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Moongrave
Jun 19, 2004

Finally Living Rent Free
It would be cool to have a pre-to-post launch timeline, I know someone did one in the old thread a while ago stating all the poo poo that's happened/what EZ/Maxis has said.

Just, you know, tho have it all out there so people know just how bad the game, and it's developers/paymasters actually are at both making games and PR.

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Moongrave
Jun 19, 2004

Finally Living Rent Free

Beamed posted:

The FAQ says the game is fun despite the earlier warnings. So, well: is it?

He didn't change the OP since the launch day thread for the FAQ

So, no.

Moongrave
Jun 19, 2004

Finally Living Rent Free

ClemenSalad posted:

but its an internet thread no need to actually feel bad about owning goons with a bad game

There's a difference between a bad game (like Two Worlds, which was Bad, but also Fun) and an abject pile of rancid CEO scat :wink:

Moongrave
Jun 19, 2004

Finally Living Rent Free

Martytoof posted:

I turned on two lamps and my electrical pressure dropped :(

And then someone flushed the toilet and my TV turned off.

The life of a Sim.

Got stuck in traffic for 14 days because a police car wouldn't stop looping around an intersection, it didn't stop until someone bulldozed the road.
Finally drove home, and someone else had moved in with my wife, so I went next door and slept in their bed.
The lights keep going out every time the traffic lights change colour.
Woke up, couldn't brush my teeth because the town's water supply got backed up, and there's a huge lake of poo poo outside slowly moving around the neighborhood.

Moongrave
Jun 19, 2004

Finally Living Rent Free
Reminder: TOR was the game that they decided spending the entire development budget over again on advertising was a good idea.

Moongrave
Jun 19, 2004

Finally Living Rent Free

hobbesmaster posted:

These days this is all "AAA" games.

They also spent $250 million dollars making a WoW-from-2005 clone on an unfinished engine, to be fair to them.


vvv Please don't talk about Dragon Age 2 it triggers my PTSD.

Moongrave fucked around with this message at 03:56 on May 7, 2013

Moongrave
Jun 19, 2004

Finally Living Rent Free

Tardcore posted:

Why is Master Chief on the Star Wars billboard?

One word: Demographics.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Cubemario posted:

Funny you should mention that, apparently they've gutted the idea of continuing the class stories. I assume it's because they didn't think about how they can't get all those same voice actors back every time they want to record some lines for an expansion or patch.

Good of them to cut the only part of that game even worth playing!

Moongrave
Jun 19, 2004

Finally Living Rent Free

WHAT A GOOD DOG posted:

These <enemies> are giving us trouble, they <colloquialism of Star Wars expressing hyperbole>. <person> went off to do <action> and hasn't returned. I'm worried about <person>, will you find <person> for me? And while you're there will you <action>?

A: Response (dark side + 100)
B: Response
C: Response (light side + 100)




That was a good game.

Don't forget that all the aliens either talked in the same two lines of alien gibberish for their race, or unaccented american-english.

Moongrave
Jun 19, 2004

Finally Living Rent Free
Remember:

Moongrave
Jun 19, 2004

Finally Living Rent Free

MrBims posted:

Can it really only be those? Can't be just someone having ironic humor at EA's expense?




Moongrave
Jun 19, 2004

Finally Living Rent Free

Rent posted:

Just picked this game up for cheap, but haven't installed it yet; running low on hard drive space! The past 100 pages are all just bitching about EA.

Is this GAME actually any fun? I like Sim Citys of the past, but I'm not an uber nerd about them.

You're a loving idiot, and no.

Moongrave
Jun 19, 2004

Finally Living Rent Free
You should try reading a thread filled with people who bought the game and played it until they realised its a shittily coded, awful game made by a team of rank amateurs before you go "hey so is this game fun or are you all just mad at EA?"

Almost none of this is about EA, it's about company knowlingly having a lovely, unfinished game being packaged up and sold to people for $60-$80 dollars. If you are unable to look at the posts on the Internet, the press, or literally anything about the game before buying it, i'm sure you're exactly the people they were selling this game to.

Moongrave
Jun 19, 2004

Finally Living Rent Free

The Sharmat posted:

On the topic of game longevity, doesn't playing a modded game also screw up how Steam tracks playtime somehow? Because supposedly I've only played EUIII for two hours.

It shouldn't do, Steam is only recording how long the executable that you ran through steam has been running.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Police Automaton posted:

Remember those times where gaming magazines actually held a lot of power over game publishers and developers with their reviews? Those were the days..

No because that was literally never the case, ever.

Moongrave
Jun 19, 2004

Finally Living Rent Free
Do I have to post this again?

Really?

quote:

Stuart's open letter to the games industry

December, 1994

Rise Of The Robots, eh?

