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Doolin, Ireland - a place steeped in legend. It's said that in Doolin, there is a portal that allows living people to cross into the Land of the Dead and speak to the souls of departed loved ones. In modern times, few still believe this legend. Into this village come two people who have never met, but whose destinies are about to be intertwined... Folklore is one of the first PS3 games I ever played, and was in fact the reason I bought the system. That isn't to say it's a great game, but the ideas are solid and the story is pretty compelling. The gameplay alternates between investigating Doolin by day, talking to the townsfolk and advancing the story, and action combat in the Netherworld by night, where you capture the souls of your enemies and turn their powers on other enemies. It's a very slow-paced game as a result, especially since Ellen and Keats each have their own perspective on events, and you have to play through both to get the whole story. After each chapter, you get to choose whether to continue that character's story or switch to the other character and pick up where you left off. Want to play through the entire story as Keats first, then go back and play as Ellen? You can do that! Want to play each chapter as both characters before continuing? You can do that too! In this LP, I'll put it up to a vote after each chapter until one character finishes chapter 5, at which point we're forced to let the other character catch up. Until then, here's how I intend to conduct the LP for each chapter: Voting: I'll give everyone a few days to watch the last video of the preceding chapter and vote for the next character, unless one character gains a commanding lead early on. Vote by placing the character's name in bold somewhere in your post - providing a reason for your vote is optional, but may help other people agree with you. I expect voting to be open for three days unless something unusual is going on, like a holiday or video host outage. When voting begins or ends, I'll update the OP and the thread to indicate so - please try not to vote when voting is closed. Investigation: The first video or two in each chapter will be the character exploring Doolin and talking to people. There will be minimal commentary for these videos as the game speaks for itself. Combat: Once the portal to the Netherworld is open, the next several videos will focus on the combat areas, where Ellen and Keats will collect the souls of Folks and use them to fight other Folks. I may try to cover these videos in solo commentary early on, but I'll probably bring in guests, particularly the second time through each chapter. Quests/Grinding: In each chapter, quests will be available, which offer new Folks or rare items as rewards. I'll complete as many of these quests as I can, and likely provide video of a bit of grinding for Karmas in early chapters - it's likely to become cumbersome in later chapters as more Karmas are available for more Folks, so I'll only include the grinding portions if there's demand and guest interest. I have at least one guest available to provide some insight into the actual legends on which the game is based. These videos will likely be optional to the overall game experience. Folklore: Each chapter ends with a boss, known as a Folklore. Defeating the Folklore will provide important clues, and a goal for the next chapter. After this video is posted, the voting will begin for the next chapter. Please don't spoil the plot of the game if you're familiar with it, since I've forgotten enough that I'll be discovering everything along with the rest of you. Spoiler tags are okay if you want to ask about things you think I might miss, but my plan is to capture every Folk available in the game and collect all of the unique items, even if I have to look up how to do it. Discussing future events (or past events yet to be revealed) will make me very sad. Videos: Ellen - Prologue Investigation: Youtube Combat: Youtube Keats - Prologue Investigation: Youtube Combat: Youtube Keats - Chapter 1 Mirage Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: Youtube Grinding: Youtube featuring Red Rover Folklore: Youtube Bestiary Ellen - Chapter 1 Familial Warmth Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: Youtube Grinding: Youtube featuring Red Rover Folklore: Youtube Bestiary Ellen - Chapter 2 Only one Wish Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: Youtube Grinding: Youtube featuring Red Rover Folklore: Youtube Bestiary Keats - Chapter 2 Lamplight Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: Youtube Grinding: Youtube featuring Hippo Swarm Folklore: Youtube Bestiary Keats - Chapter 3 Oblivion Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: First Half Youtube Second Half Youtube Grinding: Youtube featuring Red Rover Folklore: Youtube Bestiary Ellen - Chapter 3 Youth Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: First Half Youtube Second Half Youtube Grinding: Youtube featuring Red Rover Folklore: Youtube Bestiary Keats - Chapter 4 