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claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

J3ng4 posted:

Fuzz posted:

:siren::siren::siren: WE HAVE A MUMBLE SERVER NOW :siren::siren::siren:

Address: neckbeards.murmur.nfoservers.com
Port: 14150
Channel: DCUO - Punch Superman in the dick

Feel free to join up to arrange groups and crap, you're allowed to give out the info to others if you need to have pubs in your raid or whatever.

Server provided courtesy of VarrosAnon, who is a DC fan and hopefully will also play with us! Enjoy.

Steam Community Group: http://steamcommunity.com/groups/DCUOgoons
Ingame Chat Channel: Join "Goonlimited"

Here are some players:

Villains: (League name: Goonlimited)
CD Repoman / Fartulence
Electric Slide
AWizardDidIt/Manstrocity
Billy Zero
Monopolytheist
Chillfactor Zero
Superbbutt / Massivebutt
Blutkrieg
Gauge Von
Nutzo Berzerko

Heroes: (League name: Goon Unlimited)
Ohmnivore
Jade Monsanto
Lucha Law
Berry Jam
Every Butt
Billy Jeans
Vim Drowsy



Want to just get to playing? - DC Universe Online is free to play, and for you PC users, can be found here (or here if you prefer Steam as a launcher) for immediate pick-up-and-gently caress-around action! You PS3 players are going to have to look around on PSN and I cannot give you an easy link, sorry. The game is not cross-platform compatible - you either play with other PC users, or other PS3 players. No overlap.

The longer summary: DCUO is an action game first, RPG second. The game has a large rock-paper-scissors system to its mechanics, and in its class roles: Controller beats Healer beats Tank beats Controller... in PvP, and there's a trinity of blocks and attacks that also result in knockdowns/bonus damage. Weapons can and should be comboed as much as possible, it's the key to regaining energy/keeping foes on lockdown. Because of this, some people swear by a controller for the game (hi PS3 players), but the PC simplifies this as much as possible by binding the attacks to LMB/RMB. It's quick to pick up and, barring a lot of PvPing or trying to crawl up the ranks at endgame, you can go through the entire thing without really needing most of the intricacies.'

Also, it's pre-New 52 reboot! Somehow both Lex Luthor and Batman travelling through time hosed everything up less than the Flash did. So if you still want to see the Question as a lady, or a chunky Amanda Waller, or other poo poo that's no longer "comics canon", this game is gonna be full of all sorts of crazy fanservice for you.



You can play as a hero or a villain! The game is pretty freeform after character creation, which is a simple process: pick a body type (9 per gender - sorry, you have to remember this is a PS3 title too, PC guys), travel power (hint: Flight or Acrobatics, I side the latter), a side, a mentor, a weapon, and a power, and you're good to go, barring costume tweaks. You will get more costume parts as you play, they come pretty fast as you progress. Do not be worried that the opening gear is kinda pedestrian, if you like the game, you will be able to make some zany poo poo as you level up. Any info on the powers/roles/weapons you want is in the second post, head down there now if you want some more min-maxy details. (You don't need them, however, respecs are nearly-free in this game for your points/weapon choices. Powerset'll cost you actual cash to tweak, though.)



