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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.


The Trailer for this WATCH THIS FIRST

Developers: Paradox and Flying Squirrel Entertainment.
Release Date: OUT NOW.
Required: Legit copy of Warband and a internet connection.
Official Website: http://www.flyingsquirrelent.eu/nw.html
Where to get it: STEAM, TaleWorlds website or GamersGate have been confirmed so far.

:siren:IF YOU BOUGHT ALL THE MOUNT AND BLADE STUFF IN THE RECENT SUMMER AND WINTER SALES YOU HAVE THIS ALREADY! :siren:

IF YOU HAVE THE STEAM VERSION IGNORE THIS INFORMATION!

Latest Patched Version To Download for non STEAM users: Napoleonic Wars 1.103

Screenshots








YouTube videos of features and gameplay:

The Release Trailer!
Rocket Artillery in action
French Pioneer putting up defenses and blowing up a house.
Some of the new artillery and its ammunition.

Professional Reviews:

Bitmob review
Game After Shock Reviews:Mount & Blade Napoleonic Wars

It also got the 3rd position in the top ten Indie Games Of 2012 award of IndieDB.



Wait what, this used to be a mod for Warband!

Amazingly yes just like Red Orchestra, Day Of Defeat and Counter Strike the modders have been bought out and set up a separate studio. For those who have played it in the past basically the developers and close players of the community to them have secretly been developing, testing and adding content to the former mod now DLC for a year and a half and the results are amazing. Gone is the lovely broken melee combat, terrible memory leak issues and the terrible terrible maps.

I am not convinced, you need to sell this to me since I have played this before and I hated it!

Musicians can move when playing instruments and officers buff, there is a unique to the era set of customizable options for your soldier as well as an improved and expanded artillery system. There is also the Empire of Austria as the newest army and the ability to brace bayonets against cavalry charges when they attack. And decent voice acting. They've even tweaked the bots AI and added them into a game mode when you can command big groups of them. Try and imagine these battles where one person out of 250 has 5 bots under their command. Cannons even have several ammunition types and a reticule for aiming.

Essentially this looks and feels like a proper gaming product and not a mod thrown together now.

It sounds good....but I hate playing these new games alone...

Well lucky for you since October 2011 a small goon community has flourished playing this with other people. We roll in force in the public events using the Camping The Stairs Mumble.

Regiments? Line battles? what the gently caress?

Basically instead of clans the game has players banding up into official sounding and fictional regiments including us (SAdraGoons get it?) for semi organized and organized play. The latter is extremely useful as it turns the line battles where 200 players deck it out making it all look like a scene from a movie or one of the newer Total War games.

If you want to roll with us speaking in the Mumble isn't enforced but you need it to listen to our officer to make us vaguely efficient at this.

Okay, I caved and bought and now downloading...now what?

First off start reading all the stuff below while it downloads, then play the single player tutorial as soon as you can. When you are done with that quickly pull up our Google Spreadsheet with the American or EU events and pick one to join in on the fun.

:filez: :filez:I also heavily suggest downloading and using both the officer hat replacement mod and the modified reticule mod so you can hit things with your dumb guns.:filez: :filez:

You can pick up both easily from our OFFICIAL DROPBOX. Just extract and yes to all in your Warband folder (reticule) and Napoleonic Wars folder in modules for the hat mod. These two make playing this DLC 100% easier GET THEM.

To be honest, the casual scene for this DLC is pretty quiet and chaotic. If it is your thing go ahead and roll on a public server to get a feel of things. We goons mostly play for the events.

I'm a veteran from the previous year or just looking for a more interesting visual experience with the DLC

Well lucky you, a good modder has made a huge client side compilation mod from the best the NW community has to offer:

quote:


The ExParrot Mount And Blade Napoleonic Wars Enhancement Mod Version 5!

Okay I will cut straight to the chase, for some of us playing the DLC over a year on now visually and sound wise some things have gotten a little bland and started to run together. Thankfully, unlike the Total Conversion side of things the Client Side modding scene of the DLC is quite active and filled with eager people getting their collective feet wet learning to mod the horrors of the Warband engine. One of those goons is ExParrot who has done a little kit bashing himself with the games files and also brought with permission some of the best client side modifications of NW all in a single mod. Best thing of all ExParrot is constantly tweaking and adding new content with constant releases.

So what exactly is in this mod? quite a lot of things I'll quickly list them below:

Pants music mod friendly! you will still listen to the hand picked military classics of the 19th centuries greatest composers!
Five new idle animations for regular line that cycle.
New idle animations for Officers and NCO.
New animations for Cavalry.
Surrender replaced with Salute animation from N&S.
My own mod that replaces the tarted up hard to find shako hats for Officers of the Light, Skirmishers and Light Cavalry with bicorner hats.
A more realistic and louder set of sounds for musket and artillery fire as well as firearm impacts and loading.
Nicer looking smoke effects.
Tweaked UI.
New spyglass texture.
Blood spray when hit/stabbed!
Redone much nicer looking skyboxes.
Additional taunts taken from Napoleon Total War.
New menu and loading screens as well as some new menu music.
Total War style loading screen quotes.
Redone Artillery barrel and carriages.
Replacement of most units in each army with more unique looking Napoleonic era soldiers, including Officer, Ensign and NCO models.

Curious to actually SEE some of this new stuff in action? well I've taken a load of screenshots below and put them in some IMGUR gallery! FEAST YOUR EYES GOOD SIR:

New Uniforms of all the factions plus the new animations!

:siren: :siren: :siren:Download This Mod Here!:siren: :siren: :siren:

ExParrot posted:

Final update for my mod is here. There aren't too many visual changes; it fixes a bunch of bugs, changes the way the resources are laid out, adds some units that are easy to customize, optional pretty female faces, varied running/idle animations, and that's just about it...

Customizable units include:
- British Highlanders
- British Light Infantry
- British Rifles
- French 84e
- French Light Infantry

To enable a new unit and disable the old one:
1) Navigate to your Napoleonic Wars module folder, and open your module.ini file
2) Scroll down to the "Customizable Files" section (tip: it's called that, so use the find option)
3) Remove the # from the uniform you want, and add it infront of the uniform it replaces
4) Save

There are also troop names for the customizable units, just unpack the troop file that corresponds to the one you want and replace the old troops file with it.
If you want some good old Mount and Musket era taunts, unpack the sounds into your sounds file and replace.


It's better to install this version over a clean copy of NW, but you don't have to.

*JUST MAKE SURE THE INSTALL PATH IS CORRECT IN THE INSTALLER!*

If you want to un-install the mod, DO NOT use the un-install button that the mod creates. It will break your game. Delete your NW module folder and let Steam re-download it.


I bought my Warband from a download service that isn't STEAM/in CD form! can I still get this? how!?

I suggest first buying a copy of NW straight from the TaleWorlds website as mixing and matching providers never ends wells.

