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ChadyG
Aug 2, 2004
egga what?



Why a Barbarian?
  • You are a distinguished merchant of beatdowns
  • You want to have the best ragdoll effects in the game
  • You want to actually see your weapon model being used in your attacks
  • You want to be the only person who was actually around for when Diablo 1 & 2 happened (male only)
  • You have fond memories of leaving your friends behind terrain in Act 3 Jungles of Diablo 2
  • You like your women in video games thick



Helpful Things
Barbarian Skill Calculator
Whirlwind Proc Rates
Maximum Item Stats




Active Skills
Passive Skills




Desired values for Inferno farming shown in parenthesis. The lower value can be used as minimum to aim for and anything over the second as bonus.
This is not meant to be a hardfast rule, just something to give you an idea for average stat values
TODO: Hardcore stats (??)

General Stats
Strength(1900 - 2500): Increases Barbarian damage and Armor. Pretty much The Stat.
Dexterity: Increases dodge chance. Not a big deal for barbarians.
Intelligence: Increases resistance and health from orbs. Nice bonus for survivability

Defensive Stats
Vitality(850 - 1100): HP, You'll want lots of this. Try to get at least 35k HP using vitality and %life. More if you aren't able to stack life steal (see below)
All Resistance(400-600): Reduces all incoming damage. Not worth looking at until nearing level 60. At which point you'll want at least 400, 500+ is normal for farming.
Armor(5500-7000): Also reduces all incoming damage. You gain 1:1 armor for each strength as well so we barbs get to stack plenty of this.

Offensive Stats
View these by clicking the "Details" button below your stats listing on the Inventory menu. These stats are primarily gained via jewelry and weapons. See the gear section for more details on what options you have to get these stats.

Crit Chance(35-45): When you are running a perma-wrath build you'll want to have at least 40% critical hit chance. Don't fret though! We barbs are so amazing that we get to use two passives to give us 15% more crit chance and one of the lynchpin skills we use gives us another 15% crit that can be up all the time. So at a baseline you only need 25% from gear to reach the bare minimum. Granted, the more of this you have, the easier life is as a barbarian so go ahead and stock up as much as you can.
Crit Damage(350-550): Best way to improve your overall damage. We have a handful of skills and passives that improve our critical hit chance, so stacking as much critical hit damage as possible is the easiest way to gain tons of damage output.
Attack Speed: See whirlwind break points linked above. Essentially more attack speed -> more damage. However, it also plays a huge part in generating fury. The faster your tornadoes/etc hit, the more crits you get and the more fury you generate via Battle Rage/Into the Fray.

Other
Life Steal: You have four places to get life steal. You can get a total of 6% via weapons (3% for each one-hand or 6% total from one two-hander), another 3% from Mighty Belts and another 3% as a passive. When gearing for high MP, you're going to want at least 5.5% for most gear levels. If you can attain really high DPS (400k+) and high EHP (500k on d3up), then 3% can suffice.
Movement Speed: There is a maximum of 25% movement speed that you can get from gear. This will usually come out to two pieces having 12% each. From commonly used gear, this will be two of the following three: boots, Inna's pants and Lacuni Prowlers.





Dual wield? Sword and board? Two hand?
There are three ways you can have your weapons set up and they will greatly influence how your Barbarian performs. First off is Sword and Shield, which is pretty straight forward because you just pick the biggest one hander you can hold and use a shield. Your damage output won't be as high as dual wield or two handed but you will benefit from the enormous armor rating of having a shield. This is still the go-to for many hardcore players, and can be very useful for pre-level 60 characters. However, farming right now is all about dps so sword and board will generally just hold you back.

Dual Wielding works like this: your overall DPS will be (weapon1 dps + weapon2 dps)/2 * 15% increased attack speed. What this means is that if your weapon DPS differs by more than 15% from both hands you are literally gaining no benefit from dual wielding aside from stats. Dual wielding benefits the most from any flat on-hit effect. For example, fury generators give flat fury bonus per hit, so your fury generation will be much faster the faster you swing. Usually you will see either a mace/axe as the mainhand for the bonus to Weapons Master with a dagger/sword in the off-hand for the better attack speed.

Two Handed Find yourself wanting bigger, better damage numbers? Grab a two-hander. Currently the only two hander worth anything is a skorn (see below). If you do roll with a two-hander, be sure to stack some attack speed. The innate low attack speed will severely hinder your quality of life. If you run a rend build, the attack speed does not affect your damage output, however.




Most current builds are a variant of the Perma-Wrath or Perma-Goku build. The most well-known of these is the Whirlwind build where you draw circles with your mouse until everything is dead.