Labyrinth Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: First Half Youtube Second Half Youtube Grinding: Youtube featuring Sweet and Awful Folklore: Youtube Bestiary Ellen - Chapter 4 Darkness Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: First Half Youtube Second Half Youtube Grinding: Youtube featuring Zain Youtube featuring JamieTheD Folklore: Youtube Bestiary Ellen - Chapter 5 Guilt Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: First Part Youtube Second Part Youtube Third Part Youtube Grinding: Youtube featuring Major_JF Folklore: Youtube Bestiary Keats - Chapter 5 Judgment Investigation: Youtube Combat: First Half Youtube Second Half Youtube Quests: First Part Youtube Second Part Youtube Third Part Youtube Grinding: Youtube featuring JamieTheD Folklore Youtube Bestiary Chapter 6 Memory Youtube Chapter 7 Fear Investigation: Youtube Keats Combat First Half: Youtube Ellen Combat First Half: Youtube Ellen Combat Second Half: Youtube Keats Combat Second Half: Youtube Keats Quests, Daytime: First Part Youtube Second Part Youtube Third Part Youtube Ellen Quests, Daytime: First Part Youtube Second Part Youtube Third Part Youtube Fourth Part Youtube Ellen Quests, Nighttime: First Part Youtube Second Part Youtube Third Part Youtube Fourth Part Youtube Keats Quests, Nighttime: First Part Youtube Second Part Youtube Third Part Youtube Fourth Part Youtube Fifth Part Youtube Keats Grinding: Youtube featuring Abitha Denton Ellen Grinding: Youtube featuring JamieTheD Folklore: Youtube Finale: Youtube Ellen Bestiary Keats Bestiary Miscellaneous Bestiaries Ellen Keats Dungeon Trial Folk Grinding: Youtube featuring JamieTheD Dungeon Trial mode: Youtube Quests revisited: Youtube Final bonus video: Youtube Nidoking fucked around with this message at 16:09 on Feb 8, 2015 |
# ? May 13, 2013 03:25 |
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# ? Mar 28, 2024 20:42 |
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Character List: Humans: "Mother... I was so very lonely." Ellen grew up listening to the tales of Doolin and the Netherworld read to her by her mother, who died when Ellen was very young. Now in college, she has received a letter that tells her that her mother is still alive and waiting for her in Doolin. With the power of the Cloak of Sidhe, she can enter the realms of the Netherworld and communicate with the recently deceased. "A murder in the village of the dead? Tell me this is a joke..." Keats is a reporter for Unknown Realms magazine who doesn't believe in its subject matter himself. He receives a desperate phone call from a woman who says she's about to be killed, summoning him to Doolin. His power of Transcension allows him to fight in the Netherworld as Ellen's Guardian. "The only mother I knew was a monster." Suzette is the first person Ellen and Keats meet - the first living person, anyway. She doesn't seem to be very fond of her family, but she remains curious about what happened to them in the past. "I was unable to settle that score from 17 years ago." Regine was Suzette's mother, who was already dead when Ellen and Keats arrived in Doolin. She left the village while still pregnant with Suzette, after her husband and son had died. "I cannot die... Suzette has yet to be born." Renaldo was Suzette's father. Shortly after his son Herve's death, he fell from the Cliff of Sidhe. "17 years ago, I made a terrible mistake..." Ryan was the lighthouse keeper in Doolin. He was murdered 17 years ago. "My obsession with myth ruined his life." Harriet still lives in Doolin, mourning Ryan's death. She is reluctant to speak about what she knows of the events 17 years ago. Halflives: "Lucky for me... I'm already half... DEAD..." Scarecrow is Ellen's guide to the Netherworld. His glee is endless, whether he's introducing Ellen to something wonderful or being attacked. "Even Invisible Men need to express themselves." Belgae is an Invisible Man who guides Keats to the Netherworld. He seems to be working at cross purposes to Scarecrow, warning that Ellen will bring disaster to the Netherworld. "Do you seek the truth?" Livane is Belgae's master. She seeks to defeat the Faery Lord, which she believes is the way to save the Netherworld. "Did you come to hear me play?" Charlie Rawhead is said to be the greatest musician who ever half-lived. All the other Halflives are happy to put their affairs on hold to hear him play his saxophone. Faerys: "Humans are weak. They purge memories of pain and suffering. But, where do you think such memories end up?" The Faery Lord rules over the Faery Realm and supports Ellen all he can in her quest to discover her lost past. He seems to be using Ellen as a means to establish control over other Realms. "The Netherworld is vast and dangerous, but we Faerys will advise you." Bogle is the commander of the Faery army, and the establishment of the Faery Lord's presence in other Realms. Nidoking fucked around with this message at 01:35 on Sep 3, 2013 |
# ? May 13, 2013 03:26 |
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This game has some of the best artistic design this gen. Just a magical world.