First off, go to the TaleWorlds website and register a forum account, once there go to the control panel and look for the profile settings options then look for the option to add the Game Ownership badges to your profile. This takes you to a page which asks for your CD key for Warband and the Expansion. Simply add them and once they've confirmed them you will be given the option to download the installer for Warband/NW straight from their website for free.

Can I play this with a 360 controller?

Amazingly, you can. And it apparently it all rather seamless too.

I own a Mac but is it possible to play this?

Watch this YouTube video guide here if you know a little about your computer to get the game up and running then :).

Alright you convinced me, I'm in is there anything I really need to know

Yes there is. If you want to read about the silly goon fluff from the previous year of play, about Napoleonic History or a short guide on factions/equipment and stats of the weapons I have these posts compacted from the previous thread all in stored in this handy little blog.

It also tells you how to behave in line battles and how to lead them, lists the bigger client side and multiplayer mods we use and a bunch of other handy stuff like Technical Support with this DLC. Please take the time to read it.

Technical Support
The History of draGoon community.
Client Side Mods and Multiplayer mods for NW and Warband
Weapons and Equipment Guide
Classes and Weaponry Statistics
Approved other NW Mods
Faction FAQ
Napoleonic History
Other Napoleonic Wars Media
Mount And Musket Era Media Archive

The post below this one goes into the line battle stuff and community stuff in a little more depth too. Please read it you are still interested in playing this unique game with goons.

SeanBeansShako fucked around with this message at 16:59 on Feb 28, 2016

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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Don't Fire Until You See The Fat Around Their Eyes!


"Nostri globi in tuis faciebus."
our regimental motto.
(Thanks Zwobot)

Now with our own adopted marching music!



Je suis le cul bite!

Hello fellow gamer goon will you like a cup of tea (the only answer is yes goddammit and if you are reading this bit after the basic store stuff this means you are interested in fighting some sweet Napoleonic Wars with us online. If you like brightly colored uniforms with hats as tall as your head, facial hair and pipes and being horribly ripped apart by canister shot or run down by rich men on horses with silly hats with goons this is the game for you. It'll just be like that Iron Maiden song!

If you picked up Warband in the last few months in some STEAM Sales this DLC was part of the package. If you want to play it and have fun do give us a go as the alternative is dealing with a crazy drama obsessed weird public community.

This is the 3rd goddamn thread now. Crazy I know right? still, we need new blood and Warband is getting old. The old thread was nice but getting a little bloated so I compacted most of that silly stuff onto the new SAdraGoons Blog here. Feel free to read it if you want. It contains vast gaming secrets and trivia! The Franco Prussian War mod for this is about to be released and it is looking good and along with several other reasons has spurred me onto making a new thread for us.

The older one is here and will be soon vanishing into the archives if you wish to read it.

OUR STEAM GROUP IS NOW OPEN AND QUITE ACTIVE JOIN IT TO GET IN ON THE LINE BATTLE FUN!


LINE BATTLES: We all pile together into the Mumble channel and work together under the orders of a goon officer who directs us to fight in formation against other pubbies in formations in the line battle events.

Our little regimental/clan tag is: SAdraGoons_(username here) and the banner of our regiment is as follows:



Yes, it is a red cock. Got a problem with it now?

I suggest joining us in our Mumble channel Camping The Stairs for the 19th century big hatted fun!

We are in desperate need for chill goons willing to lead us into battle and organize the group on a larger scale. You must be a chill goon and be patient enough to deal with all sorts of internet challenges. Talk with SeanBeansShako (STEAM) if your interest in these roles.

ATTENTION: When joining our STEAM group be aware that at the start of the week I will be putting the weeks events up all at once. Do not be watching porn or playing an unstable game so the alt tab rage of STEAM community will not kill you.

We're also desperate for a goon or two willing to record our line battles for history!



Mumble details!

We're in Camping The Stairs click me here to learn how to join!

Please don't be a utter cock in this Mumble channel too, just be chill alright?

THE GOLDEN RULE, READ THIS:

This community has one rule and one rule only. Be a chill dude.


Yeah well whatever man thats like your opinion...

Nobody cares about politics, religion, internet cliques or being too try hard or too casual. We're all fun having spergers who love fun. If somebody irritates you just put up with it. If they really annoy you I might suggest taking a break or moving on. We're chill dudes elite yo. Break this rule and rest assured I will come down hard on you with the holy rage of ancient mythological god throwing bans and silences like nobodies business. Thankfully I've not had to do that yet. If you gently caress up once I'm willing to move the heavens to save your rear end though. Now thanks for reading and go have fun.



State Of The Group: 12/8/2014 (Over One Year After Release):

EU events for the time being have been put on hold due to lack of interest. We've still got decent numbers for American time zoned events, but lacking goon leadership still.

WE ARE IN SERIOUS NEED OF THOSE INTERESTED IN LEADING! WE WON'T MAKE FUN OF YOU AND ACTUALLY LISTEN! WE DON'T CARE IF YOU LEAD US TO OUR DEATH! GIVE IT A TRY!


Napoleonic Wars draGoon media!

Several noble draGoons have volunteered their internet connections and HD space to provided moving pictures from the front lines of glorious battle. None of these images have been altered and reveal the ugly face of Napoleonic era war. All line battles are located in this handy YouTube channel.

THE SADRAGOONS BATTLE VIDEO CHANNEL WATCH OUR HISTORICAL ANTICS HERE! for easy browsing.

We did so much we have a 2nd YouTube channel of our whacky online antics also right here for your easy viewing pleasure!


Casual Videos:

SAdraGoons Rendezvous With Destiny!
Blue Spy bayonet spree fun time!
Gang Goons of Saint Petersberg Best Gimmick Round EVER (recorded by VulgarandStupid):
Part 1
Part 2
Saving Private Boogoose: draGoons French D-Day Invasion!
Artillery Train Cav Charge!
Twelve Frenchmen, One Outhouse (recorded by primelaw)
The Adventures of US Civil War draGoon correspondent I AM BRAWW Part 1: The Manasssasing!
19th century draGoon amphibious Landings never end well!
A day in the life of a draGoon Artillery Crewman
The Super Elite French Militia Shotgun Squad!
The Cult Of The Windmill!

Check out our screenshot archive too!


GOON LINE BATTLES!



So you interested in rolling with us in the big assed organised events potential draGoon?!

We also have a Google Documents Spreadsheet that keeps track of the active events against the NW community too. Use this to check and see what time the line battles we are active so you can join us and play in them.

Once again Here is where all the events information outside the group be at!

SeanBeansShako posted:

****:siren: :siren: LINE BATTLE STUFF RIGHT HERE GENTLE GOONS :siren: :siren:****



So how do I join up with these things?