How has this happened? Clueless buffoon that I am, I really thought that the days of huge, ridiculous hype campaigns leading to the release of unutterably dreadful rip-off games were finally dead and gone. Never again, I thought, would poor unfortunate gullibles fork out six months' pocket money on a game so desperately awful it would quite conceivably (and rightly) put them off the idea of ever buying another one for the rest of their lives. Who among us, in all honesty, could blame some burnt-fingered adolescent for resorting to the car-boot sale and the dodgy market stall for ever, sending every other format the way of the ST and all the 8-bits before it, if they'd just blown anywhere between 40 and 60 quid on a stinking, rancid pile of shite like Rise Of The Robots?

How can it be possible for a game to take so long to come out, have so many apparently talented people working on it, and still be such a stagnant pool of horse wank? We're talking here about a two-player beat-'em-up, after all, in which it's literally impossible for player two to win a game if player one holds down a certain direction on the joystick. We're talking about a beat-'em-up in which holding down that certain direction results in the defeat of every computer opponent on all but one of the four difficulty settings. We're talking about a game in which thousands of hours of artificial intelligence development have resulted in a computer opponent who cowers in a corner at the player's first move and stays there, immobile, until it is defeated. We're talking about a game that a seven-year old can complete within 11 minutes of first loading it up. Without looking at the screen.

I mean, a lot of people work for Mirage/Time Warner. Didn't anybody loving NOTICE? Didn't it strike anyone as a bit off that in a game genre where the two-player versus mode is everything, only one player actually ever had a chance (and a 100% chance at that) of winning? Am I being stupid here? Does it really not matter? In all that time of artificial intelligence work, didn't it occur to anyone to see if maybe, just maybe, holding down fire and the up-right diagonal resulted in the defeat of every single opponent? Anyone AT ALL? Maybe some of Mirage's playtesters could write in and explain to us all exactly what the gently caress they've been doing for the last 18 months? I, for one, would be interested. For professional reasons.

PART 2, AS IT WERE

And while we're here, how come this slimy turd from a dead dog's arse managed to score more than one 90% review? Didn't any of the reviewers notice either? Or has the single word "Exclusive" really come to represent the entire text of the reviewers' Holy Bible? How, in 1994, can a game score 3%, 5%, 19%, 20%, 33% and 35% in six reviews in very different magazines covering five different formats, and 90% and 92% in two other ones? "Personal opinion" really doesn't cover it in this instance, does it? I won't name the reviewer who, when I quizzed him about the surprising nature of his high score, gave the response "Arms were twisted... let's leave it at that," but perhaps the practice of reviewing games at the publisher's office with the entire PR department looking over the reviewer's shoulder is becoming a little, shall we say, unreliable? Or is it just paranoia on my part to think that there's maybe something a little sinister going on when the supposed release of the year isn't shown to any magazines before it hits the shelves, save for one or two "arm-twisted" exclusives, coincidentally generating scores five to 30 times those of most other reliable reviews? Scared of something, are we?

PART 3, YOU MIGHT SAY

Maybe I'm wrong, of course. Maybe it IS just me. Maybe come the spring, when everyone's read all the reviews and had a chance to see the game for themselves, it'll still be riding high in the charts. Maybe everyone's sales figures will still be buoyant as happy software purchasers storm the shops looking to blow huge wads of cash on another instant classic. Maybe they really do wish all their games were this great. Maybe nobody really does give a gnat's cock for games being any bloody good any more. But who cares, eh? Long-term future, schmong-term future. I've already got my flashy sports car, after all. Mirage and Time Warner, I sincerely and truly hope you all die.

Stuart Campbell
Saffron Walden, Essex

1994.

Reviewers have, almost always, been at the direct beck and call of publishers and their advertising budgets.

Come to think of it, barring it not being from an already successful and acclaimed franchise, this reminds me a lot of the whole Rise of the Robots debacle.

Moongrave fucked around with this message at 12:12 on May 9, 2013

Moongrave
Jun 19, 2004

Finally Living Rent Free

gibbed posted:

Car Crossover mod (not by me):

Excuse me, please don't post your hacks here, you're only allowed Mods!

Mods being "not ever touching the files you filthy pirates, you're lucky we let you people buy our perfect game at all!".

Moongrave
Jun 19, 2004

Finally Living Rent Free
Maybe The Sims 4 will come out and be loving amazing, making Sim City Maxis' Jesus, dying for our sins.

Moongrave
Jun 19, 2004

Finally Living Rent Free
Eh, I have no ill will towards The Sims. If only it wasn't an EA product.

Moongrave
Jun 19, 2004

Finally Living Rent Free
I've said before, there's fun bad games like Two Worlds (which was hilarious and fun as hell but in no way a good game), and then there's fundamentally broken bad games.

This is no Two Worlds. For one you can't kill a bear then come back at night and kill that bear's ghost.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Humans Among Us posted:

But you can make a city and come back...

