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BadLlama posted:Are bio-labs as ridiculous as predicted? I don't know, all of today has been at Hvar and the bases north of it. We had a non prime time Biolab, and it was pretty brutal to the point where I think I'll actively avoid attacking them.
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# ? May 23, 2013 00:50 |
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# ? Apr 26, 2024 05:07 |
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Is it too much to hope for that we'll get a certmas out of the price decreases? I got screwed over a bit by price drops to things like the Serpent and Battle Rifle, so I'm hoping I can recoup some of those. In the meantime I suppose I'll finally cert-buy a shotgun now that the Thanatos is cheap as well as full set of Cosmos/Comets while I wait for left-handed Blueshift/Nebula sale.
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# ? May 23, 2013 01:26 |
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They seriously need to give maxes the ability to look straight up. Its getting stupid with pilots who know the exact trajectory and position to always be right above your head so you can't burster them. If I move forward or backward they press C or spacebar, I move to the left or right they tilt the appropriate direction and press spacebar. If I F sprint I can't stop myself and turn around before they're right back above me. I don't want the shield or lockdown or Zoe, I would gladly pay certs for the privilege of looking up all the way.
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# ? May 23, 2013 01:37 |
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Leal posted:They seriously need to give maxes the ability to look straight up. Its getting stupid with pilots who know the exact trajectory and position to always be right above your head so you can't burster them. If I move forward or backward they press C or spacebar, I move to the left or right they tilt the appropriate direction and press spacebar. If I F sprint I can't stop myself and turn around before they're right back above me. Move under a roof or railing or tree or slight vertical cover.
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# ? May 23, 2013 01:40 |
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So I've been out of this game for like, three months or something (since shortly after the first SMGs were introduced) and today I just figured I'd check in on what's new. Ran the launcher, which started downloading 7,7 Gbs of updates. Went to see some patch notes, and uh holy poo poo things are a mighty bit different. I was like "Wait, lattice what? Uh idk, blah blah blah Indar, wait they did WHAT to the Crown? " (I never played the first PS so the lattice thing is all new stuff for me.) The last couple hours I've just been farting around in the VR training area, trying out all the guns for different classes. The pump-action shotties feel pretty good, I think I'll have to get myself a Bruiser at some point. That is, after I get a revolver because holy poo poo the Commissioner gave me such a boner. I don't even care if it's good or not, I'm getting one and that's that. Oh yeah and I haven't even checked out the Harasser yet. Also, the NC "loyal soldier" armor camo looks pretty sweet. Might actually be pretty functional at night-time, too. Christ, I don't even know where to go from here.
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# ? May 23, 2013 01:53 |
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Trip report: New Enforcer? loving amazing. Nanite Auto-Repair on a Harasser? Not very useful. Go for stealth or composite armor instead. They need to either make small arms fire not reset the timer on it, or make it kick in faster across the board, because as it is now it's pretty underwhelming... at least it's cheap, mostly.
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# ? May 23, 2013 01:56 |
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Why are the official forums all up in arms over the ZOE?
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# ? May 23, 2013 01:58 |
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Grondoth posted:Why are the official forums all up in arms over the ZOE? Because people are posting videos from early test when sprint speed was bugged.
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# ? May 23, 2013 02:09 |
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Also GOKU is just kind of running rampant all over Indar on Mattherson right now in hot pink flashing discosuits. Everyone on VS is pulling MAXs whenever they can now because they are super fun. Today is not a good day to be a normal infantryman. edit: unless you're an engineer, then you're probably pretty happy edit2: it probably won't be as bad once people realize how squishy ZOE MAXs are. Right now everybody still turns around and runs away when they see a MAX, which isn't the right approach when the MAX is faster than you. Coach Sport fucked around with this message at 02:17 on May 23, 2013 |
# ? May 23, 2013 02:14 |
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Coach Sport posted:Also GOKU is just kind of running rampant all over Indar on Mattherson right now in hot pink flashing discosuits. Everyone on VS is pulling MAXs whenever they can now because they are super fun. Today is not a good day to be a normal infantryman. Yep, today has been stupidly fast pace with reckless disco saiyans destroying everything on Mattherson.