Don't worry, we've done all the hard stuff. All you need to do is keep an eye on the events and announcements in the group. Getting Mumble is a must for the line stuff at least so grab it even if you don't own a microphone. Then soon you'll be part of this professional elite unit of manly men.

DO NOT ENTER SEE NOBODY IN MUMBLE THEN LEAVE ASSUMING IT AIN'T HAPPENING AN HOUR BEFORE

The regulars will trickle in over time, If there is issues with the event I'll pop into the channel and either wait a few minutes to tell people or edit the Mumble channel details and mention whatever in this very thread. PUT THIS THREAD IN FAVORITES NOW SON.

In fact, here is a brief guide!

IF YOU HAVE A SLOWER/OLDER COMPUTER TURN DOWN YOUR GRAPHICS LEVEL AND SFX/MUSIC.
SHOW UP AND LURK IN MUMBLE CHANNEL 10-15 MINUTES BEFORE STARTING.
WAIT FOR GOON LIAISON TO RETURN TO MUMBLE CHANNEL WITH PASSWORD WITH THE EVENT SERVER NAME.
READ THE CHANNEL INFO FOR THE NEWLY ADDED SERVER AND NAME PASSWORD IN MINE OR ANOTHER GOONS MUMBLE CHANNEL USERNAME COMMENT BOX WITH THEIR (EXAMPLE HERE)
JOIN THE SERVER NOW, BUT GO TO SPECTATOR.
READ OR LISTEN TO THE MUMBLE TO LEARN WHAT ARMY YOU ARE.
JOIN THE STANDARD GOON REGIMENT OF SAID NATION AND FORM UP BEHIND OFFICER.

Line battles usually have a 5 minute grace time limit before they set up a map and go live which the basic stuff (marching and drill) is quickly covered. Then after the map change and brief reset the thing then goes into live for several rounds. Some line battles have gimmick rounds just for fun at the end worth staying for.

But why do we have to stay in a line?

Apart from the obvious fact that is it for organization and a general server rule for line infantry to squeaze up and play follow the leader there is a sensible in game engine related reason for it now.

Introduced in NW is the feature of ballistic randomization for your musket ball after it leaves the barrel of your gun. What this means is you can be standing almost in front of another line but a dice roll could make the shot either hit him in the legs or miss utterly and shoot the ground at his feet.

Just like in real life being bunched up together in a stationary line and getting your shots off quickly gives you the highest chance of all muskets cone of fire to at least find some targets. Being too far left or right in a line or just out of it lowers your chance of scoring some kind of lethal hit as firing together in a line could finish off a guy recently wounded by another shot. Staying together as a line makes engaging in melee and stops enemy cav from separating and cutting you and your fellow goon to bits. It also explains why dressing the line and firing in a single volley is important because every shot counts.

In short this is not good. You may get a kill or two but being line deaths are expected.


This is, as you will kill half the line if your quick enough and mop the rest up with your superiors numbers BAYONETS.

Skirmishers have an advantage by being able to move, use cover and crouch as well as having distance and Rifles to take on lines but if your a linesman speed and staying together is your best bets for survival.


Now your line battling goon!


We keep a screenshot gallery and hope in the future to have videos of out antics in these things to show off how drat fun actually are.

draGoons fighting pubbies screenshot album for Napoleonic Wars!

With a little bit of training and experience in these things you two can be part of our elite unit!

KEEP IT IN MUMBLE AND DON'T TOUCH THAT ALL CHAT KEY.


How does the whole class thing work with line battles?

There are limited amount of slots of course, 198 players slots (Two are reserved for an event admin each side) at the moment which will increase when they start increasing the numbers of 200 max to 250. Regiments can request to be certain things every event in the TeamSpeak channel where the event is organized and depending on their numbers, skill or if they have been hogging the horses since the last line battle they may or may not get it.

At the moment most line battles can field one regiment of cav, two of light or riflemen and two artillery cannons the rest of the numbers going into the line infantry pool. Sometimes numbers can mean the difference of getting line infantry or light though with request you can split up your regiment and field both light infantry and cavalry like we have done in the past. Some events allow Sappers to tag with line or light or have a small squad who are committed to artillery defense.

:siren: :siren: Line Battle Rules :siren: :siren:

Just a brief guide of line battle rules so you guys don't get kicked (seriously read up if you lose a slot chances are you will have to wait forever to get back in)

I AM SERIOUS ABOUT THIS ONE: DO NOT INJURE/TK YOUR OWN GOON COMRADES IN THESE LINE BATTLES.

Get in our Mumble channel.
Turn your music really down to almost off.
Shoot together in a line under your officers orders.
Engage in melee only when the enemy is about to melee your rear end.
No crouching.
No TKing (especially don't shoot the Generals allied or enemy) as their admins watching for this stuff).

Also, if we have been blessed with cavalry and our draGoon Officer loses his horse one of you noble goon fellows must give him your steed. We'll try and find a replacement for you as horses roam around the field all the time without riders while you try and trot to the artillery or a nearby line.



Bejabbers boys, I've got their flag thingy!



FLAGS! FLAAAAAAGS! I NEEDS ME SOME ENEMY FLAAAAAGS!

As well all know gentlegoons, the real resource of an army isn't raw recruits, gold or the support of a nation but a bountiful supply of pretty regimental and national flags.

This is a list dedicated to the moments of GLORY in line battles when we actually take a units flag. The goon who captured it will be mentioned along with the regiment if possible. Our own flags don't count guys.

draGoon Flag Collection Count: 10

1: 37th Line Infantry standard captured during line battle on the 20/5/2012 by Artillery Guard draGoon Albiol77.

2: Officer Phantom Zero slaughtered a whole Regiment of Reddit who took most of us down single handled in a laggy sunday line battle 27/5/2012.

3: Sapper Desu wields the 58thRU's standard after we shot them all down in a line outside a village. Our Officer Pants and Magura heroically ran in under Rifle fire to sneak this silky baby. This happened on the Tuesday NA Line Battle of the 29/5/2012.

4: Prussian draGoon McFenix proudly grabs the Eagle of the 3eVolt_Skrm after we decimated them ontop of a hill with a dragoon cav charge on the Sunday NA line battle (10/6/2012).

5: Imperial Guard Cav survivor Bhodi with the standard of the 5th_TFF taken from them after they attempted to charge our draGoon artillery position on the Historical line battle (11/6/2012).

6: Prussian Landwehr draGoom nickels holds alot an Imperial Eagle of the IIIe_18_ regiment after we broke them in volley and bayonet charge during the Sunday NA line battle (8/7/2012).

7: French Light Infantry draGoon Mahler holds alot the Prussian 5tesKDR dragoon standard after a bloody counter action during the Monday historical line battle (16/7/2012).

8: draGoon light infantry holding up the standard of the 2nd Coldstream liberated by the hands of light infantryman Alex (31/7/2012).

