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Praetorian Mage
Feb 16, 2008
Okay, finished Tales of Arterra part 1. That was fun. Loaded up part 2 and - what the gently caress happened to my inventory? Why is all my stuff gone? There's absolutely no reason for me to have lost everything; part 1 ends with you in a perfectly safe situation, and part 2 doesn't begin with you being locked in a dungeon or something. There's a few items from part 1 laying around, but they're scattered around in various containers (which is bullshit in itself) and most of them are things I can't use or don't want. This is loving bullshit. It's bad enough when there's a reason for you to lose everything, but here it's just "because the module creator says so". I know it's deliberate, because a simple unaltered character import would have left me with everything. The creator had to go out of his way to gently caress me over. The readme says it was for balancing reasons, but if you must do that, at least give me a loving reason why I lose everything! And ideally, give me a chance to get it back later, like Hordes of the Underdark did! Don't just take my hard-earned items away for no reason and expect me to not call bullshit. Do they not realize that taking all the player's items is one of the most annoying things ever?

I'm tired of this poo poo. Prophet did it to me twice, on top of all its other misery. Even Aielund did it once, but at least there was a story reason for it. This was supposed to get my mind off that kind of thing. Anyone know how I can circumvent this? Maybe a way to load a pre-existing character into a different save file, so I could make a save in part 2 and load my geared up character into it? Because gently caress this. I don't normally cheat, but if I can't fix this, I'm cheating myself a million gold and buying whatever the gently caress I want.

Edit: The bullshit continues. Now I have to board a ship to go somewhere, but the captain won't let me board unless I empty my inventory and have less than 100,000 gold. So I can't even sell the useless stuff at the start to buy equipment to make up for my losses. Then why the hell did you even let me pick stuff up at the start?

2nd edit: Okay, this one is really stupid. In the starting city, there's a traveling merchant that was also in part 1. You can buy a very good cloak from her. Here's the thing: it's a cloak that she loving gave me as a gift in part 1. Now I have to loving buy it from her? For 60,000 gold? That's just idiotic, plain and simple. It also feels kind of insulting. All my other stuff vanished into the ether, so whatever, you can kind of pretend the universe doesn't acknowledge its existence or something. But this cloak is paraded in front of me like "Oh, you want that cool thing from before, that you were freely given and that you really shouldn't have lost in the first place? Sure, you can have it back, but it'll cost you, motherfucker!" She shouldn't even have the thing in the first place, because she gave it to me! Am I supposed to believe I gave it back or something? Bullshit. Now you're defying logic just to gently caress with me. gently caress it, I'll just cheat my money back.

I'm don't really buy the "balance" rationale for taking my stuff. Most of the stuff I was using was hand-placed, custom equipment that the creator had to have made himself. I don't know why he couldn't balance part 2 around having stuff he knew the properties of. The rest of it was mostly scrolls and potions, and he left you with enough money to buy plenty of those anyway, so they weren't going to gently caress the balance up.

Praetorian Mage fucked around with this message at 07:17 on Mar 17, 2015

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bottles and cans
Oct 21, 2010
Praetorian Mage:

##DebugMode 1
##dm_givegold 999999999

Also, while in DebugMode, you can dump all of the gear you have at the start of the game, into a chest or on the ground, then come back for it after you progress past the "empty your inventory" sections by pressing, I think it's either the comma or period keys on the keyboard by default, selecting the area you left that stuff, retrieving it, and warping back to where you were.

Basically what you're doing is opening a DM client tool as a player and moving freely around the module - but, if you don't want the game to be challenging, why not just skip the middle man and use dm_god or dm_setlevel 40 while you're at it?

Delerion
Sep 8, 2008

unf unf unf

Praetorian Mage posted:

Thanks for the recommendations, guys. I'm playing Tales of Arterra right now. I haven't been at it long, but I've already gotten some serious loot, including a badass staff, a Ring of Elemental Resistance, and best of all, some boots with both Haste and Freedom on them. There was also a nice bow for my rogue companion and a lot of other stuff I had no use for, but which sold for a ton of gold.

I have a good feeling about this module already. I get giddy whenever I get an item with Haste on it. It's the single most useful buff in my opinion.