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# ? May 13, 2013 04:20 |
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Keats please tell me where I can buy a giant lavender-and-gold trench coat on a tabloid writer's salary.
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# ? May 13, 2013 04:44 |
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Wow, this game is fantastically odd and beautiful. Definitely following this.
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# ? May 13, 2013 05:13 |
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My only complaint so far is that Scarecrow is not nearly happy enough in his profile picture. Also is it possible to see exactly what's on his buttons? Is it just gibberish?
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# ? May 13, 2013 05:30 |
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I rented this once but never got around to finishing it. To this day it's the only game I know of that actually uses the Sixaxis in an intelligent way.
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# ? May 13, 2013 05:36 |
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Looks like Scarecrow's wearing a Union Jack under his vest - I'm a bit surprised that he'd be a Loyalist!
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# ? May 13, 2013 06:18 |
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Are you gonna talk about Irish/Celtic/Gaelic etc. folklore/myths/etc.? Let me start by contributing some stuff I found just while browsing the internet: "Sidhe" is supposed to be pronounced "she" I think. It's a part of where we get the word "banshee", which probably be spelt "bean sidhe". If I remember right, "bean" would just refer to a woman, and "sidhe" would mean a number of things, like a faerie or spirit or what have you. Then again, just take this with a grain of salt. This is just stuff I found by looking at Google for about a minuet and a half.
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# ? May 13, 2013 06:41 |
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Samhain is also a festival celebrating the end of the harvest season and the beginning of the "dark" side of the year (winter). However, the game is a little inaccurate about the date -- it occurs on Halloween and lasts only through the first of November.
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# ? May 13, 2013 06:44 |
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At first I thought Keats was Otacon.
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# ? May 13, 2013 07:27 |
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Vifs posted:At first I thought Keats was Otacon. Same here. I'll be hearing Keats in my mind as Christopher Randolph. "Ellen! Try heading to the beach! Use the control stick to navigate your way there!"
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# ? May 13, 2013 08:26 |
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I can certainly see how this sold a PS3. Only two videos in but I'll stick around. I decided to look up the developers - Game Republic - and found that beyond this they've got a strange library. Among other things"
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# ? May 13, 2013 08:32 |
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I'm really glad to see this LP! I actually started the game for the first time last year but sort of crapped out after a few days of playing. This was likely due in no small part to my OCD "Gotta Catch 'Em All" mentality beginning to interfere with enjoying the game. This game definitely gives the SMT series some competition in the realm of "Pokemon for adults". I absolutely love the atmosphere and monster designs of this game, as well as the combat and, yes, the controls. You may inspire me to give it another try and play along Teketeketeketeke fucked around with this message at 10:52 on May 13, 2013 |
# ? May 13, 2013 10:49 |
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Thunderfinger posted:Are you gonna talk about Irish/Celtic/Gaelic etc. folklore/myths/etc.? Let me start by contributing some stuff I found just while browsing the internet: Like I said in the OP, I've got a guest lined up who knows some of the legends, and if anyone else would like to volunteer some knowledge (preferably not gleaned from Internet research), I finally have a thread where I can ask about it without being wildly off-topic. I don't expect this to be a particularly educational LP, but I hope we can all learn something. SimianNinja posted:I'm really glad to see this LP! I actually started the game for the first time last year but sort of crapped out after a few days of playing. This was likely due in no small part to my OCD "Gotta Catch 'Em All" mentality beginning to interfere with enjoying the game. I actually stopped playing when I died to the second iteration of the chapter 5 boss, and I can't remember why. I picked up where I'd left off when I wanted to do this LP and figured I should finish the game before doing that, and I had to look up where to find a few missing Folks online (as well as how to capture one, although I found a method that worked but was very difficult to pull off). That's why I remember almost nothing about the game except how to play it and the major endgame reveals, so I'm probably going to be just as mystified at the twists and turns of the plot as everyone else. Which reminds me that I forgot the usual spoiler warning in the OP. Better fix that.
