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TACD
Oct 27, 2000

Board games. Everybody loves board games. Everybody hates setting up board games and getting the pieces lost under the furniture. Enter the wonderful world of boardgame simulations by way of your fruit-branded handheld computer!

BOARD GAMES? ON MY iPHONE?
While a hearty stack of cardboard boxes is a hallmark of any true geek home, it can be difficult to coax enough victims players into the same room at one time for a game. And sadly, when you say 'board game' many people will have flashbacks to last Christmas' horrific 5-hour Monopoly game and not realise that 'real' board games are a whole lot more interesting than that. Luckily, now that we all have the internet in our pockets we can play games old and new against total strangers from around the world all day, every day. Most iOS boardgames support iPhone as well as iPad, and any iOS boardgame worth its salt supports asynchronous multiplayer. Even better, the electronic version of a game is going to cost you about a tenth of the real version, which makes picking up a boardgame app a great way of testing it out to see if it's something you want to invest in to play IRL™ with your local nerd clan. (Though you may want to check out the boardgame deals thread to see if you can pick up any cardboard versions of your favourites for cheap.)

Be sure to get the GroupMe app and then join the :siren:GroupMe Goon Chat:siren: - If you only click one link in this thread, make it that one.


LET'S SEE SOME GAMES!

:wcc: Game of the Month :wcc:

Many of the games in this thread, while good, are tragically underplayed by our community. Maybe the UI is slightly unpolished, maybe the tutorial sucks, maybe it's just a hard game to learn! Each month, we're going to highlight one of these games, embrace our shared lack of experience and try to learn them together. Don't be shy to drop in the chat to set up a game and ask any questions you may have!

There is now a dedicated Game of the Month thread you should visit so people on the internet can tell you what to spend your money on!


:bubblewoop: New Hotness :bubblewoop:
Games which have just recently been released or were hotly anticipated.

Galaxy Trucker (Info) (iPad only)
Designer: Vlaada Chvátil | Developer: Czech Games Edition

I don’t really know what this is, but by heavens it has Dave Neumann of Pocket Tactics excited:

quote:

Galaxy Trucker is really two games in one. In the first part, players will build a spacecraft of junk parts, trying to prepare it as best they can for the dangers present on the upcoming flight. The second half of the game is the flight itself, where all manner of terrors will wreak havoc with even the best-designed ship.



Honestly, I can’t find any flaws with the game, and can see myself playing it for years. Galaxy Trucker isn’t merely the best board game on iPad this year, it’s the best board game on iPad ever.


:h: Goon Favourites :h:
These games are currently the most popular with the hive mind, judging from thread discussion and GroupMe chat. I'll try to keep this vaguely up to date with the changing and fickle whims of goon consensus.

Ascension (Info)
Designer: Multiple, see info | Developer: Playdek

quote:

Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.
Gameplay is similar to other deckbuilding games, with the player adding cards to their deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are earned in three ways: firstly, each card purchased is worth one or more victory points; second, victory points can be gained by defeating monsters with a power resource featured on several of the cards; finally, some cards give victory points directly each time they are played
Ascension is a well-made game that you should probably buy if you like deck-building games. You should probably also buy it if (like me) you've never played deck-building games before because it's actually pretty fun, and all the cool kids are playing it. You want to be cool, don't you?
Ascension is now totally free (although the expansion packs still cost money). This is because multiplayer will cease to function in 2015.

Carcassonne (Info)
Designer: Klaus-Jürgen Wrede | Developer: The Coding Monkeys

quote:

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time and making him swear very loudly?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Carcassonne is the jewel in the crown of iOS board gaming. Not only is it a board game classic, but the app implementation is essentially flawless with beautiful visuals and sound, an excellent tutorial, smooth multiplayer and a great in-game chat system. The base app is expensive, but worth it - and even better it is still under active development, with the latest expansion (Traders & Builders) having been released just before Christmas last year. Don't worry if you don't want to go all-in with expansions just yet, you'll find plenty of opponents willing to play the base game with you.

Lords of Waterdeep (Info)
Designer: Multiple, see info | Developer: Playdek

quote:

Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.

During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.

Lord Wexia posted:

Waterdeep is a very simple worker placement game (think Agricola). You get "quests" which require you to get a certain number and type of colored cubes. You get the cubes from placing your workers on places that give you cubes. The winner has the most points.

InfiniteZero posted:

I've never played Lords of Waterdeep before the iOS version and after a few games I really like it.

It's not as punishing as Agricola, it offers more meaningful choices than Stone Age, but it still has the sense of accomplishment I have playing the cardboard version of Pillars of the Earth. I'm always a sucker for secret goals too. It's just a really well done worker placement game.