9: Russian Line Infantry draGoon Robert. E Leet holds a bloody standard taken from the hands of the Scottish Highlanders of the 54u after a tense bayonet charge during a scuffle in the desert (2/8/2012).

10: Count Mippi Grabs the Pennant from the 95KB's after draGoon Hussars prove themselves far from a match against them in a bloody American line battle (10/5/2013)

FUNNY STUFF HERE:







THE GOONS ARE DANCING SIR
some guy in BAB.






One of the 00th guys made draGoon Napoleonic Fan art of us:


by dartt.





Jabronie posted:

I had a photoshop thread bookmarked and thought I'd share this one.










The Napoleonic Wars draGoons Edition Drinking Game:

Through hours of experince and boredom whilst ignoring all chat and speaking bollocks in Mumble we've developed a drinking game to play whilst in game dead or alive!

READ THE WHOLE THING IN THIS PASTEBIN LINK RIGHT NOW IF INTERESTED!

SeanBeansShako fucked around with this message at 16:58 on Feb 28, 2016

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
To make things easier too, Here is my STEAM profile. And here is the STEAM community group.

We are a pretty drat active for a DLC based on an old game. And quite friendly too. So any new goons out there considering it please give us a go.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

crazypeltast52 posted:

We can brace bayonets?

Been a feature since release, but as it has already been pointed out it is pretty limited in use. Any good cavalry player will angle away and not charge towards the pointy bit of metal and just try to give you 19th century cosmetic surgery with his sword instead.

Best use really is to have a few people do it and the rest stay in traditional melee.

It is Friday which means we got two events in both the American and European time zones. The American event starts at 9PM EST so please do join and hang in the Mumble around an hour before.

The EU line battle is at 7PM Brit time/8PM Central and I'd like goons to show up a little earlier so I can get a good idea of our numbers and all. And thanks for the compliments about the OP.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
The Friday EU line battle is in ten minutes time goons. Come on into the Mumble.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Barely three of us in the Mumble channel right now, Alan keeps having connection issues.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
For the 3rd time this week EU line battle numbers have been so low we've struggled with using one cannon.

So yeah, I'm considering either just calling it with EU line battles or putting them off until around June?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
In around an hour we'll be doing our Saturday American NW siege event! please do turn up and hang in the Mumble for the fun in around the next fifty minutes goons!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I got the server name and password already, just waiting for more more than two goons to join in on the fun.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Last night we had a blast with the artillery in the American siege event (sorry Beans should have reminded you to tag up or at least tell the Admin you were with us :() and I'm amazed we held that fort with nothing but those two Mortars.

Tonight we have two events, the Sunday EU line battle which is important because if we get a rubbish show of numbers I'm afraid EU events are on hold until June and our very own SAdraGoons Sunday Event in which I admin.

We've got Rifles for that one tonight. So do please show up for both. And looking forward to the newest video Endman.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Oh it is much more exciting than Commander Battles in many ways.

We got the Sunday EU line battle in 55 minutes time goons. Please do show if you can make it! turn up in the Mumble between now and before the start of the EU event.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
It was a decent turn out for the Sunday EU line battle. Next week depending on how little goons show for each event I MAY have to axe either the Monday or Friday EU event. But we'll see.

In less than an hour we got our American Sunday Line battle. Like I've already stated draGoons tonight will be Russian Rifles. See you there. Server name and password is already provided by me lurking in the Mumble.


I think we made a pretty good point standing on the wall and made it fair for the enemy to shoot some of us.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
That was one of the better line battles I've personally overseen last night I must say.

Now we got the Monday EU line battle happening in less than an hour. If you can attend please do show up in the Mumble channel thank you. We also have the American line battle around 8PM EST tonight too. I'm looking forward to both.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I'm just embarrassed at how bad the three years old EU community is at sometimes setting up a simple weekly event.

Monday American Line battle in around 45 minutes from now. I'm just lurking about on the Mumble. If you feel like it drop on by goons.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
EU Siege event in forty minutes time goons, start dropping by the Mumble channel!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
The next line battle NA time zone wise is tomorrow. Hope to see you new guys there!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Well there has been a proper final update for North And South and I have been asked if we can consider returning to the Thursday line battle now they have fixed the server.

Question is, do the majority of us want a N&S event? I mean, seriously. Playing with just seven dudes was kinda balls because of those more deadly accurate guns.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
That was a pretty rad LB guys. We swept the field as Hussars tonight. We caught those drat Rifles twice and slaughtered them. Now who's the tough guy Vinnie!?

But anyway, we had a chat in Mumble and general sentiment is yeah lets give the GSG North And South Event another go next Thursday. Below Is the patch notes from the last two updates, along with the download itself.

If you are new to playing with us or interested you can read about the US Civil War North And South mod a little more in the blog.

I'll tell the guys GCG guys and lets hope this patch comes out before next Thursday! In the mean time, download the bulk of the mod now to save time if you haven't got it/deleted it.

quote:

North And South Version 0.404!

New weapons:
Added the Arkansas Toothpick.
Added the Bowie knife.
Added the Model 1840 Cavalry Saber.
Added the Model 1850 Army Staff & Field Officers' Sword.
Added the Colt M1860 Army.
Added the Remmington M1858 Army
Added the Springfield M1861
Added the Smith Carabine.
Added the Sharps Carabine.
Added the Burnside Carabine.
Added the 1855 Colt revolving rifle.
Added the Whitworth rifle.
Added the minee ball.
Added the revolver holster.
Added the CSA forage cap.

Added a spec map to the 14th Brooklyn private.
Added an updated spec map to the accessories, the cigar appears "lit" now.
Added the beards w/accessories like smoke/pipe
Added the new drum sounds missing from the previous patch.
Added a texture to the Washington Arty officer which was missing from the previous patch.
Added a texture for the generals sword which wasn't present in the previous patch.
Added carabines to cav horse saddles therefore I had to remove the ability for carabines to be carried on soldiers backs, see below for futher details.
Added the "percussion cap pouch" to many US units.
Added US and CS staff guidons to the general staff.
Added the sniper class to both sides, the 2nd_Kentucky_Battalion_Sharpshooters and Illinois_Militia_Sharpshooters.
Added an alpha to the Tiger NCO.
Added LOD's to most uniform tops, bottoms and hats.

Replaced the Marine musican dress uniform with the undress (field) uniform.
Replaced the 69th NCO with the 69th zouave. (Originally I thought of replacing the whole unit but I decided to consult the 69th Regiment (one of the largest and oldest NS regs) and after having a few discussions with their CO and they having their own internal discussions, we came up with the compromise that their NCO's would use the private skin and that the new zouave would replace the NCO skin, thus enabling them to form a 69th zouave unit within the 69th).