Quick Start FAQ

Can I play this game without spending any real cash? - Yeah, it's totally doable. There's a rundown of the DLC in a post below this one if you want it, but the basic gist is playing to the level cap (30) is 100% doable free, and after that, most of the DLC is just streamlining the endgame grind a little bit/adding some new missions for you to do. Keep in mind, though, if you're a subscriber, you get everything for that $15 a month - all expansions, no cash cap, larger inventory/bank, the whole shebang, up until the month you stop paying.
How well can I solo in this game? I'm a lone wolf. - From 1-30, entirely doable. After you hit the level cap, though, you're going to have slooooooow going as a loner. To be fair, if you just hate large-group management, try doing some Duos or maybe an early Alert, these are totally doable without being super-optimized/needing large amounts of coordination. But it will become a misery, trust me. Even I'm doing more group content in the endgame and I can't stand relying on other players normally.
Can I boot the game up and make a league for all of us to play in? - Not unless you pay. Creating a guild is subscriber-only, but anyone can JOIN one if invited.
What are those roles you mentioned above, how do I pick those? - Your powerset chooses your role. Every class gets DPS as a freebie and you're locked into it until level 10, then whatever you chose will manifest as a toggleable choice for you from then on.
  • Healers are Sorcery, Nature, Electricity, and Celestial. They're the dudes who keep your HP topped off, shockingly. They take a heavy penalty to damage output to boost the everloving hell out of their restoration capability.
  • Controllers are Gadgets, Mental, Light, and Quantum. These dudes are the healers for MP, keeping you all able to toss out those powers with ease, as well as (shockingly enough) crowd-control experts. Light is super-weird among this branch, since most Controllers are longer-ranged characters, but Light-users get in and start beating the holy hell out of things with giant green/yellow boxing gloves or anvils or... yes, that's right, they're Green Lanterns. Go nuts.
  • Tanks are Fire, Ice, and Earth. Not shockingly, they draw enemy fire, take a lot less damage, and have powers devoted to keeping dudes on them so everyone else can do their jobs without being slaughtered. I don't think I need to explain "tank" to most of you.
How's PvP in this game? - The quick answer is "tiered in a couple of ways for balance". There are two versions of PvP: standard, which is your dude attacks someone else's dude, and gear plays a huge part in it, and "Legends" PvP, where you take on the role of a DC character (with their own locked stats/levels) and duke it out. Legends is a lot easier to get into since you get a free Legend (Robin for heroes, Harley Quinn for villains) as you're levelling, and playing some matches earns you credits to buy more.
Standard PvP relies on your skill first, and gear can make the edge in the fight (it is entirely possible, albeit harder, to PvP without high-level gear. You might want to buy the 'starter' PvP gear in your side's hub, though). Do not worry about picking PvE/PvP on character creation. You can switch at any time so long as you can get to the Watchtower/Hall of Doom. There is a device marked "Phase Shifter" which will let you go back and forth as much as you want.
I'm out of power all the time, what am I doing wrong? - You regain power in a fight by racking up combos. Keep in mind, though, that every time you use a power, the combo drops instantly. Don't just combo up to see a button glow and mash on it unless you want to be on the edge of empty constantly, spend a minute building it back up. Alternatively: chug a cola, they restore power as well as health.

claw game handjob fucked around with this message at 05:46 on Sep 18, 2013

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claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
The Post Full Of A Bunch Of Resources and Guides

Nah I am not THAT hardcore into this game. However, there are people who are, and they tend to share a lot of their findings. A Very Important Thing To Remember: The DCUO Wiki on Wikia is really terrible in a lot of places, being unfinished and incomplete or out of date on random pages. Try not to go there unless absolutely nowhere else has what you're looking for. About all it has going for it is pictures of a couple of things. Hands-down, the best place to start looking is the "Oracle's Database" subforum on Sony's official forums for the game. The pinned thread at the top will link you to a lot of oft-used guides for class builds or things, and browsing a page or two of threads will probably answer a lot of poo poo you might want to know on plenty of topics.

Weapon Overview

If you want a super-extensive look at these, you want to go check this thread for damage numbers, and this one to know what stat bonuses weapons will net you, instead of this guide. I'm just going to go over the stuff you might want at character creation.

The big decision you need to make is "do I want a weapon that is set up for A Lot of Damage, or A Lot of Combos"? The former mean you'll be doing a lot of things with just your hands, the latter is going to restore your MP faster and let you keep tossing out fireballs/black holes/whatever the hell your powers are. That said, you also need to keep in mind that most of us are going to be inherently squishy when solo: it is definitely possible to get wrecked just by the sheer numbers against you more than anything else. Easy guide for range/combo/damage setups (note: I have not used some of these weapons before, so a couple are what buddies who play told me from their experience):

Bow: slower attacks mean lower combo speed, but high-damage for a ranged weapon.
Brawling: the melee equivalent of bow: slow, potent attacks. Simple to learn combos.
Dual Pistol: easy combo potential (20 hits if you just hold down the button, but keep in mind it WILL drop after 20 and need to be restarted) but utter piss for damage. The speedy regain option for ranged fighters.
Dual Wield: speedy melee and has the longest single-attack combo string in the game with Ultra Flurry. Damage adds up but is done by chipping away at enemies, nobody Dual-Wields to be the strongest fighter.
Hand Blast: ehhhhhhhhhhh-tier jack-of-all-trades weapon that wants to do everything.
Martial Arts: the balanced option for melee. Decent damage/speed/combo potential, but nothing amazing.
One-Handed: go with this for melee if you give no shits about any of this, it's solid
Rifle: hits hard, told it has a learning curve though, so expect to need a little practice on this one
Shield: has a nice knockdown combo at range that lets you be Captain America, and works decently in melee, probably one of my favorite weapons but is DLC-only
Staff: the quick version of Two-Handed, a melee weapon that racks up combo like mad down the tree and can stunlock mooks with ease. I use this on my healer and it's never let me down in terms of power regen vs. range and movement
Two-Handed: take Staff, replace it with a massive warhammer, so you're erring on the side of damage instead of combo speed. A lot of similar combos early on.