The iOS version obviously stays very true to the cardboard, and I'm not sure if that's really a help or hindrance (never having played it outside of iOS and all). I know some people don't like a game to be changed around in appearance for iOS (see: Agricola) and while the interface here suffers a bit for being true to cardboard (I prefer to play zoomed right out), if you're one of those "IT MUST BE A LITERAL TRANSLATION" people, you'll be fine. It's cool that the board changes from day to night and has birds and stuff on it though. The game also highlights things for you which is nice. Personally I'll never complain if an iOS or computer translation of a game takes advantage of what you can do do on that platform without hurting the experience.

Highly recommended if anybody is on the fence. 10 cubes out of 10.

Lost Cities (Info) (iPhone only)
Designer: Reiner Knizia | Developer: The Coding Monkeys

quote:

In Lost Cities, a card game from the Kosmos two-player series, the object is to mount profitable expeditions to one or more of the five different lost cities. Card play is straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day.
Lost Cities (from the same developers as Carcassonne) was derided upon release for its apparently simplistic gameplay, but it's since been discovered to be surprisingly deep. You draw cards, you hold cards, and you try to score points by playing cards in order in five different lanes. Then you scream at Eight when he comes out of nowhere and steals victory out from under you.


:s: Other games :s:
There's a whole assortment of other very good boardgames which you should probably check out (and then possibly harass goons into playing!) Just because it's not currently a 'goon favourite' doesn't mean you won't be able to find any opponents (see below). I haven't gotten round to playing much past the tutorial in many of these even after owning them for months, so if you're more experienced please feel free to add your own comments about the app or the game itself.

Agricola (Info)
Designer: Uwe Rosenberg | Developer: Playdek

quote:

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and wife) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by one player each round, so it's important to do some things with high preference.
Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Battle Line (Info)
Designer: Reiner Knizia | Developer: Rational Brothers LLC

quote:

Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest 'formation' of cards wins the flag.

Caylus (Info)
Designer: William Attia | Developer: Big Daddy's Creations

quote:

1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up.

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.
Caylus is a Serious Board Game for Serious People. Known for being relatively complicated but with deep strategy (and involving no luck whatsoever!), Caylus' iOS implementation is quite good for local play. It has a simple tutorial but is sadly let down by shambolic multiplayer support.

Eclipse: New Dawn for the Galaxy (Info) (iPad only)
Designer: Touko Tahkokallio | Developer: Big Daddy's Creations

quote:

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
Eclipse is a board game which many goons have been eagerly anticipating and which was only recently released. Early reports seem to indicate that it's pretty well done overall, although iPad 3 users may want to turn off nebula backgrounds to avoid lag. It's made by the same people who ported Neuroshima Hex, so the multiplayer implementation may be somewhat lacking.

Ingenious (Info)
Designer: Reiner Knizia | Developer: USM

quote:

The game is played on a hex board. 120 equally sized pieces, each consisting of two joined hexes, come with the game. There are symbols on each hex that make up the piece – some pieces have two identical symbols, some have two different symbols (not unlike dominoes). The goal of the game is, through clever placement, to obtain points in the different symbol colors. Points are claimed by placing a piece such that the symbols on it lie next to already-placed pieces with the same symbol.

The game ends when no more tiles can be placed onto the board or when a player reaches the maximum number in every color. Now each player looks to see how many points they scored in the colour they 'scored the least'. Whoever has the most points in their least-scored colour is the winner. Simple.
A very abstract board game with uncomplicated rules. I haven't tried the online multiplayer with this so I can't speak to how well it works.

Hearthstone
Designer: Digital only | Developer: Blizzard

Tyma posted:

Hearthstone is a fast-paced Card Game set in the Warcraft universe. Players collect individual cards from a pool of over 300, and build customized decks around one of 9 distinct classes. New cards can be unlocked by opening Booster Packs, or through the in-game Crafting system.

Hearthstone is not a game where spending obscene amounts of money, or investing hundreds of hours in a daily grind will give you a clear edge over your opponent. The vast majority of Hearthstone games are won by the player who displays superior decision-making and risk assessment. Only a small percentage of matches are decided by deck superiority, bad starting hands, or random outcomes.
Hearthstone has its own megathread you may want to check out!

Hive (Info) (iPhone only)
Designer: John Yianni | Developer: Tom Schulz

quote:

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.

Le Havre (Info)
Designer: Uwe Rosenberg | Developer: Codito Development Inc.

quote:

In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.

After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Le Havre works great on the iPad, although the iPhone version may feel a bit cramped for some. The in-game tutorial will take you all the way through a short game and get you familiar with how the game plays. I haven't played a game online but I can imagine this one being a lot of fun.

Mother Lode (iPad only)
Designer: Digital only | Developer: Order of Magnitude Games

quote:

A space-themed strategy board game for the whole family. Two to four players control miners on a dying planet and compete to escape with the most ore. Inspired by board games of old, Mother Lode provides many new twists to keep you on the edge of your seat until the final score is revealed.