Whirlwind
http://us.battle.net/d3/en/calculat...PURk!YZV!YZcZYc
Whirlwind - Damage Variant
http://us.battle.net/d3/en/calculat...PURQ!YZg!bZcZYZ

Hota
http://us.battle.net/d3/en/calculat...PURQ!YZg!bZcZYZ

Rend
http://us.battle.net/d3/en/calculat...PURQ!YZg!bZcZYZ

Comedy Original Inferno Build
http://us.battle.net/d3/en/calculat...VRPik!bV!acbZac


Skills Detailed
The skills used in the above builds are detailed below. Refer to this section to help you understand how the builds work and to customize them to your needs.

Perma-Wrath Core


Battle Rage/Into The Fray: Flat damage boost, extra crit chance, and you gain 15 fury for each crit. This skill is already pretty amazing, but with this rune, we can reliably fill our fury bar. Keeping our fury up means two things: we can continue to use our primary fury spending attack and we can use a rune on Wrath to keep it up indefinitely. When doing any perma-wrath build, be sure that this buff is always active.


Wrath of the Berserker/Thrive on Chaos: This rune coupled with the Battle Rage rune are what makes perma-wrath possible. While in berserker mode, you will want to continue to spend and gain fury to keep your wrath timer maxed out. Once you get the hang of this, it is not impossible to keep wrath up nearly 100% of the time.


Sprint/Run like the Wind: Sprint in general is pretty great for simply doing runs quickly, but with this rune we gain a fury generator. Your tornadoes will hit multiple times per second, increasing the number of critical hits you deal out. As long as you have enough tornadoes out hitting mobs, you'll keep a steady flow of fury generation from Battle Rage.

Fury Generation


Bash/Instigation: When starting out with a perma-wrath build, you'll want to run Bash+Instigation as your primary attack. The increased fury generation you get from your attacks will make it easier to get the sprint and battle rage up and begin generating fury from tornadoes.
Bash/Punish: When you are a spinning pro and haven't already switched to a WW variant without a fury generator, you'll want the extra damage gained from Punish. This is another 24% extra damage that you can maintian fairly easily and at the higher ends will make a huge difference.


Sprint/Run like the Wind: Fun, Forrest, Run! The tornadoes from this skill will be a huge fury generator for you. Each tornado will still around for several seconds and will not overlap another tornado. So by constantly moving around among mobs, you can cover the ground with area damage that will tick several times per second (see WW proc rates above).

Fury based Attack


Whirlwind/Hurricane: Providing the name to the whirlwind build, this not only allows us to spin around like a maniac farting out tornadoes of death it also allows us to move freely among mobs. Using this and perma-wrath you can say goodbye forever to control impairing effects and laugh your way around ground based damage from champion packs. The tornadoes you spit out can do tons of damage depending on your main-hand's base damage, your attack speed, and your movement. Each tornado taks up some space, so continuing to move about in spirals will help to spawn more tornados doing more damage.


Hammer of the Ancients/Smash: If you prefer to smash things, this is it. You can use a two-hander with this and go for the sweet million damage critical hits, or dual-wield with high attack speed to pulverize everything in your path to a fine powder.
Hammer of the Ancients/Thunderstrike: Slightly smaller numbers, but stun everything around you.


Rend/(Lacerate -or- Ravage): Rend is great for hit and run style gameplay. The idea is to get enough damage to kill most things in one or two rend hits so you can run off to the next pack and continue your run as fast as possible. The runes here are really just up to preference. One makes it easier to hit mobs the other means you don't have to hit the same mob as many times.
Rend/Blood Lust: If you don't have much life steal from gear/passives, you'll want to run with this rune. Just be sure to keep some rends going to keep your health regen going.

Passives
Your first two passives will most likely be Weapon Master and Ruthless while farming. You can swap these out if you really want to, but the damage bonus they give can easily outweigh every other bonus. The third passive is up to you and will depend on your gear, your playstyle and what runs you are doing.


Weapon Master and Ruthless: almost a must-have.


Unforgiving, Animosity: Extra fury generation. These will help you get going with your buffs and fury spenders. These are especially useful if you will be farming low MPs and mobs are dying a little too quickly to gain fury from them. Generally Animosity will be better, but if you run areas that have spotty mob density then Unforgiving might do the trick. (pre 1.0.8)


Nerves of Steel and Tough as Nails: Great choices for when you are doing high MP and need some extra damage reduction. Just pick the one that gives you more armor.


Bloodthirst: If you don't have lifesteal on your weapon(s), then this might be a necessity for you.


Brawler: Extra damage for killing groups of mobs faster on high MP. With the mob density changes coming up, we might see this passive used a lot more than it already is.