Powersets

I can only speak to the broader parts of this since I've only hit the level cap on one guy (I'm terrible with alts). If anyone wants to correct me down in the thread I'll edit info in for specific powers.

Healers

Healers are still in flux, given that Nature/Sorcery are the only launch powersets to not recieve a makeover yet. Keep this in mind.

Nature healers are a mass of damage/heals over time with a few skills that are second-or-two to launch Mass Heals. There's also the Shapeshifting tree for alternate forms but you are basically not going to go to these unless you're using Nature as a DPS role (most are locked to Damage form only or have no real benefit for healers). If you're willing to set up a third hotbar for it, the Insect form is amazing as a healer: changes your weapon to the utterly terrible hand blasters, but you become a Tank with healer powers and have a higher-than-usual power regen in the state.

Electricity healers are considered by some to be "the most fun healer to play" - all the DLC powersets were balanced towards being the "future" of skills in the game, and everything has been balanced around their designs ever since. The problem is that at the moment, this means Electric is the only "new" healer skillset in the game, and so it's kind of weird by comparison.

Controllers

I have actually never played a controller, I'm sorry. My assumption is they're more area-damage based versions of Healers in terms of frailty/the need to be On Your Role to back up a team, but I could be all sorts of wrong here. Sorry again. Currently the tree that has 4 powers in it to the others' 3, thanks to the new DLC adding a new Controller class.

Tanks

Fire and Ice are basically the yin/yang tanks, Fire doing more damage, Ice being more defensive. Earth is... I have never played an Earth tank. (via nehezir: "Earth tanking is largely built around flat percentage damage mitigation and shifting damage to your summonable pet.")

Damage Role

If you seriously want to play nothing but damage, uh... pick the powers that hit hard. Also you might be kind of an rear end, but this is coming from someone who's been the lone non-damage role on Alerts (HEY FUCKERS, I CAN'T HEAL YOU WHEN I HAVE 10MP LEFT SINCE NOBODY'S HELPING ME FILL THE BLUE BAR)

Marks/Currency

  • :10bux: - Cash really only applies while you're going 1-30/when you need to repair your poo poo. If you're not utterly bombing out 100% of the time, you'll probably have a steady supply of this, even if you're capped as a free player. Handy tip for people who keep hitting the cap and never feel they have enough to spend: buy Soder Colas (whatever the best one for your level is), they stack in groups of 12 and resell for most of their value. Less cash you can spend beats more cash you can't.
  • :retrogames: - Station Cash/Loyalty Points (PC/PS3, respectively) are what you use in the actual-money cash shop (or, on PS3, at the "Loyalty Vendor" which has the same loot in it). On PC you get the points with cash/redeemable cards, or (and this last one is the only way you can get them on PS3 from what it sounds like?) by getting 500 a month if you have a Legendary subscription. If you guys can redeem point cards on PS3, tell me. I play on PC, I'm sorry I cannot check this.
  • - Marks of Legend are going to be the first Marks you see, unless you 100% skip PvP entirely. Get them in groups of 2 (and possibly more from a loot box) by winning a Legends PvP match. You used to get one pity-Mark just for showing up, but the recent PvP overhaul has tweaked this. They're used to purchase more Legends characters. They have obsoleted all prior Marks which used to be used for this, DLC characters or not (some DLCs had their own special currency for those characters) - if you have some of these still, from playing prior to the patch that changed this, they can be traded in at a higher rate for Marks of Legend.
  • - Marks of Valor, I believe, can also be earned pre-Lv30, but will be acquired by doing any type of arena-based PvP (ie, be it as "you" or in Legends PvP). They're used to buy the new "tiers" of PvP gear, weapons and armor both. There's a single "starter" set of those which only costs cash, and once you buy those, you'll be at PvP CR70, which will let you have access to T1 PvP gear. Buy that set (or most of it + mods? don't know if mods affect PvP CR like standard CR) and you can get T2, etc.
  • - Marks of Triumph are only obtainable* at Lv30, and will be your reward for doing goddamn near anything PvE-related: solo challenges, duos, alerts, raids, all of it, they'll pay out in Marks of Triumph until you get to (currently) the Tier 5 events. This is a good thing, because holy hell you are going to find uses for these. They can be used (along with minor amounts of cash) to purchase the "Iconic Battle Suits" (aka, how you are probably going to raise your CR to go from tier-to-tier) in your side's base, or upgrade your supercomputer in Home Turf, or... effectively, anything you're going to do that helps your progression from Lv30 onwards will cost you MoTs or be a random drop. Marks are a hell of an easier way to pull that off, though. Marks of Triumph have obsoleted every single prior Mark that was used for PvE gear. If you played earlier in the game's life and come back now, there's a machine that can convert any old Marks into MoTs for you at a pretty solid rate.
  • - Marks of Reality are the replacement for MoTs at Tier 5. They came out a week ago! Pretty much nothing but T5 "iconic" gear uses these. In fact, I think that as I write this, absolutely nothing BUT T5 iconic gear uses them.
  • :c::d::h::s: - Seasonal Tokens are used during... well, seasonal events. You'll get them for completing time-limited daily missions (which are open to everyone, no DLC needed) during roughly 2-3 week periods of the year. The launcher will tell you when these pop up. The current ones in the game occur at Valentine's Day**, St. Patrick's Day, "Spring" (late April into May), "Summer" (I actually don't know offhand when this one is), Halloween, and Christmas. These events are usually pretty simple to do and may be 100% ludicrous. St. Patrick's Day especially.