Neuroshima Hex (Info)
Neuroshima Hex Puzzle (Single player only!)
Designer: Michał Oracz | Developer: Big Daddy's Creations

quote:

Neuroshima Hex is a strategy game placed in a post-apocalyptic world of Neuroshima (a Polish RPG).
Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles - soldiers, support tiles, and special actions.
You win when you destroy all enemy H.Q. or your H.Q. is the least damaged one at the end.
Neuroshima Hex is a game of laying down tiles and watching those tiles poke each other to death. It's really good fun, satisfying to play, and utterly let down by its shameful, abortive mess of multiplayer implementation.

New World Colony
Designer: Digital only | Developer: 82 Inc.

quote:

In New World Colony, players battle for control of territory and resources on maps full of fields, forests, mountains, and rivers. In order to win you will need to build and upgrade structures, trade, construct defenses, and outwit your opponent.
The BoardGameGeek page for New World Colony appears to describe a different, solo game, so pay it no heed. New World Colony is a fun game with lots of rule customisation options and a handy tutorial. I haven't tried an online game, but it appears to use GameCenter.

Outwitters
Designer: Digital only | Developer: One Man Left

quote:

...download Outwitters from One Man Left, the makers of Tilt to Live. We don't know if you will like the game, but the app's interface is superb. It should make you remember just how good your iOS device can be. Battle friends or get matched to strangers in this turn-based multiplayer game where the object is to destroy your enemy's base. Choose from 3 races, each with its own cast of characters and a combat specialty to master.

Puerto Rico (Info) (iPad only)
Designer: Andreas Seyfarth | Developer: Ravensburger Digital GmbH

quote:

The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops—corn, indigo, sugar, tobacco, and coffee—they must try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.

The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win.
I haven't yet played this, but it's very high on my 'check this poo poo out' list. My understanding is that it's a classic board game and was a hotly anticipated iOS title. I have no idea how well the app plays or how well multiplayer is implemented.

Ra (Info)
Designer: Reiner Knizia | Developer: Codito Development Inc.

quote:

Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.

Racer Feud (Info)
Designer: Laurent Lavaur & Eric Randall | Developer: LindApp AB

quote:

Racer Feud is a turn based racing game for up to 10 people, download now and challenge all of your friends!

In the game you will gear up and down, brake hard, give the engine more gas and burn tyres in order to speed through corners as fast as you possibly can!
Bump into competitors and swirl around debris, anything can, and WILL, happen in a game of Racer Feud!

Rocket Patrol (iPad only)
Designer: Digital only | Developer: GRL Games

quote:

Race to be the first to cross the finish line! Play delay cards on your opponent to throw them into an asteroid field, make their engine catch on fire or cause their ships reactor to go offline!

Samurai (Info)
Designer: Reiner Knizia | Developer: Conlan Rios

quote:

Part of the Knizia tile-laying trilogy, this game is ostensibly set in medieval Japan. Players use hexagonal tiles to surround cities, which have one to three different figures: rice paddies, Buddhas, or high hats. The tiles represent influence on particular facets of the cities, and the highest influence on a figure when the city is surrounded takes that figure. The object of the game is to have more of any one else in one category, and then have the most remaining figures.

San Juan (Info)
Designer: Andreas Seyfarth | Developer: Ravensburger Digital GmbH

quote:

A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.

In each round or governorship, each player in turn selects from one of the available roles, triggering an event that usually affects all players, such as producing goods or building. The person who picks the role gets a privilege, such as producing more goods or building more cheaply.

Though similar in concept to Puerto Rico, the game has many different mechanics. In particular, there are no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked.

Victory points are gained exclusively by building, and the game ends as soon as one player has put up 12 buildings.

Scotland Yard (Info)
Designer: Multiple, see info | Developer: Ravensburger Digital GmbH

quote:

In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.
:siren: Scotland Yard's online multiplayer is 'live' only. You cannot play asynchronously. :siren:

Small World (Info) (iPad only)
Designer: Phillippe Keyaerts | Developer: Days Of Wonder

quote:

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Stone Age (Info)
Designer: Brend Brunnhofer | Developer: Campfire Creations

quote:

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Summoner Wars (Info)
Designer: Colby Dauch | Developer: Playdek

quote:

Summoner Wars is a fast-playing, action-packed card game for 2-4 players in which they take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race's hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. A Summoner is both mage and general, and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle.

Through the Desert (Info)
Designer: Reiner Knizia | Developer: Tribeflame

quote:

Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.