See max item stats in helpful links section to help understand possible rolls. The following will mainly detail the best in slot legendaries available.

Set Bonuses
Immortal King's - The bonus for two items is easy to get while gearing for high-damage. The five piece bonus you'll have to sacrifice the possibility for high-damage in lieu of being more comfortable with fury management.
Blackthorne's - This whole set is designed for making you hard to kill. Pick some of these if you find yourself dying too much using any other gear.
Bul-Kathos's (weapons) - You won't be able to stack as much crit damage with these and you'll lose the crit chance bonus from Weapons Master, but they work well for WW builds and the mighty weapon bonus from Weapons Master will help with fury management.

Jewelry
Your jewelry will be the biggest contributor to your damage output outside of your weapons. You'll want to prioritize critical hit chance, critical hit damage, attack speed and bonus damage numbers here. Strength will also help out a ton here, but any other stat can be viewed as a bonus.

Rare Amulet - Amulets are ideal for boosting your damage. Try to get some combination of crit chance, crit damage, attack speed and bonus damage. Strength/Vitality/All Resistance can be seen as a bonus here.
Crafted Amulet - Guaranteed high Strength or Vitality with trifecta stats can roll better than any rare you'll see drop, so trying to roll some amulets is rarely a bad idea.

Rare Ring - Tend to be used for offensive stats just the same as amulets. The maximum rolls are about half for the offensive stats, however.

The Wailing Host - This comes with high main stat and good crit chance. It will also give you bonus damage vs elites. There are two random rolls so you must decide between damage, attack speed and crit damage (or something else).
Unity - Comes with high main stat, bonus damage, crit chance and bonus vs elites, choose between attack speed and crit damage for an expensive but really good ring.
Stone of Jordan - This ring won't come with regular trifecta stats, however it will roll 20-30% bonus vs elites. So high-end gear sets will usually have one ready to swap in to speed up elite/boss fights. If you run WW, try to get one with that bonus, otherwise maybe bash. The bonus to elemental damage applies only to your non-elemental damage on your main hand, so the type here is a non-issue outside of cold for some stun effects.

Head

Mempo of Twilight - Crit chance + 150 mainstat makes this best in slot (and very expensive!). Grab one of these without crit chance if you just need attack speed.
IK Helm - Go for this if you need extra crit chance (and can't afford a CC mempo). These tend to be more expensive if you try to get AR or vitality.
Andariel's Visage - These come with high main stat, attack speed and 4.5 crit chance. Grab one with a socket as a cheap damage option. Just be wary of the extra fire damage roll, it will hurt your survivability.

Shoulder

Crafted - Shoulders can roll a max of 300 Strength, so vitality shoulders have the possibility of giving you the best possible rolls. As long as you roll something as good or better than nice Vile Ward shoulders, you've got yourself a keeper.
Vile Ward - These have tanked in price since the new crafting so it's not difficult to get decent ones.

Torso


IK Chest - Try to get 150 strenth, 150 vitality on these if you can afford it. Less will be super cheap, but you'll eventually want to upgrade.
Blackthorne's Surcoat - Not worth it at the moment. Usually good for building high EHP.
Tyrael's Might - bonus vs elites

Gloves

Crafted or Rare - A nice trifecta (attack speed, crit chance and crit damage) can outperform the set gloves in this slot.
IK Gloves - Stick to the higher strength roll on these, then determine your priority for vitality, crit damage and/or attack speed on these.

Bracers

Crafted - A well rolled bracer is hard to beat. The legendary options here will make you lose out on some all resistance so consider this when gearing.
Lacuni Prowlers - With a crit chance roll, these can give you a nice dps boost. Just be aware that using this with Inna's pants will cause you to lose a ton of EHP. At least, if you don't end up using Ice Climbers (see below).
Strongarm Bracers cheap and comes with ok stats

Belt

IK Belt - High strength with vitality are very cheap compared to the other named belts here. A solid choice for getting your much needed life steal.
Lamentation - A well rolled Lamentation will make a nice compromise between the sturdiness of an IK belt and the damage from Witching Hours. I personally carry one of these around to swap out my Witching Hour when I need the extra survivability. They seem to be extinct on the auction house, however so they aren't much of an option right now.
Witching Hour - For your high-damage needs. Get strength on these and vitality if you're rich.