* I've heard some people claim they got these pre-Lv30 via the Vault, where they DO drop for a level-capped player. If they did, it was a glitch, they aren't supposed to. Don't go killing yourself trying to get a jump on the Mark-hunting.
** In 2013 the Valentine's Day event was "retired", but if you logged on during those 2-3 weeks you would just instantly be given the credit for all achievements/have a loot box deposited in your inventory that gave you every Valentine's style item, free of any work. As far as I know this is the only one to recieve this treatment so far, the other two we've hit in 2013 have gone on as normal, albeit now with new token rewards/base loot.


Handy Tips From Your Fellow Goons

  • The function buttons (F1, F2, and F4, specifically - if F3 does something, I've never seen it) all open convenient menus you'll want. F1 is quick-emotes/comments, F2 is (note to Syrg - check this later), and F4 is the Social tab, where you can send quick tells or message/invite people around you. F4 is a huge thing if you're trying to start a group or are in a league or just wanna message the buddy who just logged on.
  • Y accesses your On Duty tab, which is how you find events. When the alerts open up go ahead and queue for them and just continue on normally until they open up, unless you plan to assemble a group and then queue up to circumvent matchmaking.
  • I accesses your inventory, yes, but the other tabs will tell you the amount of Marks of [anything] or other unorthodox currency you have (Prometheum Keys, Replay Badges, etc.) and your combat readiness (CR, which doesn't matter till you hit 30).
  • Tips for when you hit 30: whether or not you plan to PvP, seek out the PvP vendor in your faction's HQ. The armor abso-loving-lutely should not be worn on PvE content, as it will give you no defense whatsoever against non-player enemies, but there'll be a weapon vendor which is workable for both PvP/PvE until you get a good drop from some kind of mission to replace it.
  • Dailies are missions that rotate every day and give you a bonus amount of marks. Look for the missions with a star beside them in the On Duty tab. Aside from that, it's worth running each non-raid once a week if you can stand to, because the first time you do you'll get a "Weekly Bonus" (per mission, not tier!) which has additional items and Marks. (Raids are similar, but the reward's on a MONTHLY cooldown.)
  • As you gain Marks, begin purchasing your tier 1 armor, which is usually near the PvP vendor. It will be the only one that requires Marks (of Triumph, specifically), but doesn't have a CR requirement.
  • You get additional skill points for doing feats, and these are extremely useful. Ideally you will have about 30 when you hit 30, and only 15 will come from leveling. Gather investigations, collect clothing styles, do races, etc. to fill them out. Worth checking these as you gain levels because you may be able to fulfill some older ones with ease after a few level boost. (The "Solo" category especially.)
  • Repair your poo poo after every mission. You do this at most (but not all) vendors. You'll see a little cracked shield icon beneath the minimap when something goes below 30%, and if it breaks fully it's both going to cost shitloads more to repair AND give you absolutely no stat bonuses. If your WEAPON breaks, you will literally be trying to punch things with your ineffective bare hands. Don't let your poo poo break.
  • If you get a Promethium Lockbox, wait until 30 to open it, because then it might have marks.
  • You are almost guaranteed to be unable to solo the missions that open up on your journal when you hit 30. In fact, some of the triggers are actually broken and will give you briefings or quests to do things a tier or two above you (making them IMPOSSIBLE to do for a bit). Just gear up a bit with content you find yourself able to tackle and come back to them.


Other Stuff

  • Looking for collectables/Briefings/etc.? You want the maps on this site, they update fast as gently caress after every patch hits the test servers.
  • Trying to find a specific piece of armor (or, to a lesser degree, base loot)? Handy guide, and I'm a firm believer in contributing to it where you can just to beef the thing up. It's spotty in places.
  • find where the site that listed similar guides/pics of all the base loot was again, I somehow lost it in my mass of tabs

claw game handjob fucked around with this message at 13:35 on Sep 21, 2013

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
DLC/Cash Shop FAQ

The game has three "tiers" of player. Here is a convenient chart explaining them. It's simpler than anything I could write up here.