Ticket to Ride (Info)
Ticket to Ride: Pocket | Ticket to Ride Europe: Pocket | Ticket to Ride (iPad)
Designer: Alan R. Moon | Developer: Days Of Wonder

quote:

Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
Ticket to Ride is a relatively simple board game with a mostly excellent iOS implementation. The visuals and sound effects are great, but the turn notifications are not quite as slick as they could be. This plus the fact that you may spend a day or two waiting for your turn just so you can draw two cards means it is not played as often as some of the other games here. That said, it's still very enjoyable and well worth picking up. The US version also offers an IAP expansion that adds the 1910 Classic, Mega and Big Cities expansions (each with more tickets) all in one go. The Europe version of the app adds a few more features such as tunnels and stations to make the gameplay a bit deeper (as well as IAP for the Switzerland edition), although personally I feel that the US map is more balanced. TOOT TOOT

:siren: The iPad version does not support asynchronous multiplayer (but can play live games against other iPad players and users of the Steam version). The asynchronous multiplayer versions are the Pocket versions, which are designed for iPhone only (but can be played just fine in 2x mode on the iPad) :siren:

Tigris & Euphrates (Info)
Designer: Reiner Knizia | Developer: Codito Development Inc.

quote:

Regarded by many as Reiner Knizia's masterpiece, the game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.

Tikal (Info)
Designer: Michael Kiesling & Wolfgang Kramer | Developer: Codito Development Inc.

quote:

Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

Totems
Designer: Digital only | Developer: Timecode

quote:

The object of the game is to place carved animal pieces (totems) on the map in order to claim territories. Each turn you will place matching totems on adjacent territories to expand your control of the map. The player who conquers the most territories when the map is full, wins. A game of Totems can be finished super-quickly or slowly, depending on your skills and your approach.

The game design is derived from the world-famous “4-Color Map Theorem” the first major theorem to be proved by the use of a computer.


:d: Deck-building / Trading Card Games :d:
I know approximately diddly-squat about TCGs, other than that they're more popular than I ever realised. If you know anything about any of these then post a short summary in the thread and I'll edit it in.

Food Fight (Info)
Designer: Matt Hyra | Developer: Playdek

quote:

In Food Fight, your favorite foods have gone to war. Draft glorious food warriors into your army and march them onto battlefields from Watermelonloo to Spaghettis-burg! Battle morning, noon, and night across three meals. Food mascots lord over the mealtime chaos, searching for a new champion – but who will reign supreme? The most cunning, the most savage, the most delicious?!

Food Fight uses a new card-drafting mechanism that allows players to build meals that work well together and allows for powerful combo plays.

Magic 2013 (Info) (iPad only)
Designer: Multiple, see info | Developer: Wizards of the Coast

Trustworthy posted:

Magic 2013 is the latest version of Magic: the Gathering to hit iOS devices. It's a well-received electronic version of the most popular, objectively soul-suckingest CCG game of all time. It's not a "complete" version of the tabletop game; instead, players use and tweak pre-made decks that are designed to keep the game balanced, small scale, and able to be enjoyed by players of varying skill levels. Hardcore MtG often lament Magic 2013's lack of customizability and strategic options, but just about everyone agrees that it's an excellent, odor-free way for new players to learn the game.

Might & Magic: Duel of Champions (iPad only)
Designer: Digital only | Developer: Ubisoft

quote:

Experience the well known factions of the Might & Magic universe in a completely new format.

Every army consists of 1 Hero card and 5 Event cards. There are 16 positions on the battlefield where cards can be deployed. The decks can grow from 56 to over 200 cards when you add in creatures, spells and fortunes.

Nightfall (Info)
Designer: David Gregg | Developer: Playdek

quote:

Before the game begins, there is a draft to determine which cards are available for purchase, and by whom. During this draft players select two cards from the set for their personal archives, and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.

After the table has been set with the private and common cards, players begin play.

The meat of Nightfall is in the chaining mechanic, which was partially developed with the help of people right here on BoardGameGeek.

Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn.

Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!

Shadow Era (Info)
Shadow Era TCG | Shadow Era: Dark Prophecies
Designer: Wulven Game Studios | Developer: Wulven Game Studios

quote:

Shadow Era is a full-scale, 'Magic' style, free to play collectible trading card game featuring gorgeous card art and deep strategy, while still being easy to learn and have quick battles on the go.

SolForge (iPad only) (Preview release)
Designer: Digital only | Developer: Stone Blade Entertainment

quote:

SolForge is a revolutionary new TCG that will redefine the genre designed specifically to take advantage of the digital TCG space. This free preview contains two preconstructed decks to give players a taste of the strategy and tactics of the upcoming full release.

TACD fucked around with this message at 16:12 on Sep 29, 2014

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Beelzebozo
Nov 6, 2002

I don’t mean to sound bitter, cold, or cruel. But I am, so that’s how it comes out.
Thanks to Beelzebozo for agreeing to host the second half of this post, since I didn't think to claim the second post :downs:

:c: Card Games and Weird poo poo :c:
Not strictly board games, but still nerdy enough for us to love them (or love to hate them).

Battle for Hill 218 (Info)




CubeSieger
Lite | Full



CubeSieger isn't the deepest game, but it looks nice, is easy to learn, and is a quick way to screw over your friends. And isn't that what games are all about?

Dice With Buddies


This game is similar to but legally distinct from Yahtzee. I'm not even sure this should be here, but it was on the old spreadsheet and I'm nothing if not eternally hamstrung by legacy compatibility requirements.