Legs

Rare - Pants can roll 300 Vitality, so rare pants are a great way to make up for a lack of health if needed. Be sure to get two sockets so you can stack extra vitality or strength.
Inna's Temperance - Great for helping increase your damage and giving you movement speed. Get strengh on these and skip vitality unless you're rich as heck. See the note on Lacuni's about the EHP tradeoff.
BlackThorne's Jousting Mail - extra EHP

Boots

Ice Climbers - These are amazing to recoup lost EHP when you use Inna's pants and Lacuni Prowlers. Movement speed won't come cheap here, so you might consider the alternatives if you want to fill your speed needs on boots.
IK Boots - cheap base. Not much to say here, they come with everything you need on boots so you can't really go wrong here.
Fire Walkers - Ever thought the barbarian should be able to burst through doors? With these you can! Just go for high Strength and whatever you need from vitality and all resistance on these.
Zunimassa's Trail - If you run with a black damage weapon (i.e. Echoing Fury, Skorn, rare with no elemental), these might be a good damage booster. Grab some with 8% poison damage and as much strength as possible to get the most out of the damage boost. If you need all resistance on this slot, you'll need to find a good balance between strength and AR that fits in your budget as this will get expensive fast.

Off-Hand

Stormshield - No longer all that desirable on softcore, but these are a big deal on hardcore. A rare shield is more likely to get you stats balanced between offensive and defensive but this will always have damage reduction (with strength), good armor, high all resistance and high block chance.

Weapons

Generally for dual-weilding you'll want a main-hand rare mace or axe with 800+ damage (the big number, not average damage), 50+ crit damage and a socket. Strength is nice on weapons and life steal helps free up your passive. Off-hand weapon should be a dagger or sword for the higher attack speed (this will average in to increase your overall attack speed), that also has a socket/crit damage and potentially life steal.

Echoing Fury - Quickly becoming a staple for dual weilding builds. The high attack speed on this mace can make it a must have for those high-end builds. The bonus to attacks per second will carry over to your off-hand, making it obvious why this is an excellent choice for dual-wielding. This works as either mainhand or off-hand. Just be wary of the fear proc, at low ends the fear can make you less efficient at killing.
Butcher's Sickle - These come with most of the stats you want to look for on a weapon. Run this alongside an Echoing Fury and you'll have a pretty hilarious setup fearing and dragging mobs around.


Three Hundredth Spear - Must have for throwing barbs.

These mighty weapons can roll good stats and are nice to use as a main hand when you'd rather have some extra fury. If you can afford it, grab one just to swap out when using a build without Bash to help get your buffs going.

Blade of the Warlord
Bul-Kathos Solemn Vow
Bul-Kathos Warrior Blood


Skorn - The only two-hander you'll ever need. Seriously, these things are so cheap right now and roll better than any other two hand you can find. just grab a 1300 damage with 300 strength and as much crit damage as you can afford then enjoy your huge dps increase. You can get life steal on your belt and passive so don't worry about spending extra for that here.

ChadyG fucked around with this message at May 21, 2013 around 01:18

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ChadyG
Aug 2, 2004
egga what?



Dual Wielders

ChadyG b-net d3up
get out b-net
washow b-net
mannerup b-net d3up
ShadeIncarnate b-net d3up


Two Handers

Randabis b-net d3up
Guillermus b-net
Toshimo b-net
Jusupov b-net
Edoraz b-net




Google Doc c/o twitch superstar Modz
Use the above document for numbers and details on the farming routes.

Act 1
Festerings Woods -> Weeping Hollows -> Northern Highlands -> Leoric's Manor/Courtyard -> Halls of Agony 2

Act 2
Vault of Assassin -> Desolate Sands -> Unknown Depths -> The Storm Halls
Vault of Assassin -> Desolate Sands -> Eastern Channel -> Western Channel

ChadyG fucked around with this message at Jun 1, 2013 around 04:13

ChadyG
Aug 2, 2004
egga what?

from old thread:

Acht posted:

Alright, I'm lost on my HC Barb. (updated at end of post)

I have a great sword/board set that puts me near 100k health and 800-900 res all, depending on an item choice. My DPS is usually around 50-55k without shouts. It's boring as all hell though, and I want to move this character to a full sprint/ww mp0-1 farmer.
I have the following weapons:
Bul-Kathos set swords, both pretty decent (900++).
1050 dps Sever with 70 str/250 vita (love the proc).
1350 Str/Vita Skorn.
No decent crit shield.

Either way, my life will be between 70k-85k, with which I'm comfortable. Res all stays near 800, Fire/Arcane/Physical 850+.
My critchance is low, 33.5% selfbuffed. 43.5 with Skorn.

In my mind, I can do two things:
Bul-Kathos Set, ~80k dps, poo poo crit rate, weapon mastery / unforgiving.
Skorn, ~120k dps, decent crit rate, weapon mastery / unforgiving.