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# ? May 23, 2013 02:15 |
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They didn't fix the memory leak.
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# ? May 23, 2013 02:25 |
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Don't worry guys, we've got a shield
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# ? May 23, 2013 02:28 |
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Welsper posted:Move under a roof or railing or tree or slight vertical cover. That isn't always available. Coach Sport posted:edit2: it probably won't be as bad once people realize how squishy ZOE MAXs are. They do know, they just disregard it cause you can turn ZOE on and off whenever you want.
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# ? May 23, 2013 02:30 |
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Coach Sport posted:edit2: it probably won't be as bad once people realize how squishy ZOE MAXs are. Right now everybody still turns around and runs away when they see a MAX, which isn't the right approach when the MAX is faster than you. This is the big one. They run screaming like little girls when they see our purple anime disco suits pour over the hill as we RUN from base to base. They don't realize that if they stood their ground they'd slaughter us with the increased damage we take. Of course the new faction specific vehicle top guns are another matter. the new Saron and PPA are beasts.
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# ? May 23, 2013 02:33 |
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It's happening. First phalanx (pictured) was a bit sloppy, they formed it up tighter the second time and pushed up the hill and took the position. Fuckin' amazing. Also the new Enforcer is godly, who thought that was balanced?
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# ? May 23, 2013 02:37 |
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All I see here is lasher bait
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# ? May 23, 2013 02:44 |
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Westy543 posted:It's happening. Why is Connery-Helios NC so much cooler and actually playing to their strengths compared to Mattherson? All the NC on Mattherson seem to do is die and flail around ineffectually. It's not even a real challenge fighting them most of the time now. Wish my NC dude was over there instead, but all I got is my TR guy, who I haven't really touched much lately. Also, for VS nerds, make sure you're using the Saron or the PPA for all your Harasser and Magrider stuff, they're both really good for their role now.
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# ? May 23, 2013 03:03 |
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Night Shade posted:All I see here is lasher bait It's Connery, only one Lasher showed up. (Who subsequently ate an Enforcer rocket) So ZOE is pretty cool, I can one shot MAXes with Vanguard HEAT now.
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# ? May 23, 2013 03:08 |
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Alright, they need to implement the lattice on Esamir and Amerish, pronto. I don't care if they are fixed just right, or perfectly balanced, or any of that poo poo. Have an intern draw some loving lines, put it in the game, and kick it out the door. It has improved gameplay so much on Indar I'd rather they throw it together now, and fix it later.Westy543 posted:It's Connery, only one Lasher showed up. (Who subsequently ate an Enforcer rocket) Hog Jowls fucked around with this message at 03:14 on May 23, 2013 |
# ? May 23, 2013 03:11 |
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What did they change about the enforcer? I died a bunch of times to it today and I don't ever dying to a enforcer before in like 600 hours of gameplay.
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# ? May 23, 2013 03:26 |
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keyframe posted:What did they change about the enforcer? I died a bunch of times to it today and I don't ever dying to a enforcer before in like 600 hours of gameplay. Half damage, 10 round mag with 1 second between shots (feels like less), much less available ammo reserves, less velocity, still one shots infantry.
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# ? May 23, 2013 03:32 |
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Hog Jowls posted:Alright, they need to implement the lattice on Esamir and Amerish, pronto. I don't care if they are fixed just right, or perfectly balanced, or any of that poo poo. Have an intern draw some loving lines, put it in the game, and kick it out the door. It has improved gameplay so much on Indar I'd rather they throw it together now, and fix it later. Agreed. Indar today was fantastic, and I'll be damned if I let platoons I lead fight anywhere else from now on.
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# ? May 23, 2013 03:32 |
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Are SCUs still working as usual? I was just at an amp station fight where VS had managed to trap us inside the vehicle hangar with the shields, but when the SCU went down the shields were still active. I thought the entire base shut down now.