Fluxx (Info) (iPhone only)



Fluxx has been a divisive addition to the iOS games library. Tactics, skill and strategy have only the barest relevance in Fluxx. Personally, I find one of the main draws of a Fluxx game is to bicker about the rules (which get progressively more complicated) with my friends (who get progressively more drunk). But if you want to play online, here it is. (You can still play drunk.)

Jenga (Info)


It's Jenga. You know how Jenga works. Why are you reading this?

Super Durak (Info)



Super Durak is a very slick implementation of a rather fun card game. I haven't tested the online multiplayer.

Tichu (Info)





- Local play only -
Some games have iOS versions which are inexplicably lacking in online multiplayer, but which are still well worth checking out for local play (AKA pass your iPad around so your guests can smear their greasy paws all over it). To be honest, some of the above games would probably fit better in this category. *cough*NeuroshimaHex*cough* Just remember that these games don't have an online component!

Forbidden Island (Info) (iPad only)
Designer: Matt Leacock | Developer: Button Mash Games


Medici (Info) (iPad only)
Designer: Reiner Knizia | Developer: Codito Development Inc.


Pandemic (Info) (iPad only)
Designer: Matt Leacock | Developer: F2Z Digital Media


Settlers of Catan (Info)
Designer: Klaus Teuber | Developer: USM


Settlers of Catan is another boardgame classic, and along with Carcassonne is one of the games that first got me into 'real' board games. The lack of online is somewhat understandable as it's difficult to see how asynch trading could be implemented without being a massive chore for everybody concerned. I've actually never played the iOS version, but it seems to have good ratings.

Talisman Prologue (Info)
Designer: Robert Harris | Developer: Thumbstar Games


Talisman seems to be a 'love it or hate it' kind of board game. The app is single-player only at the moment, with multiplayer support promised for later this year.

Wabash Cannonball (Info)
Designer: Harry Wu | Developer: Moku Games




- Upcoming and anticipated -
Age of Industry - Being developed by Sage Board Games, who brought you Le Havre, Tigris & Euphrates, Puerto Rico and Tikal.
Dominion - A native iOS app is once again under development.
El Grande - Also being developed by Sage Board Games.
Stronghold - Being developed by Big Daddy's Creations, who brought you Caylus, Eclipse and Neuroshima Hex. Don't hold your breath for worthwhile multiplayer.
Through the Ages - Previously in development limbo, but work on it has now been restarted.
Twilight Struggle is probably getting an iOS port. I am far too excited about this.


IMPORTANT LINKS
  • Board Game Geek - If it's anywhere close to being a board game, it'll be on here. Has ranked listings of the best board games.
  • iPad Board Games - An excellent resource for current and upcoming iOS board games. You may also want to check out Pocket Tactics and Touch Arcade's 'Board' category.
  • :siren:GroupMe Goon Chat:siren: - Many of the board games here don't have in-game chat functionality, so Bummey has kindly set up this group so you can swear publicly at your Ascension opponents and post screenshots of your dick moves in Carcassonne. You should be able to join the chat from the link given, or download the app here.
  • :siren:Goon Gamer Spreadsheet:siren: - This is your key to spending hours of every day playing boardgames against internet strangers. Add your forums name and GameCenter ID to this spreadsheet, as well as any games you have. You can assume that any goons listed here are happy to be friended for the purposes of playing games with you! Also, if you have a favourite game not currently on the spreadsheet, post about it in the thread and I'll add a column for it (just make sure it supports asynchronous multiplayer). Also also, there's a second tab on the spreadsheet - if you feel so inclined, you can use this second sheet to mark yourself as a 'beginner' at any game to help set up games with a more experienced teacher.
  • Old Goon Gamer Spreadsheet - This spreadsheet is from the previous thread. It's rather large and unwieldy, and I don't know how many of the goons listed here are frequent players, but feel free to mine it for players for more obscure games. There is also an even older defunct spreadsheet just for Carcassonne goons.
  • Non-iOS Board Game thread - For discussion of board games that are apparently almost entirely non-digital and are crafted out of paper or leather or rice or something.

:siren: The spreadsheet has been rebooted, please add yourself even if you were already on the last spreadsheet! :siren:

Let me know of any needed additions or corrections. And finally, if you really like a game, consider getting the real version and introducing your friends and family to 'proper' board gaming!

Beelzebozo fucked around with this message at 15:23 on Mar 12, 2014

Quickpull
Mar 1, 2003

We're all mad here.
A fine OP!

And if you're not on GroupMe, get on GroupMe, or so help me...

Mandalay
Mar 16, 2007

WoW Forums Refugee
What's the best way to keep track of game sales? I just pulled up this site called appshopper.com and added all of them to my wishlist with email alerts, which seems to work pretty well. While some apps don't seem to go on sale (Carcassone), others like Caylus seem to go on sale for a few days fairly regularly if you can wait. http://appshopper.com/games/caylus

thegreatcodfish
Aug 2, 2004
Very nicely done. Is the spreadsheet locked on purpose?