Is it possible to get either setup to Thrive of Chaos, or should I be content to Whirl as much as I like and use Wrath as a panic/pack button? I can actually get a lot more crit chance, if I manage to craft a decent amulet/bracers. Also have a ring without crit, but on ring and bracers, I stand to lose 70 res all.
Alternatively, would a HotA build with Thrive suit me more?

For reference: http://eu.battle.net/d3/en/profile/...9/hero/21897001

edit: Gear changed quite a bit after writing this post. Surely I'm coming closer to a 1h/shield Thrive WW or HotA char now...
Got an Echoing Fury, shifted rings, lend a shield. Still have options to craft crit bracers, possibly amulet/gloves. 78k dps buffed, 54.5% crit buffed. I guess now I need to find a way to leech life as I doubt 3% will cut it and, well, learning to play? Would Rend-Bloodlust work instead of Bash, or should I remove Unforgiving for 3% passive LL?


Here's my newish HC barb http://us.battle.net/d3/en/profile/...1/hero/32739786
I've been whirling around MP0 pretty well with this. I can't keep Thrive on Chaos up very well, but I figure that's because of mob HP. Probably better to continue using it to keep yourself safe with jailer/freezing packs that threaten to do damage.

Acht
Aug 13, 2012

WORLD'S BEST
E-DAD


ChadyG posted:

from old thread:

Here's my newish HC barb http://us.battle.net/d3/en/profile/...1/hero/32739786
I've been whirling around MP0 pretty well with this. I can't keep Thrive on Chaos up very well, but I figure that's because of mob HP. Probably better to continue using it to keep yourself safe with jailer/freezing packs that threaten to do damage.

Yeah it looks that way for me as well. It actually makes me lean towards an HotA build and see if I can keep up Wrath that way. Will test both builds tonight and see how I go. The new patch might give me more options, with Mp1/Act1 runs for example.

Randabis
Apr 2, 2005



Nice a new barbarian thread. It looks good so far.

http://us.battle.net/d3/en/profile/...80/hero/7105182

There's my big strong guy. He likes to make things bleed.

Toshimo
Aug 23, 2012



http://us.battle.net/d3/en/profile/...12/hero/4820067

I'm having an ok time in MP10 up until I facecheck a Fallen Maniac. A few questions:

1) I have a stack of machines and havent donw ubers yet. How far am I from being able to reasonably do high MP ubers?
2) Should I be looking for bigger Skorns at this point or swapping to EF+MH?
3) Is there a way to get my Scoundrel to not be facedown the vast majority of the time? I'd really like to have that 3% crit.

Otherwise, apart from the 1-shots from Maniacs and the ear-loving that is OP resets, I'm not having any survivability or Fury issues. I really don't have any gold (<10 mil) so I'm just trying to do sone farming/paragon.

Toshimo fucked around with this message at May 7, 2013 around 17:37

Guillermus
Dec 28, 2009



Good OP!

Here's my traditional slow-moving barbarian: http://eu.battle.net/d3/en/profile/...66/hero/4239628 (I loving love thunderstrike for some bizarre reason).

Seamonster
Apr 30, 2007


Thunderstrike owns owns owns.

Here's my even slower moving barb: http://us.battle.net/d3/en/profile/...85/hero/3170599

Spoon Man
Mar 15, 2003



Toshimo posted:

1) I have a stack of machines and havent donw ubers yet. How far am I from being able to reasonably do high MP ubers?

With your HP and mitigation, you'll be two shotted by Magda's swarms. I would craft some vitality shoulders until you hit at least 100+ str and 70+ AR (ideally 200+ str 70+ AR and %life) and pop in a few amethysts in place of rubies until you hit at least 35k (or 40k) HP. It makes ubers so much easier to be able to tank back to back swarms and have enough HP to attack and leech it back.

Laslow
Jul 18, 2007



I'm glad to see WotB/Thrive/Fray didn't get nerfed. What's the new hotness as far as MP10 white farming? I'm liking Festering Woods/Crypt of the Ancients in A1 myself. I found a piece of Blackthorne's and a green hand-xbow in like 10 minutes, both of course are poo poo rolls.

Uranium Phoenix
Jun 20, 2007

Boom.

Does anyone have any advice for soloing the Zultan Kulle and Siegebreaker ubers as a barbarian? The Siege-fucker keeps picking me up with no warning signs (even when I'm behind him) which leads to me getting chain-hosed by spells, fireballs, and time warps. Especially fun is when my Templar wakes up, stuns the seigebreaker, which keeps me stunned and leads to the entire animation playing over again.

I was able to solo the other 2 ubers at MP8, but just could not kill those fuckers. I'm mostly looking for tactical advice here, like how to avoid getting picked up.

