

ToastyPotato posted:

The art style would have been perfectly fine had the cities been as big as they were in SC4. With them being so tiny, the game merely looks decent at best. Some people are more creative with their screenshotting and can make the game look a bit better as a result.

I can get behind this statement.

mutata
Mar 1, 2003

Wipfmetz posted:

Sure about it beeing a work-in-process thing? SimEarth had a Mars scenario.

There was a SimMars in production for a while around the Sims 1/SC4 days.

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mutata
Mar 1, 2003

Dux Supremus posted:

There was even a video ad for it on the SimCity 3000 disc circa 1999, if I remember right. I was so disappointed.

https://www.youtube.com/watch?v=1wu3RVqVGDw

http://en.wikipedia.org/wiki/SimMars

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