New cannon ball texture.
New sword: M1840 Musican sword (same model as the NCO sword but shorter).
New revolver: Remington M1858 Navy (same model as the army but smaller caliber, in otherwords it's weaker).
New Union signal operator uniform w/ equipment (replaces the old piper equipment slots).
New Confederate signal operator uniform w/ equipment
New 1840 forage cap for 33rd VA.
New style cav belts (changed the infantry ammo box for a cavalry box).
New style 69th NYSM flag.
New uniform for Lay's Cavlary.
New uniform for CSA brigadier general which resembles "Stonewall" Jackon's uniform from 1861.
New Union unit, Illnois sharpshooters.
New CSA unit, Kentucky sharpshooters.
New style US cav flag.
New style CS engineer.
New run animation by baktech

Changed the weapon loadouts of most soldiers.
Changed the bugle sounds again and reorganized them.
Changed the Union piper to a bugler. Although the Union now has two buglers, one is a Marine, the other Army.
Changed the equipment on the 14th Brooklyn private model.
Changed the position of the cavalry gloves so that they better sit on the model and issued them to most officers and cav units.
Changed the saddle models for some horses.
Changed the admin horse saddle to something more eye catching.
Changed the 1st VA cav NCO cheverons, from yellow to black.
Changed the cap device texture on the 69th NY officer kepi to a higher quality texture.
Changed the 7th GA NCO cheverons, from blue to black.
Changed the name of several units so that they are more descriptive.
Changed the name of Hampton's Legion to Lay's Squadron Cavlary. It turns out that although Hampton's Legion was at Bull Run, it was the infantry, not the cavalry that was present.
Changed the 1st VA battle flag to the VA state flag. The battle flag didn't come into use till the end of 61, early-mid 62.
Changed the 2nd national flag (CSA) to the 1st national flag.
Changed the glasses in the character select to look sleeker and less bulky.
Changed the size of arty ordinence. 6lbs use the default size and 32lbs are about as big as a persons head, everything else falls in between. Deffintely worth checking out to see how big of a change the sizes are during LB's.

Gave all officers and cavalry, holsters.
Gave the CSA musican the stars and bars flag, in addition to the musican flag.

Fixed the hat on the character select model.
Reduced the Z% on the zouave top and bottom models. Their chests popped out too much and looked like they were on steriods. Now it is more on par with the other soldiers.

Removed the ability to carry carabines on the backs for cavalry. They still carry them, it's just invisible untill they equip them. See above for the reason why.
Removed the 0.403 charge animation and restored the old one. Now that cav get one shot from horseback, carbines won't look rediculous when the horse is at a gallop.
Removed the Cpl stripes from the US cav bugler.

Updated the colors on most of the flags, they should appear more vivid now.
Infantry flags (except for the signal flags) can no longer be picked up on horseback.

Bugs fixed:
Fixed a bug in which one of the flowers was mirrioring, creating two flowers.
Fixed a bug in which the single earing was mirrioring, creating two earings.
Fixed a bug in which the Colt in NS was labeled as the 1861 Colt Army, in comparing photos of the real guns and the game model in NS and Secession, the gun was improperly labeled, it was actually the 1858 Colt Navy.
Fixed a similiar bug to the one above, but with the Springfield.
Fixed a similiar bug to the one above, but with the Enfield carbine.
Fixed a bug in which the CSA arty officer used the same hat as the CSA Tigers officer.
Fixed a bug with the 11th Miss NCO.
Fixed a bug with the 69th flag.
Fixed reload glitch!!!


--------------------------------


The "uniform" Patch (0.403):

Added two flags, a white and a red signal flag for use with the new signal operator.
Added a new US guidon for cav units to use in addition to the cav guidon.
Added a Marine NCO.
Added the "NOT" equipment to all officers whos button arrangements fit (such a nice button texture needs to be seen!).
Added some accessories to all the beards.
Added three new drum snares to replace the fairely useless ones that are in NW. These new snares are reveille, march and call to battle.
Added the bugle sounds from one of my mods (the originals were in the wrong order I believe) and I cleaned up the charge sound a bit (less background noise).

Adjusted the uniforms the 1st Minn spawn with. NCO's will spawn with the appropirate uniform and flag bearers have their own model exclusive to them.
Adjusted the height and direction in which the new mameluke Marines officer sword hangs on the belt.

Changed the direction of all infantry and cavalry flags (except both signal flags) so that they no longer wave in front of the flag bearer and now wave behind the flag bearer.
Changed the way in which the cavalry guidon is held when off a horse.
Changed the German pipe for a flower for both males and females in the character creator (looked too NW).
Changed the dual earings for men to a single earing.
Changed the Confed vidette scout jacket to that of a 1st VA NCO jacket. Since the vidette scout jacket and the private jacket are identical and the 1st VA didn't have it's own NCO jacket, I made the change.
Changed the equipment of the vidette scout to resemble the vidette private (the rifle no longer clips through the rolled up overcoat).
Changed the way the cavlary guidon is held when on a horse. It looks more realistic now but couching is enabled due to the change. Considering that the flag has 0 piercing damage, people won't be racking up kills by using the flag as a lance and will quickly realize that couching the flag can't be exploited.
Changed the ani_human_mounted animation for cavalry. It's not perfect but it looks much more realistic when charging. I don't remember where the file came from though, I had it in my NW module.

Gave the CSA engineer a brown kepi in addition to the hat he already uses for variety.
Gave the US engineer the slouch hat with updated design, he no longer spawns with a kepi.
Gave some units the white kepi in addition to they kepi they already wear. Adds variety plus the white kepi saw a lot of use during Bull Run.
Gave the private in the high command unit the same kepi as the Union Brig Gen. This is to distinguish the command staff private from the cavalry private.
Gave the arty private in both factions gloves.
Gave most of the Union cav soldiers gloves.
Gave the CS cav privates gray pants in addition to the default pants they already wear for varity.
Gave female characters the eye bandage.

Replaced the Springfield musket on the command staff private with the musketoon.
Replaced the original bugler with a Marine bugler.
Replaced the Staff sargent in the high command unit (both factions) with a signal operator. It's kind of gimicky (whos going to really follow flag signals in game?) but the hardcore players might like them a lot.
Replaced the model of the high command staff sargent to more closely resemble a signal corp operator. The new model (for both factions) retains the NCO rank.
Replaced the Gettysburg loading screen with the original Bull Run screen.
Replaced the cav trumpeter hat with a infantry slouch hat and assigned it to most union officers in addition to the kepi that they may spawn. The trumpter hat is identical to the private hat so I made the change.
Replaced the 1864-65 style Lee uniform with the 1862-63 style uniform.
Replaced the generic CSA Arty soldier and officer with the Washington Arty (present at Bull Run).
Replaced the "mounted private" on the CSA arty unit with an NCO.