Here's my character for reference. I'll take item advice too, though I don't have much gold to spend.

Edit: Sweet OP, by the way. Thanks for posting it.

Uranium Phoenix fucked around with this message at May 7, 2013 around 18:42

Randabis
Apr 2, 2005



Toshimo posted:

http://us.battle.net/d3/en/profile/...12/hero/4820067

I'm having an ok time in MP10 up until I facecheck a Fallen Maniac. A few questions:

1) I have a stack of machines and havent donw ubers yet. How far am I from being able to reasonably do high MP ubers?
2) Should I be looking for bigger Skorns at this point or swapping to EF+MH?
3) Is there a way to get my Scoundrel to not be facedown the vast majority of the time? I'd really like to have that 3% crit.

Otherwise, apart from the 1-shots from Maniacs and the ear-loving that is OP resets, I'm not having any survivability or Fury issues. I really don't have any gold (<10 mil) so I'm just trying to do sone farming/paragon.

The 3% crit has 100% uptime regardless of whether the scoundrel is alive or not. Depending on your crit chance it may also be more overall dps to use hysteria instead of anatomy. On my barb fully buffed I have 80% crit chance so I gain quite a bit more damage by using hysteria.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Randabis posted:

The 3% crit has 100% uptime regardless of whether the scoundrel is alive or not. Depending on your crit chance it may also be more overall dps to use hysteria instead of anatomy. On my barb fully buffed I have 80% crit chance so I gain quite a bit more damage by using hysteria.
This is true. If you want your Scoundrel alive, however, throw a bunch of Vit jewelry on him - he can easily break 100k HP.

karn1635
Jul 19, 2005


Is there a reason I am under the retarded impression that the Sorceress was the better companion for Barbarians.

I got my Barb up to 150K-ish dps unbuffed, 202K dps passively/companion buffed with Sorc, and 260K combat buffed with Overpower (over 300K with WoTA) and can solo MP10 whites without a problem and I've gotten pretty good and timing Overpower/Rend for back to back packs of Fallen Maniacs.

I should be using the Scoundrel though right?

Also, what is a decent build for soloing UBERS?

DACK FAYDEN
Feb 25, 2013

Bear Witness

protobyss posted:

Is there a reason I am under the retarded impression that the Sorceress was the better companion for Barbarians.

People thought this last year! Once you have good gear and know how breakpoints work you either don't need the AS because you don't hit a breakpoint (so get crit chance) or the AS makes you hit a breakpoint (so buy something with more AS on it and then get crit chance).

ChadyG
Aug 2, 2004
egga what?

protobyss posted:

Is there a reason I am under the retarded impression that the Sorceress was the better companion for Barbarians.

I got my Barb up to 150K-ish dps unbuffed, 202K dps passively/companion buffed with Sorc, and 260K combat buffed with Overpower (over 300K with WoTA) and can solo MP10 whites without a problem and I've gotten pretty good and timing Overpower/Rend for back to back packs of Fallen Maniacs.

I should be using the Scoundrel though right?

Also, what is a decent build for soloing UBERS?
She was best when we needed the armor buff. Now that isn't as big of a deal so it's either Enchantress for her attack speed buff or Scoundrel for crit chance. Just depends on your gear which will work better.

Oh, I'd like to set up a section of links to d3up profiles and what they're capable of (MP10 white farming/MP10 Ubers/whatever). So people gearing up can quickly see some examples of what works. I'll set up a few when I get home today, feel free to post your own guys and I'll add them as well.

Cacodad
Feb 17, 2006



http://us.battle.net/d3/en/profile/...3/hero/20033170

I can farm MP1-4 with little difficulty, but I'd like more health and mitigation. How can I do this without sacrificing damage?

karn1635
Jul 19, 2005


Comedy Economy in D3 right now, pretty good chance to gear up your characters for cheap and get rich as hell if you have Radiant Stars to offload.

ChinBallBoy
Apr 24, 2013


protobyss posted:

Comedy Economy in D3 right now, pretty good chance to gear up your characters for cheap and get rich as hell if you have Radiant Stars to offload.

Or buy Radiant stars off of RMAH and flip them. Pretty good gold and a legit way to do it.

Plinkey
Aug 4, 2004

Can't we all just be friends?


http://us.battle.net/d3/en/profile/...111/hero/960596

What do I need to take myself over the edge from MP6-7 to farming 10? Or is it just more Paragon Levels?

washow
Dec 1, 2007

Here you go, op

Okay I'm willing to drop a few 100 mils on my barb and regear my poo poo. What kind of build/items should I aim for to farm high MPs at fast speed?