Everyone that was trying to get that big game of Eclipse going, get in the GroupMe and send me your GC name and I'll send out invites after I get everyone.


Appshopper seems to be a goon favorite. I love it, but I also have the old app version. Not sure how good the new app is.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
The only thing I see missing is Stone Age, which just got an upgrade so that it's universal, and it's also $5 right now!

Otherwise, very well-done OP.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Just want to say on the front page, New World Colony is the best board/strategy game on the iPad. Also, Solforge is still sucking me in still, they need to hurry up and release more content.

Beelzebozo
Nov 6, 2002

I don’t mean to sound bitter, cold, or cruel. But I am, so that’s how it comes out.

Bottom Liner posted:

Also, Solforge is still sucking me in still, they need to hurry up and release more content.

We could probably do a whole other thread (and I just might) about digital TCGs soon. Might & Magic: Duel of Champions is out already. Scrolls is coming. Blizzard are doing one. SolForge will be here soon. Not sure that the overlap between the groups interested in MTGO type stuff and those into Carcassonne type stuff is sufficient to blend them both into one discussion. Or maybe it is.

panko
Sep 6, 2005

~honda best man~


For anyone looking to play Eclipse, what's your preferred format? Low-pressure async over the course of a few days, or full-attention fight? More players or less players?

Please add khailautomatic as I am down for either. Someone organize a tournament :smith:

other games I will play, gladly: Puerto Rico, Caylus, Alien Frontiers

TACD
Oct 27, 2000

thegreatcodfish posted:

Very nicely done. Is the spreadsheet locked on purpose?
Nope! But it should be editable by all and sundry now.

Spincut posted:

The only thing I see missing is Stone Age, which just got an upgrade so that it's universal, and it's also $5 right now!
Added.

Beelzebozo posted:

We could probably do a whole other thread (and I just might) about digital TCGs soon. Might & Magic: Duel of Champions is out already. Scrolls is coming. Blizzard are doing one. SolForge will be here soon. Not sure that the overlap between the groups interested in MTGO type stuff and those into Carcassonne type stuff is sufficient to blend them both into one discussion. Or maybe it is.
Yea, I was thinking of breaking deck-building games off into their own subcategory - I don't really play them and have nothing intelligent to say about any particular one. I think at the moment there's enough crossover for everything to go in one thread, but if anybody feels like doing a dedicated TCG game thread I'll happily link it or whatever.

Lord Wexia
Sep 27, 2005

Boo zombie apocalypse.
Hooray beer!

MizuZero posted:

For anyone looking to play Eclipse, what's your preferred format? Low-pressure async over the course of a few days, or full-attention fight? More players or less players?

Please add khailautomatic as I am down for either. Someone organize a tournament :smith:

other games I will play, gladly: Puerto Rico, Caylus, Alien Frontiers

I'd prefer a full-attention (mostly) game over an evening. I use my wife's work iPad so I can't play during the day but I could devote an hour or so to a live game. I'm Wexia on gamecenter.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
Nice OP, board buddy. Thanks! I'd consider adding a few more...

Battle Hill 214 or 218 of whatever *toot toot*

Totems

Rocket Patrol

Shadow Era, which has some big new expansion out.

SolForge, barreling toward its proper release

That Penny Arcade card game (it's not great, but you included loving Thunderstone or whatever so clearly we're not drawing any broad strokes betwixt the sands of quality here.)

Might & Magic: Nocturnal Champions of Eye-Aay-Pee

Magic 2013: The Twattening (if you must)

edit: Oh and maybe a quick link to the Neuroshima Hex counterpart; that quiz/tactics version that's quite good for learning the game and boosting your skills.

Trustworthy fucked around with this message at 21:16 on May 8, 2013

ZerodotJander
Dec 29, 2004

Chinaman, explain!
I haven't tried the multiplayer on Puerto Rico, I'd love to organize a live game of that.

Bummey
May 26, 2004

you are a filth wizard, friend only to the grumpig and the rattata
New thread! I really want some new board games because I am so burnt out on Carc and Ascension. :(

panko
Sep 6, 2005

~honda best man~


ZerodotJander posted:

I haven't tried the multiplayer on Puerto Rico, I'd love to organize a live game of that.

very interested. Can play any time after 12am EST generally. Don't have PMs so come discuss on GroupMe if you like

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy
How about a link to Pocket Tactics in the OP? They cover more than just board games but they update a hell of a lot more often than iPad Boardgames does.

Lord Wexia
Sep 27, 2005

Boo zombie apocalypse.
Hooray beer!
I tried to start an Eclipse game, but for whatever reason it doesn't let me send out GC invites and it kills the lobby when I leave the program. Anyone had any luck with that yet?