I enjoyed shadowlords, dreamcatcher and demon campaigns(its basically just one long campaign though) then again i love dark stories and my favorite nwn module series was prophet(not counting a few dumb sidequests its one of the most outstanding gaming experiences i've had, though i did play it multiplayer)

Another good one is elegia eternum and excrucio eternum but they have a pretty dark theme(with great music!)

Prophet sadly might be the last big module series released for nwn1 though(not counting a few a dance with rogues-style 'porn' module series')

Delerion fucked around with this message at 02:44 on Mar 18, 2015

Lunchmeat Larry
Nov 3, 2012

nah the Almraiven finale will be out... eventually.

I liked Prophet, played the first part when it came out and the rest when the final chapter was released, so there was a substantial gap between times and it felt awesome to finally finish it.

Praetorian Mage
Feb 16, 2008

bottles and cans posted:

Praetorian Mage:

##DebugMode 1
##dm_givegold 999999999

Also, while in DebugMode, you can dump all of the gear you have at the start of the game, into a chest or on the ground, then come back for it after you progress past the "empty your inventory" sections by pressing, I think it's either the comma or period keys on the keyboard by default, selecting the area you left that stuff, retrieving it, and warping back to where you were.

Basically what you're doing is opening a DM client tool as a player and moving freely around the module - but, if you don't want the game to be challenging, why not just skip the middle man and use dm_god or dm_setlevel 40 while you're at it?

It's not that I don't want the game to be challenging, I just think it's stupid that the module took away my stuff for no in-story reason and is now forcing me to buy it back. Having played a bit farther now, I'm finding a lot of my lost gear in merchant inventories at really high prices. Literally, they're the exact same items. I've also found some of my other stuff in some of the dungeons I've gone through; I just got my Haste boots and Ring of Sorcery back, for instance. I could understand if the creator thought the items he gave me were too powerful and wanted them gone, but they're not gone. So I'm left to think, "What was the point of taking my items away if you're just going to give them back?" The balance argument falls apart here because the rest of the module must be balanced around these items, because they're there. So why not just keep things escalating instead of knocking me back and then pulling me forward again? It just feels really contrived.

Contrast this with the way The Aielund Saga did it. There was a legitimate story reason for it, and having to build yourself back up was part of the plot. It still bothered me, but it made sense, so I was more willing to roll with it. That module also had some of your stuff show up in merchant inventories later, but that also made sense - your things were confiscated and found their way to the black market, whatever. I'll admit that getting a staff with a Haste enchantment shortly after the inventory loss softened the blow quite a bit, but even without that, it was just done much better.

I admit I probably overreacted - I was having a bad night - but I still think it's stupid.

Delerion posted:

I enjoyed shadowlords, dreamcatcher and demon campaigns(its basically just one long campaign though) then again i love dark stories and my favorite nwn module series was prophet(not counting a few dumb sidequests its one of the most outstanding gaming experiences i've had, though i did play it multiplayer)

Another good one is elegia eternum and excrucio eternum but they have a pretty dark theme(with great music!)

Prophet sadly might be the last big module series released for nwn1 though(not counting a few a dance with rogues-style 'porn' module series')

Dark is okay, but the problem I had with Prophet is that, until the very end, everything you do is absolutely futile and, more often than not, actively harmful. After a point, I basically lost all in-character motivation to do anything, because I knew it would end with misery and death. It became less "Can the characters overcome this?" and more "How will I accidentally gently caress everything up this time?" The final choice at the end does offer some degree of hope, but at that point I was ready to destroy the world simply because I just didn't care anymore. And apparently the creator originally planned to not even offer that small consolation. I also thought there was a lot of wasted potential for Fate as an antagonist. I imagined some interesting ways you might confront her and ultimately win, and some ideas about her motivations, but nothing like what I hoped for happened.

Praetorian Mage fucked around with this message at 07:18 on Mar 18, 2015

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Praetorian Mage
Feb 16, 2008
Finished Tales of Arterra. Now that was more like it! A good story with interesting characters and a Hordes of the Underdark-style epilogue, and no soul-crushing despair! I actually got a little nervous when there were occasional mentions of fate or prophecy (I think Prophet has made me paranoid), but thankfully it wasn't really a thing in the story and didn't intrude on the fun. Despite my complaints, I had a good time.

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