Removed the bugle from all remaining NCO's who still had it.
Removed the US staff flag since the staff sargent class was replaced with the signal operator (still in the game but unused).
Removed the hussar braids from males and females in the character creator (those went out of fashion decades ago).
Removed the rolled up greatcoats from the Marines.
Removed the old style glasses and monocle.
Removed the ability for all infantry flags to be used on horseback (with the new style animations and flag waving, they look rediculous while on horseback).

Restored the 11th NY flag (was missing from the last patch).
Restored the 11th Miss flag (was missing from the last patch).

Retexture of the cannon ammo box, it's now red (there were different kinds depending on the shot inside, black, green and red).
Retextured the Lee hat from brown to black.

Marine officers have their own officer kepi.
Marine officers have a new sword, the mameluke sword which was adopted in 1825 for all marine officers BUT...it was not used during the years 1859 something till the 1870s, so what I did was the game will randomly give the Marine officer either the mameluke sword or the default light cav sword used by most of the officers in the game.
Union Brig Gen have their own kepi, seperate from the slouch hat the Union Cav Capt wears.
69th NY officer has a new style kepi.
US engineer now has blue pants with a yellow stripe, accurate to the real US civil war engineers.
Fixed the pants issue. Now enlisted wear enlisted pants, NCO's wear NCO pants (where applicable).
Marines now only spawn with the USMC flag.
2nd WI has it's own US flag and a new style regiment flag.
The Rhode Island Reg has a new regiment flag.
Marine pants are slightly whiter.
Swapped the kilt for pants on the 79th piper (from what i've read, only the officer had the kilt and not for very long!).
Various changes to the AI units, mostly in the way of kepi's and pants (see above).
Edited the bugle and horn properties so now when they are not in use they go on the back of the character for cavalry and sling to the side for infantry.
Slightly raised the height of the Cav flags so that when they are planted on the ground, the pole doesn't look like it's two feet into the ground.
Fixed the missing bayonet texture on the Enfield rifle.

UI changes:
Staff sargents are now called signal operators.
Color sargents are now called Flag bearers.
All officers are refered to their ranks now instead of being called "officer".
All units were given their regiment names for clarity. For example Grenzers on the Union side will now refer to the 69th NY.
The new items were given custom names, such as the mameluke sword and the red and white signal flags.
Changed the name of the 79th NY to that of volunteer infantry for the appropriate AI unit.
Renamed the British horse guards flag to Confederate Cavalry Guidon.
Renamed the CSA arty "mounted private" to seargent.
Renamed the US arty "arty train" to seargent.
Renamed the armies.
Renamed the CSA Volunteers to 1st Maryland Infantry.
Renamed the Union Volunteers to Regular Infantry Battalion.
Renamed Vedette cav to "2nd Dragoons" for the US and "Hampton's Legion" for the CS. Both units were present at Bull Run.

Balance changes:
Generally in LB's cav aren't allowed to fire from horseback. What I've done is given US/CS cav Springfield/Enfield musketoons but they can't be used while on horse. This forces people to dismount, fire and reload on foot.
Gave all officers riding 5 except for the Marine officer and arty officer.
Removed the lighter from arty privates (this is to encourage team work between the private who has the ramrod and the NCO who has the lighter).

--------------------------------------
V.4.0:
Updated the mod to be compatible with 0.402.
New binocular retexture.
Added a dark blue canteen cover. Some units will have the sky blue canteen, others the dark blue.
Added bump and spec maps to the Sharps rifle, among other files.
Hospital Stewards wear the frock coat instead of the shell jacket now, also given crimsion piping instead of green. (currently not used in-game).
Berdan sharshooters now have green pants and different colored packs (currently not used in-game).
Replaced the yellow horse blanket on CSA arty horses with the Union arty horse blanket.


SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Hey goons, we got an EU line battle in less than an hour and later at 9PM EST the Friday American one.

Please try and show for the Friday EU line battle if you can make it.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
The Friday American line battle is in 50 minutes time from this post. Start popping into the Mumble!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Friday American line battle in 15 minutes!

Also, here is the upcoming N&S content preview stuff ripped from the FSE forum.

quote:


With Permission from Mailman653

One Q.A Between me and him.

Q.What are you planning on after this update? A.After I finish introducing the C.S.A units, the following week I'll introduce the Union units that are being worked on.

New C.S Uniforms
Monday: Lays Squadron Cavalry (Three companies)
The Little Fork Rangers, the Powhatan Troop, and the Wise Dragoons, under the command of Captain J F Lay, were attached to Brigadier General P G T Beauregard's headquarters as guides and couriers on 21 July, 1861. The Little Fork Rangers was detailed as part of President J Davis' escort late in the afternoon on 21 July, 1861. The Wise Dragoons was stationed at Occoquan, Virginia, for over three weeks prior to 15 May, 1861, and remained at Brigadier General P G T Beauregard's headquarters during the first battle of Manassas. The Powhatan Troop and the Wise Dragoons were assigned to the Seventh Brigade, First Corps, Army of the Potomac, under the command of Colonel N G Evans on 11 August, 1861

Wednesday: Thomas "Stonewall" Jackson
“Look, men! There is Jackson standing like a stone wall! Let us determine to die here, and we will conquer!” Exactly what General Bee said will never be known, but this version was published in the Charleston Mercury on July 25, 1861 and reprinted in the Richmond Daily Dispatch and Lexington Gazette.
Another popular version of General Bee’s exclamation is “Look at Jackson’s brigade standing like a stone wall! Rally on the Virginians!” This version appeared in several publications put out in the twenty-five years after the war. Yet another version of the quote was later put forward by Jackson’s surgeon, Hunter McGuire, in 1891: “There stands Jackson like a stone wall! Rally behind the Virginians!” The uniform that Jackson wore at First Manassas is at the VMI musem.

Friday: Confederate Signal Operator
Although, as has been shown, the Signal Service was in active and useful operation on several theatres of war--in the East in 1861, and early in 1862 in the West--it was not until April 19th, 1862, that the act was approved organizing the Signal Corps as a distinct branch of the Confederate army, and the Secretary of War was authorized to establish it as a separate corps or to attach it to the Adjutant and Inspector's Department or to the Engineer Corps. The Secretary decided to attach it to the Adjutant and Inspector-General's Department, and May 29th, 1862, was issued General Orders No. 40, A. & I. G. O., creating the Signal Bureau, with Major Win. Norris, of General Magruder's staff, as the head of it. No uniform was prescribed for the Signal Corps. The officers wore the uniform of the general staff of the same grade, and the detailed men wore that of the arm of the service to which they belonged, and on the rolls of which they were borne as detailed men. The Signal Corps, as organized, consisted of one Major Commanding, ten Captains, ten first and ten second-class Lieutenants and twenty Sergeants--there were no privates, as men were detailed from the line of the army whenever wanted, and when their services were no longer required they returned to their respective commands.

