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The game needs a way to block with your sword and rifles. That way we'd get some sick meele fights.
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# ¿ May 19, 2013 19:26 |
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# ¿ Apr 26, 2024 01:21 |
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Vahakyla posted:I feel like we as a group should move beyond teamkilling and whining about it. People who complain about TK never played RO1. Good luck capturing a point when half your team is sending grenades right into your face.
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# ¿ May 20, 2013 12:03 |
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jb7 posted:It's not racist to include banzai charges and suicide attacks, but they do get a certain subset of players to start yelling stuff like "FUCKA YOO GEE EEYYYEEE!" or "THOSE SLANT-EYED CUNTS ARE CHARGING, GUN EM DOWN!" It's a bit of a paradox. Obviously you shouldn't throw out racist insults while playing RO or RS but not even the most PC person would avoid them if they were on the frontlines But on the other hand, they're not. They're dudes sitting in a chair. Servers that ban you for swearing are idiotic, but there's a line that separates swearing and being a racist poo poo.
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# ¿ May 21, 2013 11:21 |
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spaceships posted:wears a vagina on his chin That's the only way he'll be near bush.
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# ¿ May 22, 2013 14:19 |
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Do some kind goons want to make a thread in private games to give other goons some BETA keys?
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# ¿ May 24, 2013 22:27 |
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http://steamcommunity.com/id/midnight_tornado Get me in this beta
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# ¿ May 25, 2013 02:26 |
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One annoying bug i found is that if you get left behind when the enemy caps a point and you're placed outside the combat zone and get the red vision warning even when you fall back your vision will still be red. You play the rest of your life with Terminator vision. While annoying this is also a major exploit, since in night maps you can see everyone clearly, allowing you to pick the enemy apart. Sometimes this works with the regular warning too. Basically if you want to exploit the gently caress out of night matches all you need to do is flank, get the red vision warning and repeat it until your vision is permanently red. I hope they fix this even if it's kind of awesome to pretend i'm the Predator or something.
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# ¿ May 27, 2013 16:48 |
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I hate the Arisaka sights. The boxed in sights makes me overshoot because i think the top iron bit is the actual aim. gently caress. The Springfield suffers from this but not as bad. I miss my Mosin.
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# ¿ May 29, 2013 05:51 |
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Double Bill posted:Uh what, according to the Steam page the release is tomorrow? That was... sudden. And not a single tank was made.
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# ¿ May 29, 2013 20:54 |
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moths posted:Do you remember what the other two (?) mods were going to be? They were only mentioned a few times in the first years of RO2 but I can't remember what. Gurkhas or Australians maybe? Vietnam and world war I.
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# ¿ May 30, 2013 01:53 |
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An Enormous Boner posted:Also Rising Storm is a lot more fun as a game. No joke, i don't think i can go back to RO2 after this. The maps and game mechanics are just too good. Why the gently caress do i want to go back to the peek-a-boo game that punishes me for attacking a point (because you have to putz around in the open for minutes even if you don't want to).
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# ¿ May 30, 2013 23:19 |
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The first Red Orchestra had plenty of decent cover and the reduced aiming abilities allowed you a lot more freedom.
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# ¿ May 31, 2013 00:36 |
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Le0 posted:So now that the SDK for RS has been released I was toying with the idea of making a map cause well I had fun trying to do stuff for RO2 but kinda lost interest at the time. The vegetation and debris\trees\rocks allows you to sneak and try different angles of approach to a problem. To me, a good RS map allows you plenty of concealed movement to those who want to do so. I also like the variety of the maps. There's areas that allow for longe range fire support but all points are composed of buildings and trenches, allowing for a wide firefight from multiple distances. I assume making maps for RS must be much more difficult than RO2,mainly because the first game had so many maps you could base your ideas on.
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# ¿ May 31, 2013 19:53 |
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Are you seriously complaining about a mil sim in the game where one side gets 150% damage resistance when they charge? Really, you want to get better at this game just press shift+meele, yell until you reach a safe point, heal,aim and rest. Do it again until you're dead or caping the point. Listen to Voip, steal all smoke grenades you find on the floor and use them to help your comrades, always try to shoot with support and expose the least of your body as possible. This game is not a mil slim, this game is Bad Company 2 with less auto firing weapons and soldiers with bad knees. Rei_ posted:I'm learning the game more so I'm starting to have a bit more fun, but it's just annoying when it's like WHERE DID I DIE FROM (The camera zooms in on a shrub miles away from anything important) OH, OKAY.
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# ¿ Jun 2, 2013 06:26 |
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Well, speed hacks are much more common in RS and the combat area is draconic for those who are left behind when a point is captured. Otherwise this game is what RO2 should be (fun and good)
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# ¿ Jun 2, 2013 15:24 |
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KildarX posted:-Grenades feel like they have a REALLY small kill radius. Shouldn't these things be throwing shrapnel every where? In RO1 they had a ~15 meter radius kil-zone. They were nerfed to hell. I'd like for a bit more stopping power though, grenades are useless other than mines nowadays.
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# ¿ Jun 6, 2013 16:43 |
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Because good players would be banned from every server because pubbies would eat them raw.