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# ? May 23, 2013 03:32 |
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Traveller posted:Are SCUs still working as usual? I was just at an amp station fight where VS had managed to trap us inside the vehicle hangar with the shields, but when the SCU went down the shields were still active. I thought the entire base shut down now. I don't see anything in the patch notes related to this and didn't have access to test to see if that's what they intended on doing, so they either didn't get it working or didn't intend on doing it like that (yet).
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# ? May 23, 2013 03:52 |
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An Unoriginal Name posted:I don't see anything in the patch notes related to this and didn't have access to test to see if that's what they intended on doing, so they either didn't get it working or didn't intend on doing it like that (yet). That's how it works in test, it's kind of eerie seeing abandoned enemy bases and walking straight into their spawn.
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# ? May 23, 2013 03:53 |
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So at first it looked like the Connery / Helios merger would be bad news for VS, since it would potentially throw the empire balance even further off track. Luckily, two important things happened: Indar was at or near pop lock all night ensuring pops were close to even, and Helios TR are really really bad at PlanetSide. I ended the night with a 2+ KDR after doing almost entirely infantry work for several hours, and that just never happens. At one point I was sitting inside the Dahaka gen room, using an AI turret to get continuous headshots on an endless stream of guys piling up against the force field. None of them could seem to figure out how to hit me back. Even after the field fell it took them a good 10 seconds to actually kill me, by which point I'd shot another half dozen, hopped off the turret, and grenaded a few more. Thanks Helios TR for making me feel like a badass! I also hit 2254 certs, said to hell with it, and instantly maxed out ZOE. Do not regret it.
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# ? May 23, 2013 04:21 |
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Thundarr posted:So at first it looked like the Connery / Helios merger would be bad news for VS, since it would potentially throw the empire balance even further off track. Luckily, two important things happened: Indar was at or near pop lock all night ensuring pops were close to even, and Helios TR are really really bad at PlanetSide. I ended the night with a 2+ KDR after doing almost entirely infantry work for several hours, and that just never happens. At one point I was sitting inside the Dahaka gen room, using an AI turret to get continuous headshots on an endless stream of guys piling up against the force field. None of them could seem to figure out how to hit me back. Even after the field fell it took them a good 10 seconds to actually kill me, by which point I'd shot another half dozen, hopped off the turret, and grenaded a few more. Thanks Helios TR for making me feel like a badass! Helios TR were usually pretty good. They remained competitive on the server despite averaging the low 20s in percentages for quite some time. NC platoons would regularly get clobbered pretty hard by well organized outfits until player attention would start to wane and then the NC would inevitably wash over them due to sheer numbers. I would be amazed if your tune didn't change dramatically when you get into a fight with NC. I'm sorrounded by knuckledraggers who have no battlefield awareness who are lead by people who also have no battlefield awareness. I'm constantly amazed by "Hey, we're doing great, we'll be moving out soon once we've got these spawn rooms secured." while the spawns on the other side of the tech plant have all been flipped by enemies and there's a constant stream of squads putting pressure on the base. Captain Candiru fucked around with this message at 04:30 on May 23, 2013 |
# ? May 23, 2013 04:27 |
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Maybe the platoons I ran into at Saurva and Dahaka were just a special breed of stupid? vv They really were ducks in a barrel after they were forced indoors. I'm pretty sure I actually trained a lot of them that you can even shoot through orange shields in the first place, since before setting up that turret I had walked right up next to it with my MAX and popped eight or so before they started shooting back.
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# ? May 23, 2013 04:30 |
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Does the game still not load in masses of players that are 20 feet ahead of me during large firefights?
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# ? May 23, 2013 04:31 |
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20 feet in front of you, all of the infantry should be showing up. Their heads may not render if my gameplay experience tonight was any indication, but there was a lot of Lasher fun to be had. Now Mossies vanishing from existence shortly after firing a missile at them... that's another story.
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# ? May 23, 2013 04:42 |
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I dont seem to have any problems with rendering close range any more except maybe some heads.