Sunday: Second Kentucky Battalion Sharpshooters
The 1st Kentucky Battalion Infantry and the 2nd Kentucky Battalion Sharpshooters, under the command of Major T Claiborne, arrived at Piedmont station, Virginia, on 19 July, 1861. The Kentucky troops proceeded by railroad to Camp Pickens, Manassas Junction, in the morning on 22 July, 1861, and were delayed by a railroad collision that killed and wounded thirty-two men. The Kentucky troops arrived at Camp Pickens, Manassas Junction, at 12 AM on 22 July, 1861, and encamped near the Lewis house, Portici, a mile southeast of Henry hill, Virginia. Although they were not at First Manassas in real life, their train is on schedule for 0.404!

New Weapons!


New Union Units!


Tuesday: Meagher's Zouaves, 69th NYSM
The Irish Zouaves, under the command of Captain T F Meagher, was organized at New York city on 22 April, 1861, and was ordered to proceed to Washington D. C. via Baltimore, Maryland, on 22 May, 1861. The company and about 200 recruits reported to Colonel M Corcoran at Georgetown D. C. on 23 May, 1861, and the Irish Zouaves was assigned as Company K. On 24 May, 1861, the 69th New York State Militia was part of the right wing column in the advance of the army into Virginia. The regiment was assigned to duty throwing up entrenchments and cutting down the timber in the vicinity of the camp on the hill nearest the Aqueduct bridge, and commanding the road leading westward to Fairfax Courthouse, Virginia. Colonel M Corcoran named the defenses Fort Seward in honor of W H Seaward, secretary of State, but the War Department insisted the fort the 69th New York State Militia built should be named Fort Corcoran. The 69th New York State Militia, the 5th New York State Militia, and the 28th New York State Militia were temporarily assigned to the Aqueduct Brigade, under the command of Colonel D Hunter, in May 1861, and the 69th New York State Militia remianed in occupation at Fort Corcoran, until 16 July, 1861. After the first battle of Bull Run the regiment returned to Fort Corcoran under the command of Acting Major T F Meagher at 3 AM on 22 July, 1861, as Colonel M Corcoran was captured during the battle. Company K of the 69th NYSM can be seen in some images of Bull Run by the famous artist, Don Troiani.

Thursday: Union Signal Operator
In every important campaign and on every bloody ground, the flags of the Signal Corps flaunted defiantly at the forefront, speeding stirring orders of advance, conveying warnings of impending danger, and sending sullen suggestions of defeat. They were seen on the advanced lines of Yorktown, Petersburg, and Richmond, in the saps and trenches at Charleston, Vicksburg, and Port Hudson, at the fierce battles of Chickamauga and Chancerllorsville, before the fort-crowned crest of Fredericksburg, amid the frightful carnage of Antietam, on Kenesaw Mountain deciding the fate of Allatoona, in Sherman's march to the sea, and with Grant's victorious army at Appomattox and Richmond. They spoke silently to DuPont along the dunes and sounds of the Carolinas, sent word to Porter clearing the central Mississippi River, and aided Farragut when forcing the passage of Mobile Bay. Did a non-combatant corps ever before suffer such disproportionate casualties- killed, wounded, and captured? Sense of duty, necessity of exposure to fire, and importance of mission were conditions incompatible with personal safety -and the Signal Corps paid the price. While many found their fate in Confederate prisons, the extreme danger of signal work, when conjoined with stubborn adherence to outposts of duty, is forcefully evidenced by the fact that the killed of the Signal Corps were on hundred and fifty percent of the wounded, as against the usual ratio of twenty percent.

Saturday: USMC Musician (Undress or field frock coat)
The United States Marine Corps (USMC) was not utilized to full advantage during the Civil War. Already weakened by the resignations of many of its best officers, the USMCs morale suffered further as a result of feuding between staff and line officers and senior officers who regarded themselves administrators rather than field commanders. Another blow to morale was the practice of appointing new junior officers by patronage. In 1861 Congress authorized the United States Marine Corps to be enlarged to 93 officers and 3,074 enlisted men, and Abraham Lincoln increased that number by another thousand. However, recruiting was hindered by a lack of funds for bounties and longer terms of enlistment than for men in the volunteer army. By 1863 negative feelings toward the USMC resulted in a congressional resolution that would have transferred the corps to army control. The resolution was defeated, however, and when Marine Commandant-Col. Jobn C. Harris died in 1864, Sec. of the Navy Gideon Welles retired several senior officers to appoint Maj. Jacob Zeilin his successor. Zeilin, at 59, was a combat veteran of the Mexican War and an officer of proven ability. During the war marines continued their traditional role as ship guards, also manning batteries and participating in limited operations ashore. They did not always perform well, as at First Bull Run, where a marine battalion of mostly raw recruits was routed. But other marines distinguished themselves during landing and gunboat attacks and especially as members of gun crews. 17 marines received the Medal of Honor for conspicuous bravery; 13 of these were sergeants and corporals serving as gun captains and gun-division commanders.

Monday: Illinois militia sharpshooters
The Sturgis Rifles was an independent militia company organized at Chicago, Illinois, under the command of Captain J Steele, in April 1861 and was mustered in United States service on 6 May, 1861. The company was ordered to West Virginia to serve as a body guard to Major General G B McClellan and arrived at Washington D. C. on 26 July, 1861. The Sturgis Rifles was assigned as Provost Guard or City Guard, under the command of Colonel A Porter, 16th United States Infantry, until 10 March, 1862. The company was mustered out on 27 November, 1863, at Washington D. C. Equipped and subsisted for nearly two months by the patriotic generosity of Mr. Solomon Sturgis, the Company was armed by its patron with Sharpe's rifles. New orders have been issued and the sharpshooters are presently on their way to Manassas for 0.404![/spoiler]

Sharpshooter Class!


The class will have two units to choose from, the Private (sharpshooter) and the Spotter. Both will be armed with knives so close combat should be avoided at all costs. Ideally, these units will move independently from regiments and act as scouts while at the same time, fulfilling their role in taking out high priority targets.

The private class will be equipped with the American Long Rifle for the CSA and the 1859 Sharps Rifle for the Union, both will also be equipped with a bowie knife. The spotter class will be equipped with the Whitworth Rifle for the CSA and the Colt Revolving Rifle (5 cylinder), both classes will also carry a bowie knife and binoculars.

For those familiar with the NW style character classes, sharpshooters have Riflemen stats. As for the weapons themselves, these weapons are the most accurate weapons in the game and should be considered extremely deadly in the hands of an excellent marksman. The downside of these weapons is that they also have the longest reload times for any weapon in the game. An ordinarly soldier can fire two shots to one shot from a sharpshooter. In a shooting match versus two or more soldiers, the sharpshooter would instantly be at a disadvantage. Furthermore, to further the specialty of the role, all sniper rifles are exclusive to the sharpshooter class. If a sharpshooter or spotter is killed, his weapon can not be picked up by anyone, not even other sharpshooters of the same faction or role.