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# ¿ Jun 7, 2013 02:40 |
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I really wish MaoistLeninist would come back and play Rising Storm while blasting Chinese propaganda music like he did in Red Orchestra 2. The pubbie reaction was hilarious then, now would be even better.
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# ¿ Jun 13, 2013 13:17 |
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The Japanese hero looks loving badass. I can't NOT follow him in a banzai charge every time i see him.
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# ¿ Jun 27, 2013 15:25 |
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Yeah, this game is amazing and it's sad that RO2 made it so unpopular by infamy. Banzai charging will never get old.
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# ¿ Dec 31, 2013 02:53 |
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I'm sorry that you're so wrong. Chopping people with katanas is great fun.
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# ¿ Jan 2, 2014 03:38 |
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Favorabilis Solitud posted:
This was actually improved over the first Red Orchestra, where the majority of casualties were due to friendly fire and caping an objective was frenzied dance of dodging grenades coming from both sides!
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# ¿ Jan 6, 2014 01:56 |
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Is this game still popular? It's a shame it was released after RO2.
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# ¿ Mar 12, 2014 03:45 |
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Dear God Red Orchestra has a Search and Destroy game-mode Oh dear me hahahahahahahahaha when did this poo poo happen?
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# ¿ Mar 13, 2014 05:45 |
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Neorxenawang posted:What does that even mean? I've played a few times over the last two weeks, and I haven't seen such a thing. http://forums.tripwireinteractive.com/showthread.php?t=97787 It's the counter strike mode where teams with no re spawn have to either plant a bomb or defuse it. The lack of inspiring ideas coming from Tripwire is just depressing and is a terrible sign for the fate of KF2
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# ¿ Mar 13, 2014 06:54 |
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I'll play before i'll knock it further but i don't understand how RO can fit a S&D mode, with all the one hit kills and easiness to conceal yourself.
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# ¿ Mar 13, 2014 21:21 |
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Haha good effort Tripwire, had you done it when people actually had faith in you you'd probably still have some credibility instead of a 8 gig patch no one will download.
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# ¿ Apr 22, 2014 04:07 |
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Tracula posted:It's sad looking at the Tripwire facebook since everyone there is just on their knees for them rather than saying "You assholes hosed up and only care about your stupid zombie game." They don't. They released two weak updates since the summer with little to no effort in an attempt at grabbing that sweet DLC money and then forgot about the game. KF is really dead atm too.
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# ¿ Apr 23, 2014 04:11 |
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http://www.pcgamesn.com/red-orchestra-2-will-be-free-forever-steam-so-long-you-click-button-tomorrow Free Red Orchestra to anyone who gives a toss about clicking a button.
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# ¿ Apr 23, 2014 16:56 |
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Wouldn't carrying with both arms be less tiring in the long run?
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# ¿ Apr 23, 2014 20:33 |
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Mushball posted:How exactly should I throw my smoke grenades as squad leader? I think I'm throwing them short because the smoke would mask my squad's approach, but after they leave the smoke they would be wide open to fire. In maps like Apartments or Trainstation you want to smoke Axis firing positions, mainly the buildings. This forces the Axis forces to either abandon the area to actually see you or defend blindly, allowing you to attack at close range. In open maps like Bridges of Druzina it pays to play as the defending force for a bit to see where all the sweet spots are. Knowing that you'll know where to smoke to neutralize them, allowing your herd of pubbies to progress with more safety. Always try to use smoke to irritate the best firing positions of the enemy. EvilHobo posted:I got my Nagant revolver fun from renaming myself to PISTOLEER, throwing away all of my weapons aside from the pistol at spawn, and going around popping Mkb42 wielders. They might as well add a AK-47 prototype to the Soviets, since that gun is as historical as the proto-AK. Dvsilverwing posted:Make sure to be marking arty spots as SL as well, generally if you can get to a high spot, look for an area that a lot of the enemies are walking through in order to get to their defensive positions. The best way to call for artillery is when the commander calls for a recon plane. Aim for the areas with a healthy number of "!"s.
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# ¿ May 11, 2014 02:58 |
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Vahakyla posted:I wonder if InCountry Vietnam will help revive some interest in the game. They took literal years to develop half tracks. InCountry plans on using helicopters. InCountry will never be released.
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# ¿ Jun 5, 2014 13:39 |
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Panzeh posted:I guess the problem with these games is, you give everyone a bolt action rifle, what person is going to think "welp, better run in and charge with this fucker". This wasn't an issue in the first RO. The bayonet was the most accurate closer quarters weapon in the game.
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# ¿ Jun 13, 2014 13:33 |
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I think he wanted more, not less.
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# ¿ Jun 17, 2014 16:56 |
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quote:Qerman MG 42 Light Machinegun It only took them three years to barely accomplish their release promises
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# ¿ Sep 23, 2014 19:54 |
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TychoCelchuuu posted:There's also the original Red Orchestra. If you like playing on the two (2) servers that are still active and not 90% filled with bots yeah. Using that logic you can also play Mare Nostrum
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# ¿ Sep 24, 2014 14:06 |
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# ¿ Apr 26, 2024 01:21 |
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The AT rifle will never top what it was in the original Red Orchestra. https://www.youtube.com/watch?v=aky02k7-wF4
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# ¿ Oct 11, 2014 19:32 |