DLC expansions in DCUO all cost $10 to own permanently, and a few times during the year they'll go on sale for $5 (or can be bought for "half-price" if you redeem a Station Cash points card during a double/triple points weekend). (Huge note: You can no longer purchase expansions via Station Cash because of the prior mentioned note. You will need to grab them via credit card in the marketplace, or off of Steam, where you'll get a "CD Key" to enter in-game and claim the expansion for your account. It's likely there will still be half-price sales via Steam or in the shop, though.)
Let's just hit these in order: I'm gonna go over what each DLC nets you, and reasons you might want to buy it. (Note: I want to say a couple of PvP arenas are also locked behind some DLC but I forget offhand which was from what pack. I will edit that in once I find a drat listing and am not doing it from memory.)


Fight for the Light
Level/CR Requirement: CR53 for the duo/Coast City, CR43 for the other alerts, none for the new powerset

Buy this DLC if you want:
  • A new Controller powerset (Light) that's more close-combat than anything else
  • To fight against Lantern mythos enemies who aren't just GLs/Sinestro Corps
  • To unlock a new Tier 3 Duo (Ferris Aircraft) two Tier 2 Alerts (STAR Labs Research Facility, Oan Sciencells), and a Tier 3 Alert (Coast City)


Lightning Strikes
Level/CR Requirement: CR 43 for the duo, CR53 to enter Central City, none for the new powerset

Buy this DLC if you want:
  • A new Healer powerset (Electric)
  • To head to (a rather underwhelming) replica of Central City, the Flash's home city
  • To unlock a new Tier 2 Duo (Flashpoint - no it has NOTHING TO DO with the comic storyline of the same name/New 52 reboot)
  • If you want an easier time bridging the Tier 3 > Tier 4 leap: Central City has vendors that sell "Tier 2.5" gear which will boost your CR quite a bit, and gives you a new set of bounties/daily missions that'll raise your Mark of Triumph gain massively compared to the prior ones


The Battle for Earth
Level/CR Requirement: CR43 for the duos, CR53 for the alert, CR70 for the raids, none for the new powerset

Buy this DLC if you want:
  • A new Tank powerset (Earth)
  • To lead a massive army of beastmen/Amazons into battle against Brainiac
  • To unlock virtually all of the T2 Duos (3/4 of them are in this DLC), which are fast as hell to do, and a T3 alert, all taking place within the Brainiac bottles around South Gotham
  • A pair of raids that conclude(?) the Brainiac story arc from the game for Tier 4 players, which were once upon a time "the endgame" of DCUO
  • If you want an easier time bridging the Tier 2 > Tier 3 leap: South Gotham will now have a set of daily missions that give you a lot of Marks of Triumph for the level (making buying the T2 gear much quicker), and one of those missions (Sub-Avatars) is almost guaranteed to drop a potent-for-the-tier piece of gear for you so long as you participate in bringing it down. (Major tip: do not be grouped for this. It seems that everyone gets one, but if you're in a group, there will just be one drop for you and you'll all have to roll for it.) Similarly, T2 duos. Seriously, this pack is basically a huge boost to Tier 2 players looking to make it further.


The Last Laugh
Level/CR Requirement: CR53 for the duo, none for the new weapon/PvP avatars

Buy this DLC if you want:
  • A new weapon (Shield)
  • PvP. Seriously, this entire pack, sans the T3 Duo "Shady Nightclub", is PvP focused, with new Legends avatars and a variety of arenas. If you don't PvP, you'd better wait for a sale on this one, as all it's gonna do for you is give you the Shield and a one-time quest for 50 Marks of Triumph if you complete the duo.


Hand of Fate
Level/CR Requirement: CR70 for all Operations, none for the new PvP avatars

Buy this DLC if you want:
  • New gear for your trinket slot (Compartment trinkets)
  • New "Operations", one an Alert, the other two Raids. All are Tier 4 content. As far as I know, these were the debuts of DLC content being seperate for Heroes/Villains, you get seperate missions on each side.
  • New Legends avatars for PvP.


Home Turf
Level/CR Requirement: CR70 for all new dailies, Lv12 for the bases (although you get a basic base without the expansion - mods are DLC locked)

Buy this DLC if you want:
  • To PvP. Seriously, the gear mods this expansion introduced are a loving gamechanger for PvP content.
  • A bunch of T4 dailies revolving around Steelworks and Stryker's Island, including new bounties and solo missions.
  • A base/lair to call your own, which contains a supercomputer that can be upgraded with Marks of Triumph to dispense new mods for gear, call in supply drops for you and allies/orbital laser strikes on enemies, Sidekicks/Henchmen to summon as backup in a brawl... the list goes on, seriously, the computer in Home Turf is loving nuts in what it gives you so long as you have the Marks to get it there. (There are 4 levels of cost: first is 25, then 125, then 625, and finally 3125. Note you have to buy each level per boost: the mods cost, then the henchmen, then supplies, then orbital strike... etc.)