Acht
Aug 13, 2012

WORLD'S BEST
E-DAD


Acht posted:

Yeah it looks that way for me as well. It actually makes me lean towards an HotA build and see if I can keep up Wrath that way. Will test both builds tonight and see how I go. The new patch might give me more options, with Mp1/Act1 runs for example.

Tested standard WW build. I can keep Wrath going a little better in some areas after the patch (did mp1 / act 1), but it's still too.. risky it feels. I pay too much attention to my fury gains/losses. At times I feel I can't spend it fast enough, other times I suddenly hit a dry and sit without rage. I mainly play without Wrath now and use it when I run into Jailer or Frozen.
Runspeed went up tremendously, but I'm taking a risk to run into a bad Frozen/Jailer affix that I can't break. Oh well.

edit: lol... Start a game, take WP to Festing Woods; the map doesn't load. Game freezes. Alt-F4, relog, Barb dead. Para 24, just spend most my gold. Think that's me for a while.

Acht fucked around with this message at May 8, 2013 around 09:46

Hadrians Dong
Aug 31, 2008

HAILGAYSATAN
NOBUTTER


Plinkey posted:

http://us.battle.net/d3/en/profile/...111/hero/960596

What do I need to take myself over the edge from MP6-7 to farming 10? Or is it just more Paragon Levels?

Is there any reason why you have a ruby in your Skorn rather than an Emerald?

Plinkey
Aug 4, 2004

Can't we all just be friends?


Francostein posted:

Is there any reason why you have a ruby in your Skorn rather than an Emerald?

Because they seemed to give about the same DPS when I did the math. I might have done it wrong though.

Hadrians Dong
Aug 31, 2008

HAILGAYSATAN
NOBUTTER


Plinkey posted:

Because they seemed to give about the same DPS when I did the math. I might have done it wrong though.

I was just wondering because ever since everyone hit inferno the hive mind pretty much made it a law that weapon sockets should always have an emerald, and I was wondering if there was some weird change I never saw that fixed this.

Jusupov
May 24, 2007
only text

Plinkey posted:

Because they seemed to give about the same DPS when I did the math. I might have done it wrong though.

Do your math in d3up.

Ranma
Nov 2, 2004

God I fucking love Diablo 3 gold, it even paid for this shitty title

Plinkey posted:

http://us.battle.net/d3/en/profile/...111/hero/960596

What do I need to take myself over the edge from MP6-7 to farming 10? Or is it just more Paragon Levels?

Stack more crit chance and damage, you get 15% for free so crit damage is worth a whole lot. You have plenty of room for upgrading your ring - if you're ever doing ubers or DE runs you should get a good SoJ. Switching your Tasker and Theo to an IK glove with crit damage will give you more DPS plus all res. You are short on run speed; Inna's Pants seem like a good bet with their attack speed bonus, or you could get Lacuni's with crit chance and str or vit.
It also weirds me out that you have so many marquis gems in your gear but not a crit mempo. Didn't those cost you near 400 million?
You should also be able to get an IK chest with ~80 more vit and 20 more str for like 30-40 million pick one up.

Anyone have recommendations for me? Looking to pick up ~100 all res without hurting my damage too much, and it would be nice if I could get more than the 170k unbuffed dps I currently have. Only got 200 million http://us.battle.net/d3/en/profile/...6/hero/33077946

Ranma fucked around with this message at May 8, 2013 around 17:41

Baron FU
Apr 3, 2009


Plinkey posted:

Because they seemed to give about the same DPS when I did the math. I might have done it wrong though.

It's a 1700 dps upgrade to switch to a emerald instead.

LunarPuppy
Nov 15, 2000

John: Surrender to overwhelming emotions.


I quit two months after launch and recently started playing again. Bought a few upgrades with the 3 mill I had then realized the meta game is different now. http://us.battle.net/d3/en/profile/...00/hero/3076300 I'm doing fine on MP1 Just looking to change things up.

Looking at other peoples gear it seemes like most everyone is getting away with a lot less survivability. Crit % and + crit DMG is the new thing.

My build is odd too but it's fun. Jumping around pulling big groups together then blowing them up with rupturing cleaves. Going to try some of these whirlwind, perma wrath builds when I can farm up enough gold to get some crit. Also need a Skorn so I can switch back to weapon mastery.

LunarPuppy fucked around with this message at May 8, 2013 around 19:47

Dr. Glasscock
Apr 15, 2004

HOO-DAH!!! Fatal Wiimote blow to the face, 20 points!

I have a Dual Wield barb that can solo Inferno MP0 and can at least solo Act 1 with MP1. Just about all of my items are MF-heavy. I just don't want to give up my high MF for more Strength or Vitality, but I know I should since it's really holding me back and I'm not getting good drops anyways.