TACD
Oct 27, 2000

Trustworthy posted:

Battle Hill 214 or 218 of whatever *toot toot*

Totems

Rocket Patrol

Shadow Era, which has some big new expansion out.

SolForge, barreling toward its proper release

That Penny Arcade card game (it's not great, but you included loving Thunderstone or whatever so clearly we're not drawing any broad strokes betwixt the sands of quality here.)

Might & Magic: Nocturnal Champions of Eye-Aay-Pee

Magic 2013: The Twattening (if you must)

edit: Oh and maybe a quick link to the Neuroshima Hex counterpart; that quiz/tactics version that's quite good for learning the game and boosting your skills.
Added most of these (and removed Thunderstone ;) ) - I'll take a look at the ones with Magic in the name tomorrow. I think I'm going to break out TCGs into a subcategory; if anybody wants to write a couple of sentences about each one explaining what makes them good / bad / different from each other I'll happily throw it in the OP. They all look identical to me.

UncleSmoothie posted:

How about a link to Pocket Tactics in the OP? They cover more than just board games but they update a hell of a lot more often than iPad Boardgames does.
Added!

Bummey posted:

New thread! I really want some new board games because I am so burnt out on Carc and Ascension. :(
I can't get heavily into a new game right now because I have deadlines approaching, but I'm planning on making Le Havre the next game I figure out properly. If you like the look of it I'd be happy to play you in a few weeks once I have time :)

TACD fucked around with this message at 00:01 on May 9, 2013

ZerodotJander
Dec 29, 2004

Chinaman, explain!
I think Might and Magic Clash of Heroes deserves a mention. It's pretty unplayable on iPhone and the multiplayer is glitchy as gently caress, but the basic game is still fun as hell and even the glitchy multiplayer is fun enough to play.

Letterpress too, I don't know if that really counts as a board game but it's more board gamey than a typical word game.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

TACD posted:

I'll take a look at the ones with Magic in the name tomorrow. I think I'm going to break out TCGs into a subcategory; if anybody wants to write a couple of sentences about each one explaining what makes them good / bad / different from each other I'll happily throw it in the OP. They all look identical to me.

99% of the people in here could probably put together a better blurb, since I've never played Magic: the Gathering in real life and am terrible at the Steam/iOS version. I had some fun with it, but no longer have much desire to keep learning or improving.

BUT, just in case you want a placeholder...

me posted:

Magic 2013 is the latest version of Magic: the Gathering to hit iOS devices. It's a well-received electronic version of the most popular, objectively soul-suckingest CCG game of all time. It's not a "complete" version of the tabletop game; instead, players use and tweak pre-made decks that are designed to keep the game balanced, small scale, and able to be enjoyed by players of varying skill levels. Hardcore MtG often lament Magic 2013's lack of customizability and strategic options, but just about everyone agrees that it's an excellent, odor-free way for new players to learn the game.

I assume Magic 2014 will come out at some point (mid-year?), but I haven't been following it.

edit: Oh, and since this will likely be my only opportunity to bitch about it in the near future... The Magic 2013 interface is a huge bag of assholes. Give me Playdek intuitiveness and responsiveness any day of the week, and boot MtG's glittery-sluggishness-loving pantywaists back to design school.

Trustworthy fucked around with this message at 02:18 on May 9, 2013

KarmaticStylee
Apr 21, 2007

Aaaaaughibbrgubugbugrguburgle!
Bravo OP! Great job! This thread is home to the very best iPad gaming has to offer

Trustworthy posted:

I assume Magic 2014 will come out at some point (mid-year?), but I haven't been following it.

edit: Oh, and since this will likely be my only opportunity to bitch about it in the near future... The Magic 2013 interface is a huge bag of assholes. Give me Playdek intuitiveness and responsiveness any day of the week, and boot MtG's glittery-sluggishness-loving pantywaists back to design school.

I really enjoy the Planeswalker games and it is the only time I play MTG these days. That said, I hope they innovate somehow this year. It feels a little stale and they never acknowledge the great suggestions for improvement.

KarmaticStylee fucked around with this message at 02:35 on May 9, 2013

Virigoth
Apr 28, 2009

Corona rules everything around me
C.R.E.A.M. get the virus
In the ICU y'all......



Updated the new spreadsheet with my info. Hurrah games. Are the goon Eclipse games actually going pretty well? I really don't like the fact it doesn't have a chess timer on it like Ascension.

vtlock
Feb 7, 2003

KarmaticStylee posted:

I really enjoy the Planeswalker games and it is the only time I play MTG these days. That said, I hope they innovate somehow this year. It feels a little stale and they never acknowledge the great suggestions for improvement.

You're in luck:

BoardGameGeek posted:

The addition of Sealed Play will allow players to open booster packs and build decks to play against the AI and other players. Each sealed pool is comprised of 84 cards, mimicking paper TCG booster packs. The PvE experience includes a six-deck ladder where players take on mono-colored Sealed decks each corresponding with a particular Planeswalker, and finally facing a ‘boss’ Sealed deck.