Origin Crisis
Level/CR Requirement: CR84 for the solos/alerts, CR86 for the raids

Buy this DLC if you want:
  • A new Controller powerset (Quantum)
  • The current "endgame" content
  • A council of Batmen/Lex Luthors to side with and fight alongside
  • Two new solo missions which are the first "Iconic" missions in the game (where you play as actual DC characters instead of your character), and a pair of Alerts/pair of Raids dealing with the game's continuing story.
  • No, but really, there are a shitload of Batmen and Lexes in this.


Sons of Trigon
Level/CR Requirement: CR84 for the new hub, CR86 for the duos/alert

Buy this DLC if you want:
  • A new Healer powerset (Celestial)
  • More "endgame" content/Marks of Reality, now in non-raid form
  • Another Central City-like hub (Gotham Wastelands)
  • More Legends characters (Cheetah/Donna Troy. Yeah, Donna Troy, I didn't make that up.)
  • "The Tunnel of Lust"

claw game handjob fucked around with this message at 13:15 on Sep 21, 2013

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
Okay, that's all, now to go back and tweak/edit poo poo into the posts.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

OneThousandMonkeys posted:

and a smaller bank (I have yet to find anything worth banking at CR 57).



Clearly you are not obsessive about crafting like I am. (Although I could probably dump a couple of those trinkets, it's true.)

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING

Not Dracula posted:

I keep hoping someone will post a list of current players in the league.

If you all play heroes, I have been leveling a hero character and made a league for goons there...but no one has joined yet!

PVP PC Heroes.

Gimme the name of it and I'll add it to the OP. (Unless "PVP PC Heroes" is the name of the guild.)

I also fixed up typos, added info on the various types of currency, added the villain guild info (thanks, J3ng4!), and edited in some of the info y'all pointed out I hosed up/didn't know.

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
JESUS TURN IT OFF
WHY ARE YOU STILL SMILING
Mother of god, really? Well, I guess I can at least be glad they're trying to keep things mobile instead of letting folks stagnate at the top, I suppose.

The Last Laugh thing is funny as hell though. (And I'm glad Sub-Avatars were changed that way, that seemed buggy to me.)

claw game handjob
Mar 27, 2007

pinch pinch scrape pinch
ow ow fuck it's caught
i'm bleeding
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I use Staff on my main healer, and Two-Handed really is just a slower Staff in a lot of ways save its final combo skills. If you want to make the weapon damage/power regen tradeoff that a slower weapon will give, go nuts.

claw game handjob
Mar 27, 2007

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Demerzel posted:

This game is surprisingly decent if a bit unwieldy to start.

Do the 'roles' only come into play in groups or is there some way to switch stances to DPS or Heal or whatever when you're solo?

Hit T (dunno the controller command) when you're level 10 or up. You can't switch out of DPS until Lv10.

claw game handjob
Mar 27, 2007

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Demerzel posted:

Incidentally it is weird to think of Teen Titans as one of DC's big IPs but both this and Injustice prominently feature them. I guess it's good they got some new blood since Supes and Batman are getting a bit old but it's bizarre that they're out of a kid's cartoon.

They, uh. They aren't. They came from the 80s, in their own comic.

claw game handjob
Mar 27, 2007

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I believe the weapon effects are linked to your powerset? I know all of my long-range attacks or heavy strikes have a green, thorny animation on them due to being Nature.

claw game handjob
Mar 27, 2007

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Costs 500 credits, and on the Watchtower, at least, it's in the garden which is in the... bottom left? corner of the place. It's either bottom left or bottom right, I think the respec garden is left. It'll let you choose if you want to just do skill, just do power, or both at once. Price is the same across all 3 picks.

claw game handjob
Mar 27, 2007

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I have the opposite problem, I cannot loving find my way around the Hall of Doom and the overlapping chunks of map are what makes it so bad.