Seamonster
Apr 30, 2007


MF from high monster power and paragon levels is better than ANY combination of gear. In fact, they need to make topazes in helms do something else because they're loving useless atm.

Mindblast
Jun 28, 2006

Moving at the speed of death.


Dr. Glasscock posted:

I have a Dual Wield barb that can solo Inferno MP0 and can at least solo Act 1 with MP1. Just about all of my items are MF-heavy. I just don't want to give up my high MF for more Strength or Vitality, but I know I should since it's really holding me back and I'm not getting good drops anyways.

Valor stacks, paragon levels and higher mp levels all give mf without compromising your gear. Also you can get gear that will get you through mp 1-2 for 100k per item (last time I checked on eu at least). That should get you up to speed.

PapFinn
Jul 15, 2003

I am Ron Pearlman's illigitimate love child.

I'm trying to see what options I might have for staying a little healthier with my Barbarian.

http://us.battle.net/d3/en/profile/...9/hero/32619758

At this point I'm just trying to finish my first Inferno run through so I can start working on Paragon and Key farming etc. I'm happy with my damage, but I seem to be fairly vulnerable. I'm not sure if I need to get my Vitality numbers up or if I just need to utilize my skills better. I'm trying to keep Wrath up, but sort of suck at it. At the same time, I'm hanging on to the playstyle I used for most of the game which was to leap in to a group, stomp them into a daze, rend them if necessary and then WW the stragglers. I was using wrath for Elite's and bosses but not nearly as often as it seems the perma-wrath concept intends.

I'm looking for any recommendations to my gear/socket setup that would give me a HP boost without bringing my damage down too much.

Jusupov
May 24, 2007
only text

PapFinn posted:


I'm looking for any recommendations to my gear/socket setup that would give me a HP boost without bringing my damage down too much.

Start crafting vitality shoulders.

tRIDAV
Jul 10, 2001

Oh, cruel fates, to be thusly boned. Ask not for whom the bone bones, it bones for thee.



PapFinn posted:

I'm trying to see what options I might have for staying a little healthier with my Barbarian.

http://us.battle.net/d3/en/profile/...9/hero/32619758

I'm looking for any recommendations to my gear/socket setup that would give me a HP boost without bringing my damage down too much.

Things I've noticed:
-You have 3 pieces of movement gear. Movement is capped at 24% from items so ditch one piece. Grab some vitality legs off the AH and replace the Inna's.

-Get an IK Belt, any of them would be better than what you have. The 5 piece will help a lot with fury and the Lifesteal will be great. You could then swap out Unforgiving with another passive to help your survival.

-Ditch your neck. The small amount of attack speed isn't helping anything but your sheet damage. Get some stats with crit, crit damage.

ICE UP SON
Sep 24, 2008



http://us.battle.net/d3/en/profile/...86/hero/3171465

So a little more vit, a little more crit chance, and my dude should be all set. I'm cooping MP10 right now pretty easily with ye olde WW build - but HOTA sounds like a smashing good time.

Mahasamatman
Nov 8, 2006

Flame on the trail headed for the powder keg


Randabis posted:

Nice a new barbarian thread. It looks good so far.

http://us.battle.net/d3/en/profile/...80/hero/7105182

There's my big strong guy. He likes to make things bleed.

Hey Randabis! I learned to trust your poo poo over in the WD thread. Do you farm lower MP or higher MPs with this build? Is Rend for Elites/Champs and WW for white mobs? I have an old barb with relatively similar gear so I wanna try out the new patch.

ICE UP SON
Sep 24, 2008



Mahasamatman posted:

Hey Randabis! I learned to trust your poo poo over in the WD thread. Do you farm lower MP or higher MPs with this build? Is Rend for Elites/Champs and WW for white mobs? I have an old barb with relatively similar gear so I wanna try out the new patch.

Pretty sure rend is for white mobs and you're supposed to skip elites/named.

Hadrians Dong
Aug 31, 2008

HAILGAYSATAN
NOBUTTER


I'm also wondering how randabis generates fury with that spec.

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Guillermus
Dec 28, 2009



Francostein posted:

I'm also wondering how randabis generates fury with that spec.

If you don't have enough fury for rend or sprint through mobs, you can just punch barrels or anything else to get fury. Overpower can generate fury through crits (Into the Fray) and taking damage helps too. With the 5 IK set bonus your rage never drops out of combat and it naturally regens to 15-17 depending on your +max fury from your belt when you first spawn. I tried a variation for my mp5 keyfarming and worked pretty well: http://eu.battle.net/d3/en/profile/...66/hero/4239628

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