It is the hope that this new class will provide a new and fun experience in line battles.



As per the schedule, Monday will see the announcement of the sharpshooter unit who will represent the Union!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Stoic Commie posted:

N&S is more fun than NW at least for line battles imo. The updates looks fantastic, let's do it.

Well as long as you have decent numbers for it. Seven dudes against a bigger line of percussion cap rifled musket armed other dudes don't last long.

Hoping that update drops next week, if not we'll still roll with it. Also tonight we have Cops NW Siege event, if you are a new guy or a old timer looking for something different drop on by the Mumble at 8PM EST!

EDIT: Also, this is possible now in the next update:



SeanBeansShako fucked around with this message at 19:49 on May 11, 2013

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
That is still hilarious. I am happy to hear the music cutting out after the cannon ball hits the boat.

Anywho, the EU line battle event we attend on sundays is happening in forty minutes show up in the Mumble. And in the American line battle tonight Goons have Austrian cav.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Starting in five minutes now.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Ten minutes before it begins details are already in the Mumble get in now.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Our first EU event of the week is happening in less than an hour now. Please drop into the Mumble soon if you can make it tonight.

We also have our American line battle event later too.

Also, minor modding news a new faction replacement mod has been released. This one replaces France with the Duchy Of Warsaw.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Our American Monday line battle event thingy is in forty minutes time. If you can roll with us turn up into the Mumble channel soon.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
We're starting soon, already got the info up in the Mumble channel. See you people there!

EDIT: Also, North And South this Thursday is a go.

Download the main client here if you haven't played it before right here.

Then download this fix here and dump all the contents in the N&S Modules folder. Do NOT use the updater at all. If you still have the mod installed from when we last played it just upload the fixed update.

This update no longer takes away your legs.

SeanBeansShako fucked around with this message at 02:12 on May 17, 2013

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Hey it seems FSE and TaleWorlds both pulled their collective fingers out of their behinds to give us news on the up coming patch update thingy.

quote:


As some of you may have noticed, the new Napoleonic Wars patch is currently in Beta and is now available on Steam. The purpose of this beta is to kill any bugs that may appear, and to balance out all the new maps so we can have a perfect final release. So do not hesitate to post your feedback!

Flying Squirrel Entertainment has also decided to now provide an official 200 player Siege server, and an official 200 player Battle server. Both servers will run all the new maps, and most of the old maps. Any suggestions with regards to the map rotations being used on our servers are highly appreciated!

To learn more about the Patch, please read our Fifth Developer Blog where we go into a little more detail.
But for those of you who don’t like to read all that much, here is a condensed version of the feature list:

New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added pirate voices for the british ship crew.
- Added a new big Frigate ship scene prop.
- Added a lot of exciting new maps and map fixes.

New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta

Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon
- Charge to the Rhine
- Siege of Toulon
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet

General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- Added a extra caption to Internal Admin chat, so you can tell them apart.

Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.

Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all colision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed colisionmesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.

Join the Public Beta!
To activate the Beta please follow these simple steps:

Steam
Activation code: beta
1.) Open up your steam library. Find Mount & Blade Warband, then right click the game to bring up a list of options. Select the “Properties” tab.
2.) Now you see a small popup, along the top there are several tabs, slide your gaze along until you find the one titled “BETAS”.
3.) Then type in the activation code "beta", press “check code” then ok. Steam will then automatically start the installation after a few moments.

Non Steam
Client patch: (Needs 1.000 installed!)
https://www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_upgrade_1000_to_1100.exe

Thanks for reading.
Flying Squirrel Entertainment

Oh good, after all that waiting I have to download Warband again to make a beta AND have to check to see if all the events we go to require this. Somebody else please make these sort of games.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Yummy Dead Cow posted:

Best update ever? Why yes. Yes it is.

British cav is still horribly poo poo, and they wasted time and effort on this instead of throwing up some Hussars? I disagree heavily.

Also, the the Royal Navy guys have either the most hilarious or most groan inducing taunts depending on how you feel. Some of the new siege maps look nice.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Yummy Dead Cow posted:

I'm sorry for being happy over a dumb feature that they probably didn't spend more than 5 minutes implementing.

I'm not mad at you, I'm mad at FSE for not balancing their own product properly. Hell look at the terrain fixes, that poo poo should have been done in the 2nd patch.

It just pisses me off they still have things to do but they are far too busy to just reskin a Hussar uniform and tweak a few stats about. Also barely any Admin filter fixes.

I think the pistol takes around ten seconds to load now to make up for actually being lethal again.

EDIT: Well gently caress, our Wednesday NA event just got cancelled too :smith:.

EDIT 2: Turns out you can't host proper servers with the Beta, so everyone switch back to normal Warband with STEAM for line battling again.

SeanBeansShako fucked around with this message at 15:44 on May 15, 2013

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
It has been cancelled utterly, so I'm afraid we got no LB tonight or ever at this time at the moment again. Sorry.

Use this time instead to install and download or just that updater patch provided in a few posts above this one for tomorrows North And South LB!

Also, don't bother upgrading Warband for the NW beta since if you do you can't line battle because servers can't be hosted. Just go back the same way you go into the beta.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
The cav swords reach has been scaled back a little, which is cool but I disagree with the fact they have made it even harder to beat a man to death with the butt of a rifle now for some reason?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Sorry if I removed you, did a big group clean up in April Pope and I didn't recognize your STEAM name and am trying to send you an invite back (STEAM seems to not like me right this second)

Also yeah, North And South line battle download or upgrade the game with the patch and please do show.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Invite sent welcome to the group!

In less than an hour we'll be returning to the US Civil War with the much missed Thursday North And South event which is happening in around 55 minutes.

So if you want in quickly install the mod right now, or if you played in the past throw down that update also provided in the previous posts. Drop in Mumble if you want advice in setting it up.

If you see the splash screen for the developers own stupid indie Civil War game instead of the old update that was cancelled congratulations it is working!

Now enjoy being able to have facial hair and a cigar/pipe/flower in your mouth!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Thanks for that Charlie.

We got a pretty decent turn out for N&S despite the predicted installation issues we all in the end go by. Hopefully next week things will run even smoother and they won't use dumb foggy rear end maps!

Anyways we got two line battles tonight, the EU one in around fifty minutes time from this post and the American one at 9PM EST. If you can show and roll with us that would as they say rad.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Please god show up etc.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
The friday night American line battle is in half an hour guys, hope some of you can show for it!

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Starting in less than ten minutes and this is the last call. I already have the details so all you gotta do is get in the Mumble.

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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Added with the other videos, and that Mortar kill is still pretty drat impressive.

Also, Cops Saturday Siege event in 55 minutes goons! feel free to start showing up in the Mumble. And don't forget we have two events tomorrow too.

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