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# ? May 13, 2013 11:12 |
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Nidoking posted:I actually stopped playing when I died to the second iteration of the chapter 5 boss, and I can't remember why. I picked up where I'd left off when I wanted to do this LP and figured I should finish the game before doing that, and I had to look up where to find a few missing Folks online (as well as how to capture one, although I found a method that worked but was very difficult to pull off). That's why I remember almost nothing about the game except how to play it and the major endgame reveals, so I'm probably going to be just as mystified at the twists and turns of the plot as everyone else. Which reminds me that I forgot the usual spoiler warning in the OP. Better fix that. I don't even remember how far I got into this game. I'll probably start playing it again. But I think you'd mystified at the twists and turns of the plot even if you knew what was going to happen. I mean, the things they do don't always make sense. Like why Ellen dives into the water to swim and somehow makes it to shore? How did Keats get there if noone is willing to go there? Did Ellen just have a terrible travel agent? How did Keats know that the lady was dead and not just having a heart attack? The world may never know.
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# ? May 13, 2013 19:50 |
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I saw a bit of this game way back when, but I couldn't afford a PS3 at the time. I'm looking forward to finally seeing this through.
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# ? May 13, 2013 21:42 |
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I picked this game up back when CompUSA was going out of business. Got it for cheap that way. If I recall, they didn't even bother to take it out of the security packaging. Or that was a different game that I got at the same location at another time. What kind of pissed me off is that their reasoning for locking off the UK free contest winner dlc was something like 'no one wanted it'/"It's not translated". It shouldn't be that hard to translate English to English. I mean, I kind of understand not doing the other, Japanese one but bleh. If I had to hazard a guess, it's entirely Sony's fault. It's a shame that this never got a sequel. Or at least a game that's a spiritual sequel. It's oozing charm and ideas.
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# ? May 13, 2013 22:05 |
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Heck, I wish they'd just bothered to publish all of the DLC in any region. That's something I might be asking for help with, if anyone's got this game and the DLC in the UK or Japan. I don't know exactly which quests or costumes are exclusive to which regions, but I believe that they all exist, and while a few of them are available everywhere, some of them are only available in certain regions, and there's no way to transfer them using the usual Steam-style gifting trickery. I've got all of the American DLC, and I'll do it at the appropriate times, but some of it is simply impossible for me to do.
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# ? May 13, 2013 23:07 |
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I thought the only region exclusive stuff was the specific contest where it was you submitted a monster/folklore design, and if it won it would become free dlc. What else was there? From what I recall people tried seeing if grabbing the folk dlc with an appropriate account let you use it on other accounts, as at least some of the games/dlc on the PS3 worked that way. But pretty much the only region locked dlc is unique folks. Some of which are pretty interesting/nice looking. I think at the time the guess was that it literally was not compatible between the different versions due to specific region coding differences. Not sure if the information for the folklore are on the discs at all though. No region locked quest/costumes, thankfully.
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# ? May 13, 2013 23:20 |
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Nidoking posted:Like I said in the OP, I've got a guest lined up who knows some of the legends, and if anyone else would like to volunteer some knowledge (preferably not gleaned from Internet research), I finally have a thread where I can ask about it without being wildly off-topic. I don't expect this to be a particularly educational LP, but I hope we can all learn something. I am looking forward to this. I love mythology and pre-Christian Irish and Celtic mythology is something I've not been exposed to very much. At the same point, I hope this doesn't mean the game isn't simply going to Denis Dyack's free idea bucket.
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# ? May 13, 2013 23:29 |
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I remember I was very, very intrigued by this game when it was announced and hyped, especially because the two-perspective approach reminded me very much of a cooperative writing project I did with a girl in school, where we each wrote a different character going into a mysterious world, one in pursuit of the other (like Keats does after Ellen here) and each experiencing a different side of the supernatural. Then I got the demo and it just didn't feel right, and I never took the risk on the actual game. I'm definitely interested in seeing this LP.