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# ? May 23, 2013 04:46 |
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Rkelly posted:I dont seem to have any problems with rendering close range any more except maybe some heads. I have this issue often as well. I wonder if that follows the same rules as general rendering, if you can't render the head you can't do a headshot
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# ? May 23, 2013 04:48 |
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I have to say, today has been the most fun I've had in the game in a long long time. For 6 hours it was straight up combined arms ramming poo poo up the TR and NC on Indar, the lattice really has forced some awesome fights. Highlight was definitely the two bridge fights from Regent Rock to Scarred Mesa, followed by the dual platoon gal drop on Mesa which took it from 2 defending NC platoons who were loving wiped out by about 40 ZOE maxes.
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# ? May 23, 2013 04:49 |
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A Tartan Tory posted:I have to say, today has been the most fun I've had in the game in a long long time. And going up that loving hill into about 250 TR.
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# ? May 23, 2013 04:50 |
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Velius posted:Oh, quit being disingenuous Welsper. A 300 range missile is going to be more limited in scope than an 800 meter railgun or 800(?) meter radar guided missile launcher. Yes, there's a niche for it, but it's pretty limited by range, and there really aren't that many bases where it's a big factor. Not compared to lancing vehicles at adjacent bases from render range, or completely denying enemy air. Yeah seriously. Range is king, the phoenix doesn't begin to approach the effectiveness of the lancer.
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# ? May 23, 2013 04:55 |
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Oh my. The new enforcer is completely hilarious against infantry. 10 rounds in the magazine and a 1hKO on a direct hit against everything except max rank flak armor. Why are you so bad at this Sony? keyframe posted:What did they change about the enforcer? I died a bunch of times to it today and I don't ever dying to a enforcer before in like 600 hours of gameplay. They made the Enforcer much better at infantry sniping, and for some reason it seems to do really lovely damage to vehicles now. On paper it should be better against vehicles, in practice... Somehow it doesn't seem to be. I probably just need to learn to use it again after the changes. Edit: Did they change vehicle resists again? I'm testing the halberd and it too seems to do really lovely damage to vehicles now. 3 shots to kill and ESF? o muerte fucked around with this message at 05:06 on May 23, 2013 |
# ? May 23, 2013 04:57 |
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o muerte posted:Oh my. The new enforcer is completely hilarious against infantry. 10 rounds in the magazine and a 1hKO on a direct hit against everything except max rank flak armor. Are you sure? 1000 damage taken in half is 500, plus 700... is 1300. The Enforcer has some offset now. It is a black hole into which everything disappears. You can kill a Sundy in almost one mag... you need to land your shots, though. They have not, the fighters always took three shots from a Halberd/old Enforcer. Westy543 fucked around with this message at 05:18 on May 23, 2013 |
# ? May 23, 2013 05:09 |
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The Crooked Warden posted:Does the game still not load in masses of players that are 20 feet ahead of me during large firefights? No, they fixed this some time ago. In fact, infantry render from much further out now. Vehicle render range seems to have taken a step back though, but nothing serious. Also why has nobody mentioned that infantry LEAN when running and strafing now? MY IMMERSION (is now slightly deeper)
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# ? May 23, 2013 05:34 |
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o muerte posted:Oh my. The new enforcer is completely hilarious against infantry. 10 rounds in the magazine and a 1hKO on a direct hit against everything except max rank flak armor. What. The Enforcer is amazing now. A Tartan Tory posted:I have to say, today has been the most fun I've had in the game in a long long time. You are awful. Come back to NC and play with Falcons and Enforcers. Why can't the Connery NC come to Matherson. While we managed to get our pubbies actually doing useful poo poo today, they mostly are still terrible because they're mostly still TAS.
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# ? May 23, 2013 05:45 |
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# ? Apr 26, 2024 05:07 |
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What the gently caress is with people with no heads Headless max ~Ultra settings~ The radar dish texture is pulled from quake 2
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# ? May 23, 2013 05:59 |