Actually, really, any area of this game where you have regions more three-dimensional than the map allows for are kind of poo poo.

claw game handjob
Mar 27, 2007

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Roydrowsy posted:

there seems to be a rather high demand for healers in the raid missions

Ooooooo yeah is there. If you are a semi-competent healer you're gold in Alerts/Raids. You can pretty much be the difference between "we did it" and "gently caress, we keep wiping on this boss". (This is not to say it's a guaranteed lock with a good healer, but if you have a passable group, keeping them all alive long enough will win more often than not.)

claw game handjob
Mar 27, 2007

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OneThousandMonkeys posted:

two controllers (neither of which generated power)

If you are Legendary/have Home Turf, the best loving patch on this situation is one of the weapon mods you can get in the base (Adaptive Replenisher I think it is?), which will just randomly give you energy on weapon attacks. The higher the tier of mod, the more it restores/the more often it restores. Now that they don't disappear every 30 days, that thing is the poo poo.

claw game handjob
Mar 27, 2007

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What's the average CR on the villain side? I've got an alt who is a villain tank (Ice) and if y'all still occasionally do T1/T2 stuff I could probably finish levelling her and help out.

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Mar 27, 2007

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Spaceman Bill posted:

Farming for the collections required for the SCU head style is the worst

I'm not gonna lie: the collections can be some of the neatest little fanservice at times, but actually completing them is MISERABLE, especially when I suspect at least one person is just bum-rushing with the cash-shop "collection finder" item to keep snagging them from one area and put a drop on the market over and over.

And god help you if you're trying to finish a couple of them in Metropolis (or South Gotham after you hit 30), because UGH.

claw game handjob
Mar 27, 2007

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Vault is the real killer there, holy poo poo. I DO NOT NEED ANY MORE GORILLATECH HELMETS EVER. At least collections can be resold for a couple of bucks to people too lazy to look for their own. Toss anything up for 100-200 and it's almost a guaranteed sell.

claw game handjob
Mar 27, 2007

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I just do a run once a month or so for exobits, and grab collectables while I'm at it. Not really that hard if you're doing one of the two already. Hell, the yellow orbs are easier to pick out than the tiny glowing dots that don't always load in for you to see them.

claw game handjob
Mar 27, 2007

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nehezir posted:

I like'em but they're a bit dense on some things.

I've never seen any communities that get quite so "gently caress you, got mine/nobody should ever have it nicer than I did no matter what stupidity I have to defend" than MMOs. Period. And CoX closing seems to have sent a lot of the worst of these scattering to every superhero game possible. (Absolutely no offense, rantmo.)

claw game handjob
Mar 27, 2007

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J3ng4 posted:

Are these weapon skins locked to that specific color?

Yeah, they totally are, if they're anything like some of the other skins (I picked up Sorcerous with a spare credit at one point and they're all translucent purple, none of my colors show on the thing)

claw game handjob
Mar 27, 2007

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Gramatik posted:

I read in the OP that respecs are essentially free, but was wondering when and how I can go about that.

Go to the Watchtower/Hall of Doom, there'll be a device (marked on your map, I want to say) that'll let you reallocate all points for $500. More if you use it repeatedly in a row.

claw game handjob
Mar 27, 2007

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I hope to god one of the upcoming game updates adds in a new vendor or this stuff to the cash shop or SOMETHING to get use out of all these now-vanished styles. Seriously, nothing worse than just removing something that's already in there and you've done the work on.

claw game handjob
Mar 27, 2007

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Give it another try right now? They just posted a news update about investigating "login troubles" that they think is now fixed.

claw game handjob
Mar 27, 2007

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/ignore (name). If the name isn't a single word, put it in quotes (so /ignore "name name")

Alternatively, hit F4 and go to... I think it's "Last Spoken" or something like that and just highlight/ignore them from there.

claw game handjob
Mar 27, 2007

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Goofballs posted:

I haven't played this game in a year. At some point did everyone get a respec and what's this business about lairs. The go do things voice said he put something in my inventory but I cant see it.

If you are level 12, you now have a lair. There should be a blue item labeled "Deed" in your inventory.

As for respec, that one I do not know about, but if your powerset was Ice, Fire, Gadgets, or Mental it might have been from when they retooled those classes.

claw game handjob
Mar 27, 2007

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It's one of the two seasonal items, I do not know which offhand, I still need the summer head and I know there are a couple of rare drops involved too that it might be.



Sparkly variant looks hilarious equipped on a dog, however.

claw game handjob
Mar 27, 2007

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ganash posted:

Agreed on HT. Never use them and love people who pop everything under the kitchen sink and I still beat them. Seriously though gently caress that repulsor block, gently caress it in its stupid rear end. Ridiculous OP for any node holding match.

I just absolutely cannot comprehend the dudes who keep it at max level ever since I bought Home Turf. 3750 Triumph a month PER BUFF (there are 4, recall!) at maximum, not to mention the gold cost. poo poo, I barely keep T2 mods enabled and it's the only base buff I bought into.

claw game handjob
Mar 27, 2007

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ganash posted:

I never looked at the mark cost though does it really cost that much? drat those guys are crazy or seriously have no life.