More info at http://boardgamegeek.com/blogpost/19254/breaking-news-magic-2014-duels-of-the-planeswalker

KarmaticStylee
Apr 21, 2007

Aaaaaughibbrgubugbugrguburgle!

Wow this really sounds amazing!! Hope it is not IAP related

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

KarmaticStylee posted:

not IAP related

MTG is always IAP related. Real life, or iOS. You better bet that multiplayer sealed will require iap.

Beelzebozo
Nov 6, 2002

I don’t mean to sound bitter, cold, or cruel. But I am, so that’s how it comes out.

Bottom Liner posted:

MTG is always IAP related. Real life, or iOS.

Only registered members can see post attachments!

KarmaticStylee
Apr 21, 2007

Aaaaaughibbrgubugbugrguburgle!

Bottom Liner posted:

MTG is always IAP related. Real life, or iOS. You better bet that multiplayer sealed will require iap.

I have no problem buying the game and $0.99 unlocking the decks I like the most. It's actually cheap, all things considered. I just meant that I hope the Sealed mode itself is not tied to IAP. I actually assume it won't be as you play a computer.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

KarmaticStylee posted:

I have no problem buying the game and $0.99 unlocking the decks I like the most. It's actually cheap, all things considered. I just meant that I hope the Sealed mode itself is not tied to IAP. I actually assume it won't be as you play a computer.

It says AI and other players. If you're familiar with MTGO or Hearthstone, they both have draft modes that you pay for via unopened booster packs, which I could see WotC following with this iteration of MtG Planeswalker.

Mandalay
Mar 16, 2007

WoW Forums Refugee

UncleSmoothie posted:

How about a link to Pocket Tactics in the OP? They cover more than just board games but they update a hell of a lot more often than iPad Boardgames does.

Spent an hour reading this site--I think this is now my favorite iPad game review sites. Like you mentioned, they cover a few different types of games, but I fit squarely in their ex-core gamer target audience. Thanks for sharing.

SilverMike
Sep 17, 2007

TBD


I would only pay for a sealed batch if you get to keep the cards and use them for decks, and I thought DotP was about pre-mades with fixed card pools for tweaking the decks instead of using anything and everything?

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
It is, but this year they're adding a sealed draft mode with ai and pvp.

SilverMike
Sep 17, 2007

TBD


Making that IAP (unless it's a one time unlock) would be terrible. I'd never pay for a sealed draft where I can't walk away with and use the cards afterward.

vtlock
Feb 7, 2003

Bottom Liner posted:

MTG is always IAP related. Real life, or iOS. You better bet that multiplayer sealed will require iap.

Planeswalker has always been a sales pitch for the paper product, so I would be surprised if there were persistent IAP angle to it.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

vtlock posted:

Planeswalker has always been a sales pitch for the paper product, so I would be surprised if there were persistent IAP angle to it.

As I said, to me this looks like their way of bridging into a more fleshed out product similar to MTGO, especially since a big hitter like Blizzard is getting into the iOS TCG space with an identical element of for-pay booster drafting. You generally win boosters that you can use to enter the next draft though, so that takes some of the burn off. Of course, I'd love to have a draft mode that doesn't require repeated paid entry, but knowing WotC that's exactly what the pvp mode will be.

EightFlyingCars
Jun 30, 2008


TACD posted:

Then you scream at Eight when he comes out of nowhere and steals victory out from under you.

Oh stop, you're making me blush. ;-*

hey girl you up
May 21, 2001

Forum Nice Guy
I'd imagine that the draft would be free, but you'd have a rather limited set of cards (just the DoTP selection, rather than all of '14). Just enough to make you want to pay for the real thing.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Ace Patrol from Sid Meier is out and it's fantastic!

http://www.cinemablend.com/games/Sid-Meier-Ace-Patrol-Takes-Skies-iOS-Today-55504.html


Free game, with IAP to unlock all countries, etc.

Necroneocon
May 12, 2009

by Shine
Pay the money it's worth it.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
It definitely is. As others pointed out in the iOS gaming thread, this would be a perfect engine for the X-Wing miniatures board game.

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TACD
Oct 27, 2000

Trustworthy posted:

Might & Magic: Nocturnal Champions of Eye-Aay-Pee

Magic 2013: The Twattening (if you must)
I couldn't find anything called Nocturnal Champions, so if I added the wrong game let me know (and link me to the real one).

Trustworthy posted:

99% of the people in here could probably put together a better blurb, since I've never played Magic: the Gathering in real life and am terrible at the Steam/iOS version. I had some fun with it, but no longer have much desire to keep learning or improving.
Is Magic 2013 worth adding? Neither of you seem very keen on it.

Also, I put Summoner Wars down as a TCG but I honestly can't tell if it is or not.

  • Locked thread