Tell that to most people who just flat out lost their cities! :wink:

Moongrave
Jun 19, 2004

Finally Living Rent Free

Away all Goats posted:

Reading your history in this thread makes post loving delicious

A what, 5 day turnaround from buying it and getting probated, defending it, then returning it?

It's almost as if we told him he was a loving idiot for buying it!

Moongrave
Jun 19, 2004

Finally Living Rent Free
People who bought this game after the launch:

I have rocks that keep tigers away. $50 each.

Moongrave
Jun 19, 2004

Finally Living Rent Free

WeaponBoy posted:

I dunno, that seems pretty true to life, it just takes less time in SimCity.

Proper modern nuclear reactors can't blow up, though.

Sim City is pushing it's leftist anti-nuclear agenda!

Moongrave
Jun 19, 2004

Finally Living Rent Free

WeaponBoy posted:

I never bothered with them, do they actually explode or just unleash clouds of nuclear fallout?

I have no idea, thankfully being poor allowed me to not succumb to temptation pre-beta to purchase it!

Moongrave
Jun 19, 2004

Finally Living Rent Free

Cojawfee posted:

Just delete the road leading to it and the radiation agents won't be able to get to the rest of your city.

You drive home after a day at a job you never applied for, and have no talent at. No matter, tomorrow you might be back cleaning the park.

You go to bed early. At exactly midnight you snap awake, and look at the other side of the room.

A glowing green ball of radiation has replaced your wife and is floating out through your window.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Endorph posted:

Don't be sad, man! There are thousands of great games you haven't played, thousands of wonderful books you haven't read, thousands of amazing movies you haven't watched. The world is your oyster! Go forth, and leave SimCity behind! The time to expand your world is now!

I tried to think of a good "My world got corrupted" joke here but I couldn't workshop it enough.

Moongrave
Jun 19, 2004

Finally Living Rent Free
Wow, the use basic rendering techniques! I'm more than willing to purchase this game now that I know you do things like UV maps!!!!

Moongrave
Jun 19, 2004

Finally Living Rent Free

TheAbortionator posted:

I have always loved Maxis games and I had a bunch of amazon gift cards so I figured "eh why the gently caress not?"

Why.

Why would you do this you huge tit.

Moongrave
Jun 19, 2004

Finally Living Rent Free

TheAbortionator posted:

I read a bunch of reviews on Meta Critic, and most of them were favorable.

Were they, perhaps, these?

Moongrave
Jun 19, 2004

Finally Living Rent Free
I'd rather stab myself in the dick than listen to anything Polygon Dot Com Brought To You By Microsoft With Forums Powered By New Clear Men Scalp Therapy has to say about judging the worth of video games.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Kanish posted:

Where the gently caress are you supposed to put that?!

In the dumpster with the rest of the garbage?

Moongrave
Jun 19, 2004

Finally Living Rent Free

explosivo posted:

God damnit, this looks great. If we only had the ability to build outside of the borders from the start a bunch of us probably wouldn't have been quite so disappointed. I love how the modding community is still churning out stuff despite being shunned by EA for fixing their game.

I think you mean to call them nasty hackers, not modders!

Moongrave
Jun 19, 2004

Finally Living Rent Free

FreelanceSocialist posted:

Doesn't the current EA EULA have a class-action prevention clause?

edit:


:downsrim:

EULAs are regularly thrown out of court because you can't make someone sign away their rights. Well, you probably can soon, but at least not yet.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Lucy Heartfilia posted:

Heh, they should have told us so from the beginning.

Ironically they did, they said the reason why there was no terraforming was because "Each region is a puzzle"

Moongrave
Jun 19, 2004

Finally Living Rent Free

:allears:

I was waiting, just WAITING for you to post after that.

Moongrave
Jun 19, 2004

Finally Living Rent Free

"So your sims won't get stuck in traffic...

...BECAUSE WE NEVER FIXED THE loving TRAFFIC IN THIS poo poo GAME"

Moongrave
Jun 19, 2004

Finally Living Rent Free

GENDERWEIRD GREEDO posted:

It's incredibly loving sad that EA can't just kill a good studio, it has to make them put out some abomination of a loving videogame first before they do it

It's like asking a guy to dig his own grave



It's impossible to keep this image up to date with how often it happens.

Moongrave
Jun 19, 2004

Finally Living Rent Free

Smoothrich posted:

Battlefield 4 were very successful with critics and audiences across all platforms

Um. No?

BF4 was loving panned for being absolutely loving broken for months.

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Moongrave
Jun 19, 2004

Finally Living Rent Free
So apparently streamers have had access to Cities Skylines for a bit, and some dude lost 40,000 people due to his water supply getting polluted, then the bodies didn't get dealt with in time and he had a pandemic on his hands.

That story alone is better than all of SimCity 2013

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