Home Turf supercomputer stuff is a 4x4 grid, 4 tiers of effectiveness (and the last two only last 30 days), and 4 types of buff (sudden healing, orbital cannon, gear mods, henchmen/sidekicks). In order, they cost 25, 125, 625, and 3125 from T1-T4.

So yes, if you want to be THE TOP TIER all the time, you're blowing 3750 MoTs a month per buff. Plus $6500 for the batteries.

Also from what I hear inflation is nuts on the PS3, so AH can end up making or costing you shitloads. I think the most I've ever gone through in a heavy auctioning month is ~100k on PC.

claw game handjob fucked around with this message at 05:28 on Jul 8, 2013

claw game handjob
Mar 27, 2007

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I don't think we have a hero guild because I believe there are roughly 3 of us who main hero.

claw game handjob
Mar 27, 2007

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Fuzz posted:

SOE has awesome customer support in general, in my experience.

Really? I may have to see if they can troubleshoot my busted Launcher right now, then. Reinstalling it from the site didn't work and so it's probably some drat specific file in the install directory.

claw game handjob
Mar 27, 2007

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Roydrowsy posted:

I've managed to put up two.
I looked into it, and there are those who, at one point or another, could stack as many as 10. It doesn't seem worth the trouble.

The only time I've seen someone doing a mass of pets was one group I got during the summer event, where we walked in, and as soon as the cutscene ended one of the other players summoned roughly 5 different pets down.

We were done in under a minute just due to the sheer amount of damage thrown down by everyone.

claw game handjob
Mar 27, 2007

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So apparently they're telling us now that packs are gonna alternate between raid-heavy, and solo/duo-heavy content per pack now. We're also getting another seven expansions after Trigon this fall, as they move storyline content into "trilogies". One trilogy's going to introduce more Lantern content beginning with Blue, the other is going to be... well, it's going to be Amazons Attack but hopefully not poo poo. The seventh pack is a bit more sketchy right now but sounds the coolest: "defend your league halls from Apokolips and Darkseid".

I stole all of this from an anemic Shacknews article. Free content to continue to come out with each expansion for non-paying players, which is still a plus.

claw game handjob
Mar 27, 2007

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Throwdown posted:

Look at the solos and get as much as you can done so you can build up your skill points.

Also just a huge tip some people miss: just because a feat is under "Solo" does not mean you cannot enlist aid for it if needed (barring a specific couple). In fact, you'll actually need someone to help you with a couple to even be able to perform them, by letting you into their mentor quests you have no access to.

claw game handjob
Mar 27, 2007

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mastajake posted:

My gloves or whatever needed to be repaired. :doh: I didn't even know that would take away the ability to use Brawling instead of making it less effective.

Well, now I know what happens when something hits 0/100 durability, so thanks for that tip.

claw game handjob
Mar 27, 2007

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Honestly, right now's probably a good time to leap back in (says the biased party who made the thread). There've been a lot of handy little interface tweaks and user-friendliness moves lately, especially with this week's patch doing things like consolidating banks/auction/mail into grouped sets of terminals instead of being spread out in HQ, or actively tweaking gear drops (at the top levels for now, hopefully working backwards after some bug-testing) so that people get their own distinct drops instead of having to jockey for the lone piece of loot off a boss.

Also new content coming and all that, but.

claw game handjob
Mar 27, 2007

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WarLocke posted:

Is there still a goon presence in DCUO, and if so is it still mostly villain side? Most of my characters tend to be heroes because I'm boring like that. :ohdear:

There are still people in-game, and a lot do lean villain? But a few of us have heroes, yeah. I need to do a sweep of the last few pages and update the OP, but I've been waiting until we had more solid info on Sons of Trigon to just do it all at once.

claw game handjob
Mar 27, 2007

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Yeah, that JUST changed a few days ago.

claw game handjob
Mar 27, 2007

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WarLocke posted:

I guess I'll just drop $20 on a Steam wallet card tomorrow (buying DLC on Steam still works, right?)
Yeah.

WarLocke posted:

I just have no loving idea what to do with this 1003 SC I now have.
I'll be honest, maybe it's just that I like playing dressup and all but I blow the occasional $5-10 on Prometheum Keys* or radar boosts. The former net me some nice costume pieces, the latter are just handy for when I need to make a gear mod.

* Do this only at level 30, I'm told? I guess you can end up getting subpar gear from it since it scales to your level.

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claw game handjob
Mar 27, 2007

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Even better? Those packs apply to every character on the account. You paid once but absolutely all of them can claim it if you like.

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