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# ? May 13, 2013 23:29 |
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I like this game because of its setting, atmosphere and story. It's unfortunate that the actual gameplay is fickle beast, and the combat can get tiresome after a while. I should pick this game up again. I remember liking it when I rented it.
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# ? May 14, 2013 00:16 |
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SSNeoman posted:I like this game because of its setting, atmosphere and story. It's unfortunate that the actual gameplay is fickle beast, and the combat can get tiresome after a while. One thing that I intend to do for the LP where I didn't in the real game is to use more of a variety of Folks when possible. Pouke and Killmoulis were in my attack slots for almost the entire game, for both characters. (Keats gets some good replacements for Pouke in later chapters, but Ellen doesn't, and Killmoulis is definitely among the two best shields for most situations, with the second not turning up until pretty far into the game.) I'd supplement those with a Destroy element Folk on the Triangle button (almost always Bargest, another first chapter favorite) and whatever element I most needed at the time on Circle. I expect that changing things up will make the fighting a bit more interesting for me, and hopefully a lot more interesting for you guys.
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# ? May 14, 2013 00:49 |
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Nidoking posted:One thing that I intend to do for the LP where I didn't in the real game is to use more of a variety of Folks when possible. Pouke and Killmoulis were in my attack slots for almost the entire game, for both characters. (Keats gets some good replacements for Pouke in later chapters, but Ellen doesn't, and Killmoulis is definitely among the two best shields for most situations, with the second not turning up until pretty far into the game.) I'd supplement those with a Destroy element Folk on the Triangle button (almost always Bargest, another first chapter favorite) and whatever element I most needed at the time on Circle. I expect that changing things up will make the fighting a bit more interesting for me, and hopefully a lot more interesting for you guys. Wow. I'm actually kind of impressed you did that. Memory serves the game encourages you to use new folks every new area because the folks there all have weaknesses to each other. They are also generally more powerful than the ones in the previous areas. They also begin consuming MT like a motherfucker. I haven't played this in a while, but I remember that Ellen and Keats had different rates of MT regeneration. While Ellen is great early on, Keats quickly becomes much, much better.
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# ? May 14, 2013 00:57 |
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This is a pretty charming game. The art style is fantastic even for the less colorful worlds, and I did enjoy the multiple folk attacks. My biggest complaint is that this game can get a little grindy. I should play through this game again.
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# ? May 14, 2013 01:00 |
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Played this to completion and loved every second of it. So glad that people who haven't played it get to see it, now. Seriously, this game is beautiful, and the art style is amazing. It really feels like you're traveling through folklore.
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# ? May 14, 2013 01:05 |
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Oh man, this game. I love it so goddamn much, it was one of the first games I picked up for the system. It has beautiful art direction, and sometimes I would put the controller down and just listen to the music. Will be watching intently. Flytrap fucked around with this message at 01:36 on May 14, 2013 |
# ? May 14, 2013 01:27 |
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I've actually never heard of this game! It looks really pretty, I'm excited to see where it goes. Where can I get a real life subscription to Unknown Realms? I'd read that magazine.
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# ? May 14, 2013 01:33 |
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I love the art direction for this game, and I thought the plot and characters were fairly intriguing, but I got burned out on the gameplay about halfway through it. Looking forward to seeing the rest of it finally!
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# ? May 14, 2013 02:43 |
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SSNeoman posted:I'm actually kind of impressed you did that. Memory serves the game encourages you to use new folks every new area because the folks there all have weaknesses to each other. They are also generally more powerful than the ones in the previous areas. These two points sort of balance each other, in my mind. Basically, you can throw Pouke at enemies all day and never run out of MC, plus it has a quick, predictable attack and, once you've unlocked the first two Karmas, you can chain it more or less infinitely. The weaknesses are entirely based on element, so if I was up against, say, Folks weak to Wind, I'd stick a Wind Folk on my Circle button and use that when Pouke failed to cut the mustard. There were some Folks whose patterns just weren't generally useful (Warthog, I think, was a particularly difficult one to get any use out of), some with such slow attacks that they were useless, and some that consumed so much MC that it wasn't worth summoning them most of the time. I'm sure they all have their uses, but there are so many OF them that it's difficult to build them all up, switch to appropriate ones every time, and quickly decide which Folks to equip in unfamiliar situations. It's like a Mega Man game with a hundred robot masters and weapons. Yes, it eventually takes a lot of attacks with weaker Folks to bring down big enemies, but I can last that long. Tossing Hawk at something is more likely to miss, and I have to wait until it disappears to try again. (As Ellen, anyway - Hawk is great with Keats.) Shield-wise, Killmoulis takes little enough MC once built up that it never fails to deploy, and the only weakness is that it dies after one hit. The other shields have weaknesses that I generally found even less useful, although I'll try to find uses for them during the LP. I used Spriggan plenty once I got it, but it eats through MC like candy dots. I had favored Folk for almost every other element, and while I switched up if a certain attack pattern didn't suit an enemy (like ranged vs. melee attacks) or occasionally stacked multiple Folks of the same element to quickly bring down a foe (this is before I figured out Candela's true weakness and only knew about its minor vulnerability to Wind - try taking one of those down with Wind sometime and see how well YOU do!), my standbys were familiar to me and worked well enough. I think every Folk in the game is balanced enough to be useful most of the way through. Time will tell which of us has the better strategy, I think. Aside from voting for characters and the rare other choices that have any effect on the game's presentation, I'm always open to suggestions if people think I'm using certain Folks too much and they want to see other ones.
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# ? May 14, 2013 02:45 |
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Please tell me that Keats can do a magical girl style transformation too. I will be be sad if it isn't so.
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# ? May 14, 2013 04:16 |
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Sosogomi posted:Please tell me that Keats can do a magical girl style transformation too. I will be be sad if it isn't so. Looking at his outfit, I think he already has.
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# ? May 14, 2013 08:57 |
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This looks really good. I really want to pick it up now, but it seems copies are hard to come by.
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# ? May 14, 2013 09:56 |
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I almost don't believe that this came from Japan, Ellen has far too sensible an outfit. Im amused by how nice the usually very nasty faerie creatures Ellen is chumming around with are. I always thought Bean-sidhe tended to like to murder the crap out of humans, but if they want to be lolitas thats okay I guess. Oh and the rat guy with the top hat is supposed to be a Redcap, they tend to like murdering you and dying their caps with your blood. Scarecrow is pretty drat awesome though. EDIT: Oh goddamnit Japan, I just saw the magical clothing outfit. There is no reason for the belly window, holy poo poo. Dreadwroth fucked around with this message at 10:49 on May 14, 2013 |
# ? May 14, 2013 10:44 |
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Sosogomi posted:Please tell me that Keats can do a magical girl style transformation too. I will be be sad if it isn't so. I'm planning to get the next video uploaded and linked tonight, and you can see for yourself what kind of transformation Keats undergoes. I don't expect anyone to be disappointed. Geburan posted:This looks really good. I really want to pick it up now, but it seems copies are hard to come by. I still see new copies in most of the American stores I visit - I don't know whether it was a budget re-release or whether they're still the original run that people still expect to be able to sell, but there were plenty of copies available the last time I checked.
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# ? May 14, 2013 11:06 |
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Amazon still has some, but they're from a third-party seller, and therefore more expensive than it should be. http://www.amazon.com/Folklore-Playstation-3/dp/B000UW1YBW
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# ? May 14, 2013 13:58 |
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Dreadwroth posted:I always thought Bean-sidhe tended to like to murder the crap out of humans In modern fantasy games yes, but in actual mythology they just heralded the death of a mortal, they didn't cause it. Prediction rather than cause.
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# ? May 14, 2013 17:28 |
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Interested to see this. I played a bit back at PS3 release, but after a certain point either a better game turned up or the fights became a slog because of required tactics to kill enemies. I forget which. Also I had to use a housemates console to play it, which limited stuff.
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# ? May 14, 2013 17:46 |
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# ? Mar 28, 2024 20:42 |
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Zurai posted:In modern fantasy games yes, but in actual mythology they just heralded the death of a mortal, they didn't cause it. Prediction rather than cause. I got the demo for this when I first got my PS3 and evidently failed to give the game the love it deserves. Be interesting to see what all I missed.
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# ? May 14, 2013 19:15 |